ddnet/src/game/client/ui.cpp
def 040fc9ca32 Implement right click and middle click on country and type filters
Right click: exclusively activate one
Middle click: reset (reenable all)
2017-08-30 22:36:39 +02:00

527 lines
12 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h>
#include <base/math.h>
#include <engine/shared/config.h>
#include <engine/graphics.h>
#include <engine/textrender.h>
#include "ui.h"
#if defined(__ANDROID__)
#include <SDL_screenkeyboard.h>
#endif
/********************************************************
UI
*********************************************************/
CUI::CUI()
{
m_pHotItem = 0;
m_pActiveItem = 0;
m_pLastActiveItem = 0;
m_pBecommingHotItem = 0;
m_MouseX = 0;
m_MouseY = 0;
m_MouseWorldX = 0;
m_MouseWorldY = 0;
m_MouseButtons = 0;
m_LastMouseButtons = 0;
m_Screen.x = 0;
m_Screen.y = 0;
m_Screen.w = 848.0f;
m_Screen.h = 480.0f;
}
int CUI::Update(float Mx, float My, float Mwx, float Mwy, int Buttons)
{
m_MouseX = Mx;
m_MouseY = My;
m_MouseWorldX = Mwx;
m_MouseWorldY = Mwy;
m_LastMouseButtons = m_MouseButtons;
m_MouseButtons = Buttons;
m_pHotItem = m_pBecommingHotItem;
if(m_pActiveItem)
m_pHotItem = m_pActiveItem;
m_pBecommingHotItem = 0;
return 0;
}
int CUI::MouseInside(const CUIRect *r)
{
if(m_MouseX >= r->x && m_MouseX <= r->x+r->w && m_MouseY >= r->y && m_MouseY <= r->y+r->h)
return 1;
return 0;
}
void CUI::ConvertMouseMove(float *x, float *y)
{
#if defined(__ANDROID__)
//*x = *x * 500 / g_Config.m_GfxScreenWidth;
//*y = *y * 500 / g_Config.m_GfxScreenHeight;
#else
float Fac = (float)(g_Config.m_UiMousesens)/g_Config.m_InpMousesens;
*x = *x*Fac;
*y = *y*Fac;
#endif
}
void CUI::AndroidShowScreenKeys(bool shown)
{
#if defined(__ANDROID__)
static bool ScreenKeyboardInitialized = false;
static bool ScreenKeyboardShown = true;
static SDL_Rect Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_NUM];
static SDL_Rect ButtonHidden = { 0, 0, 0, 0 };
if( !ScreenKeyboardInitialized )
{
ScreenKeyboardInitialized = true;
for( int i = 0; i < SDL_ANDROID_SCREENKEYBOARD_BUTTON_NUM; i++ )
SDL_ANDROID_GetScreenKeyboardButtonPos( i, &Buttons[i] );
if( !SDL_ANDROID_GetScreenKeyboardRedefinedByUser() )
{
int ScreenW = Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD2].x +
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD2].w;
int ScreenH = Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD2].y +
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD2].h;
// Hide Hook button(it was above Weapnext)
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_0].x =
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_1].x;
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_0].y =
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_1].y -
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_0].h;
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_0].w = 0;
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_0].h = 0;
// Hide Weapprev button
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_2].x =
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_0].x;
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_2].y =
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_1].y -
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_2].h;
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_2].w = 0;
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_2].h = 0;
// Scores button above left joystick
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_3].x = 0;
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_3].y =
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD].y -
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_3].h * 2.0f;
// Text input button above scores
//Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_TEXT].w =
// Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_3].w;
//Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_TEXT].h =
// Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_3].h;
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_TEXT].x = 0;
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_TEXT].y =
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_3].y -
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_TEXT].h;
// Spec next button
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_5].x =
ScreenW - Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_4].w;
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_5].y =
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD2].y -
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_5].h;
// Spec prev button
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_4].x =
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_5].x -
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_4].w;
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_4].y =
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_5].y;
// Weap next button
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_1].x =
ScreenW - Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_1].w;
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_1].y =
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_5].y -
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_1].h;
// Bigger joysticks
/*
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD].w *= 1.25;
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD].h *= 1.25;
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD].y =
ScreenH - Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD].h;
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD2].w *= 1.25;
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD2].h *= 1.25;
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD2].x =
ScreenW - Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD2].w;
Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD2].y =
ScreenH - Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD2].h;
*/
}
}
if( ScreenKeyboardShown == shown )
return;
ScreenKeyboardShown = shown;
for( int i = 0; i < SDL_ANDROID_SCREENKEYBOARD_BUTTON_NUM; i++ )
SDL_ANDROID_SetScreenKeyboardButtonPos( i, shown ? &Buttons[i] : &ButtonHidden );
#endif
}
void CUI::AndroidShowTextInput(const char *text, const char *hintText)
{
#if defined(__ANDROID__)
SDL_ANDROID_SetScreenKeyboardHintMesage(hintText);
SDL_ANDROID_ToggleScreenKeyboardTextInput(text);
#endif
}
void CUI::AndroidBlockAndGetTextInput(char *text, int textLength, const char *hintText)
{
#if defined(__ANDROID__)
SDL_ANDROID_SetScreenKeyboardHintMesage(hintText);
SDL_ANDROID_GetScreenKeyboardTextInput(text, textLength);
#endif
}
bool CUI::AndroidTextInputShown()
{
#if defined(__ANDROID__)
return SDL_IsScreenKeyboardShown(NULL);
#else
return false;
#endif
}
CUIRect *CUI::Screen()
{
float Aspect = Graphics()->ScreenAspect();
float w, h;
h = 600;
w = Aspect*h;
m_Screen.w = w;
m_Screen.h = h;
return &m_Screen;
}
float CUI::PixelSize()
{
return Screen()->w/Graphics()->ScreenWidth();
}
void CUI::SetScale(float s)
{
g_Config.m_UiScale = (int)(s*100.0f);
}
float CUI::Scale()
{
return g_Config.m_UiScale/100.0f;
}
float CUIRect::Scale() const
{
return g_Config.m_UiScale/100.0f;
}
void CUI::ClipEnable(const CUIRect *r)
{
float XScale = Graphics()->ScreenWidth()/Screen()->w;
float YScale = Graphics()->ScreenHeight()/Screen()->h;
Graphics()->ClipEnable((int)(r->x*XScale), (int)(r->y*YScale), (int)(r->w*XScale), (int)(r->h*YScale));
}
void CUI::ClipDisable()
{
Graphics()->ClipDisable();
}
void CUIRect::HSplitMid(CUIRect *pTop, CUIRect *pBottom) const
{
CUIRect r = *this;
float Cut = r.h/2;
if(pTop)
{
pTop->x = r.x;
pTop->y = r.y;
pTop->w = r.w;
pTop->h = Cut;
}
if(pBottom)
{
pBottom->x = r.x;
pBottom->y = r.y + Cut;
pBottom->w = r.w;
pBottom->h = r.h - Cut;
}
}
void CUIRect::HSplitTop(float Cut, CUIRect *pTop, CUIRect *pBottom) const
{
CUIRect r = *this;
Cut *= Scale();
if (pTop)
{
pTop->x = r.x;
pTop->y = r.y;
pTop->w = r.w;
pTop->h = Cut;
}
if (pBottom)
{
pBottom->x = r.x;
pBottom->y = r.y + Cut;
pBottom->w = r.w;
pBottom->h = r.h - Cut;
}
}
void CUIRect::HSplitBottom(float Cut, CUIRect *pTop, CUIRect *pBottom) const
{
CUIRect r = *this;
Cut *= Scale();
if (pTop)
{
pTop->x = r.x;
pTop->y = r.y;
pTop->w = r.w;
pTop->h = r.h - Cut;
}
if (pBottom)
{
pBottom->x = r.x;
pBottom->y = r.y + r.h - Cut;
pBottom->w = r.w;
pBottom->h = Cut;
}
}
void CUIRect::VSplitMid(CUIRect *pLeft, CUIRect *pRight) const
{
CUIRect r = *this;
float Cut = r.w/2;
// Cut *= Scale();
if (pLeft)
{
pLeft->x = r.x;
pLeft->y = r.y;
pLeft->w = Cut;
pLeft->h = r.h;
}
if (pRight)
{
pRight->x = r.x + Cut;
pRight->y = r.y;
pRight->w = r.w - Cut;
pRight->h = r.h;
}
}
void CUIRect::VSplitLeft(float Cut, CUIRect *pLeft, CUIRect *pRight) const
{
CUIRect r = *this;
Cut *= Scale();
if (pLeft)
{
pLeft->x = r.x;
pLeft->y = r.y;
pLeft->w = Cut;
pLeft->h = r.h;
}
if (pRight)
{
pRight->x = r.x + Cut;
pRight->y = r.y;
pRight->w = r.w - Cut;
pRight->h = r.h;
}
}
void CUIRect::VSplitRight(float Cut, CUIRect *pLeft, CUIRect *pRight) const
{
CUIRect r = *this;
Cut *= Scale();
if (pLeft)
{
pLeft->x = r.x;
pLeft->y = r.y;
pLeft->w = r.w - Cut;
pLeft->h = r.h;
}
if (pRight)
{
pRight->x = r.x + r.w - Cut;
pRight->y = r.y;
pRight->w = Cut;
pRight->h = r.h;
}
}
void CUIRect::Margin(float Cut, CUIRect *pOtherRect) const
{
CUIRect r = *this;
Cut *= Scale();
pOtherRect->x = r.x + Cut;
pOtherRect->y = r.y + Cut;
pOtherRect->w = r.w - 2*Cut;
pOtherRect->h = r.h - 2*Cut;
}
void CUIRect::VMargin(float Cut, CUIRect *pOtherRect) const
{
CUIRect r = *this;
Cut *= Scale();
pOtherRect->x = r.x + Cut;
pOtherRect->y = r.y;
pOtherRect->w = r.w - 2*Cut;
pOtherRect->h = r.h;
}
void CUIRect::HMargin(float Cut, CUIRect *pOtherRect) const
{
CUIRect r = *this;
Cut *= Scale();
pOtherRect->x = r.x;
pOtherRect->y = r.y + Cut;
pOtherRect->w = r.w;
pOtherRect->h = r.h - 2*Cut;
}
int CUI::DoButtonLogic(const void *pID, const char *pText, int Checked, const CUIRect *pRect)
{
// logic
int ReturnValue = 0;
int Inside = MouseInside(pRect);
static int ButtonUsed = 0;
if(ActiveItem() == pID)
{
if(!MouseButton(ButtonUsed))
{
if(Inside && Checked >= 0)
ReturnValue = 1+ButtonUsed;
SetActiveItem(0);
}
}
else if(HotItem() == pID)
{
for(int i = 0; i < 3; ++i)
{
if(MouseButton(i))
{
SetActiveItem(pID);
ButtonUsed = i;
}
}
}
if(Inside)
SetHotItem(pID);
return ReturnValue;
}
int CUI::DoPickerLogic(const void *pID, const CUIRect *pRect, float *pX, float *pY)
{
int Inside = MouseInside(pRect);
if(ActiveItem() == pID)
{
if(!MouseButton(0))
SetActiveItem(0);
}
else if(HotItem() == pID)
{
if(MouseButton(0))
SetActiveItem(pID);
}
else if(Inside)
SetHotItem(pID);
if(!Inside || !MouseButton(0))
return 0;
if(pX)
*pX = clamp(m_MouseX - pRect->x, 0.0f, pRect->w) / Scale();
if(pY)
*pY = clamp(m_MouseY - pRect->y, 0.0f, pRect->h) / Scale();
return 1;
}
/*
int CUI::DoButton(const void *id, const char *text, int checked, const CUIRect *r, ui_draw_button_func draw_func, const void *extra)
{
// logic
int ret = 0;
int inside = ui_MouseInside(r);
static int button_used = 0;
if(ui_ActiveItem() == id)
{
if(!ui_MouseButton(button_used))
{
if(inside && checked >= 0)
ret = 1+button_used;
ui_SetActiveItem(0);
}
}
else if(ui_HotItem() == id)
{
if(ui_MouseButton(0))
{
ui_SetActiveItem(id);
button_used = 0;
}
if(ui_MouseButton(1))
{
ui_SetActiveItem(id);
button_used = 1;
}
}
if(inside)
ui_SetHotItem(id);
if(draw_func)
draw_func(id, text, checked, r, extra);
return ret;
}*/
void CUI::DoLabel(const CUIRect *r, const char *pText, float Size, int Align, int MaxWidth)
{
// TODO: FIX ME!!!!
//Graphics()->BlendNormal();
if(Align == 0)
{
float tw = TextRender()->TextWidth(0, Size, pText, MaxWidth);
TextRender()->Text(0, r->x + r->w/2-tw/2, r->y - Size/10, Size, pText, MaxWidth);
}
else if(Align < 0)
TextRender()->Text(0, r->x, r->y - Size/10, Size, pText, MaxWidth);
else if(Align > 0)
{
float tw = TextRender()->TextWidth(0, Size, pText, MaxWidth);
TextRender()->Text(0, r->x + r->w-tw, r->y - Size/10, Size, pText, MaxWidth);
}
}
void CUI::DoLabelScaled(const CUIRect *r, const char *pText, float Size, int Align, int MaxWidth)
{
DoLabel(r, pText, Size*Scale(), Align, MaxWidth);
}