ddnet/data/shader/prim.vert
2017-11-09 11:31:13 +01:00

18 lines
374 B
GLSL

#version 330
layout (location = 0) in vec2 inVertex;
layout (location = 1) in vec2 inVertexTexCoord;
layout (location = 2) in vec4 inVertexColor;
uniform mat4x2 Pos;
noperspective out vec2 texCoord;
noperspective out vec4 vertColor;
void main()
{
gl_Position = vec4(Pos * vec4(inVertex, 0.0, 1.0), 0.0, 1.0);
texCoord = inVertexTexCoord;
vertColor = inVertexColor;
}