ddnet/src/engine/client/input.cpp
Robert Müller 8a3929d48c Support IME composition strings of arbitrary length
Previously, IME composition strings were limited to at most 32 bytes, e.g. 10 Hiragana characters. Now, `SDL_TextEditingExtEvent` (`SDL_TEXTEDITING_EXT`) is supported, which uses heap-allocated composition strings of arbitrary length.

On the other hand, the buffer for input event text was larger than necessary, as SDL text events only contain at most 32 bytes (`SDL_TEXTINPUTEVENT_TEXT_SIZE` is not used directly to avoid the include). With the hint for extended IME handling enabled, long composition text will be sent as multiple text events (without breaking UTF-8).
2024-07-27 17:32:41 +02:00

936 lines
25 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <SDL.h>
#include <base/system.h>
#include <engine/console.h>
#include <engine/graphics.h>
#include <engine/input.h>
#include <engine/keys.h>
#include <engine/shared/config.h>
#include "input.h"
// this header is protected so you don't include it from anywhere
#define KEYS_INCLUDE
#include "keynames.h"
#undef KEYS_INCLUDE
// support older SDL version (pre 2.0.6)
#ifndef SDL_JOYSTICK_AXIS_MIN
#define SDL_JOYSTICK_AXIS_MIN (-32768)
#endif
#ifndef SDL_JOYSTICK_AXIS_MAX
#define SDL_JOYSTICK_AXIS_MAX 32767
#endif
#if defined(CONF_FAMILY_WINDOWS)
#include <windows.h>
// windows.h must be included before imm.h, but clang-format requires includes to be sorted alphabetically, hence this comment.
#include <imm.h>
#endif
// for platform specific features that aren't available or are broken in SDL
#include <SDL_syswm.h>
void CInput::AddKeyEvent(int Key, int Flags)
{
dbg_assert((Flags & (FLAG_PRESS | FLAG_RELEASE)) != 0 && (Flags & ~(FLAG_PRESS | FLAG_RELEASE)) == 0, "Flags invalid");
CEvent Event;
Event.m_Key = Key;
Event.m_Flags = Flags;
Event.m_aText[0] = '\0';
Event.m_InputCount = m_InputCounter;
m_vInputEvents.emplace_back(Event);
}
void CInput::AddTextEvent(const char *pText)
{
CEvent Event;
Event.m_Key = KEY_UNKNOWN;
Event.m_Flags = FLAG_TEXT;
str_copy(Event.m_aText, pText);
Event.m_InputCount = m_InputCounter;
m_vInputEvents.emplace_back(Event);
}
CInput::CInput()
{
mem_zero(m_aInputCount, sizeof(m_aInputCount));
mem_zero(m_aInputState, sizeof(m_aInputState));
m_vInputEvents.reserve(32);
m_LastUpdate = 0;
m_UpdateTime = 0.0f;
m_InputCounter = 1;
m_InputGrabbed = false;
m_MouseFocus = true;
m_pClipboardText = nullptr;
m_CompositionCursor = 0;
m_CandidateSelectedIndex = -1;
m_aDropFile[0] = '\0';
}
void CInput::Init()
{
StopTextInput();
m_pGraphics = Kernel()->RequestInterface<IEngineGraphics>();
m_pConsole = Kernel()->RequestInterface<IConsole>();
MouseModeRelative();
InitJoysticks();
}
void CInput::Shutdown()
{
SDL_free(m_pClipboardText);
CloseJoysticks();
}
void CInput::InitJoysticks()
{
if(!SDL_WasInit(SDL_INIT_JOYSTICK))
{
if(SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
{
dbg_msg("joystick", "Unable to init SDL joystick system: %s", SDL_GetError());
return;
}
}
const int NumJoysticks = SDL_NumJoysticks();
dbg_msg("joystick", "%d joystick(s) found", NumJoysticks);
for(int i = 0; i < NumJoysticks; i++)
OpenJoystick(i);
UpdateActiveJoystick();
Console()->Chain("inp_controller_guid", ConchainJoystickGuidChanged, this);
}
bool CInput::OpenJoystick(int JoystickIndex)
{
SDL_Joystick *pJoystick = SDL_JoystickOpen(JoystickIndex);
if(!pJoystick)
{
dbg_msg("joystick", "Could not open joystick %d: '%s'", JoystickIndex, SDL_GetError());
return false;
}
if(std::find_if(m_vJoysticks.begin(), m_vJoysticks.end(), [pJoystick](const CJoystick &Joystick) -> bool { return Joystick.m_pDelegate == pJoystick; }) != m_vJoysticks.end())
{
// Joystick has already been added
return false;
}
m_vJoysticks.emplace_back(this, m_vJoysticks.size(), pJoystick);
const CJoystick &Joystick = m_vJoysticks[m_vJoysticks.size() - 1];
dbg_msg("joystick", "Opened joystick %d '%s' (%d axes, %d buttons, %d balls, %d hats)", JoystickIndex, Joystick.GetName(),
Joystick.GetNumAxes(), Joystick.GetNumButtons(), Joystick.GetNumBalls(), Joystick.GetNumHats());
return true;
}
void CInput::UpdateActiveJoystick()
{
m_pActiveJoystick = nullptr;
if(m_vJoysticks.empty())
return;
for(auto &Joystick : m_vJoysticks)
{
if(str_comp(Joystick.GetGUID(), g_Config.m_InpControllerGUID) == 0)
{
m_pActiveJoystick = &Joystick;
return;
}
}
// Fall back to first joystick if no match was found
if(!m_pActiveJoystick)
m_pActiveJoystick = &m_vJoysticks.front();
}
void CInput::ConchainJoystickGuidChanged(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
pfnCallback(pResult, pCallbackUserData);
if(pResult->NumArguments() == 1)
{
static_cast<CInput *>(pUserData)->UpdateActiveJoystick();
}
}
float CInput::GetJoystickDeadzone()
{
return minimum(g_Config.m_InpControllerTolerance / 50.0f, 0.995f);
}
CInput::CJoystick::CJoystick(CInput *pInput, int Index, SDL_Joystick *pDelegate)
{
m_pInput = pInput;
m_Index = Index;
m_pDelegate = pDelegate;
m_NumAxes = SDL_JoystickNumAxes(pDelegate);
m_NumButtons = SDL_JoystickNumButtons(pDelegate);
m_NumBalls = SDL_JoystickNumBalls(pDelegate);
m_NumHats = SDL_JoystickNumHats(pDelegate);
str_copy(m_aName, SDL_JoystickName(pDelegate));
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(pDelegate), m_aGUID, sizeof(m_aGUID));
m_InstanceId = SDL_JoystickInstanceID(pDelegate);
}
void CInput::CloseJoysticks()
{
if(SDL_WasInit(SDL_INIT_JOYSTICK))
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
m_vJoysticks.clear();
m_pActiveJoystick = nullptr;
}
void CInput::SetActiveJoystick(size_t Index)
{
m_pActiveJoystick = &m_vJoysticks[Index];
str_copy(g_Config.m_InpControllerGUID, m_pActiveJoystick->GetGUID());
}
float CInput::CJoystick::GetAxisValue(int Axis)
{
return (SDL_JoystickGetAxis(m_pDelegate, Axis) - SDL_JOYSTICK_AXIS_MIN) / (float)(SDL_JOYSTICK_AXIS_MAX - SDL_JOYSTICK_AXIS_MIN) * 2.0f - 1.0f;
}
void CInput::CJoystick::GetJoystickHatKeys(int Hat, int HatValue, int (&HatKeys)[2])
{
if(HatValue & SDL_HAT_UP)
HatKeys[0] = KEY_JOY_HAT0_UP + Hat * NUM_JOYSTICK_BUTTONS_PER_HAT;
else if(HatValue & SDL_HAT_DOWN)
HatKeys[0] = KEY_JOY_HAT0_DOWN + Hat * NUM_JOYSTICK_BUTTONS_PER_HAT;
else
HatKeys[0] = KEY_UNKNOWN;
if(HatValue & SDL_HAT_LEFT)
HatKeys[1] = KEY_JOY_HAT0_LEFT + Hat * NUM_JOYSTICK_BUTTONS_PER_HAT;
else if(HatValue & SDL_HAT_RIGHT)
HatKeys[1] = KEY_JOY_HAT0_RIGHT + Hat * NUM_JOYSTICK_BUTTONS_PER_HAT;
else
HatKeys[1] = KEY_UNKNOWN;
}
void CInput::CJoystick::GetHatValue(int Hat, int (&HatKeys)[2])
{
GetJoystickHatKeys(Hat, SDL_JoystickGetHat(m_pDelegate, Hat), HatKeys);
}
bool CInput::CJoystick::Relative(float *pX, float *pY)
{
if(!Input()->m_MouseFocus || !Input()->m_InputGrabbed || !g_Config.m_InpControllerEnable)
return false;
const vec2 RawJoystickPos = vec2(GetAxisValue(g_Config.m_InpControllerX), GetAxisValue(g_Config.m_InpControllerY));
const float Len = length(RawJoystickPos);
const float DeadZone = Input()->GetJoystickDeadzone();
if(Len > DeadZone)
{
const float Factor = 2500.0f * Input()->GetUpdateTime() * maximum((Len - DeadZone) / (1.0f - DeadZone), 0.001f) / Len;
*pX = RawJoystickPos.x * Factor;
*pY = RawJoystickPos.y * Factor;
return true;
}
return false;
}
bool CInput::CJoystick::Absolute(float *pX, float *pY)
{
if(!Input()->m_MouseFocus || !Input()->m_InputGrabbed || !g_Config.m_InpControllerEnable)
return false;
const vec2 RawJoystickPos = vec2(GetAxisValue(g_Config.m_InpControllerX), GetAxisValue(g_Config.m_InpControllerY));
const float DeadZone = Input()->GetJoystickDeadzone();
if(dot(RawJoystickPos, RawJoystickPos) > DeadZone * DeadZone)
{
*pX = RawJoystickPos.x;
*pY = RawJoystickPos.y;
return true;
}
return false;
}
bool CInput::MouseRelative(float *pX, float *pY)
{
if(!m_MouseFocus || !m_InputGrabbed)
return false;
ivec2 Relative;
SDL_GetRelativeMouseState(&Relative.x, &Relative.y);
*pX = Relative.x;
*pY = Relative.y;
return *pX != 0.0f || *pY != 0.0f;
}
void CInput::MouseModeAbsolute()
{
m_InputGrabbed = false;
SDL_SetRelativeMouseMode(SDL_FALSE);
Graphics()->SetWindowGrab(false);
}
void CInput::MouseModeRelative()
{
m_InputGrabbed = true;
SDL_SetRelativeMouseMode(SDL_TRUE);
Graphics()->SetWindowGrab(true);
// Clear pending relative mouse motion
SDL_GetRelativeMouseState(nullptr, nullptr);
}
vec2 CInput::NativeMousePos() const
{
ivec2 Position;
SDL_GetMouseState(&Position.x, &Position.y);
return vec2(Position.x, Position.y);
}
bool CInput::NativeMousePressed(int Index) const
{
int i = SDL_GetMouseState(nullptr, nullptr);
return (i & SDL_BUTTON(Index)) != 0;
}
const std::vector<IInput::CTouchFingerState> &CInput::TouchFingerStates() const
{
return m_vTouchFingerStates;
}
const char *CInput::GetClipboardText()
{
SDL_free(m_pClipboardText);
m_pClipboardText = SDL_GetClipboardText();
return m_pClipboardText;
}
void CInput::SetClipboardText(const char *pText)
{
SDL_SetClipboardText(pText);
}
void CInput::StartTextInput()
{
// enable system messages for IME
SDL_EventState(SDL_SYSWMEVENT, SDL_ENABLE);
SDL_StartTextInput();
}
void CInput::StopTextInput()
{
SDL_StopTextInput();
// disable system messages for performance
SDL_EventState(SDL_SYSWMEVENT, SDL_DISABLE);
m_CompositionString = "";
m_CompositionCursor = 0;
m_vCandidates.clear();
}
void CInput::ConsumeEvents(std::function<void(const CEvent &Event)> Consumer) const
{
for(const CEvent &Event : m_vInputEvents)
{
// Only propagate valid input events
if(Event.m_InputCount == m_InputCounter)
{
Consumer(Event);
}
}
}
void CInput::Clear()
{
mem_zero(m_aInputState, sizeof(m_aInputState));
mem_zero(m_aInputCount, sizeof(m_aInputCount));
m_vInputEvents.clear();
for(CTouchFingerState &TouchFingerState : m_vTouchFingerStates)
{
TouchFingerState.m_Delta = vec2(0.0f, 0.0f);
}
}
float CInput::GetUpdateTime() const
{
return m_UpdateTime;
}
bool CInput::KeyState(int Key) const
{
if(Key < KEY_FIRST || Key >= KEY_LAST)
return false;
return m_aInputState[Key];
}
void CInput::UpdateMouseState()
{
const int MouseState = SDL_GetMouseState(nullptr, nullptr);
if(MouseState & SDL_BUTTON(SDL_BUTTON_LEFT))
m_aInputState[KEY_MOUSE_1] = 1;
if(MouseState & SDL_BUTTON(SDL_BUTTON_RIGHT))
m_aInputState[KEY_MOUSE_2] = 1;
if(MouseState & SDL_BUTTON(SDL_BUTTON_MIDDLE))
m_aInputState[KEY_MOUSE_3] = 1;
if(MouseState & SDL_BUTTON(SDL_BUTTON_X1))
m_aInputState[KEY_MOUSE_4] = 1;
if(MouseState & SDL_BUTTON(SDL_BUTTON_X2))
m_aInputState[KEY_MOUSE_5] = 1;
if(MouseState & SDL_BUTTON(6))
m_aInputState[KEY_MOUSE_6] = 1;
if(MouseState & SDL_BUTTON(7))
m_aInputState[KEY_MOUSE_7] = 1;
if(MouseState & SDL_BUTTON(8))
m_aInputState[KEY_MOUSE_8] = 1;
if(MouseState & SDL_BUTTON(9))
m_aInputState[KEY_MOUSE_9] = 1;
}
void CInput::UpdateJoystickState()
{
if(!g_Config.m_InpControllerEnable)
return;
IJoystick *pJoystick = GetActiveJoystick();
if(!pJoystick)
return;
const float DeadZone = GetJoystickDeadzone();
for(int Axis = 0; Axis < pJoystick->GetNumAxes(); Axis++)
{
const float Value = pJoystick->GetAxisValue(Axis);
const int LeftKey = KEY_JOY_AXIS_0_LEFT + 2 * Axis;
const int RightKey = LeftKey + 1;
m_aInputState[LeftKey] = Value <= -DeadZone;
m_aInputState[RightKey] = Value >= DeadZone;
}
for(int Hat = 0; Hat < pJoystick->GetNumHats(); Hat++)
{
int HatKeys[2];
pJoystick->GetHatValue(Hat, HatKeys);
for(int Key = KEY_JOY_HAT0_UP + Hat * NUM_JOYSTICK_BUTTONS_PER_HAT; Key <= KEY_JOY_HAT0_DOWN + Hat * NUM_JOYSTICK_BUTTONS_PER_HAT; Key++)
m_aInputState[Key] = HatKeys[0] == Key || HatKeys[1] == Key;
}
}
void CInput::HandleJoystickAxisMotionEvent(const SDL_JoyAxisEvent &Event)
{
if(!g_Config.m_InpControllerEnable)
return;
CJoystick *pJoystick = GetActiveJoystick();
if(!pJoystick || pJoystick->GetInstanceId() != Event.which)
return;
if(Event.axis >= NUM_JOYSTICK_AXES)
return;
const int LeftKey = KEY_JOY_AXIS_0_LEFT + 2 * Event.axis;
const int RightKey = LeftKey + 1;
const float DeadZone = GetJoystickDeadzone();
if(Event.value <= SDL_JOYSTICK_AXIS_MIN * DeadZone && !m_aInputState[LeftKey])
{
m_aInputState[LeftKey] = true;
m_aInputCount[LeftKey] = m_InputCounter;
AddKeyEvent(LeftKey, IInput::FLAG_PRESS);
}
else if(Event.value > SDL_JOYSTICK_AXIS_MIN * DeadZone && m_aInputState[LeftKey])
{
m_aInputState[LeftKey] = false;
AddKeyEvent(LeftKey, IInput::FLAG_RELEASE);
}
if(Event.value >= SDL_JOYSTICK_AXIS_MAX * DeadZone && !m_aInputState[RightKey])
{
m_aInputState[RightKey] = true;
m_aInputCount[RightKey] = m_InputCounter;
AddKeyEvent(RightKey, IInput::FLAG_PRESS);
}
else if(Event.value < SDL_JOYSTICK_AXIS_MAX * DeadZone && m_aInputState[RightKey])
{
m_aInputState[RightKey] = false;
AddKeyEvent(RightKey, IInput::FLAG_RELEASE);
}
}
void CInput::HandleJoystickButtonEvent(const SDL_JoyButtonEvent &Event)
{
if(!g_Config.m_InpControllerEnable)
return;
CJoystick *pJoystick = GetActiveJoystick();
if(!pJoystick || pJoystick->GetInstanceId() != Event.which)
return;
if(Event.button >= NUM_JOYSTICK_BUTTONS)
return;
const int Key = Event.button + KEY_JOYSTICK_BUTTON_0;
if(Event.type == SDL_JOYBUTTONDOWN)
{
m_aInputState[Key] = true;
m_aInputCount[Key] = m_InputCounter;
AddKeyEvent(Key, IInput::FLAG_PRESS);
}
else if(Event.type == SDL_JOYBUTTONUP)
{
m_aInputState[Key] = false;
AddKeyEvent(Key, IInput::FLAG_RELEASE);
}
}
void CInput::HandleJoystickHatMotionEvent(const SDL_JoyHatEvent &Event)
{
if(!g_Config.m_InpControllerEnable)
return;
CJoystick *pJoystick = GetActiveJoystick();
if(!pJoystick || pJoystick->GetInstanceId() != Event.which)
return;
if(Event.hat >= NUM_JOYSTICK_HATS)
return;
int HatKeys[2];
CJoystick::GetJoystickHatKeys(Event.hat, Event.value, HatKeys);
for(int Key = KEY_JOY_HAT0_UP + Event.hat * NUM_JOYSTICK_BUTTONS_PER_HAT; Key <= KEY_JOY_HAT0_DOWN + Event.hat * NUM_JOYSTICK_BUTTONS_PER_HAT; Key++)
{
if(Key != HatKeys[0] && Key != HatKeys[1] && m_aInputState[Key])
{
m_aInputState[Key] = false;
AddKeyEvent(Key, IInput::FLAG_RELEASE);
}
}
for(int CurrentKey : HatKeys)
{
if(CurrentKey != KEY_UNKNOWN && !m_aInputState[CurrentKey])
{
m_aInputState[CurrentKey] = true;
m_aInputCount[CurrentKey] = m_InputCounter;
AddKeyEvent(CurrentKey, IInput::FLAG_PRESS);
}
}
}
void CInput::HandleJoystickAddedEvent(const SDL_JoyDeviceEvent &Event)
{
if(OpenJoystick(Event.which))
{
UpdateActiveJoystick();
}
}
void CInput::HandleJoystickRemovedEvent(const SDL_JoyDeviceEvent &Event)
{
auto RemovedJoystick = std::find_if(m_vJoysticks.begin(), m_vJoysticks.end(), [Event](const CJoystick &Joystick) -> bool { return Joystick.GetInstanceId() == Event.which; });
if(RemovedJoystick != m_vJoysticks.end())
{
dbg_msg("joystick", "Closed joystick %d '%s'", (*RemovedJoystick).GetIndex(), (*RemovedJoystick).GetName());
auto NextJoystick = m_vJoysticks.erase(RemovedJoystick);
// Adjust indices of following joysticks
while(NextJoystick != m_vJoysticks.end())
{
(*NextJoystick).m_Index--;
++NextJoystick;
}
UpdateActiveJoystick();
}
}
void CInput::HandleTouchDownEvent(const SDL_TouchFingerEvent &Event)
{
CTouchFingerState TouchFingerState;
TouchFingerState.m_Finger.m_DeviceId = Event.touchId;
TouchFingerState.m_Finger.m_FingerId = Event.fingerId;
TouchFingerState.m_Position = vec2(Event.x, Event.y);
TouchFingerState.m_Delta = vec2(Event.dx, Event.dy);
m_vTouchFingerStates.emplace_back(TouchFingerState);
}
void CInput::HandleTouchUpEvent(const SDL_TouchFingerEvent &Event)
{
auto FoundState = std::find_if(m_vTouchFingerStates.begin(), m_vTouchFingerStates.end(), [Event](const CTouchFingerState &State) {
return State.m_Finger.m_DeviceId == Event.touchId && State.m_Finger.m_FingerId == Event.fingerId;
});
if(FoundState != m_vTouchFingerStates.end())
{
m_vTouchFingerStates.erase(FoundState);
}
}
void CInput::HandleTouchMotionEvent(const SDL_TouchFingerEvent &Event)
{
auto FoundState = std::find_if(m_vTouchFingerStates.begin(), m_vTouchFingerStates.end(), [Event](const CTouchFingerState &State) {
return State.m_Finger.m_DeviceId == Event.touchId && State.m_Finger.m_FingerId == Event.fingerId;
});
if(FoundState != m_vTouchFingerStates.end())
{
FoundState->m_Position = vec2(Event.x, Event.y);
FoundState->m_Delta += vec2(Event.dx, Event.dy);
}
}
void CInput::HandleTextEditingEvent(const char *pText, int Start, int Length)
{
if(pText[0] != '\0')
{
m_CompositionString = pText;
m_CompositionCursor = 0;
for(int i = 0; i < Start; i++)
{
m_CompositionCursor = str_utf8_forward(m_CompositionString.c_str(), m_CompositionCursor);
}
// Length is currently unused on Windows and will always be 0, so we don't support selecting composition text
AddTextEvent("");
}
else
{
m_CompositionString = "";
m_CompositionCursor = 0;
}
}
void CInput::SetCompositionWindowPosition(float X, float Y, float H)
{
SDL_Rect Rect;
Rect.x = X / m_pGraphics->ScreenHiDPIScale();
Rect.y = Y / m_pGraphics->ScreenHiDPIScale();
Rect.h = H / m_pGraphics->ScreenHiDPIScale();
Rect.w = 0;
SDL_SetTextInputRect(&Rect);
}
static int TranslateScancode(const SDL_KeyboardEvent &KeyEvent)
{
// See SDL_Keymod for possible modifiers:
// NONE = 0
// LSHIFT = 1
// RSHIFT = 2
// LCTRL = 64
// RCTRL = 128
// LALT = 256
// RALT = 512
// LGUI = 1024
// RGUI = 2048
// NUM = 4096
// CAPS = 8192
// MODE = 16384
// Sum if you want to ignore multiple modifiers.
if(KeyEvent.keysym.mod & g_Config.m_InpIgnoredModifiers)
{
return 0;
}
int Scancode = g_Config.m_InpTranslatedKeys ? SDL_GetScancodeFromKey(KeyEvent.keysym.sym) : KeyEvent.keysym.scancode;
#if defined(CONF_PLATFORM_ANDROID)
// Translate the Android back-button to the escape-key so it can be used to open/close the menu, close popups etc.
if(Scancode == KEY_AC_BACK)
{
Scancode = KEY_ESCAPE;
}
#endif
return Scancode;
}
int CInput::Update()
{
const int64_t Now = time_get();
if(m_LastUpdate != 0)
{
const float Diff = (Now - m_LastUpdate) / (float)time_freq();
m_UpdateTime = m_UpdateTime == 0.0f ? Diff : (m_UpdateTime * 0.8f + Diff * 0.2f);
}
m_LastUpdate = Now;
// keep the counter between 1..0xFFFFFFFF, 0 means not pressed
m_InputCounter = (m_InputCounter % std::numeric_limits<decltype(m_InputCounter)>::max()) + 1;
// Ensure that we have the latest keyboard, mouse and joystick state
SDL_PumpEvents();
int NumKeyStates;
const Uint8 *pState = SDL_GetKeyboardState(&NumKeyStates);
if(NumKeyStates >= KEY_MOUSE_1)
NumKeyStates = KEY_MOUSE_1;
mem_copy(m_aInputState, pState, NumKeyStates);
mem_zero(m_aInputState + NumKeyStates, KEY_LAST - NumKeyStates);
// these states must always be updated manually because they are not in the SDL_GetKeyboardState from SDL
UpdateMouseState();
UpdateJoystickState();
SDL_Event Event;
bool IgnoreKeys = false;
while(SDL_PollEvent(&Event))
{
int Scancode = 0;
int Action = IInput::FLAG_PRESS;
switch(Event.type)
{
case SDL_SYSWMEVENT:
ProcessSystemMessage(Event.syswm.msg);
break;
case SDL_TEXTEDITING:
HandleTextEditingEvent(Event.edit.text, Event.edit.start, Event.edit.length);
break;
#if SDL_VERSION_ATLEAST(2, 0, 22)
case SDL_TEXTEDITING_EXT:
HandleTextEditingEvent(Event.editExt.text, Event.editExt.start, Event.editExt.length);
SDL_free(Event.editExt.text);
break;
#endif
case SDL_TEXTINPUT:
m_CompositionString = "";
m_CompositionCursor = 0;
AddTextEvent(Event.text.text);
break;
// handle keys
case SDL_KEYDOWN:
#if defined(CONF_PLATFORM_ANDROID)
if(Event.key.keysym.scancode == KEY_AC_BACK && m_BackButtonReleased)
{
if(m_LastBackPress == -1 || (Now - m_LastBackPress) / (float)time_freq() > 1.0f)
{
m_NumBackPresses = 1;
m_LastBackPress = Now;
}
else
{
m_NumBackPresses++;
if(m_NumBackPresses >= 3)
{
// Quit if the Android back-button was pressed 3 times within 1 second
return 1;
}
}
m_BackButtonReleased = false;
}
#endif
Scancode = TranslateScancode(Event.key);
break;
case SDL_KEYUP:
#if defined(CONF_PLATFORM_ANDROID)
if(Event.key.keysym.scancode == KEY_AC_BACK && !m_BackButtonReleased)
{
m_BackButtonReleased = true;
}
#endif
Action = IInput::FLAG_RELEASE;
Scancode = TranslateScancode(Event.key);
break;
// handle the joystick events
case SDL_JOYAXISMOTION:
HandleJoystickAxisMotionEvent(Event.jaxis);
break;
case SDL_JOYBUTTONUP:
case SDL_JOYBUTTONDOWN:
HandleJoystickButtonEvent(Event.jbutton);
break;
case SDL_JOYHATMOTION:
HandleJoystickHatMotionEvent(Event.jhat);
break;
case SDL_JOYDEVICEADDED:
HandleJoystickAddedEvent(Event.jdevice);
break;
case SDL_JOYDEVICEREMOVED:
HandleJoystickRemovedEvent(Event.jdevice);
break;
// handle mouse buttons
case SDL_MOUSEBUTTONUP:
Action = IInput::FLAG_RELEASE;
[[fallthrough]];
case SDL_MOUSEBUTTONDOWN:
if(Event.button.button == SDL_BUTTON_LEFT)
Scancode = KEY_MOUSE_1;
if(Event.button.button == SDL_BUTTON_RIGHT)
Scancode = KEY_MOUSE_2;
if(Event.button.button == SDL_BUTTON_MIDDLE)
Scancode = KEY_MOUSE_3;
if(Event.button.button == SDL_BUTTON_X1)
Scancode = KEY_MOUSE_4;
if(Event.button.button == SDL_BUTTON_X2)
Scancode = KEY_MOUSE_5;
if(Event.button.button == 6)
Scancode = KEY_MOUSE_6;
if(Event.button.button == 7)
Scancode = KEY_MOUSE_7;
if(Event.button.button == 8)
Scancode = KEY_MOUSE_8;
if(Event.button.button == 9)
Scancode = KEY_MOUSE_9;
break;
case SDL_MOUSEWHEEL:
if(Event.wheel.y > 0)
Scancode = KEY_MOUSE_WHEEL_UP;
if(Event.wheel.y < 0)
Scancode = KEY_MOUSE_WHEEL_DOWN;
if(Event.wheel.x > 0)
Scancode = KEY_MOUSE_WHEEL_LEFT;
if(Event.wheel.x < 0)
Scancode = KEY_MOUSE_WHEEL_RIGHT;
Action |= IInput::FLAG_RELEASE;
break;
case SDL_FINGERDOWN:
HandleTouchDownEvent(Event.tfinger);
break;
case SDL_FINGERUP:
HandleTouchUpEvent(Event.tfinger);
break;
case SDL_FINGERMOTION:
HandleTouchMotionEvent(Event.tfinger);
break;
case SDL_WINDOWEVENT:
// Ignore keys following a focus gain as they may be part of global
// shortcuts
switch(Event.window.event)
{
case SDL_WINDOWEVENT_MOVED:
Graphics()->Move(Event.window.data1, Event.window.data2);
break;
// listen to size changes, this includes our manual changes and the ones by the window manager
case SDL_WINDOWEVENT_SIZE_CHANGED:
Graphics()->GotResized(Event.window.data1, Event.window.data2, -1);
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
if(m_InputGrabbed)
{
MouseModeRelative();
// Clear pending relative mouse motion
SDL_GetRelativeMouseState(nullptr, nullptr);
}
m_MouseFocus = true;
IgnoreKeys = true;
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
m_MouseFocus = false;
IgnoreKeys = true;
if(m_InputGrabbed)
{
MouseModeAbsolute();
// Remember that we had relative mouse
m_InputGrabbed = true;
}
break;
case SDL_WINDOWEVENT_MINIMIZED:
Graphics()->WindowDestroyNtf(Event.window.windowID);
break;
case SDL_WINDOWEVENT_MAXIMIZED:
#if defined(CONF_PLATFORM_MACOS) // Todo: remove this when fixed in SDL
MouseModeAbsolute();
MouseModeRelative();
#endif
[[fallthrough]];
case SDL_WINDOWEVENT_RESTORED:
Graphics()->WindowCreateNtf(Event.window.windowID);
break;
}
break;
// other messages
case SDL_QUIT:
return 1;
case SDL_DROPFILE:
str_copy(m_aDropFile, Event.drop.file);
SDL_free(Event.drop.file);
break;
}
if(Scancode > KEY_FIRST && Scancode < g_MaxKeys && !IgnoreKeys && !HasComposition())
{
if(Action & IInput::FLAG_PRESS)
{
m_aInputState[Scancode] = 1;
m_aInputCount[Scancode] = m_InputCounter;
}
AddKeyEvent(Scancode, Action);
}
}
return 0;
}
void CInput::ProcessSystemMessage(SDL_SysWMmsg *pMsg)
{
#if defined(CONF_FAMILY_WINDOWS)
// Todo SDL: remove this after SDL2 supports IME candidates
if(pMsg->subsystem == SDL_SYSWM_WINDOWS && pMsg->msg.win.msg == WM_IME_NOTIFY)
{
switch(pMsg->msg.win.wParam)
{
case IMN_OPENCANDIDATE:
case IMN_CHANGECANDIDATE:
{
HWND WindowHandle = pMsg->msg.win.hwnd;
HIMC ImeContext = ImmGetContext(WindowHandle);
DWORD Size = ImmGetCandidateListW(ImeContext, 0, nullptr, 0);
LPCANDIDATELIST pCandidateList = nullptr;
if(Size > 0)
{
pCandidateList = (LPCANDIDATELIST)malloc(Size);
Size = ImmGetCandidateListW(ImeContext, 0, pCandidateList, Size);
}
m_vCandidates.clear();
if(pCandidateList && Size > 0)
{
for(DWORD i = pCandidateList->dwPageStart; i < pCandidateList->dwCount && (int)m_vCandidates.size() < (int)pCandidateList->dwPageSize; i++)
{
LPCWSTR pCandidate = (LPCWSTR)((DWORD_PTR)pCandidateList + pCandidateList->dwOffset[i]);
m_vCandidates.push_back(std::move(windows_wide_to_utf8(pCandidate).value_or("<invalid candidate>")));
}
m_CandidateSelectedIndex = pCandidateList->dwSelection - pCandidateList->dwPageStart;
}
else
{
m_CandidateSelectedIndex = -1;
}
free(pCandidateList);
ImmReleaseContext(WindowHandle, ImeContext);
break;
}
case IMN_CLOSECANDIDATE:
m_vCandidates.clear();
m_CandidateSelectedIndex = -1;
break;
}
}
#endif
}
bool CInput::GetDropFile(char *aBuf, int Len)
{
if(m_aDropFile[0] != '\0')
{
str_copy(aBuf, m_aDropFile, Len);
m_aDropFile[0] = '\0';
return true;
}
return false;
}
IEngineInput *CreateEngineInput()
{
return new CInput;
}