ddnet/src/engine/serverbrowser.h
2023-09-30 13:29:28 +02:00

252 lines
5.6 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SERVERBROWSER_H
#define ENGINE_SERVERBROWSER_H
#include <base/types.h>
#include <engine/map.h>
#include <engine/shared/protocol.h>
#include "kernel.h"
#include <vector>
#define DDNET_INFO "ddnet-info.json"
class CUIElement;
class CServerInfo
{
public:
enum
{
LOC_UNKNOWN = 0,
LOC_AFRICA,
LOC_ASIA,
LOC_AUSTRALIA,
LOC_EUROPE,
LOC_NORTH_AMERICA,
LOC_SOUTH_AMERICA,
// Special case China because it has an exceptionally bad
// connection to the outside due to the Great Firewall of
// China:
// https://en.wikipedia.org/w/index.php?title=Great_Firewall&oldid=1019589632
LOC_CHINA,
NUM_LOCS,
};
enum EClientScoreKind
{
CLIENT_SCORE_KIND_UNSPECIFIED,
CLIENT_SCORE_KIND_POINTS,
CLIENT_SCORE_KIND_TIME,
CLIENT_SCORE_KIND_TIME_BACKCOMPAT,
};
enum ERankState
{
RANK_UNAVAILABLE,
RANK_RANKED,
RANK_UNRANKED,
};
class CClient
{
public:
char m_aName[MAX_NAME_LENGTH];
char m_aClan[MAX_CLAN_LENGTH];
int m_Country;
int m_Score;
bool m_Player;
bool m_Afk;
// skin info
char m_aSkin[24 + 1];
bool m_CustomSkinColors;
int m_CustomSkinColorBody;
int m_CustomSkinColorFeet;
int m_FriendState;
};
int m_ServerIndex;
int m_Type;
uint64_t m_ReceivedPackets;
int m_NumReceivedClients;
int m_NumAddresses;
NETADDR m_aAddresses[MAX_SERVER_ADDRESSES];
int m_QuickSearchHit;
int m_FriendState;
int m_MaxClients;
int m_NumClients;
int m_MaxPlayers;
int m_NumPlayers;
int m_Flags;
EClientScoreKind m_ClientScoreKind;
TRISTATE m_Favorite;
TRISTATE m_FavoriteAllowPing;
bool m_Official;
int m_Location;
bool m_LatencyIsEstimated;
int m_Latency; // in ms
ERankState m_HasRank;
char m_aGameType[16];
char m_aName[64];
char m_aMap[MAX_MAP_LENGTH];
int m_MapCrc;
int m_MapSize;
char m_aVersion[32];
char m_aAddress[MAX_SERVER_ADDRESSES * NETADDR_MAXSTRSIZE];
CClient m_aClients[SERVERINFO_MAX_CLIENTS];
int m_NumFilteredPlayers;
static int EstimateLatency(int Loc1, int Loc2);
static bool ParseLocation(int *pResult, const char *pString);
void InfoToString(char *pBuffer, int BufferSize) const;
};
class CCommunityCountryServer
{
NETADDR m_Address;
char m_aTypeName[32];
public:
CCommunityCountryServer(NETADDR Address, const char *pTypeName) :
m_Address(Address)
{
str_copy(m_aTypeName, pTypeName);
}
NETADDR Address() const { return m_Address; }
const char *TypeName() const { return m_aTypeName; }
};
class CCommunityCountry
{
friend class CServerBrowser;
char m_aName[256];
int m_FlagId;
std::vector<CCommunityCountryServer> m_vServers;
public:
CCommunityCountry(const char *pName, int FlagId) :
m_FlagId(FlagId)
{
str_copy(m_aName, pName);
}
const char *Name() const { return m_aName; }
int FlagId() const { return m_FlagId; }
const std::vector<CCommunityCountryServer> &Servers() const { return m_vServers; }
};
class CCommunityType
{
char m_aName[32];
public:
CCommunityType(const char *pName)
{
str_copy(m_aName, pName);
}
const char *Name() const { return m_aName; }
};
class CCommunity
{
friend class CServerBrowser;
char m_aId[32];
char m_aName[64];
char m_aJsonServersKey[32];
std::vector<CCommunityCountry> m_vCountries;
std::vector<CCommunityType> m_vTypes;
public:
CCommunity(const char *pId, const char *pName, const char *pJsonServersKey)
{
str_copy(m_aId, pId);
str_copy(m_aName, pName);
str_copy(m_aJsonServersKey, pJsonServersKey);
}
const char *Id() const { return m_aId; }
const char *Name() const { return m_aName; }
const char *JsonServersKey() const { return m_aJsonServersKey; }
const std::vector<CCommunityCountry> &Countries() const { return m_vCountries; }
const std::vector<CCommunityType> &Types() const { return m_vTypes; }
};
class IServerBrowser : public IInterface
{
MACRO_INTERFACE("serverbrowser", 0)
public:
/* Constants: Server Browser Sorting
SORT_NAME - Sort by name.
SORT_PING - Sort by ping.
SORT_MAP - Sort by map
SORT_GAMETYPE - Sort by game type. DM, TDM etc.
SORT_NUMPLAYERS - Sort after how many players there are on the server.
*/
enum
{
SORT_NAME = 0,
SORT_PING,
SORT_MAP,
SORT_GAMETYPE,
SORT_NUMPLAYERS,
QUICK_SERVERNAME = 1,
QUICK_PLAYER = 2,
QUICK_MAPNAME = 4,
TYPE_INTERNET = 0,
TYPE_LAN,
TYPE_FAVORITES,
TYPE_DDNET,
TYPE_KOG,
NUM_TYPES,
// TODO: remove integer community index and used string IDs instead
NETWORK_DDNET = 0,
NETWORK_KOG = 1,
NUM_NETWORKS,
};
static constexpr const char *COMMUNITY_DDNET = "ddnet";
static constexpr const char *SEARCH_EXCLUDE_TOKEN = ";";
virtual void Refresh(int Type) = 0;
virtual bool IsGettingServerlist() const = 0;
virtual bool IsRefreshing() const = 0;
virtual int LoadingProgression() const = 0;
virtual int NumServers() const = 0;
virtual int Players(const CServerInfo &Item) const = 0;
virtual int Max(const CServerInfo &Item) const = 0;
virtual int NumSortedServers() const = 0;
virtual const CServerInfo *SortedGet(int Index) const = 0;
virtual const std::vector<CCommunity> &Communities() const = 0;
virtual const CCommunity *Community(const char *pCommunityId) const = 0;
virtual void DDNetFilterAdd(char *pFilter, int FilterSize, const char *pName) const = 0;
virtual void DDNetFilterRem(char *pFilter, int FilterSize, const char *pName) const = 0;
virtual bool DDNetFiltered(const char *pFilter, const char *pName) const = 0;
virtual void CountryFilterClean(int CommunityIndex) = 0;
virtual void TypeFilterClean(int CommunityIndex) = 0;
virtual int GetCurrentType() = 0;
virtual const char *GetTutorialServer() = 0;
};
#endif