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17402cc43f
This is the strict version, ID → Id, UI → Ui, except DDNet which stays DDNet. This would fix #7750. Done using a naive rename script (for bash, use `shopt -s globstar`): ```fish sed -i \ -e 's/\([a-z]_\?\)ID/\1Id/g' \ -e 's/\([^ ]\)\<UI\>/\1Ui/g' \ -e 's/UI()/Ui()/g' \ -e 's/\<CUI\>/CUi/g' \ -e 's/\([\ta-z.(&]\|[,=|] \)ID\>/\1Id/g' \ -e 's/\<ID\>\([^ ").]\)/Id\1/g' \ -e 's/\<ID\([0-9]\)/Id\1/g' \ -e 's/\<ID\>\( [<=>:+*/-]\)/Id\1/g' \ -e 's/int ID/int Id/g' \ -e 's/\([a-z]_\?\)GPU/\1Gpu/g' \ -e 's/\([a-z]_\?\)IP/\1Ip/g' \ -e 's/\([a-z]_\?\)CID/\1Cid/g' \ -e 's/\([a-z]_\?\)MySQL/\1Mysql/g' \ -e 's/MySql/Mysql/g' \ -e 's/\([a-xz]_\?\)SQL/\1Sql/g' \ -e 's/DPMode/DpMode/g' \ -e 's/TTWGraphics/TTwGraphics/g' \ \ -e 's/Ipointer/IPointer/g' \ -e 's/\.vendorId/.vendorID/g' \ -e 's/\.windowId/.windowID/g' \ -e 's/SDL_GetWindowFromId/SDL_GetWindowFromID/g' \ -e 's/SDL_AudioDeviceId/SDL_AudioDeviceID/g' \ -e 's/SDL_JoystickId/SDL_JoystickID/g' \ -e 's/SDL_JoystickInstanceId/SDL_JoystickInstanceID/g' \ -e 's/AVCodecId/AVCodecID/g' \ src/**/*.cpp src/**/*.h {datasrc,scripts}/**/*.py git checkout -- src/engine/external ``` I like this option because it presents clear rules. Still needs fixups because of the naive replacement, I'd do this if we want this merged.
48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
#ifndef ENGINE_ANTIBOT_H
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#define ENGINE_ANTIBOT_H
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#include "kernel.h"
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class IAntibot : public IInterface
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{
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MACRO_INTERFACE("antibot")
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public:
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virtual void RoundStart(class IGameServer *pGameServer) = 0;
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virtual void RoundEnd() = 0;
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// Hooks
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virtual void OnPlayerInit(int ClientId) = 0;
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virtual void OnPlayerDestroy(int ClientId) = 0;
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virtual void OnSpawn(int ClientId) = 0;
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virtual void OnHammerFireReloading(int ClientId) = 0;
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virtual void OnHammerFire(int ClientId) = 0;
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virtual void OnHammerHit(int ClientId, int TargetId) = 0;
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virtual void OnDirectInput(int ClientId) = 0;
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virtual void OnCharacterTick(int ClientId) = 0;
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virtual void OnHookAttach(int ClientId, bool Player) = 0;
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// Commands
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virtual void ConsoleCommand(const char *pCommand) = 0;
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virtual ~IAntibot(){};
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};
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class IEngineAntibot : public IAntibot
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{
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MACRO_INTERFACE("engineantibot")
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public:
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virtual void Init() = 0;
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// Hooks
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virtual void OnEngineTick() = 0;
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virtual void OnEngineClientJoin(int ClientId, bool Sixup) = 0;
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virtual void OnEngineClientDrop(int ClientId, const char *pReason) = 0;
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virtual bool OnEngineClientMessage(int ClientId, const void *pData, int Size, int Flags) = 0;
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virtual bool OnEngineServerMessage(int ClientId, const void *pData, int Size, int Flags) = 0;
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virtual bool OnEngineSimulateClientMessage(int *pClientId, void *pBuffer, int BufferSize, int *pOutSize, int *pFlags) = 0;
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virtual ~IEngineAntibot(){};
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};
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#endif //ENGINE_ANTIBOT_H
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