ddnet/src/engine/antibot.h
heinrich5991 17402cc43f Rename all variables for strict camel-casing of abbreviations
This is the strict version, ID → Id, UI → Ui, except DDNet which stays
DDNet.

This would fix #7750.

Done using a naive rename script (for bash, use `shopt -s globstar`):

```fish
sed -i \
	-e 's/\([a-z]_\?\)ID/\1Id/g' \
	-e 's/\([^ ]\)\<UI\>/\1Ui/g' \
	-e 's/UI()/Ui()/g' \
	-e 's/\<CUI\>/CUi/g' \
	-e 's/\([\ta-z.(&]\|[,=|] \)ID\>/\1Id/g' \
	-e 's/\<ID\>\([^ ").]\)/Id\1/g' \
	-e 's/\<ID\([0-9]\)/Id\1/g' \
	-e 's/\<ID\>\( [<=>:+*/-]\)/Id\1/g' \
	-e 's/int ID/int Id/g' \
	-e 's/\([a-z]_\?\)GPU/\1Gpu/g' \
	-e 's/\([a-z]_\?\)IP/\1Ip/g' \
	-e 's/\([a-z]_\?\)CID/\1Cid/g' \
	-e 's/\([a-z]_\?\)MySQL/\1Mysql/g' \
	-e 's/MySql/Mysql/g' \
	-e 's/\([a-xz]_\?\)SQL/\1Sql/g' \
	-e 's/DPMode/DpMode/g' \
	-e 's/TTWGraphics/TTwGraphics/g' \
	\
	-e 's/Ipointer/IPointer/g' \
	-e 's/\.vendorId/.vendorID/g' \
	-e 's/\.windowId/.windowID/g' \
	-e 's/SDL_GetWindowFromId/SDL_GetWindowFromID/g' \
	-e 's/SDL_AudioDeviceId/SDL_AudioDeviceID/g' \
	-e 's/SDL_JoystickId/SDL_JoystickID/g' \
	-e 's/SDL_JoystickInstanceId/SDL_JoystickInstanceID/g' \
	-e 's/AVCodecId/AVCodecID/g' \
	src/**/*.cpp src/**/*.h {datasrc,scripts}/**/*.py
git checkout -- src/engine/external
```

I like this option because it presents clear rules.

Still needs fixups because of the naive replacement, I'd do this if we
want this merged.
2024-03-05 15:44:09 +01:00

48 lines
1.4 KiB
C++

#ifndef ENGINE_ANTIBOT_H
#define ENGINE_ANTIBOT_H
#include "kernel.h"
class IAntibot : public IInterface
{
MACRO_INTERFACE("antibot")
public:
virtual void RoundStart(class IGameServer *pGameServer) = 0;
virtual void RoundEnd() = 0;
// Hooks
virtual void OnPlayerInit(int ClientId) = 0;
virtual void OnPlayerDestroy(int ClientId) = 0;
virtual void OnSpawn(int ClientId) = 0;
virtual void OnHammerFireReloading(int ClientId) = 0;
virtual void OnHammerFire(int ClientId) = 0;
virtual void OnHammerHit(int ClientId, int TargetId) = 0;
virtual void OnDirectInput(int ClientId) = 0;
virtual void OnCharacterTick(int ClientId) = 0;
virtual void OnHookAttach(int ClientId, bool Player) = 0;
// Commands
virtual void ConsoleCommand(const char *pCommand) = 0;
virtual ~IAntibot(){};
};
class IEngineAntibot : public IAntibot
{
MACRO_INTERFACE("engineantibot")
public:
virtual void Init() = 0;
// Hooks
virtual void OnEngineTick() = 0;
virtual void OnEngineClientJoin(int ClientId, bool Sixup) = 0;
virtual void OnEngineClientDrop(int ClientId, const char *pReason) = 0;
virtual bool OnEngineClientMessage(int ClientId, const void *pData, int Size, int Flags) = 0;
virtual bool OnEngineServerMessage(int ClientId, const void *pData, int Size, int Flags) = 0;
virtual bool OnEngineSimulateClientMessage(int *pClientId, void *pBuffer, int BufferSize, int *pOutSize, int *pFlags) = 0;
virtual ~IEngineAntibot(){};
};
#endif //ENGINE_ANTIBOT_H