ddnet/src/engine/client/friends.h
Alexander Akulich c2f276cee1 Port CConfig API from the upstream (0.7.5)
The old (g_Config) API is kept to not break the stuff.

See commits:
    de5859b371
    78076761eb
2021-01-10 17:10:19 +03:00

39 lines
1.2 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_CLIENT_FRIENDS_H
#define ENGINE_CLIENT_FRIENDS_H
#include <engine/config.h>
#include <engine/console.h>
#include <engine/friends.h>
class CFriends : public IFriends
{
CFriendInfo m_aFriends[MAX_FRIENDS];
int m_Foes;
int m_NumFriends;
static void ConAddFriend(IConsole::IResult *pResult, void *pUserData);
static void ConRemoveFriend(IConsole::IResult *pResult, void *pUserData);
static void ConFriends(IConsole::IResult *pResult, void *pUserData);
static void ConfigSaveCallback(IConfigManager *pConfigManager, void *pUserData);
public:
CFriends();
void Init(bool Foes = false);
int NumFriends() const { return m_NumFriends; }
const CFriendInfo *GetFriend(int Index) const;
int GetFriendState(const char *pName, const char *pClan) const;
bool IsFriend(const char *pName, const char *pClan, bool PlayersOnly) const;
void AddFriend(const char *pName, const char *pClan);
void RemoveFriend(const char *pName, const char *pClan);
void RemoveFriend(int Index);
void Friends();
};
#endif