ddnet/src/game/server
2011-04-01 17:46:20 +02:00
..
entities added a respawn delay command for tdm 2011-03-26 22:38:05 +01:00
gamemodes added a respawn delay command for tdm 2011-03-26 22:38:05 +01:00
entity.cpp Refactoring & fixed WEAPONSPEC_GUN in content.py 2011-02-12 21:18:41 +01:00
entity.h Refactoring & fixed WEAPONSPEC_GUN in content.py 2011-02-12 21:18:41 +01:00
eventhandler.cpp fixed server crash on too many snap items. Closes #317 2010-12-16 03:29:08 +01:00
eventhandler.h Updated copyrights 2010-11-20 21:26:06 +01:00
gamecontext.cpp fixed a compiler warning. Closes #565 2011-04-01 17:46:20 +02:00
gamecontext.h the server shows the disconnect reason of clients now 2011-04-01 00:05:35 +02:00
gamecontroller.cpp fixed skin colour of spectators 2011-03-27 11:52:16 +02:00
gamecontroller.h fixed spawning on crappy maps 2011-02-21 12:35:14 +01:00
gameworld.cpp fixed a possible problem with occupied spawn points and cleaned up spawn code a bit 2011-02-10 12:05:55 +01:00
gameworld.h removed double entity list in gameworld and cleaned up connected stuff 2011-01-19 18:27:50 +01:00
player.cpp the server shows the disconnect reason of clients now 2011-04-01 00:05:35 +02:00
player.h the server shows the disconnect reason of clients now 2011-04-01 00:05:35 +02:00