mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-11 02:28:18 +00:00
425 lines
12 KiB
C++
425 lines
12 KiB
C++
#include <stdio.h>
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#include "ed_editor.hpp"
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// popup menu handling
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static struct
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{
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RECT rect;
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void *id;
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int (*func)(RECT rect);
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int is_menu;
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void *extra;
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} ui_popups[8];
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static int ui_num_popups = 0;
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void ui_invoke_popup_menu(void *id, int flags, float x, float y, float w, float h, int (*func)(RECT rect), void *extra)
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{
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dbg_msg("", "invoked");
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ui_popups[ui_num_popups].id = id;
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ui_popups[ui_num_popups].is_menu = flags;
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ui_popups[ui_num_popups].rect.x = x;
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ui_popups[ui_num_popups].rect.y = y;
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ui_popups[ui_num_popups].rect.w = w;
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ui_popups[ui_num_popups].rect.h = h;
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ui_popups[ui_num_popups].func = func;
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ui_popups[ui_num_popups].extra = extra;
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ui_num_popups++;
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}
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void ui_do_popup_menu()
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{
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for(int i = 0; i < ui_num_popups; i++)
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{
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bool inside = ui_mouse_inside(&ui_popups[i].rect);
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ui_set_hot_item(&ui_popups[i].id);
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if(ui_active_item() == &ui_popups[i].id)
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{
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if(!ui_mouse_button(0))
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{
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if(!inside)
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ui_num_popups--;
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ui_set_active_item(0);
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}
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}
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else if(ui_hot_item() == &ui_popups[i].id)
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{
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if(ui_mouse_button(0))
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ui_set_active_item(&ui_popups[i].id);
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}
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int corners = CORNER_ALL;
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if(ui_popups[i].is_menu)
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corners = CORNER_R|CORNER_B;
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RECT r = ui_popups[i].rect;
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ui_draw_rect(&r, vec4(0.5f,0.5f,0.5f,0.75f), corners, 3.0f);
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ui_margin(&r, 1.0f, &r);
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ui_draw_rect(&r, vec4(0,0,0,0.75f), corners, 3.0f);
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ui_margin(&r, 4.0f, &r);
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if(ui_popups[i].func(r))
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ui_num_popups--;
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if(inp_key_down(KEY_ESC))
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ui_num_popups--;
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}
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}
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int popup_group(RECT view)
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{
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// remove group button
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RECT button;
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ui_hsplit_b(&view, 12.0f, &view, &button);
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static int delete_button = 0;
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// don't allow deletion of game group
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if(editor.map.game_group != editor.get_selected_group() &&
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do_editor_button(&delete_button, "Delete Group", 0, &button, draw_editor_button, 0, "Delete group"))
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{
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editor.map.delete_group(editor.selected_group);
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return 1;
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}
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// new tile layer
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ui_hsplit_b(&view, 10.0f, &view, &button);
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ui_hsplit_b(&view, 12.0f, &view, &button);
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static int new_quad_layer_button = 0;
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if(do_editor_button(&new_quad_layer_button, "Add Quads Layer", 0, &button, draw_editor_button, 0, "Creates a new quad layer"))
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{
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LAYER *l = new LAYER_QUADS;
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editor.map.groups[editor.selected_group]->add_layer(l);
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editor.selected_layer = editor.map.groups[editor.selected_group]->layers.len()-1;
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return 1;
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}
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// new quad layer
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ui_hsplit_b(&view, 5.0f, &view, &button);
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ui_hsplit_b(&view, 12.0f, &view, &button);
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static int new_tile_layer_button = 0;
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if(do_editor_button(&new_tile_layer_button, "Add Tile Layer", 0, &button, draw_editor_button, 0, "Creates a new tile layer"))
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{
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LAYER *l = new LAYER_TILES(50, 50);
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editor.map.groups[editor.selected_group]->add_layer(l);
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editor.selected_layer = editor.map.groups[editor.selected_group]->layers.len()-1;
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return 1;
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}
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enum
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{
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PROP_ORDER=0,
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PROP_POS_X,
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PROP_POS_Y,
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PROP_PARA_X,
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PROP_PARA_Y,
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PROP_USE_CLIPPING,
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PROP_CLIP_X,
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PROP_CLIP_Y,
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PROP_CLIP_W,
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PROP_CLIP_H,
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NUM_PROPS,
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};
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PROPERTY props[] = {
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{"Order", editor.selected_group, PROPTYPE_INT_STEP, 0, editor.map.groups.len()-1},
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{"Pos X", -editor.map.groups[editor.selected_group]->offset_x, PROPTYPE_INT_SCROLL, -1000000, 1000000},
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{"Pos Y", -editor.map.groups[editor.selected_group]->offset_y, PROPTYPE_INT_SCROLL, -1000000, 1000000},
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{"Para X", editor.map.groups[editor.selected_group]->parallax_x, PROPTYPE_INT_SCROLL, -1000000, 1000000},
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{"Para Y", editor.map.groups[editor.selected_group]->parallax_y, PROPTYPE_INT_SCROLL, -1000000, 1000000},
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{"Use Clipping", editor.map.groups[editor.selected_group]->use_clipping, PROPTYPE_BOOL, 0, 1},
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{"Clip X", editor.map.groups[editor.selected_group]->clip_x, PROPTYPE_INT_SCROLL, -1000000, 1000000},
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{"Clip Y", editor.map.groups[editor.selected_group]->clip_y, PROPTYPE_INT_SCROLL, -1000000, 1000000},
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{"Clip W", editor.map.groups[editor.selected_group]->clip_w, PROPTYPE_INT_SCROLL, -1000000, 1000000},
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{"Clip H", editor.map.groups[editor.selected_group]->clip_h, PROPTYPE_INT_SCROLL, -1000000, 1000000},
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{0},
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};
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static int ids[NUM_PROPS] = {0};
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int new_val = 0;
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// cut the properties that isn't needed
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if(editor.get_selected_group()->game_group)
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props[PROP_POS_X].name = 0;
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int prop = editor.do_properties(&view, props, ids, &new_val);
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if(prop == PROP_ORDER)
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editor.selected_group = editor.map.swap_groups(editor.selected_group, new_val);
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// these can not be changed on the game group
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if(!editor.get_selected_group()->game_group)
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{
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if(prop == PROP_PARA_X) editor.map.groups[editor.selected_group]->parallax_x = new_val;
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else if(prop == PROP_PARA_Y) editor.map.groups[editor.selected_group]->parallax_y = new_val;
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else if(prop == PROP_POS_X) editor.map.groups[editor.selected_group]->offset_x = -new_val;
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else if(prop == PROP_POS_Y) editor.map.groups[editor.selected_group]->offset_y = -new_val;
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else if(prop == PROP_USE_CLIPPING) editor.map.groups[editor.selected_group]->use_clipping = new_val;
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else if(prop == PROP_CLIP_X) editor.map.groups[editor.selected_group]->clip_x = new_val;
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else if(prop == PROP_CLIP_Y) editor.map.groups[editor.selected_group]->clip_y = new_val;
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else if(prop == PROP_CLIP_W) editor.map.groups[editor.selected_group]->clip_w = new_val;
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else if(prop == PROP_CLIP_H) editor.map.groups[editor.selected_group]->clip_h = new_val;
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}
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return 0;
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}
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int popup_layer(RECT view)
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{
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// remove layer button
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RECT button;
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ui_hsplit_b(&view, 12.0f, &view, &button);
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static int delete_button = 0;
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// don't allow deletion of game layer
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if(editor.map.game_layer != editor.get_selected_layer(0) &&
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do_editor_button(&delete_button, "Delete Layer", 0, &button, draw_editor_button, 0, "Deletes the layer"))
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{
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editor.map.groups[editor.selected_group]->delete_layer(editor.selected_layer);
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return 1;
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}
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ui_hsplit_b(&view, 10.0f, &view, 0);
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LAYERGROUP *current_group = editor.map.groups[editor.selected_group];
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LAYER *current_layer = editor.get_selected_layer(0);
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enum
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{
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PROP_GROUP=0,
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PROP_ORDER,
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PROP_HQ,
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NUM_PROPS,
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};
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PROPERTY props[] = {
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{"Group", editor.selected_group, PROPTYPE_INT_STEP, 0, editor.map.groups.len()-1},
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{"Order", editor.selected_layer, PROPTYPE_INT_STEP, 0, current_group->layers.len()},
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{"Detail", current_layer->flags&LAYERFLAG_DETAIL, PROPTYPE_BOOL, 0, 1},
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{0},
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};
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static int ids[NUM_PROPS] = {0};
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int new_val = 0;
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int prop = editor.do_properties(&view, props, ids, &new_val);
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if(prop == PROP_ORDER)
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editor.selected_layer = current_group->swap_layers(editor.selected_layer, new_val);
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else if(prop == PROP_GROUP && current_layer->type != LAYERTYPE_GAME)
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{
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if(new_val >= 0 && new_val < editor.map.groups.len())
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{
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current_group->layers.remove(current_layer);
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editor.map.groups[new_val]->layers.add(current_layer);
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editor.selected_group = new_val;
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editor.selected_layer = editor.map.groups[new_val]->layers.len()-1;
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}
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}
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else if(prop == PROP_HQ)
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{
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current_layer->flags &= ~LAYERFLAG_DETAIL;
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if(new_val)
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current_layer->flags |= LAYERFLAG_DETAIL;
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}
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return current_layer->render_properties(&view);
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}
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int popup_quad(RECT view)
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{
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QUAD *quad = editor.get_selected_quad();
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RECT button;
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// delete button
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ui_hsplit_b(&view, 12.0f, &view, &button);
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static int delete_button = 0;
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if(do_editor_button(&delete_button, "Delete", 0, &button, draw_editor_button, 0, "Deletes the current quad"))
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{
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LAYER_QUADS *layer = (LAYER_QUADS *)editor.get_selected_layer_type(0, LAYERTYPE_QUADS);
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if(layer)
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{
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layer->quads.removebyindex(editor.selected_quad);
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editor.selected_quad--;
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}
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return 1;
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}
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// square button
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ui_hsplit_b(&view, 10.0f, &view, &button);
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ui_hsplit_b(&view, 12.0f, &view, &button);
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static int sq_button = 0;
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if(do_editor_button(&sq_button, "Square", 0, &button, draw_editor_button, 0, "Squares the current quad"))
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{
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int top = quad->points[0].y;
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int left = quad->points[0].x;
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int bottom = quad->points[0].y;
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int right = quad->points[0].x;
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for(int k = 1; k < 4; k++)
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{
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if(quad->points[k].y < top) top = quad->points[k].y;
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if(quad->points[k].x < left) left = quad->points[k].x;
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if(quad->points[k].y > bottom) bottom = quad->points[k].y;
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if(quad->points[k].x > right) right = quad->points[k].x;
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}
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quad->points[0].x = left; quad->points[0].y = top;
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quad->points[1].x = right; quad->points[1].y = top;
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quad->points[2].x = left; quad->points[2].y = bottom;
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quad->points[3].x = right; quad->points[3].y = bottom;
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return 1;
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}
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enum
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{
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PROP_POS_ENV=0,
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PROP_POS_ENV_OFFSET,
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PROP_COLOR_ENV,
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PROP_COLOR_ENV_OFFSET,
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NUM_PROPS,
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};
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PROPERTY props[] = {
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{"Pos. Env", quad->pos_env, PROPTYPE_INT_STEP, -1, editor.map.envelopes.len()},
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{"Pos. TO", quad->pos_env_offset, PROPTYPE_INT_SCROLL, -1000000, 1000000},
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{"Color Env", quad->color_env, PROPTYPE_INT_STEP, -1, editor.map.envelopes.len()},
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{"Color TO", quad->color_env_offset, PROPTYPE_INT_SCROLL, -1000000, 1000000},
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{0},
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};
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static int ids[NUM_PROPS] = {0};
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int new_val = 0;
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int prop = editor.do_properties(&view, props, ids, &new_val);
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if(prop == PROP_POS_ENV) quad->pos_env = clamp(new_val, -1, editor.map.envelopes.len()-1);
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if(prop == PROP_POS_ENV_OFFSET) quad->pos_env_offset = new_val;
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if(prop == PROP_COLOR_ENV) quad->color_env = clamp(new_val, -1, editor.map.envelopes.len()-1);
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if(prop == PROP_COLOR_ENV_OFFSET) quad->color_env_offset = new_val;
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return 0;
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}
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int popup_point(RECT view)
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{
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QUAD *quad = editor.get_selected_quad();
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enum
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{
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PROP_COLOR=0,
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NUM_PROPS,
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};
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int color = 0;
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for(int v = 0; v < 4; v++)
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{
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if(editor.selected_points&(1<<v))
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{
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color = 0;
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color |= quad->colors[v].r<<24;
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color |= quad->colors[v].g<<16;
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color |= quad->colors[v].b<<8;
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color |= quad->colors[v].a;
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}
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}
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PROPERTY props[] = {
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{"Color", color, PROPTYPE_COLOR, -1, editor.map.envelopes.len()},
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{0},
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};
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static int ids[NUM_PROPS] = {0};
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int new_val = 0;
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int prop = editor.do_properties(&view, props, ids, &new_val);
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if(prop == PROP_COLOR)
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{
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for(int v = 0; v < 4; v++)
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{
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if(editor.selected_points&(1<<v))
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{
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color = 0;
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quad->colors[v].r = (new_val>>24)&0xff;
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quad->colors[v].g = (new_val>>16)&0xff;
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quad->colors[v].b = (new_val>>8)&0xff;
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quad->colors[v].a = new_val&0xff;
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}
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}
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}
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return 0;
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}
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static int select_image_selected = -100;
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static int select_image_current = -100;
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int popup_select_image(RECT view)
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{
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RECT buttonbar, imageview;
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ui_vsplit_l(&view, 80.0f, &buttonbar, &view);
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ui_margin(&view, 10.0f, &imageview);
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int show_image = select_image_current;
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for(int i = -1; i < editor.map.images.len(); i++)
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{
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RECT button;
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ui_hsplit_t(&buttonbar, 12.0f, &button, &buttonbar);
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ui_hsplit_t(&buttonbar, 2.0f, 0, &buttonbar);
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if(ui_mouse_inside(&button))
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show_image = i;
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if(i == -1)
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{
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if(do_editor_button(&editor.map.images[i], "None", i==select_image_current, &button, draw_editor_button_menuitem, 0, 0))
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select_image_selected = -1;
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}
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else
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{
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if(do_editor_button(&editor.map.images[i], editor.map.images[i]->name, i==select_image_current, &button, draw_editor_button_menuitem, 0, 0))
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select_image_selected = i;
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}
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}
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if(show_image >= 0 && show_image < editor.map.images.len())
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gfx_texture_set(editor.map.images[show_image]->tex_id);
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else
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gfx_texture_set(-1);
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gfx_quads_begin();
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gfx_quads_drawTL(imageview.x, imageview.y, imageview.w, imageview.h);
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gfx_quads_end();
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return 0;
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}
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void popup_select_image_invoke(int current, float x, float y)
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{
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static int select_image_popup_id = 0;
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select_image_selected = -100;
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select_image_current = current;
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ui_invoke_popup_menu(&select_image_popup_id, 0, x, y, 400, 300, popup_select_image);
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}
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int popup_select_image_result()
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{
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if(select_image_selected == -100)
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return -100;
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select_image_current = select_image_selected;
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select_image_selected = -100;
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return select_image_current;
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}
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