ddnet/src/game/editor/layer_quads.cpp
2022-09-10 18:04:38 +02:00

283 lines
6.5 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/math.h>
#include <engine/graphics.h>
#include "editor.h"
#include <game/client/render.h>
CLayerQuads::CLayerQuads()
{
m_Type = LAYERTYPE_QUADS;
m_aName[0] = '\0';
m_Image = -1;
}
CLayerQuads::CLayerQuads(const CLayerQuads &Other) :
CLayer(Other)
{
m_Image = Other.m_Image;
m_vQuads = Other.m_vQuads;
}
CLayerQuads::~CLayerQuads() = default;
void CLayerQuads::Render(bool QuadPicker)
{
Graphics()->TextureClear();
if(m_Image >= 0 && (size_t)m_Image < m_pEditor->m_Map.m_vpImages.size())
Graphics()->TextureSet(m_pEditor->m_Map.m_vpImages[m_Image]->m_Texture);
Graphics()->BlendNone();
m_pEditor->RenderTools()->ForceRenderQuads(m_vQuads.data(), m_vQuads.size(), LAYERRENDERFLAG_OPAQUE, m_pEditor->EnvelopeEval, m_pEditor);
Graphics()->BlendNormal();
m_pEditor->RenderTools()->ForceRenderQuads(m_vQuads.data(), m_vQuads.size(), LAYERRENDERFLAG_TRANSPARENT, m_pEditor->EnvelopeEval, m_pEditor);
}
CQuad *CLayerQuads::NewQuad(int x, int y, int Width, int Height)
{
m_pEditor->m_Map.m_Modified = true;
m_vQuads.emplace_back();
CQuad *pQuad = &m_vQuads[m_vQuads.size() - 1];
pQuad->m_PosEnv = -1;
pQuad->m_ColorEnv = -1;
pQuad->m_PosEnvOffset = 0;
pQuad->m_ColorEnvOffset = 0;
Width /= 2;
Height /= 2;
pQuad->m_aPoints[0].x = i2fx(x - Width);
pQuad->m_aPoints[0].y = i2fx(y - Height);
pQuad->m_aPoints[1].x = i2fx(x + Width);
pQuad->m_aPoints[1].y = i2fx(y - Height);
pQuad->m_aPoints[2].x = i2fx(x - Width);
pQuad->m_aPoints[2].y = i2fx(y + Height);
pQuad->m_aPoints[3].x = i2fx(x + Width);
pQuad->m_aPoints[3].y = i2fx(y + Height);
pQuad->m_aPoints[4].x = i2fx(x); // pivot
pQuad->m_aPoints[4].y = i2fx(y);
pQuad->m_aTexcoords[0].x = i2fx(0);
pQuad->m_aTexcoords[0].y = i2fx(0);
pQuad->m_aTexcoords[1].x = i2fx(1);
pQuad->m_aTexcoords[1].y = i2fx(0);
pQuad->m_aTexcoords[2].x = i2fx(0);
pQuad->m_aTexcoords[2].y = i2fx(1);
pQuad->m_aTexcoords[3].x = i2fx(1);
pQuad->m_aTexcoords[3].y = i2fx(1);
pQuad->m_aColors[0].r = 255;
pQuad->m_aColors[0].g = 255;
pQuad->m_aColors[0].b = 255;
pQuad->m_aColors[0].a = 255;
pQuad->m_aColors[1].r = 255;
pQuad->m_aColors[1].g = 255;
pQuad->m_aColors[1].b = 255;
pQuad->m_aColors[1].a = 255;
pQuad->m_aColors[2].r = 255;
pQuad->m_aColors[2].g = 255;
pQuad->m_aColors[2].b = 255;
pQuad->m_aColors[2].a = 255;
pQuad->m_aColors[3].r = 255;
pQuad->m_aColors[3].g = 255;
pQuad->m_aColors[3].b = 255;
pQuad->m_aColors[3].a = 255;
return pQuad;
}
void CLayerQuads::BrushSelecting(CUIRect Rect)
{
// draw selection rectangle
IGraphics::CLineItem Array[4] = {
IGraphics::CLineItem(Rect.x, Rect.y, Rect.x + Rect.w, Rect.y),
IGraphics::CLineItem(Rect.x + Rect.w, Rect.y, Rect.x + Rect.w, Rect.y + Rect.h),
IGraphics::CLineItem(Rect.x + Rect.w, Rect.y + Rect.h, Rect.x, Rect.y + Rect.h),
IGraphics::CLineItem(Rect.x, Rect.y + Rect.h, Rect.x, Rect.y)};
Graphics()->TextureClear();
Graphics()->LinesBegin();
Graphics()->LinesDraw(Array, 4);
Graphics()->LinesEnd();
}
int CLayerQuads::BrushGrab(CLayerGroup *pBrush, CUIRect Rect)
{
// create new layers
CLayerQuads *pGrabbed = new CLayerQuads();
pGrabbed->m_pEditor = m_pEditor;
pGrabbed->m_Image = m_Image;
pBrush->AddLayer(pGrabbed);
//dbg_msg("", "%f %f %f %f", rect.x, rect.y, rect.w, rect.h);
for(const auto &Quad : m_vQuads)
{
float px = fx2f(Quad.m_aPoints[4].x);
float py = fx2f(Quad.m_aPoints[4].y);
if(px > Rect.x && px < Rect.x + Rect.w && py > Rect.y && py < Rect.y + Rect.h)
{
CQuad n = Quad;
for(auto &Point : n.m_aPoints)
{
Point.x -= f2fx(Rect.x);
Point.y -= f2fx(Rect.y);
}
pGrabbed->m_vQuads.push_back(n);
}
}
return pGrabbed->m_vQuads.empty() ? 0 : 1;
}
void CLayerQuads::BrushPlace(CLayer *pBrush, float wx, float wy)
{
CLayerQuads *pQuadLayer = (CLayerQuads *)pBrush;
for(const auto &Quad : pQuadLayer->m_vQuads)
{
CQuad n = Quad;
for(auto &Point : n.m_aPoints)
{
Point.x += f2fx(wx);
Point.y += f2fx(wy);
}
m_vQuads.push_back(n);
}
m_pEditor->m_Map.m_Modified = true;
}
void CLayerQuads::BrushFlipX()
{
for(auto &Quad : m_vQuads)
{
std::swap(Quad.m_aPoints[0], Quad.m_aPoints[1]);
std::swap(Quad.m_aPoints[2], Quad.m_aPoints[3]);
}
m_pEditor->m_Map.m_Modified = true;
}
void CLayerQuads::BrushFlipY()
{
for(auto &Quad : m_vQuads)
{
std::swap(Quad.m_aPoints[0], Quad.m_aPoints[2]);
std::swap(Quad.m_aPoints[1], Quad.m_aPoints[3]);
}
m_pEditor->m_Map.m_Modified = true;
}
void Rotate(vec2 *pCenter, vec2 *pPoint, float Rotation)
{
float x = pPoint->x - pCenter->x;
float y = pPoint->y - pCenter->y;
pPoint->x = x * cosf(Rotation) - y * sinf(Rotation) + pCenter->x;
pPoint->y = x * sinf(Rotation) + y * cosf(Rotation) + pCenter->y;
}
void CLayerQuads::BrushRotate(float Amount)
{
vec2 Center;
GetSize(&Center.x, &Center.y);
Center.x /= 2;
Center.y /= 2;
for(auto &Quad : m_vQuads)
{
for(auto &Point : Quad.m_aPoints)
{
vec2 Pos(fx2f(Point.x), fx2f(Point.y));
Rotate(&Center, &Pos, Amount);
Point.x = f2fx(Pos.x);
Point.y = f2fx(Pos.y);
}
}
}
void CLayerQuads::GetSize(float *pWidth, float *pHeight)
{
*pWidth = 0;
*pHeight = 0;
for(const auto &Quad : m_vQuads)
{
for(const auto &Point : Quad.m_aPoints)
{
*pWidth = maximum(*pWidth, fx2f(Point.x));
*pHeight = maximum(*pHeight, fx2f(Point.y));
}
}
}
int CLayerQuads::RenderProperties(CUIRect *pToolBox)
{
// layer props
enum
{
PROP_IMAGE = 0,
NUM_PROPS,
};
CProperty aProps[] = {
{"Image", m_Image, PROPTYPE_IMAGE, -1, 0},
{nullptr},
};
static int s_aIds[NUM_PROPS] = {0};
int NewVal = 0;
int Prop = m_pEditor->DoProperties(pToolBox, aProps, s_aIds, &NewVal);
if(Prop != -1)
m_pEditor->m_Map.m_Modified = true;
if(Prop == PROP_IMAGE)
{
if(NewVal >= 0)
m_Image = NewVal % m_pEditor->m_Map.m_vpImages.size();
else
m_Image = -1;
}
return 0;
}
void CLayerQuads::ModifyImageIndex(INDEX_MODIFY_FUNC Func)
{
Func(&m_Image);
}
void CLayerQuads::ModifyEnvelopeIndex(INDEX_MODIFY_FUNC Func)
{
for(auto &Quad : m_vQuads)
{
Func(&Quad.m_PosEnv);
Func(&Quad.m_ColorEnv);
}
}
CLayer *CLayerQuads::Duplicate() const
{
return new CLayerQuads(*this);
}
int CLayerQuads::SwapQuads(int Index0, int Index1)
{
if(Index0 < 0 || Index0 >= (int)m_vQuads.size())
return Index0;
if(Index1 < 0 || Index1 >= (int)m_vQuads.size())
return Index0;
if(Index0 == Index1)
return Index0;
m_pEditor->m_Map.m_Modified = true;
std::swap(m_vQuads[Index0], m_vQuads[Index1]);
return Index1;
}