ddnet/datasrc/client.dts

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struct image {
int id = 0
string filename = filename@1
}
struct spriteset {
ptr:image img = @1
int gridx = @2
int gridy = @3
}
struct sprite {
ptr:spriteset set = parent
int x = @1
int y = @2
int w = @3
int h = @4
}
struct sound {
int id = 0
string filename = @0
}
struct soundset {
int last = 0
array:sound sounds = *
}
struct spriteptr {
ptr:sprite psprite = @0
}
struct weapon {
ptr:sprite sprite_body = sprite_body@1
ptr:sprite sprite_cursor = sprite_cursor@1
ptr:sprite sprite_proj = sprite_proj@1
array:spriteptr sprite_muzzle = sprite_muzzles.*
int nummuzzlesprites = nummuzzlesprites@1
int recoil = recoil@1
int visual_size = visual_size@1
int muzzleduration = muzzleduration@1
float offsetx = offsetx@1
float offsety = offsety@1
float muzzleoffsetx = muzzleoffsetx@1
float muzzleoffsety = muzzleoffsety@1
}
struct keyframe {
float time = @0
float x = @1
float y = @2
float angle = @3
}
struct sequence {
array:keyframe frames = *
}
struct animation {
instance:sequence body = body
instance:sequence back_foot = back_foot
instance:sequence front_foot = front_foot
instance:sequence attach = attach
}
struct data_container {
array:image images = images.*
array:spriteset spritesets = sprites.*
array:sprite sprites = sprites.*.*
array:weapon weapons = weapons.*
array:soundset sounds = sounds.*
array:animation animations = animations.*
}
const array:int weapon = weapons.*
const array:int sound = sounds.*
const array:int image = images.*
const array:int sprite = sprites.*.*
const array:int anim = animations.*
const array:int powerup = powerups.*
const array:int gametype = playerstats.*