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1820a0e168
Let's see if it works out, if not, we can revert it.
61 lines
1.4 KiB
C++
61 lines
1.4 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_CLIENT_COMPONENTS_CAMERA_H
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#define GAME_CLIENT_COMPONENTS_CAMERA_H
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#include <base/vmath.h>
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#include <game/bezier.h>
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#include <game/client/component.h>
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class CCamera : public CComponent
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{
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friend class CMenuBackground;
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enum
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{
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CAMTYPE_UNDEFINED = -1,
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CAMTYPE_SPEC,
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CAMTYPE_PLAYER,
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};
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int m_CamType;
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vec2 m_LastPos[NUM_DUMMIES];
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vec2 m_PrevCenter;
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CCubicBezier m_ZoomSmoothing;
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float m_ZoomSmoothingStart;
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float m_ZoomSmoothingEnd;
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void ScaleZoom(float Factor);
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void ChangeZoom(float Target);
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float ZoomProgress(float CurrentTime) const;
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float MinZoomLevel();
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float MaxZoomLevel();
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public:
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vec2 m_Center;
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bool m_ZoomSet;
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bool m_Zooming;
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float m_Zoom;
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float m_ZoomSmoothingTarget;
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CCamera();
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virtual int Sizeof() const override { return sizeof(*this); }
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virtual void OnRender() override;
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// DDRace
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virtual void OnConsoleInit() override;
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virtual void OnReset() override;
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private:
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static void ConZoomPlus(IConsole::IResult *pResult, void *pUserData);
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static void ConZoomMinus(IConsole::IResult *pResult, void *pUserData);
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static void ConZoom(IConsole::IResult *pResult, void *pUserData);
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static void ConSetView(IConsole::IResult *pResult, void *pUserData);
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vec2 m_ForceFreeviewPos;
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};
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#endif
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