ddnet/src/game/editor/mapitems
Robert Müller e19a96d0e5 Render editor brush selection size with instead of ,
For example, `20⨯10` instead of `20,10`.

This is the "vector" symbol, which makes the most sense in this context.
2023-09-10 11:59:27 +02:00
..
image.cpp let CEditorImage inherit CEditorComponent 2023-09-01 18:57:35 +02:00
image.h let CEditorImage inherit CEditorComponent 2023-09-01 18:57:35 +02:00
layer_front.cpp extract code from editor mapitems into separate files 2023-08-27 16:04:53 +02:00
layer_game.cpp extract code from editor mapitems into separate files 2023-08-27 16:04:53 +02:00
layer_group.cpp extract code from editor mapitems into separate files 2023-08-27 16:04:53 +02:00
layer_quads.cpp extract CEditorImage into separate header 2023-08-29 22:08:12 +02:00
layer_sounds.cpp extract code from editor mapitems into separate files 2023-08-27 16:04:53 +02:00
layer_speedup.cpp extract code from editor mapitems into separate files 2023-08-27 16:04:53 +02:00
layer_switch.cpp extract code from editor mapitems into separate files 2023-08-27 16:04:53 +02:00
layer_tele.cpp extract code from editor mapitems into separate files 2023-08-27 16:04:53 +02:00
layer_tiles.cpp Render editor brush selection size with instead of , 2023-09-10 11:59:27 +02:00
layer_tune.cpp extract code from editor mapitems into separate files 2023-08-27 16:04:53 +02:00
map.cpp move CEditorMap::HandleMapDrop to CEditor 2023-09-01 18:57:36 +02:00
map_io.cpp Add CImageInfo::PixelSize function, use enum EImageFormat 2023-09-03 20:40:28 +02:00
sound.cpp let CEditorSound inherit CEditorComponent 2023-08-29 22:28:07 +02:00
sound.h let CEditorSound inherit CEditorComponent 2023-08-29 22:28:07 +02:00