ddnet/src/game/server/entities
2021-10-26 15:34:00 +02:00
..
character.cpp Merge pull request #4114 from fokkonaut/pr-switch 2021-09-13 13:40:07 +02:00
character.h Fix spec-char not being shown 2021-09-02 10:20:58 +02:00
door.cpp Use network clipping for EntityEx 2021-10-21 22:46:45 +02:00
door.h Clean up CDoor 2021-08-23 14:28:38 +03:00
dragger.cpp Use network clipping for EntityEx 2021-10-21 22:46:45 +02:00
dragger.h Run clang-format 2020-09-26 21:50:15 +02:00
flag.cpp Run clang-format 2020-09-26 21:50:15 +02:00
flag.h Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace 2012-04-12 02:09:31 +02:00
gun.cpp Use network clipping for EntityEx 2021-10-21 22:46:45 +02:00
gun.h Run clang-format 2020-09-26 21:50:15 +02:00
laser.cpp uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
laser.h add support for blue teleport gun 2018-11-03 10:26:20 +01:00
light.cpp Use network clipping for EntityEx 2021-10-21 22:46:45 +02:00
light.h Run clang-format 2020-09-26 21:50:15 +02:00
pickup.cpp Fix pickup network clipping 2021-10-26 15:34:00 +02:00
pickup.h Run clang-format 2020-09-26 21:50:15 +02:00
plasma.cpp Simplify entities destruction 2021-05-22 20:02:00 +02:00
plasma.h Run clang-format 2020-09-26 21:50:15 +02:00
projectile.cpp Network clipping for entityex in CPickup and CProjectile, snap gamecontroller before gameworld, bound checks for switchers in client 2021-10-25 02:34:28 +02:00
projectile.h Replace projectile hack with a new extended snapshot object 2021-01-26 20:58:42 +01:00