ddnet/src/game/server
2014-12-27 02:50:59 +01:00
..
entities Make prediction work with unsolo command 2014-12-25 11:37:44 +01:00
gamemodes Merge remote-tracking branch 'upstream-teeworlds/0.6' into DDRace 2013-12-26 18:02:22 +01:00
score Fix: Actually should spam protect sql messages 2014-12-25 14:56:31 +01:00
ddracechat.cpp Make non-sql server comile again 2014-12-19 21:58:48 +01:00
ddracechat.h Further save cleanup 2014-12-19 17:43:23 +01:00
ddracecommands.cpp Make prediction work with unsolo command 2014-12-25 11:37:44 +01:00
entity.cpp fixed compiling using visual studio 2013 by renaming the round function 2014-04-22 23:46:55 +02:00
entity.h Allow players to see players at every distance, but not effects 2014-01-10 22:54:07 +01:00
eventhandler.cpp Fix various broadcasting issues: 2014-01-12 15:56:16 +01:00
eventhandler.h Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
gamecontext.cpp Fix Compilation 2014-12-20 16:35:47 +01:00
gamecontext.h Fix Compilation 2014-12-20 16:35:47 +01:00
gamecontroller.cpp Fix a bunch of crashes on server demo recording 2014-09-26 03:20:47 +02:00
gamecontroller.h Add /save by the glorious HMH 2014-07-26 14:46:31 +02:00
gameworld.cpp Better make sure that something exists before using it 2014-05-19 01:57:52 +02:00
gameworld.h Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
player.cpp Defer character kill from thread to prevent race conditions 2014-12-07 03:42:43 +01:00
player.h Defer character kill from thread to prevent race conditions 2014-12-07 03:42:43 +01:00
save.cpp Player can be NULL, prevent crashes 2014-12-27 02:50:59 +01:00
save.h Add /save by the glorious HMH 2014-07-26 14:46:31 +02:00
score.h Allow to set country where you can load savegame 2014-12-19 11:30:14 +01:00
teams.cpp Only allow savegames on same server. Clean up saving a bit and prevent another possible exploit 2014-12-17 20:38:05 +01:00
teams.h Only allow savegames on same server. Clean up saving a bit and prevent another possible exploit 2014-12-17 20:38:05 +01:00