ddnet/src/game/editor
bors[bot] 9a257a76e1
Merge #3195
3195: Use str_truncate more often r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2020-10-26 12:08:34 +00:00
..
auto_map.cpp Fix clang-analyzer-core.CallAndMessage 2020-10-14 15:45:47 +02:00
auto_map.h Run clang-format 2020-09-26 21:50:15 +02:00
editor.cpp Merge #3195 2020-10-26 12:08:34 +00:00
editor.h Remove option to make map sounds external 2020-10-17 17:45:56 +02:00
explanations.cpp Replaced tile names. 2020-09-13 23:00:49 +03:00
io.cpp Remove option to make map sounds external 2020-10-17 17:45:56 +02:00
layer_game.cpp Run clang-format 2020-09-26 21:50:15 +02:00
layer_quads.cpp Run clang-format 2020-09-26 21:50:15 +02:00
layer_sounds.cpp Make animations more consistent with high float values 2020-10-05 02:32:50 +02:00
layer_tiles.cpp Fix all Multiplication type alerts by CodeQL 2020-10-05 19:03:54 +02:00
popups.cpp Editor: Fix selection of None value in auto rules (fixes #3013) 2020-10-18 00:33:04 +02:00