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https://github.com/ddnet/ddnet.git
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1456 lines
36 KiB
C++
1456 lines
36 KiB
C++
// copyright (c) 2007 magnus auvinen, see licence.txt for more info
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#include <base/system.h>
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#include <engine/shared/config.h>
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#include <engine/shared/engine.h>
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#include <engine/shared/protocol.h>
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#include <engine/shared/snapshot.h>
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#include <engine/shared/compression.h>
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#include <engine/shared/network.h>
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#include <engine/shared/config.h>
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#include <engine/shared/packer.h>
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#include <engine/shared/datafile.h>
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#include <engine/shared/demorec.h>
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#include <engine/server.h>
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#include <engine/map.h>
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#include <engine/console.h>
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#include <engine/storage.h>
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#include <engine/masterserver.h>
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#include <engine/config.h>
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#include <mastersrv/mastersrv.h>
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#include "register.h"
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#include "server.h"
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#if defined(CONF_FAMILY_WINDOWS)
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#define _WIN32_WINNT 0x0500
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#define NOGDI
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#include <windows.h>
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#endif
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static const char *StrLtrim(const char *pStr)
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{
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while(*pStr && *pStr <= 32)
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pStr++;
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return pStr;
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}
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static void StrRtrim(char *pStr)
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{
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int i = str_length(pStr);
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while(i >= 0)
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{
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if(pStr[i] > 32)
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break;
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pStr[i] = 0;
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i--;
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}
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}
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static int StrAllnum(const char *pStr)
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{
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while(*pStr)
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{
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if(!(*pStr >= '0' && *pStr <= '9'))
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return 0;
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pStr++;
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}
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return 1;
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}
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CSnapIDPool::CSnapIDPool()
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{
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Reset();
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}
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void CSnapIDPool::Reset()
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{
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for(int i = 0; i < MAX_IDS; i++)
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{
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m_aIDs[i].m_Next = i+1;
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m_aIDs[i].m_State = 0;
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}
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m_aIDs[MAX_IDS-1].m_Next = -1;
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m_FirstFree = 0;
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m_FirstTimed = -1;
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m_LastTimed = -1;
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m_Usage = 0;
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m_InUsage = 0;
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}
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void CSnapIDPool::RemoveFirstTimeout()
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{
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int NextTimed = m_aIDs[m_FirstTimed].m_Next;
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// add it to the free list
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m_aIDs[m_FirstTimed].m_Next = m_FirstFree;
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m_aIDs[m_FirstTimed].m_State = 0;
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m_FirstFree = m_FirstTimed;
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// remove it from the timed list
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m_FirstTimed = NextTimed;
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if(m_FirstTimed == -1)
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m_LastTimed = -1;
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m_Usage--;
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}
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int CSnapIDPool::NewID()
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{
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int64 Now = time_get();
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// process timed ids
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while(m_FirstTimed != -1 && m_aIDs[m_FirstTimed].m_Timeout < Now)
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RemoveFirstTimeout();
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int Id = m_FirstFree;
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dbg_assert(Id != -1, "id error");
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m_FirstFree = m_aIDs[m_FirstFree].m_Next;
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m_aIDs[Id].m_State = 1;
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m_Usage++;
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m_InUsage++;
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return Id;
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}
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void CSnapIDPool::TimeoutIDs()
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{
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// process timed ids
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while(m_FirstTimed != -1)
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RemoveFirstTimeout();
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}
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void CSnapIDPool::FreeID(int Id)
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{
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dbg_assert(m_aIDs[Id].m_State == 1, "id is not alloced");
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m_InUsage--;
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m_aIDs[Id].m_State = 2;
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m_aIDs[Id].m_Timeout = time_get()+time_freq()*5;
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m_aIDs[Id].m_Next = -1;
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if(m_LastTimed != -1)
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{
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m_aIDs[m_LastTimed].m_Next = Id;
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m_LastTimed = Id;
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}
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else
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{
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m_FirstTimed = Id;
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m_LastTimed = Id;
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}
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}
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void CServer::CClient::Reset()
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{
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// reset input
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for(int i = 0; i < 200; i++)
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m_aInputs[i].m_GameTick = -1;
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m_CurrentInput = 0;
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mem_zero(&m_LatestInput, sizeof(m_LatestInput));
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m_Snapshots.PurgeAll();
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m_LastAckedSnapshot = -1;
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m_LastInputTick = -1;
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m_SnapRate = CClient::SNAPRATE_INIT;
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m_Score = 0;
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}
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CServer::CServer() : m_DemoRecorder(&m_SnapshotDelta)
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{
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m_TickSpeed = SERVER_TICK_SPEED;
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m_pGameServer = 0;
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m_CurrentGameTick = 0;
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m_RunServer = 1;
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mem_zero(m_aBrowseinfoGametype, sizeof(m_aBrowseinfoGametype));
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m_BrowseinfoProgression = -1;
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m_pCurrentMapData = 0;
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m_CurrentMapSize = 0;
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m_MapReload = 0;
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Init();
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}
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int CServer::TrySetClientName(int ClientID, const char *pName)
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{
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char aTrimmedName[64];
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// trim the name
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str_copy(aTrimmedName, StrLtrim(pName), sizeof(aTrimmedName));
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StrRtrim(aTrimmedName);
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dbg_msg("", "'%s' -> '%s'", pName, aTrimmedName);
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pName = aTrimmedName;
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// check for empty names
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if(!pName[0])
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return -1;
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// make sure that two clients doesn't have the same name
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for(int i = 0; i < MAX_CLIENTS; i++)
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if(i != ClientID && m_aClients[i].m_State >= CClient::STATE_READY)
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{
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if(str_comp(pName, m_aClients[i].m_aName) == 0)
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return -1;
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}
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// set the client name
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str_copy(m_aClients[ClientID].m_aName, pName, MAX_NAME_LENGTH);
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return 0;
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}
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void CServer::SetClientName(int ClientID, const char *pName)
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{
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if(ClientID < 0 || ClientID >= MAX_CLIENTS || m_aClients[ClientID].m_State < CClient::STATE_READY)
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return;
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if(!pName)
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return;
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char aNameTry[MAX_NAME_LENGTH];
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str_copy(aNameTry, pName, MAX_NAME_LENGTH);
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if(TrySetClientName(ClientID, aNameTry))
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{
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// auto rename
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for(int i = 1;; i++)
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{
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str_format(aNameTry, MAX_NAME_LENGTH, "(%d)%s", i, pName);
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if(TrySetClientName(ClientID, aNameTry) == 0)
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break;
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}
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}
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}
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void CServer::SetClientScore(int ClientID, int Score)
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{
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if(ClientID < 0 || ClientID >= MAX_CLIENTS || m_aClients[ClientID].m_State < CClient::STATE_READY)
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return;
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m_aClients[ClientID].m_Score = Score;
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}
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void CServer::SetBrowseInfo(const char *pGameType, int Progression)
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{
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str_copy(m_aBrowseinfoGametype, pGameType, sizeof(m_aBrowseinfoGametype));
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m_BrowseinfoProgression = Progression;
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if(m_BrowseinfoProgression > 100)
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m_BrowseinfoProgression = 100;
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if(m_BrowseinfoProgression < -1)
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m_BrowseinfoProgression = -1;
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}
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void CServer::Kick(int ClientID, const char *pReason)
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{
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if(ClientID < 0 || ClientID >= MAX_CLIENTS)
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return;
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if(m_aClients[ClientID].m_State != CClient::STATE_EMPTY)
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m_NetServer.Drop(ClientID, pReason);
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}
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/*int CServer::Tick()
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{
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return m_CurrentGameTick;
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}*/
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int64 CServer::TickStartTime(int Tick)
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{
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return m_GameStartTime + (time_freq()*Tick)/SERVER_TICK_SPEED;
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}
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/*int CServer::TickSpeed()
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{
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return SERVER_TICK_SPEED;
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}*/
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int CServer::Init()
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{
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for(int i = 0; i < MAX_CLIENTS; i++)
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{
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m_aClients[i].m_State = CClient::STATE_EMPTY;
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m_aClients[i].m_aName[0] = 0;
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m_aClients[i].m_aClan[0] = 0;
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m_aClients[i].m_Snapshots.Init();
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}
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m_CurrentGameTick = 0;
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return 0;
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}
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bool CServer::IsAuthed(int ClientID)
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{
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return m_aClients[ClientID].m_Authed;
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}
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int CServer::GetClientInfo(int ClientID, CClientInfo *pInfo)
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{
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dbg_assert(ClientID >= 0 && ClientID < MAX_CLIENTS, "client_id is not valid");
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dbg_assert(pInfo != 0, "info can not be null");
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if(m_aClients[ClientID].m_State == CClient::STATE_INGAME)
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{
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pInfo->m_pName = m_aClients[ClientID].m_aName;
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pInfo->m_Latency = m_aClients[ClientID].m_Latency;
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return 1;
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}
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return 0;
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}
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void CServer::GetClientIP(int ClientID, char *pIPString, int Size)
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{
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if(ClientID >= 0 && ClientID < MAX_CLIENTS && m_aClients[ClientID].m_State == CClient::STATE_INGAME)
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{
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NETADDR Addr = m_NetServer.ClientAddr(ClientID);
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str_format(pIPString, Size, "%d.%d.%d.%d", Addr.ip[0], Addr.ip[1], Addr.ip[2], Addr.ip[3]);
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}
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}
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int *CServer::LatestInput(int ClientId, int *size)
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{
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if(ClientId < 0 || ClientId >= MAX_CLIENTS || m_aClients[ClientId].m_State < CServer::CClient::STATE_READY)
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return 0;
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return m_aClients[ClientId].m_LatestInput.m_aData;
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}
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const char *CServer::ClientName(int ClientId)
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{
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if(ClientId < 0 || ClientId >= MAX_CLIENTS || m_aClients[ClientId].m_State < CServer::CClient::STATE_READY)
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return "(invalid client)";
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return m_aClients[ClientId].m_aName;
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}
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bool CServer::ClientIngame(int ClientID)
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{
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return ClientID >= 0 && ClientID < MAX_CLIENTS && m_aClients[ClientID].m_State == CServer::CClient::STATE_INGAME;
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}
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int CServer::SendMsg(CMsgPacker *pMsg, int Flags, int ClientId)
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{
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return SendMsgEx(pMsg, Flags, ClientId, false);
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}
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int CServer::SendMsgEx(CMsgPacker *pMsg, int Flags, int ClientID, bool System)
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{
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CNetChunk Packet;
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if(!pMsg)
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return -1;
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mem_zero(&Packet, sizeof(CNetChunk));
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Packet.m_ClientID = ClientID;
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Packet.m_pData = pMsg->Data();
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Packet.m_DataSize = pMsg->Size();
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// HACK: modify the message id in the packet and store the system flag
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*((unsigned char*)Packet.m_pData) <<= 1;
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if(System)
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*((unsigned char*)Packet.m_pData) |= 1;
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if(Flags&MSGFLAG_VITAL)
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Packet.m_Flags |= NETSENDFLAG_VITAL;
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if(Flags&MSGFLAG_FLUSH)
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Packet.m_Flags |= NETSENDFLAG_FLUSH;
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// write message to demo recorder
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if(!(Flags&MSGFLAG_NORECORD))
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m_DemoRecorder.RecordMessage(pMsg->Data(), pMsg->Size());
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if(!(Flags&MSGFLAG_NOSEND))
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{
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if(ClientID == -1)
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{
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// broadcast
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int i;
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for(i = 0; i < MAX_CLIENTS; i++)
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if(m_aClients[i].m_State == CClient::STATE_INGAME)
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{
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Packet.m_ClientID = i;
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m_NetServer.Send(&Packet);
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}
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}
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else
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m_NetServer.Send(&Packet);
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}
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return 0;
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}
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void CServer::DoSnapshot()
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{
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GameServer()->OnPreSnap();
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// create snapshot for demo recording
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if(m_DemoRecorder.IsRecording())
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{
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char aData[CSnapshot::MAX_SIZE];
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int SnapshotSize;
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// build snap and possibly add some messages
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m_SnapshotBuilder.Init();
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GameServer()->OnSnap(-1);
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SnapshotSize = m_SnapshotBuilder.Finish(aData);
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// write snapshot
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m_DemoRecorder.RecordSnapshot(Tick(), aData, SnapshotSize);
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}
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// create snapshots for all clients
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for(int i = 0; i < MAX_CLIENTS; i++)
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{
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// client must be ingame to recive snapshots
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if(m_aClients[i].m_State != CClient::STATE_INGAME)
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continue;
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// this client is trying to recover, don't spam snapshots
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if(m_aClients[i].m_SnapRate == CClient::SNAPRATE_RECOVER && (Tick()%50) != 0)
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continue;
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// this client is trying to recover, don't spam snapshots
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if(m_aClients[i].m_SnapRate == CClient::SNAPRATE_INIT && (Tick()%10) != 0)
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continue;
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{
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char aData[CSnapshot::MAX_SIZE];
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CSnapshot *pData = (CSnapshot*)aData; // Fix compiler warning for strict-aliasing
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char aDeltaData[CSnapshot::MAX_SIZE];
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char aCompData[CSnapshot::MAX_SIZE];
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int SnapshotSize;
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int Crc;
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static CSnapshot EmptySnap;
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CSnapshot *pDeltashot = &EmptySnap;
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int DeltashotSize;
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int DeltaTick = -1;
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int DeltaSize;
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m_SnapshotBuilder.Init();
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GameServer()->OnSnap(i);
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// finish snapshot
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SnapshotSize = m_SnapshotBuilder.Finish(pData);
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Crc = pData->Crc();
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// remove old snapshos
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// keep 3 seconds worth of snapshots
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m_aClients[i].m_Snapshots.PurgeUntil(m_CurrentGameTick-SERVER_TICK_SPEED*3);
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// save it the snapshot
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m_aClients[i].m_Snapshots.Add(m_CurrentGameTick, time_get(), SnapshotSize, pData, 0);
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// find snapshot that we can preform delta against
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EmptySnap.Clear();
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{
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DeltashotSize = m_aClients[i].m_Snapshots.Get(m_aClients[i].m_LastAckedSnapshot, 0, &pDeltashot, 0);
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if(DeltashotSize >= 0)
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DeltaTick = m_aClients[i].m_LastAckedSnapshot;
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else
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{
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// no acked package found, force client to recover rate
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if(m_aClients[i].m_SnapRate == CClient::SNAPRATE_FULL)
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m_aClients[i].m_SnapRate = CClient::SNAPRATE_RECOVER;
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}
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}
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// create delta
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DeltaSize = m_SnapshotDelta.CreateDelta(pDeltashot, pData, aDeltaData);
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if(DeltaSize)
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{
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// compress it
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int SnapshotSize;
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const int MaxSize = MAX_SNAPSHOT_PACKSIZE;
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int NumPackets;
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SnapshotSize = CVariableInt::Compress(aDeltaData, DeltaSize, aCompData);
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NumPackets = (SnapshotSize+MaxSize-1)/MaxSize;
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for(int n = 0, Left = SnapshotSize; Left; n++)
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{
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int Chunk = Left < MaxSize ? Left : MaxSize;
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Left -= Chunk;
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if(NumPackets == 1)
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{
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CMsgPacker Msg(NETMSG_SNAPSINGLE);
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Msg.AddInt(m_CurrentGameTick);
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Msg.AddInt(m_CurrentGameTick-DeltaTick);
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Msg.AddInt(Crc);
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Msg.AddInt(Chunk);
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Msg.AddRaw(&aCompData[n*MaxSize], Chunk);
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SendMsgEx(&Msg, MSGFLAG_FLUSH, i, true);
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}
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else
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{
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CMsgPacker Msg(NETMSG_SNAP);
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Msg.AddInt(m_CurrentGameTick);
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Msg.AddInt(m_CurrentGameTick-DeltaTick);
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Msg.AddInt(NumPackets);
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Msg.AddInt(n);
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Msg.AddInt(Crc);
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Msg.AddInt(Chunk);
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Msg.AddRaw(&aCompData[n*MaxSize], Chunk);
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SendMsgEx(&Msg, MSGFLAG_FLUSH, i, true);
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}
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}
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}
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else
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{
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CMsgPacker Msg(NETMSG_SNAPEMPTY);
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Msg.AddInt(m_CurrentGameTick);
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Msg.AddInt(m_CurrentGameTick-DeltaTick);
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SendMsgEx(&Msg, MSGFLAG_FLUSH, i, true);
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}
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}
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}
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GameServer()->OnPostSnap();
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}
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int CServer::NewClientCallback(int ClientId, void *pUser)
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{
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CServer *pThis = (CServer *)pUser;
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pThis->m_aClients[ClientId].m_State = CClient::STATE_AUTH;
|
|
pThis->m_aClients[ClientId].m_aName[0] = 0;
|
|
pThis->m_aClients[ClientId].m_aClan[0] = 0;
|
|
pThis->m_aClients[ClientId].m_Authed = 0;
|
|
pThis->m_aClients[ClientId].Reset();
|
|
return 0;
|
|
}
|
|
|
|
int CServer::DelClientCallback(int ClientId, void *pUser)
|
|
{
|
|
CServer *pThis = (CServer *)pUser;
|
|
|
|
// notify the mod about the drop
|
|
if(pThis->m_aClients[ClientId].m_State >= CClient::STATE_READY)
|
|
pThis->GameServer()->OnClientDrop(ClientId);
|
|
|
|
pThis->m_aClients[ClientId].m_State = CClient::STATE_EMPTY;
|
|
pThis->m_aClients[ClientId].m_aName[0] = 0;
|
|
pThis->m_aClients[ClientId].m_aClan[0] = 0;
|
|
pThis->m_aClients[ClientId].m_Authed = 0;
|
|
pThis->m_aClients[ClientId].m_Snapshots.PurgeAll();
|
|
return 0;
|
|
}
|
|
|
|
void CServer::SendMap(int ClientId)
|
|
{
|
|
//get the name of the map without his path
|
|
char * pMapShortName = &g_Config.m_SvMap[0];
|
|
for(int i = 0; i < str_length(g_Config.m_SvMap)-1; i++)
|
|
{
|
|
if(g_Config.m_SvMap[i] == '/' || g_Config.m_SvMap[i] == '\\')
|
|
pMapShortName = &g_Config.m_SvMap[i+1];
|
|
}
|
|
|
|
CMsgPacker Msg(NETMSG_MAP_CHANGE);
|
|
Msg.AddString(pMapShortName, 0);
|
|
Msg.AddInt(m_CurrentMapCrc);
|
|
SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH, ClientId, true);
|
|
}
|
|
|
|
void CServer::SendRconLine(int ClientId, const char *pLine)
|
|
{
|
|
CMsgPacker Msg(NETMSG_RCON_LINE);
|
|
Msg.AddString(pLine, 512);
|
|
SendMsgEx(&Msg, MSGFLAG_VITAL, ClientId, true);
|
|
}
|
|
|
|
void CServer::SendRconLineAuthed(const char *pLine, void *pUser)
|
|
{
|
|
CServer *pThis = (CServer *)pUser;
|
|
static volatile int ReentryGuard = 0;
|
|
int i;
|
|
|
|
if(ReentryGuard) return;
|
|
ReentryGuard++;
|
|
|
|
for(i = 0; i < MAX_CLIENTS; i++)
|
|
{
|
|
if(pThis->m_aClients[i].m_State != CClient::STATE_EMPTY && pThis->m_aClients[i].m_Authed)
|
|
pThis->SendRconLine(i, pLine);
|
|
}
|
|
|
|
ReentryGuard--;
|
|
}
|
|
|
|
void CServer::ProcessClientPacket(CNetChunk *pPacket)
|
|
{
|
|
int ClientId = pPacket->m_ClientID;
|
|
NETADDR Addr;
|
|
CUnpacker Unpacker;
|
|
Unpacker.Reset(pPacket->m_pData, pPacket->m_DataSize);
|
|
|
|
// unpack msgid and system flag
|
|
int Msg = Unpacker.GetInt();
|
|
int Sys = Msg&1;
|
|
Msg >>= 1;
|
|
|
|
if(Unpacker.Error())
|
|
return;
|
|
|
|
if(m_aClients[ClientId].m_State == CClient::STATE_AUTH)
|
|
{
|
|
if(Sys && Msg == NETMSG_INFO)
|
|
{
|
|
char aVersion[64];
|
|
const char *pPassword;
|
|
str_copy(aVersion, Unpacker.GetString(CUnpacker::SANITIZE_CC), 64);
|
|
if(str_comp(aVersion, GameServer()->NetVersion()) != 0)
|
|
{
|
|
// OH FUCK! wrong version, drop him
|
|
char aReason[256];
|
|
str_format(aReason, sizeof(aReason), "wrong version. server is running '%s' and client '%s'.", GameServer()->NetVersion(), aVersion);
|
|
m_NetServer.Drop(ClientId, aReason);
|
|
return;
|
|
}
|
|
|
|
str_copy(m_aClients[ClientId].m_aName, Unpacker.GetString(CUnpacker::SANITIZE_CC|CUnpacker::SKIP_START_WHITESPACES), MAX_NAME_LENGTH);
|
|
str_copy(m_aClients[ClientId].m_aClan, Unpacker.GetString(CUnpacker::SANITIZE_CC|CUnpacker::SKIP_START_WHITESPACES), MAX_CLANNAME_LENGTH);
|
|
pPassword = Unpacker.GetString(CUnpacker::SANITIZE_CC);
|
|
|
|
if(g_Config.m_Password[0] != 0 && str_comp(g_Config.m_Password, pPassword) != 0)
|
|
{
|
|
// wrong password
|
|
m_NetServer.Drop(ClientId, "wrong password");
|
|
return;
|
|
}
|
|
|
|
m_aClients[ClientId].m_State = CClient::STATE_CONNECTING;
|
|
SendMap(ClientId);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(Sys)
|
|
{
|
|
// system message
|
|
if(Msg == NETMSG_REQUEST_MAP_DATA)
|
|
{
|
|
int Chunk = Unpacker.GetInt();
|
|
int ChunkSize = 1024-128;
|
|
int Offset = Chunk * ChunkSize;
|
|
int Last = 0;
|
|
|
|
// drop faulty map data requests
|
|
if(Chunk < 0 || Offset > m_CurrentMapSize)
|
|
return;
|
|
|
|
if(Offset+ChunkSize >= m_CurrentMapSize)
|
|
{
|
|
ChunkSize = m_CurrentMapSize-Offset;
|
|
if(ChunkSize < 0)
|
|
ChunkSize = 0;
|
|
Last = 1;
|
|
}
|
|
|
|
CMsgPacker Msg(NETMSG_MAP_DATA);
|
|
Msg.AddInt(Last);
|
|
Msg.AddInt(m_CurrentMapSize);
|
|
Msg.AddInt(ChunkSize);
|
|
Msg.AddRaw(&m_pCurrentMapData[Offset], ChunkSize);
|
|
SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH, ClientId, true);
|
|
|
|
if(g_Config.m_Debug)
|
|
dbg_msg("server", "sending chunk %d with size %d", Chunk, ChunkSize);
|
|
}
|
|
else if(Msg == NETMSG_READY)
|
|
{
|
|
if(m_aClients[ClientId].m_State == CClient::STATE_CONNECTING)
|
|
{
|
|
Addr = m_NetServer.ClientAddr(ClientId);
|
|
|
|
dbg_msg("server", "player is ready. ClientId=%x ip=%d.%d.%d.%d",
|
|
ClientId, Addr.ip[0], Addr.ip[1], Addr.ip[2], Addr.ip[3]);
|
|
m_aClients[ClientId].m_State = CClient::STATE_READY;
|
|
GameServer()->OnClientConnected(ClientId);
|
|
}
|
|
}
|
|
else if(Msg == NETMSG_ENTERGAME)
|
|
{
|
|
if(m_aClients[ClientId].m_State == CClient::STATE_READY)
|
|
{
|
|
Addr = m_NetServer.ClientAddr(ClientId);
|
|
|
|
dbg_msg("server", "player has entered the game. ClientId=%x ip=%d.%d.%d.%d",
|
|
ClientId, Addr.ip[0], Addr.ip[1], Addr.ip[2], Addr.ip[3]);
|
|
m_aClients[ClientId].m_State = CClient::STATE_INGAME;
|
|
GameServer()->OnClientEnter(ClientId);
|
|
}
|
|
}
|
|
else if(Msg == NETMSG_INPUT)
|
|
{
|
|
CClient::CInput *pInput;
|
|
int64 TagTime;
|
|
|
|
m_aClients[ClientId].m_LastAckedSnapshot = Unpacker.GetInt();
|
|
int IntendedTick = Unpacker.GetInt();
|
|
int Size = Unpacker.GetInt();
|
|
|
|
// check for errors
|
|
if(Unpacker.Error() || Size/4 > MAX_INPUT_SIZE)
|
|
return;
|
|
|
|
if(m_aClients[ClientId].m_LastAckedSnapshot > 0)
|
|
m_aClients[ClientId].m_SnapRate = CClient::SNAPRATE_FULL;
|
|
|
|
if(m_aClients[ClientId].m_Snapshots.Get(m_aClients[ClientId].m_LastAckedSnapshot, &TagTime, 0, 0) >= 0)
|
|
m_aClients[ClientId].m_Latency = (int)(((time_get()-TagTime)*1000)/time_freq());
|
|
|
|
// add message to report the input timing
|
|
// skip packets that are old
|
|
if(IntendedTick > m_aClients[ClientId].m_LastInputTick)
|
|
{
|
|
int TimeLeft = ((TickStartTime(IntendedTick)-time_get())*1000) / time_freq();
|
|
|
|
CMsgPacker Msg(NETMSG_INPUTTIMING);
|
|
Msg.AddInt(IntendedTick);
|
|
Msg.AddInt(TimeLeft);
|
|
SendMsgEx(&Msg, 0, ClientId, true);
|
|
}
|
|
|
|
m_aClients[ClientId].m_LastInputTick = IntendedTick;
|
|
|
|
pInput = &m_aClients[ClientId].m_aInputs[m_aClients[ClientId].m_CurrentInput];
|
|
|
|
if(IntendedTick <= Tick())
|
|
IntendedTick = Tick()+1;
|
|
|
|
pInput->m_GameTick = IntendedTick;
|
|
|
|
for(int i = 0; i < Size/4; i++)
|
|
pInput->m_aData[i] = Unpacker.GetInt();
|
|
|
|
mem_copy(m_aClients[ClientId].m_LatestInput.m_aData, pInput->m_aData, MAX_INPUT_SIZE*sizeof(int));
|
|
|
|
m_aClients[ClientId].m_CurrentInput++;
|
|
m_aClients[ClientId].m_CurrentInput %= 200;
|
|
|
|
// call the mod with the fresh input data
|
|
if(m_aClients[ClientId].m_State == CClient::STATE_INGAME)
|
|
GameServer()->OnClientDirectInput(ClientId, m_aClients[ClientId].m_LatestInput.m_aData);
|
|
}
|
|
else if(Msg == NETMSG_RCON_CMD)
|
|
{
|
|
const char *pCmd = Unpacker.GetString();
|
|
|
|
if(Unpacker.Error() == 0 && m_aClients[ClientId].m_Authed)
|
|
{
|
|
dbg_msg("server", "ClientId=%d rcon='%s'", ClientId, pCmd);
|
|
Console()->ExecuteLine(pCmd);
|
|
}
|
|
}
|
|
else if(Msg == NETMSG_RCON_AUTH)
|
|
{
|
|
const char *pPw;
|
|
Unpacker.GetString(); // login name, not used
|
|
pPw = Unpacker.GetString(CUnpacker::SANITIZE_CC);
|
|
|
|
if(Unpacker.Error() == 0)
|
|
{
|
|
if(g_Config.m_SvRconPassword[0] == 0)
|
|
{
|
|
SendRconLine(ClientId, "No rcon password set on server. Set sv_rcon_password to enable the remote console.");
|
|
}
|
|
else if(str_comp(pPw, g_Config.m_SvRconPassword) == 0)
|
|
{
|
|
CMsgPacker Msg(NETMSG_RCON_AUTH_STATUS);
|
|
Msg.AddInt(1);
|
|
SendMsgEx(&Msg, MSGFLAG_VITAL, ClientId, true);
|
|
|
|
m_aClients[ClientId].m_Authed = 1;
|
|
SendRconLine(ClientId, "Authentication successful. Remote console access granted.");
|
|
dbg_msg("server", "ClientId=%d authed", ClientId);
|
|
}
|
|
else
|
|
{
|
|
SendRconLine(ClientId, "Wrong password.");
|
|
}
|
|
}
|
|
}
|
|
else if(Msg == NETMSG_PING)
|
|
{
|
|
CMsgPacker Msg(NETMSG_PING_REPLY);
|
|
SendMsgEx(&Msg, 0, ClientId, true);
|
|
}
|
|
else
|
|
{
|
|
char aHex[] = "0123456789ABCDEF";
|
|
char aBuf[512];
|
|
|
|
for(int b = 0; b < pPacket->m_DataSize && b < 32; b++)
|
|
{
|
|
aBuf[b*3] = aHex[((const unsigned char *)pPacket->m_pData)[b]>>4];
|
|
aBuf[b*3+1] = aHex[((const unsigned char *)pPacket->m_pData)[b]&0xf];
|
|
aBuf[b*3+2] = ' ';
|
|
aBuf[b*3+3] = 0;
|
|
}
|
|
|
|
dbg_msg("server", "strange message ClientId=%d msg=%d data_size=%d", ClientId, Msg, pPacket->m_DataSize);
|
|
dbg_msg("server", "%s", aBuf);
|
|
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// game message
|
|
if(m_aClients[ClientId].m_State >= CClient::STATE_READY)
|
|
GameServer()->OnMessage(Msg, &Unpacker, ClientId);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CServer::SendServerInfo(NETADDR *pAddr, int Token)
|
|
{
|
|
CNetChunk Packet;
|
|
CPacker p;
|
|
char aBuf[128];
|
|
|
|
// count the players
|
|
int PlayerCount = 0;
|
|
for(int i = 0; i < MAX_CLIENTS; i++)
|
|
{
|
|
if(m_aClients[i].m_State != CClient::STATE_EMPTY)
|
|
PlayerCount++;
|
|
}
|
|
|
|
p.Reset();
|
|
|
|
if(Token >= 0)
|
|
{
|
|
// new token based format
|
|
p.AddRaw(SERVERBROWSE_INFO, sizeof(SERVERBROWSE_INFO));
|
|
str_format(aBuf, sizeof(aBuf), "%d", Token);
|
|
p.AddString(aBuf, 6);
|
|
}
|
|
else
|
|
{
|
|
// old format
|
|
p.AddRaw(SERVERBROWSE_OLD_INFO, sizeof(SERVERBROWSE_OLD_INFO));
|
|
}
|
|
|
|
p.AddString(GameServer()->Version(), 32);
|
|
p.AddString(g_Config.m_SvName, 64);
|
|
p.AddString(g_Config.m_SvMap, 32);
|
|
|
|
// gametype
|
|
p.AddString(m_aBrowseinfoGametype, 16);
|
|
|
|
// flags
|
|
int i = 0;
|
|
if(g_Config.m_Password[0]) // password set
|
|
i |= SERVER_FLAG_PASSWORD;
|
|
str_format(aBuf, sizeof(aBuf), "%d", i);
|
|
p.AddString(aBuf, 2);
|
|
|
|
// progression
|
|
str_format(aBuf, sizeof(aBuf), "%d", m_BrowseinfoProgression);
|
|
p.AddString(aBuf, 4);
|
|
|
|
str_format(aBuf, sizeof(aBuf), "%d", PlayerCount); p.AddString(aBuf, 3); // num players
|
|
str_format(aBuf, sizeof(aBuf), "%d", m_NetServer.MaxClients()); p.AddString(aBuf, 3); // max players
|
|
|
|
for(i = 0; i < MAX_CLIENTS; i++)
|
|
{
|
|
if(m_aClients[i].m_State != CClient::STATE_EMPTY)
|
|
{
|
|
p.AddString(m_aClients[i].m_aName, 48); // player name
|
|
str_format(aBuf, sizeof(aBuf), "%d", m_aClients[i].m_Score); p.AddString(aBuf, 6); // player score
|
|
}
|
|
}
|
|
|
|
|
|
Packet.m_ClientID = -1;
|
|
Packet.m_Address = *pAddr;
|
|
Packet.m_Flags = NETSENDFLAG_CONNLESS;
|
|
Packet.m_DataSize = p.Size();
|
|
Packet.m_pData = p.Data();
|
|
m_NetServer.Send(&Packet);
|
|
}
|
|
|
|
void CServer::UpdateServerInfo()
|
|
{
|
|
for(int i = 0; i < MAX_CLIENTS; ++i)
|
|
{
|
|
if(m_aClients[i].m_State != CClient::STATE_EMPTY)
|
|
{
|
|
NETADDR Addr = m_NetServer.ClientAddr(i);
|
|
SendServerInfo(&Addr, -1); // SERVERBROWSE_OLD_INFO
|
|
}
|
|
}
|
|
}
|
|
|
|
int CServer::BanAdd(NETADDR Addr, int Seconds)
|
|
{
|
|
return m_NetServer.BanAdd(Addr, Seconds);
|
|
}
|
|
|
|
int CServer::BanRemove(NETADDR Addr)
|
|
{
|
|
return m_NetServer.BanRemove(Addr);
|
|
}
|
|
|
|
|
|
void CServer::PumpNetwork()
|
|
{
|
|
CNetChunk Packet;
|
|
|
|
m_NetServer.Update();
|
|
|
|
// process packets
|
|
while(m_NetServer.Recv(&Packet))
|
|
{
|
|
if(Packet.m_ClientID == -1)
|
|
{
|
|
// stateless
|
|
if(!m_Register.RegisterProcessPacket(&Packet))
|
|
{
|
|
if(Packet.m_DataSize == sizeof(SERVERBROWSE_GETINFO)+1 &&
|
|
mem_comp(Packet.m_pData, SERVERBROWSE_GETINFO, sizeof(SERVERBROWSE_GETINFO)) == 0)
|
|
{
|
|
SendServerInfo(&Packet.m_Address, ((unsigned char *)Packet.m_pData)[sizeof(SERVERBROWSE_GETINFO)]);
|
|
}
|
|
|
|
|
|
if(Packet.m_DataSize == sizeof(SERVERBROWSE_OLD_GETINFO) &&
|
|
mem_comp(Packet.m_pData, SERVERBROWSE_OLD_GETINFO, sizeof(SERVERBROWSE_OLD_GETINFO)) == 0)
|
|
{
|
|
SendServerInfo(&Packet.m_Address, -1);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
ProcessClientPacket(&Packet);
|
|
}
|
|
}
|
|
|
|
int CServer::LoadMap(const char *pMapName)
|
|
{
|
|
//DATAFILE *df;
|
|
char aBuf[512];
|
|
str_format(aBuf, sizeof(aBuf), "maps/%s.map", pMapName);
|
|
|
|
/*df = datafile_load(buf);
|
|
if(!df)
|
|
return 0;*/
|
|
|
|
if(!m_pMap->Load(aBuf))
|
|
return 0;
|
|
|
|
// stop recording when we change map
|
|
m_DemoRecorder.Stop();
|
|
|
|
// reinit snapshot ids
|
|
m_IDPool.TimeoutIDs();
|
|
|
|
// get the crc of the map
|
|
m_CurrentMapCrc = m_pMap->Crc();
|
|
dbg_msg("server", "%s crc is %08x", aBuf, m_CurrentMapCrc);
|
|
|
|
str_copy(m_aCurrentMap, pMapName, sizeof(m_aCurrentMap));
|
|
//map_set(df);
|
|
|
|
// load compelate map into memory for download
|
|
{
|
|
IOHANDLE File = Storage()->OpenFile(aBuf, IOFLAG_READ);
|
|
m_CurrentMapSize = (int)io_length(File);
|
|
if(m_pCurrentMapData)
|
|
mem_free(m_pCurrentMapData);
|
|
m_pCurrentMapData = (unsigned char *)mem_alloc(m_CurrentMapSize, 1);
|
|
io_read(File, m_pCurrentMapData, m_CurrentMapSize);
|
|
io_close(File);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
void CServer::InitEngine(const char *pAppname)
|
|
{
|
|
m_Engine.Init(pAppname);
|
|
}
|
|
|
|
void CServer::InitRegister(CNetServer *pNetServer, IEngineMasterServer *pMasterServer)
|
|
{
|
|
m_Register.Init(pNetServer, pMasterServer);
|
|
}
|
|
|
|
int CServer::Run()
|
|
{
|
|
m_pGameServer = Kernel()->RequestInterface<IGameServer>();
|
|
m_pMap = Kernel()->RequestInterface<IEngineMap>();
|
|
m_pStorage = Kernel()->RequestInterface<IStorage>();
|
|
|
|
//snap_init_id();
|
|
net_init();
|
|
|
|
//
|
|
Console()->RegisterPrintCallback(SendRconLineAuthed, this);
|
|
|
|
// load map
|
|
if(!LoadMap(g_Config.m_SvMap))
|
|
{
|
|
dbg_msg("server", "failed to load map. mapname='%s'", g_Config.m_SvMap);
|
|
return -1;
|
|
}
|
|
|
|
// start server
|
|
// TODO: IPv6 support
|
|
NETADDR BindAddr;
|
|
if(g_Config.m_SvBindaddr[0] && net_host_lookup(g_Config.m_SvBindaddr, &BindAddr, NETTYPE_IPV4) == 0)
|
|
{
|
|
// sweet!
|
|
BindAddr.port = g_Config.m_SvPort;
|
|
}
|
|
else
|
|
{
|
|
mem_zero(&BindAddr, sizeof(BindAddr));
|
|
BindAddr.port = g_Config.m_SvPort;
|
|
}
|
|
|
|
|
|
if(!m_NetServer.Open(BindAddr, g_Config.m_SvMaxClients, g_Config.m_SvMaxClientsPerIP, 0))
|
|
{
|
|
dbg_msg("server", "couldn't open socket. port might already be in use");
|
|
return -1;
|
|
}
|
|
|
|
m_NetServer.SetCallbacks(NewClientCallback, DelClientCallback, this);
|
|
|
|
dbg_msg("server", "server name is '%s'", g_Config.m_SvName);
|
|
|
|
GameServer()->OnInit();
|
|
dbg_msg("server", "version %s", GameServer()->NetVersion());
|
|
|
|
// process pending commands
|
|
m_pConsole->StoreCommands(false);
|
|
|
|
// start game
|
|
{
|
|
int64 ReportTime = time_get();
|
|
int ReportInterval = 3;
|
|
|
|
m_Lastheartbeat = 0;
|
|
m_GameStartTime = time_get();
|
|
|
|
if(g_Config.m_Debug)
|
|
dbg_msg("server", "baseline memory usage %dk", mem_stats()->allocated/1024);
|
|
|
|
while(m_RunServer)
|
|
{
|
|
int64 t = time_get();
|
|
int NewTicks = 0;
|
|
|
|
// load new map TODO: don't poll this
|
|
if(str_comp(g_Config.m_SvMap, m_aCurrentMap) != 0 || m_MapReload)
|
|
{
|
|
m_MapReload = 0;
|
|
|
|
// load map
|
|
if(LoadMap(g_Config.m_SvMap))
|
|
{
|
|
// new map loaded
|
|
GameServer()->OnShutdown();
|
|
|
|
for(int c = 0; c < MAX_CLIENTS; c++)
|
|
{
|
|
if(m_aClients[c].m_State <= CClient::STATE_AUTH)
|
|
continue;
|
|
|
|
SendMap(c);
|
|
m_aClients[c].Reset();
|
|
m_aClients[c].m_State = CClient::STATE_CONNECTING;
|
|
}
|
|
|
|
m_GameStartTime = time_get();
|
|
m_CurrentGameTick = 0;
|
|
Kernel()->ReregisterInterface(GameServer());
|
|
GameServer()->OnInit();
|
|
UpdateServerInfo();
|
|
}
|
|
else
|
|
{
|
|
dbg_msg("server", "failed to load map. mapname='%s'", g_Config.m_SvMap);
|
|
str_copy(g_Config.m_SvMap, m_aCurrentMap, sizeof(g_Config.m_SvMap));
|
|
}
|
|
}
|
|
|
|
while(t > TickStartTime(m_CurrentGameTick+1))
|
|
{
|
|
m_CurrentGameTick++;
|
|
NewTicks++;
|
|
|
|
// apply new input
|
|
for(int c = 0; c < MAX_CLIENTS; c++)
|
|
{
|
|
if(m_aClients[c].m_State == CClient::STATE_EMPTY)
|
|
continue;
|
|
for(int i = 0; i < 200; i++)
|
|
{
|
|
if(m_aClients[c].m_aInputs[i].m_GameTick == Tick())
|
|
{
|
|
if(m_aClients[c].m_State == CClient::STATE_INGAME)
|
|
GameServer()->OnClientPredictedInput(c, m_aClients[c].m_aInputs[i].m_aData);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
GameServer()->OnTick();
|
|
}
|
|
|
|
// snap game
|
|
if(NewTicks)
|
|
{
|
|
if(g_Config.m_SvHighBandwidth || (m_CurrentGameTick%2) == 0)
|
|
DoSnapshot();
|
|
}
|
|
|
|
// master server stuff
|
|
m_Register.RegisterUpdate();
|
|
|
|
PumpNetwork();
|
|
|
|
if(ReportTime < time_get())
|
|
{
|
|
if(g_Config.m_Debug)
|
|
{
|
|
/*
|
|
static NETSTATS prev_stats;
|
|
NETSTATS stats;
|
|
netserver_stats(net, &stats);
|
|
|
|
perf_next();
|
|
|
|
if(config.dbg_pref)
|
|
perf_dump(&rootscope);
|
|
|
|
dbg_msg("server", "send=%8d recv=%8d",
|
|
(stats.send_bytes - prev_stats.send_bytes)/reportinterval,
|
|
(stats.recv_bytes - prev_stats.recv_bytes)/reportinterval);
|
|
|
|
prev_stats = stats;
|
|
*/
|
|
}
|
|
|
|
ReportTime += time_freq()*ReportInterval;
|
|
}
|
|
|
|
// wait for incomming data
|
|
net_socket_read_wait(m_NetServer.Socket(), 5);
|
|
}
|
|
}
|
|
// disconnect all clients on shutdown
|
|
for(int i = 0; i < MAX_CLIENTS; ++i)
|
|
{
|
|
if(m_aClients[i].m_State != CClient::STATE_EMPTY)
|
|
m_NetServer.Drop(i, "server shutdown");
|
|
}
|
|
|
|
GameServer()->OnShutdown();
|
|
m_pMap->Unload();
|
|
|
|
if(m_pCurrentMapData)
|
|
mem_free(m_pCurrentMapData);
|
|
return 0;
|
|
}
|
|
|
|
void CServer::ConKick(IConsole::IResult *pResult, void *pUser)
|
|
{
|
|
((CServer *)pUser)->Kick(pResult->GetInteger(0), "kicked by console");
|
|
}
|
|
|
|
void CServer::ConBan(IConsole::IResult *pResult, void *pUser)
|
|
{
|
|
NETADDR Addr;
|
|
char aAddrStr[128];
|
|
const char *pStr = pResult->GetString(0);
|
|
int Minutes = 30;
|
|
|
|
if(pResult->NumArguments() > 1)
|
|
Minutes = pResult->GetInteger(1);
|
|
|
|
if(net_addr_from_str(&Addr, pStr) == 0)
|
|
((CServer *)pUser)->BanAdd(Addr, Minutes*60);
|
|
else if(StrAllnum(pStr))
|
|
{
|
|
int ClientId = str_toint(pStr);
|
|
|
|
if(ClientId < 0 || ClientId >= MAX_CLIENTS || ((CServer *)pUser)->m_aClients[ClientId].m_State == CClient::STATE_EMPTY)
|
|
{
|
|
dbg_msg("server", "invalid client id");
|
|
return;
|
|
}
|
|
|
|
Addr = ((CServer *)pUser)->m_NetServer.ClientAddr(ClientId);
|
|
((CServer *)pUser)->BanAdd(Addr, Minutes*60);
|
|
}
|
|
|
|
Addr.port = 0;
|
|
net_addr_str(&Addr, aAddrStr, sizeof(aAddrStr));
|
|
|
|
if(Minutes)
|
|
dbg_msg("server", "banned %s for %d minutes", aAddrStr, Minutes);
|
|
else
|
|
dbg_msg("server", "banned %s for life", aAddrStr);
|
|
}
|
|
|
|
void CServer::ConUnban(IConsole::IResult *pResult, void *pUser)
|
|
{
|
|
NETADDR Addr;
|
|
CServer *pServer = (CServer *)pUser;
|
|
const char *pStr = pResult->GetString(0);
|
|
|
|
if(net_addr_from_str(&Addr, pStr) == 0)
|
|
pServer->BanRemove(Addr);
|
|
else if(StrAllnum(pStr))
|
|
{
|
|
int BanIndex = str_toint(pStr);
|
|
CNetServer::CBanInfo Info;
|
|
if(BanIndex < 0 || !pServer->m_NetServer.BanGet(BanIndex, &Info))
|
|
dbg_msg("server", "invalid ban index");
|
|
else
|
|
pServer->BanRemove(Info.m_Addr);
|
|
}
|
|
else
|
|
dbg_msg("server", "invalid network address");
|
|
}
|
|
|
|
void CServer::ConBans(IConsole::IResult *pResult, void *pUser)
|
|
{
|
|
unsigned Now = time_timestamp();
|
|
char aBuf[1024];
|
|
CServer* pServer = (CServer *)pUser;
|
|
|
|
int Num = pServer->m_NetServer.BanNum();
|
|
for(int i = 0; i < Num; i++)
|
|
{
|
|
CNetServer::CBanInfo Info;
|
|
pServer->m_NetServer.BanGet(i, &Info);
|
|
NETADDR Addr = Info.m_Addr;
|
|
|
|
if(Info.m_Expires == -1)
|
|
{
|
|
str_format(aBuf, sizeof(aBuf), "#%d %d.%d.%d.%d for life", i, Addr.ip[0], Addr.ip[1], Addr.ip[2], Addr.ip[3]);
|
|
}
|
|
else
|
|
{
|
|
unsigned t = Info.m_Expires - Now;
|
|
str_format(aBuf, sizeof(aBuf), "#%d %d.%d.%d.%d for %d minutes and %d seconds", i, Addr.ip[0], Addr.ip[1], Addr.ip[2], Addr.ip[3], t/60, t%60);
|
|
}
|
|
pServer->Console()->Print(aBuf);
|
|
dbg_msg("server", "%s", aBuf);
|
|
}
|
|
str_format(aBuf, sizeof(aBuf), "%d ban(s)", Num);
|
|
pServer->Console()->Print(aBuf);
|
|
dbg_msg("server", "%s", aBuf);
|
|
}
|
|
|
|
void CServer::ConStatus(IConsole::IResult *pResult, void *pUser)
|
|
{
|
|
int i;
|
|
NETADDR Addr;
|
|
char aBuf[1024];
|
|
CServer* pServer = (CServer *)pUser;
|
|
|
|
for(i = 0; i < MAX_CLIENTS; i++)
|
|
{
|
|
if(pServer->m_aClients[i].m_State != CClient::STATE_EMPTY)
|
|
{
|
|
Addr = pServer->m_NetServer.ClientAddr(i);
|
|
if(pServer->m_aClients[i].m_State == CClient::STATE_INGAME)
|
|
str_format(aBuf, sizeof(aBuf), "id=%d addr=%d.%d.%d.%d:%d name='%s' score=%d",
|
|
i, Addr.ip[0], Addr.ip[1], Addr.ip[2], Addr.ip[3], Addr.port,
|
|
pServer->m_aClients[i].m_aName, pServer->m_aClients[i].m_Score);
|
|
else
|
|
str_format(aBuf, sizeof(aBuf), "id=%d addr=%d.%d.%d.%d:%d connecting",
|
|
i, Addr.ip[0], Addr.ip[1], Addr.ip[2], Addr.ip[3], Addr.port);
|
|
pServer->Console()->Print(aBuf);
|
|
dbg_msg("server", "%s", aBuf);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CServer::ConShutdown(IConsole::IResult *pResult, void *pUser)
|
|
{
|
|
((CServer *)pUser)->m_RunServer = 0;
|
|
}
|
|
|
|
void CServer::ConRecord(IConsole::IResult *pResult, void *pUser)
|
|
{
|
|
char aFilename[512];
|
|
str_format(aFilename, sizeof(aFilename), "demos/%s.demo", pResult->GetString(0));
|
|
((CServer *)pUser)->m_DemoRecorder.Start(((CServer *)pUser)->Storage(), aFilename, ((CServer *)pUser)->GameServer()->NetVersion(), ((CServer *)pUser)->m_aCurrentMap, ((CServer *)pUser)->m_CurrentMapCrc, "server");
|
|
}
|
|
|
|
void CServer::ConStopRecord(IConsole::IResult *pResult, void *pUser)
|
|
{
|
|
((CServer *)pUser)->m_DemoRecorder.Stop();
|
|
}
|
|
|
|
void CServer::ConMapReload(IConsole::IResult *pResult, void *pUser)
|
|
{
|
|
((CServer *)pUser)->m_MapReload = 1;
|
|
}
|
|
|
|
void CServer::ConchainSpecialInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
|
|
{
|
|
pfnCallback(pResult, pCallbackUserData);
|
|
if(pResult->NumArguments())
|
|
((CServer *)pUserData)->UpdateServerInfo();
|
|
}
|
|
|
|
void CServer::ConchainMaxclientsperipUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
|
|
{
|
|
pfnCallback(pResult, pCallbackUserData);
|
|
if(pResult->NumArguments())
|
|
((CServer *)pUserData)->m_NetServer.SetMaxClientsPerIP(pResult->GetInteger(0));
|
|
}
|
|
|
|
void CServer::RegisterCommands()
|
|
{
|
|
m_pConsole = Kernel()->RequestInterface<IConsole>();
|
|
|
|
Console()->Register("kick", "i", CFGFLAG_SERVER, ConKick, this, "");
|
|
Console()->Register("ban", "s?i", CFGFLAG_SERVER|CFGFLAG_STORE, ConBan, this, "");
|
|
Console()->Register("unban", "s", CFGFLAG_SERVER|CFGFLAG_STORE, ConUnban, this, "");
|
|
Console()->Register("bans", "", CFGFLAG_SERVER|CFGFLAG_STORE, ConBans, this, "");
|
|
Console()->Register("status", "", CFGFLAG_SERVER, ConStatus, this, "");
|
|
Console()->Register("shutdown", "", CFGFLAG_SERVER, ConShutdown, this, "");
|
|
|
|
Console()->Register("record", "s", CFGFLAG_SERVER|CFGFLAG_STORE, ConRecord, this, "");
|
|
Console()->Register("stoprecord", "", CFGFLAG_SERVER, ConStopRecord, this, "");
|
|
|
|
Console()->Register("reload", "", CFGFLAG_SERVER, ConMapReload, this, "");
|
|
|
|
Console()->Chain("sv_name", ConchainSpecialInfoupdate, this);
|
|
Console()->Chain("password", ConchainSpecialInfoupdate, this);
|
|
|
|
Console()->Chain("sv_max_clients_per_ip", ConchainMaxclientsperipUpdate, this);
|
|
}
|
|
|
|
|
|
int CServer::SnapNewID()
|
|
{
|
|
return m_IDPool.NewID();
|
|
}
|
|
|
|
void CServer::SnapFreeID(int ID)
|
|
{
|
|
m_IDPool.FreeID(ID);
|
|
}
|
|
|
|
|
|
void *CServer::SnapNewItem(int Type, int Id, int Size)
|
|
{
|
|
dbg_assert(Type >= 0 && Type <=0xffff, "incorrect type");
|
|
dbg_assert(Id >= 0 && Id <=0xffff, "incorrect id");
|
|
return m_SnapshotBuilder.NewItem(Type, Id, Size);
|
|
}
|
|
|
|
void CServer::SnapSetStaticsize(int ItemType, int Size)
|
|
{
|
|
m_SnapshotDelta.SetStaticsize(ItemType, Size);
|
|
}
|
|
|
|
static CServer *CreateServer() { return new CServer(); }
|
|
|
|
int main(int argc, const char **argv) // ignore_convention
|
|
{
|
|
#if defined(CONF_FAMILY_WINDOWS)
|
|
for(int i = 1; i < argc; i++) // ignore_convention
|
|
{
|
|
if(str_comp("-s", argv[i]) == 0 || str_comp("--silent", argv[i]) == 0) // ignore_convention
|
|
{
|
|
ShowWindow(GetConsoleWindow(), SW_HIDE);
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// init the engine
|
|
dbg_msg("server", "starting...");
|
|
CServer *pServer = CreateServer();
|
|
pServer->InitEngine("Teeworlds");
|
|
|
|
IKernel *pKernel = IKernel::Create();
|
|
|
|
// create the components
|
|
IEngineMap *pEngineMap = CreateEngineMap();
|
|
IGameServer *pGameServer = CreateGameServer();
|
|
IConsole *pConsole = CreateConsole(CFGFLAG_SERVER);
|
|
IEngineMasterServer *pEngineMasterServer = CreateEngineMasterServer();
|
|
IStorage *pStorage = CreateStorage("Teeworlds", argc, argv); // ignore_convention
|
|
IConfig *pConfig = CreateConfig();
|
|
|
|
pServer->InitRegister(&pServer->m_NetServer, pEngineMasterServer);
|
|
|
|
{
|
|
bool RegisterFail = false;
|
|
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pServer); // register as both
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IEngineMap*>(pEngineMap)); // register as both
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IMap*>(pEngineMap));
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pGameServer);
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pConsole);
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pStorage);
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pConfig);
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IEngineMasterServer*>(pEngineMasterServer)); // register as both
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IMasterServer*>(pEngineMasterServer));
|
|
|
|
if(RegisterFail)
|
|
return -1;
|
|
}
|
|
|
|
pConfig->Init();
|
|
pEngineMasterServer->Init(pServer->Engine());
|
|
pEngineMasterServer->Load();
|
|
|
|
// register all console commands
|
|
pServer->RegisterCommands();
|
|
pGameServer->OnConsoleInit();
|
|
|
|
// execute autoexec file
|
|
pConsole->ExecuteFile("autoexec.cfg");
|
|
|
|
// parse the command line arguments
|
|
if(argc > 1) // ignore_convention
|
|
pConsole->ParseArguments(argc-1, &argv[1]); // ignore_convention
|
|
|
|
// restore empty config strings to their defaults
|
|
pConfig->RestoreStrings();
|
|
|
|
pServer->Engine()->InitLogfile();
|
|
|
|
// run the server
|
|
pServer->Run();
|
|
|
|
// free
|
|
delete pServer;
|
|
delete pKernel;
|
|
delete pEngineMap;
|
|
delete pGameServer;
|
|
delete pConsole;
|
|
delete pEngineMasterServer;
|
|
delete pStorage;
|
|
delete pConfig;
|
|
return 0;
|
|
}
|
|
|