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https://github.com/ddnet/ddnet.git
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238 lines
6.6 KiB
C++
238 lines
6.6 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_CLIENT_SERVERBROWSER_H
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#define ENGINE_CLIENT_SERVERBROWSER_H
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#include <engine/config.h>
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#include <engine/console.h>
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#include <engine/external/json-parser/json.h>
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#include <engine/serverbrowser.h>
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#include <engine/shared/config.h>
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#include <engine/shared/http.h>
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#include <engine/shared/memheap.h>
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class IServerBrowserHttp;
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class IServerBrowserPingCache;
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class CServerBrowser : public IServerBrowser
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{
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public:
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class CServerEntry
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{
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public:
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NETADDR m_Addr;
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int64_t m_RequestTime;
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bool m_RequestIgnoreInfo;
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int m_GotInfo;
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bool m_Request64Legacy;
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CServerInfo m_Info;
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CServerEntry *m_pNextIp; // ip hashed list
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CServerEntry *m_pPrevReq; // request list
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CServerEntry *m_pNextReq;
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};
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struct CNetworkCountry
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{
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enum
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{
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MAX_SERVERS = 1024
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};
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char m_aName[256];
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int m_FlagID;
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NETADDR m_aServers[MAX_SERVERS];
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char m_aTypes[MAX_SERVERS][32];
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int m_NumServers;
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void Reset()
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{
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m_NumServers = 0;
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m_FlagID = -1;
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m_aName[0] = '\0';
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};
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/*void Add(NETADDR Addr, char* pType) {
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if (m_NumServers < MAX_SERVERS)
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{
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m_vServers[m_NumServers] = Addr;
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str_copy(m_aTypes[m_NumServers], pType, sizeof(m_aTypes[0]));
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m_NumServers++;
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}
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};*/
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};
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enum
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{
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MAX_FAVORITES = 2048,
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MAX_COUNTRIES = 32,
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MAX_TYPES = 32,
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};
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struct CNetwork
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{
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CNetworkCountry m_aCountries[MAX_COUNTRIES];
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int m_NumCountries;
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char m_aTypes[MAX_TYPES][32];
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int m_NumTypes;
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};
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CServerBrowser();
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virtual ~CServerBrowser();
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// interface functions
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void Refresh(int Type) override;
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bool IsRefreshing() const override;
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bool IsGettingServerlist() const override;
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int LoadingProgression() const override;
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int NumServers() const override { return m_NumServers; }
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int Players(const CServerInfo &Item) const override
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{
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return g_Config.m_BrFilterSpectators ? Item.m_NumPlayers : Item.m_NumClients;
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}
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int Max(const CServerInfo &Item) const override
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{
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return g_Config.m_BrFilterSpectators ? Item.m_MaxPlayers : Item.m_MaxClients;
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}
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int NumSortedServers() const override { return m_NumSortedServers; }
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const CServerInfo *SortedGet(int Index) const override;
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bool GotInfo(const NETADDR &Addr) const override;
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bool IsFavorite(const NETADDR &Addr) const override;
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bool IsFavoritePingAllowed(const NETADDR &Addr) const override;
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void AddFavorite(const NETADDR &Addr) override;
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void FavoriteAllowPing(const NETADDR &Addr, bool AllowPing) override;
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void RemoveFavorite(const NETADDR &Addr) override;
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const char *GetTutorialServer() override;
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void LoadDDNetRanks();
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void RecheckOfficial();
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void LoadDDNetServers();
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void LoadDDNetInfoJson();
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const json_value *LoadDDNetInfo();
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int HasRank(const char *pMap);
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int NumCountries(int Network) override { return m_aNetworks[Network].m_NumCountries; }
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int GetCountryFlag(int Network, int Index) override { return m_aNetworks[Network].m_aCountries[Index].m_FlagID; }
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const char *GetCountryName(int Network, int Index) override { return m_aNetworks[Network].m_aCountries[Index].m_aName; }
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int NumTypes(int Network) override { return m_aNetworks[Network].m_NumTypes; }
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const char *GetType(int Network, int Index) override { return m_aNetworks[Network].m_aTypes[Index]; }
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void DDNetFilterAdd(char *pFilter, const char *pName) override;
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void DDNetFilterRem(char *pFilter, const char *pName) override;
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bool DDNetFiltered(char *pFilter, const char *pName) override;
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void CountryFilterClean(int Network) override;
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void TypeFilterClean(int Network) override;
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//
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void Update(bool ForceResort);
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void Set(const NETADDR &Addr, int Type, int Token, const CServerInfo *pInfo);
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void RequestCurrentServer(const NETADDR &Addr) const;
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void RequestCurrentServerWithRandomToken(const NETADDR &Addr, int *pBasicToken, int *pToken) const;
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void SetCurrentServerPing(const NETADDR &Addr, int Ping);
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void SetBaseInfo(class CNetClient *pClient, const char *pNetVersion);
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void OnInit();
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void RequestImpl64(const NETADDR &Addr, CServerEntry *pEntry) const;
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void QueueRequest(CServerEntry *pEntry);
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CServerEntry *Find(const NETADDR &Addr);
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int GetCurrentType() override { return m_ServerlistType; }
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private:
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CNetClient *m_pNetClient;
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class IConsole *m_pConsole;
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class IEngine *m_pEngine;
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class IFriends *m_pFriends;
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class IStorage *m_pStorage;
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char m_aNetVersion[128];
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bool m_RefreshingHttp = false;
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IServerBrowserHttp *m_pHttp = nullptr;
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IServerBrowserPingCache *m_pPingCache = nullptr;
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const char *m_pHttpPrevBestUrl = nullptr;
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CHeap m_ServerlistHeap;
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CServerEntry **m_ppServerlist;
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int *m_pSortedServerlist;
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NETADDR m_aFavoriteServers[MAX_FAVORITES];
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bool m_aFavoriteServersAllowPing[MAX_FAVORITES];
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int m_NumFavoriteServers;
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CNetwork m_aNetworks[NUM_NETWORKS];
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int m_OwnLocation = CServerInfo::LOC_UNKNOWN;
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json_value *m_pDDNetInfo;
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CServerEntry *m_aServerlistIp[256]; // ip hash list
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CServerEntry *m_pFirstReqServer; // request list
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CServerEntry *m_pLastReqServer;
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int m_NumRequests;
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// used instead of g_Config.br_max_requests to get more servers
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int m_CurrentMaxRequests;
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int m_NeedRefresh;
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int m_NumSortedServers;
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int m_NumSortedServersCapacity;
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int m_NumServers;
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int m_NumServerCapacity;
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int m_Sorthash;
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char m_aFilterString[64];
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char m_aFilterGametypeString[128];
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int m_ServerlistType;
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int64_t m_BroadcastTime;
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unsigned char m_aTokenSeed[16];
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bool m_SortOnNextUpdate;
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int FindFavorite(const NETADDR &Addr) const;
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int GenerateToken(const NETADDR &Addr) const;
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static int GetBasicToken(int Token);
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static int GetExtraToken(int Token);
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// sorting criteria
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bool SortCompareName(int Index1, int Index2) const;
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bool SortCompareMap(int Index1, int Index2) const;
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bool SortComparePing(int Index1, int Index2) const;
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bool SortCompareGametype(int Index1, int Index2) const;
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bool SortCompareNumPlayers(int Index1, int Index2) const;
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bool SortCompareNumClients(int Index1, int Index2) const;
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bool SortCompareNumPlayersAndPing(int Index1, int Index2) const;
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//
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void Filter();
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void Sort();
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int SortHash() const;
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void CleanUp();
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void UpdateFromHttp();
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CServerEntry *Add(const NETADDR &Addr);
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void RemoveRequest(CServerEntry *pEntry);
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void RequestImpl(const NETADDR &Addr, CServerEntry *pEntry, int *pBasicToken, int *pToken, bool RandomToken) const;
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void RegisterCommands();
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static void Con_LeakIpAddress(IConsole::IResult *pResult, void *pUserData);
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void SetInfo(CServerEntry *pEntry, const CServerInfo &Info);
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void SetLatency(NETADDR Addr, int Latency);
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static void ConfigSaveCallback(IConfigManager *pConfigManager, void *pUserData);
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};
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#endif
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