ddnet/src/game/editor
Robert Müller 7eb79fdcec Fix editor crash when filling entities layer with empty brush
The brush passed to `FillSelection` can be `nullptr` when the selection is empty.

Regression from #6648.

Closes #6815.
2023-07-07 19:22:16 +02:00
..
auto_map.cpp Autosave copy of current editor map periodically to auto folder 2023-06-26 21:58:04 +02:00
auto_map.h Format vector variables names (fixes #5209) 2022-06-11 21:38:49 +02:00
editor.cpp Merge #6752 2023-07-03 19:05:42 +00:00
editor.h Support selecting storage location in editor file browser 2023-07-03 20:06:40 +02:00
explanations.cpp Rename TILE_CHECKPOINT_XXX to TILE_TIME_CHECKPOINT_XXX 2022-06-30 23:41:40 +02:00
io.cpp Use std::vector and std::deque instead of most std::lists 2023-07-01 15:44:35 +02:00
layer_game.cpp Refactor str_copy usages and buffer sizes in editor 2023-06-13 20:45:51 +02:00
layer_quads.cpp Autosave copy of current editor map periodically to auto folder 2023-06-26 21:58:04 +02:00
layer_sounds.cpp Autosave copy of current editor map periodically to auto folder 2023-06-26 21:58:04 +02:00
layer_tiles.cpp Fix editor crash when filling entities layer with empty brush 2023-07-07 19:22:16 +02:00
popups.cpp Fix incorrect popup being closed when gametile popup used 2023-07-02 12:43:30 +02:00