ChillerDragon
732798444c
The method CSnapShot::DebugDump() used to print just the raw snap items. Without item names or field names: ``` 2024-04-07 09:10:01 I snapshot: data_size=356 num_items=10 2024-04-07 09:10:01 I snapshot: type=0 id=32767 2024-04-07 09:10:01 I snapshot: 0 -1824658838 933dea6a 2024-04-07 09:10:01 I snapshot: 1 -629591830 da7930ea 2024-04-07 09:10:01 I snapshot: 2 -1450210576 a98f8af0 2024-04-07 09:10:01 I snapshot: 3 914991429 3689a945 2024-04-07 09:10:01 I snapshot: type=0 id=32766 2024-04-07 09:10:01 I snapshot: 0 583701389 22ca938d 2024-04-07 09:10:01 I snapshot: 1 327171627 13803e2b 2024-04-07 09:10:01 I snapshot: 2 -1636052395 9e7bd255 2024-04-07 09:10:01 I snapshot: 3 -1901674991 8ea6be11 2024-04-07 09:10:01 I snapshot: type=0 id=32765 2024-04-07 09:10:01 I snapshot: 0 1993229659 76ce455b 2024-04-07 09:10:01 I snapshot: 1 -102024632 f9eb3a48 2024-04-07 09:10:01 I snapshot: 2 -1378361269 add7e04b 2024-04-07 09:10:01 I snapshot: 3 -1810037668 941d045c 2024-04-07 09:10:01 I snapshot: type=6 id=0 2024-04-07 09:10:01 I snapshot: 0 0 00000000 2024-04-07 09:10:01 I snapshot: 1 0 00000000 2024-04-07 09:10:01 I snapshot: 2 0 00000000 2024-04-07 09:10:01 I snapshot: 3 0 00000000 2024-04-07 09:10:01 I snapshot: 4 0 00000000 2024-04-07 09:10:01 I snapshot: 5 0 00000000 2024-04-07 09:10:01 I snapshot: 6 0 00000000 2024-04-07 09:10:01 I snapshot: 7 1 00000001 2024-04-07 09:10:01 I snapshot: type=32767 id=0 2024-04-07 09:10:01 I snapshot: 0 247983155 0ec7ec33 2024-04-07 09:10:01 I snapshot: 1 9 00000009 2024-04-07 09:10:01 I snapshot: 2 64 00000040 2024-04-07 09:10:01 I snapshot: type=11 id=0 2024-04-07 09:10:01 I snapshot: 0 -1008145940 c3e8e9ec 2024-04-07 09:10:01 I snapshot: 1 -320474428 ece5f2c4 2024-04-07 09:10:01 I snapshot: 2 -220076049 f2e1e7ef 2024-04-07 09:10:01 I snapshot: 3 -293568512 ee808000 2024-04-07 09:10:01 I snapshot: 4 -1330727040 b0aeb780 2024-04-07 09:10:01 I snapshot: 5 -2139062144 80808080 2024-04-07 09:10:01 I snapshot: 6 -2139062272 80808000 2024-04-07 09:10:01 I snapshot: 7 64 00000040 2024-04-07 09:10:01 I snapshot: 8 -403511835 e7f2e5e5 2024-04-07 09:10:01 I snapshot: 9 -286001183 eef3f7e1 2024-04-07 09:10:01 I snapshot: 10 -219905920 f2e48080 2024-04-07 09:10:01 I snapshot: 11 -2139062144 80808080 2024-04-07 09:10:01 I snapshot: 12 -2139062144 80808080 2024-04-07 09:10:01 I snapshot: 13 -2139062272 80808000 2024-04-07 09:10:01 I snapshot: 14 0 00000000 2024-04-07 09:10:01 I snapshot: 15 7199301 006dda45 2024-04-07 09:10:01 I snapshot: 16 2345678 0023cace 2024-04-07 09:10:01 I snapshot: type=10 id=0 2024-04-07 09:10:01 I snapshot: 0 1 00000001 2024-04-07 09:10:01 I snapshot: 1 0 00000000 2024-04-07 09:10:01 I snapshot: 2 0 00000000 2024-04-07 09:10:01 I snapshot: 3 -9999 ffffd8f1 2024-04-07 09:10:01 I snapshot: 4 0 00000000 2024-04-07 09:10:01 I snapshot: type=32766 id=0 2024-04-07 09:10:01 I snapshot: 0 1 00000001 2024-04-07 09:10:01 I snapshot: 1 0 00000000 2024-04-07 09:10:01 I snapshot: type=9 id=0 2024-04-07 09:10:01 I snapshot: 0 438 000001b6 2024-04-07 09:10:01 I snapshot: 1 1968 000007b0 2024-04-07 09:10:01 I snapshot: 2 913 00000391 2024-04-07 09:10:01 I snapshot: 3 0 00000000 2024-04-07 09:10:01 I snapshot: 4 0 00000000 2024-04-07 09:10:01 I snapshot: 5 0 00000000 2024-04-07 09:10:01 I snapshot: 6 0 00000000 2024-04-07 09:10:01 I snapshot: 7 0 00000000 2024-04-07 09:10:01 I snapshot: 8 -1 ffffffff 2024-04-07 09:10:01 I snapshot: 9 0 00000000 2024-04-07 09:10:01 I snapshot: 10 0 00000000 2024-04-07 09:10:01 I snapshot: 11 1968 000007b0 2024-04-07 09:10:01 I snapshot: 12 913 00000391 2024-04-07 09:10:01 I snapshot: 13 0 00000000 2024-04-07 09:10:01 I snapshot: 14 0 00000000 2024-04-07 09:10:01 I snapshot: 15 1 00000001 2024-04-07 09:10:01 I snapshot: 16 10 0000000a 2024-04-07 09:10:01 I snapshot: 17 10 0000000a 2024-04-07 09:10:01 I snapshot: 18 0 00000000 2024-04-07 09:10:01 I snapshot: 19 1 00000001 2024-04-07 09:10:01 I snapshot: 20 5 00000005 2024-04-07 09:10:01 I snapshot: 21 0 00000000 2024-04-07 09:10:01 I snapshot: type=32765 id=0 2024-04-07 09:10:01 I snapshot: 0 49152 0000c000 2024-04-07 09:10:01 I snapshot: 1 0 00000000 2024-04-07 09:10:01 I snapshot: 2 2 00000002 2024-04-07 09:10:01 I snapshot: 3 0 00000000 2024-04-07 09:10:01 I snapshot: 4 0 00000000 2024-04-07 09:10:01 I snapshot: 5 0 00000000 2024-04-07 09:10:01 I snapshot: 6 0 00000000 2024-04-07 09:10:01 I snapshot: 7 0 00000000 2024-04-07 09:10:01 I snapshot: 8 1 00000001 2024-04-07 09:10:01 I snapshot: 9 0 00000000 ``` Now there is also `CNetObjHandler::DebugDumpSnapshot(const CSnapshot *pSnap)` which prints the name of the snap item and also the names of all fields: ``` 2024-04-07 09:21:42 I snapshot: data_size=356 num_items=10 2024-04-07 09:21:42 I snapshot: EX/UUID type=0 id=32767 size=16 2024-04-07 09:21:42 I snapshot: 0 -1824658838 933dea6a 2024-04-07 09:21:42 I snapshot: 1 -629591830 da7930ea 2024-04-07 09:21:42 I snapshot: 2 -1450210576 a98f8af0 2024-04-07 09:21:42 I snapshot: 3 914991429 3689a945 2024-04-07 09:21:42 I snapshot: EX/UUID type=0 id=32766 size=16 2024-04-07 09:21:42 I snapshot: 0 583701389 22ca938d 2024-04-07 09:21:42 I snapshot: 1 327171627 13803e2b 2024-04-07 09:21:42 I snapshot: 2 -1636052395 9e7bd255 2024-04-07 09:21:42 I snapshot: 3 -1901674991 8ea6be11 2024-04-07 09:21:42 I snapshot: EX/UUID type=0 id=32765 size=16 2024-04-07 09:21:42 I snapshot: 0 1993229659 76ce455b 2024-04-07 09:21:42 I snapshot: 1 -102024632 f9eb3a48 2024-04-07 09:21:42 I snapshot: 2 -1378361269 add7e04b 2024-04-07 09:21:42 I snapshot: 3 -1810037668 941d045c 2024-04-07 09:21:42 I snapshot: GameInfo type=6 id=0 size=32 2024-04-07 09:21:42 I snapshot: 0 0 00000000 m_GameFlags=0 (min=0 max=256) 2024-04-07 09:21:42 I snapshot: 1 0 00000000 m_GameStateFlags=0 (min=0 max=256) 2024-04-07 09:21:42 I snapshot: 2 0 00000000 m_RoundStartTick=0 (NetTick) 2024-04-07 09:21:42 I snapshot: 3 0 00000000 m_WarmupTimer=0 (min=min_int(-2147483648) max=max_int(2147483647)) 2024-04-07 09:21:42 I snapshot: 4 0 00000000 m_ScoreLimit=0 (min=0 max=max_int(2147483647)) 2024-04-07 09:21:42 I snapshot: 5 0 00000000 m_TimeLimit=0 (min=0 max=max_int(2147483647)) 2024-04-07 09:21:42 I snapshot: 6 0 00000000 m_RoundNum=0 (min=0 max=max_int(2147483647)) 2024-04-07 09:21:42 I snapshot: 7 1 00000001 m_RoundCurrent=1 (min=0 max=max_int(2147483647)) 2024-04-07 09:21:42 I snapshot: (out of range) type=32767 id=0 size=12 2024-04-07 09:21:42 I snapshot: 0 247983155 0ec7ec33 2024-04-07 09:21:42 I snapshot: 1 9 00000009 2024-04-07 09:21:42 I snapshot: 2 64 00000040 2024-04-07 09:21:42 I snapshot: ClientInfo type=11 id=0 size=68 2024-04-07 09:21:42 I snapshot: 0 -1008145940 c3e8e9ec m_Name0=-1008145940 IntsToStr: Chil 2024-04-07 09:21:42 I snapshot: 1 -320474428 ece5f2c4 m_Name1=-320474428 IntsToStr: lerD 2024-04-07 09:21:42 I snapshot: 2 -220076049 f2e1e7ef m_Name2=-220076049 IntsToStr: rago 2024-04-07 09:21:42 I snapshot: 3 -293568512 ee808000 m_Name3=-293568512 IntsToStr: n 2024-04-07 09:21:42 I snapshot: 4 -1330727040 b0aeb780 m_Clan0=-1330727040 IntsToStr: 0.7 2024-04-07 09:21:42 I snapshot: 5 -2139062144 80808080 m_Clan1=-2139062144 IntsToStr: 2024-04-07 09:21:42 I snapshot: 6 -2139062272 80808000 m_Clan2=-2139062272 IntsToStr: 2024-04-07 09:21:42 I snapshot: 7 64 00000040 m_Country=64 2024-04-07 09:21:42 I snapshot: 8 -403511835 e7f2e5e5 m_Skin0=-403511835 IntsToStr: gree 2024-04-07 09:21:42 I snapshot: 9 -286001183 eef3f7e1 m_Skin1=-286001183 IntsToStr: nswa 2024-04-07 09:21:42 I snapshot: 10 -219905920 f2e48080 m_Skin2=-219905920 IntsToStr: rd 2024-04-07 09:21:42 I snapshot: 11 -2139062144 80808080 m_Skin3=-2139062144 IntsToStr: 2024-04-07 09:21:42 I snapshot: 12 -2139062144 80808080 m_Skin4=-2139062144 IntsToStr: 2024-04-07 09:21:42 I snapshot: 13 -2139062272 80808000 m_Skin5=-2139062272 IntsToStr: 2024-04-07 09:21:42 I snapshot: 14 0 00000000 m_UseCustomColor=0 (min=0 max=1) 2024-04-07 09:21:42 I snapshot: 15 7199301 006dda45 m_ColorBody=7199301 2024-04-07 09:21:42 I snapshot: 16 2345678 0023cace m_ColorFeet=2345678 2024-04-07 09:21:42 I snapshot: PlayerInfo type=10 id=0 size=20 2024-04-07 09:21:42 I snapshot: 0 1 00000001 m_Local=1 (min=0 max=1) 2024-04-07 09:21:42 I snapshot: 1 0 00000000 m_ClientId=0 (min=0 max=MAX_CLIENTS-1(63)) 2024-04-07 09:21:42 I snapshot: 2 0 00000000 m_Team=0 (min=TEAM_SPECTATORS(-1) max=TEAM_BLUE(1)) 2024-04-07 09:21:42 I snapshot: 3 -9999 ffffd8f1 m_Score=-9999 2024-04-07 09:21:42 I snapshot: 4 0 00000000 m_Latency=0 2024-04-07 09:21:42 I snapshot: (out of range) type=32766 id=0 size=8 2024-04-07 09:21:42 I snapshot: 0 1 00000001 2024-04-07 09:21:42 I snapshot: 1 0 00000000 2024-04-07 09:21:42 I snapshot: Character type=9 id=0 size=88 2024-04-07 09:21:42 I snapshot: 0 176 000000b0 m_Tick=176 2024-04-07 09:21:42 I snapshot: 1 1968 000007b0 m_X=1968 2024-04-07 09:21:42 I snapshot: 2 913 00000391 m_Y=913 2024-04-07 09:21:42 I snapshot: 3 0 00000000 m_VelX=0 2024-04-07 09:21:42 I snapshot: 4 0 00000000 m_VelY=0 2024-04-07 09:21:42 I snapshot: 5 0 00000000 m_Angle=0 2024-04-07 09:21:42 I snapshot: 6 0 00000000 m_Direction=0 (min=-1 max=1) 2024-04-07 09:21:42 I snapshot: 7 0 00000000 m_Jumped=0 (min=0 max=3) 2024-04-07 09:21:42 I snapshot: 8 -1 ffffffff m_HookedPlayer=-1 (min=-1 max=MAX_CLIENTS-1(63)) 2024-04-07 09:21:42 I snapshot: 9 0 00000000 m_HookState=0 (min=-1 max=5) 2024-04-07 09:21:42 I snapshot: 10 0 00000000 m_HookTick=0 (NetTick) 2024-04-07 09:21:42 I snapshot: 11 1968 000007b0 m_HookX=1968 2024-04-07 09:21:42 I snapshot: 12 913 00000391 m_HookY=913 2024-04-07 09:21:42 I snapshot: 13 0 00000000 m_HookDx=0 2024-04-07 09:21:42 I snapshot: 14 0 00000000 m_HookDy=0 2024-04-07 09:21:42 I snapshot: 15 1 00000001 m_PlayerFlags=1 (min=0 max=256) 2024-04-07 09:21:42 I snapshot: 16 10 0000000a m_Health=10 (min=0 max=10) 2024-04-07 09:21:42 I snapshot: 17 10 0000000a m_Armor=10 (min=0 max=10) 2024-04-07 09:21:42 I snapshot: 18 0 00000000 m_AmmoCount=0 (min=0 max=10) 2024-04-07 09:21:42 I snapshot: 19 1 00000001 m_Weapon=1 (min=0 max=NUM_WEAPONS-1(5)) 2024-04-07 09:21:42 I snapshot: 20 5 00000005 m_Emote=5 (min=0 max=6) 2024-04-07 09:21:42 I snapshot: 21 0 00000000 m_AttackTick=0 (min=0 max=max_int(2147483647)) 2024-04-07 09:21:42 I snapshot: (out of range) type=32765 id=0 size=40 2024-04-07 09:21:42 I snapshot: 0 49152 0000c000 2024-04-07 09:21:42 I snapshot: 1 0 00000000 2024-04-07 09:21:42 I snapshot: 2 2 00000002 2024-04-07 09:21:42 I snapshot: 3 0 00000000 2024-04-07 09:21:42 I snapshot: 4 0 00000000 2024-04-07 09:21:42 I snapshot: 5 0 00000000 2024-04-07 09:21:42 I snapshot: 6 0 00000000 2024-04-07 09:21:42 I snapshot: 7 0 00000000 2024-04-07 09:21:42 I snapshot: 8 1 00000001 2024-04-07 09:21:42 I snapshot: 9 0 00000000 ``` |
||
---|---|---|
.cargo | ||
.github | ||
.gitlab | ||
cmake | ||
data | ||
datasrc | ||
ddnet-libs@e78f350e78 | ||
man | ||
other | ||
scripts | ||
src | ||
.clang-format | ||
.clang-tidy | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
.gitlab-ci.yml | ||
.gitmodules | ||
.mailmap | ||
.pylintrc | ||
Cargo.lock | ||
Cargo.toml | ||
CMakeLists.txt | ||
codecov.yml | ||
deny.toml | ||
Dockerfile | ||
Doxyfile | ||
formatting-revs.txt | ||
license.txt | ||
lsan.supp | ||
memcheck.supp | ||
README.md | ||
storage.cfg | ||
ubsan.supp | ||
valgrind.supp |
Our own flavor of DDRace, a Teeworlds mod. See the website for more information.
Development discussions happen on #ddnet on Quakenet (Webchat) or on Discord in the developer channel.
You can get binary releases on the DDNet website, find it on Steam or install from repository.
- Code Browser
- Source Code Documentation (very incomplete, only a few items are documented)
If you want to learn about the source code, you can check the Development article on the wiki.
Cloning
To clone this repository with full history and external libraries (~350 MB):
git clone --recursive https://github.com/ddnet/ddnet
To clone this repository with full history when you have the necessary libraries on your system already (~220 MB):
git clone https://github.com/ddnet/ddnet
To clone this repository with history since we moved the libraries to https://github.com/ddnet/ddnet-libs (~40 MB):
git clone --shallow-exclude=included-libs https://github.com/ddnet/ddnet
To clone the libraries if you have previously cloned DDNet without them, or if you require the ddnet-libs history instead of a shallow clone:
git submodule update --init --recursive
Dependencies on Linux / macOS
You can install the required libraries on your system, touch CMakeLists.txt
and CMake will use the system-wide libraries by default. You can install all required dependencies and CMake on Debian or Ubuntu like this:
sudo apt install build-essential cargo cmake git glslang-tools google-mock libavcodec-extra libavdevice-dev libavfilter-dev libavformat-dev libavutil-dev libcurl4-openssl-dev libfreetype6-dev libglew-dev libnotify-dev libogg-dev libopus-dev libopusfile-dev libpng-dev libsdl2-dev libsqlite3-dev libssl-dev libvulkan-dev libwavpack-dev libx264-dev python3 rustc spirv-tools
On older distributions like Ubuntu 18.04 don't install google-mock
, but instead set -DDOWNLOAD_GTEST=ON
when building to get a more recent gtest/gmock version.
On older distributions rustc
version might be too old, to get an up-to-date Rust compiler you can use rustup with stable channel instead or try the rustc-mozilla
package.
Or on CentOS, RedHat and AlmaLinux like this:
sudo yum install cargo cmake ffmpeg-devel freetype-devel gcc gcc-c++ git glew-devel glslang gmock-devel gtest-devel libcurl-devel libnotify-devel libogg-devel libpng-devel libx264-devel make openssl-devel opus-devel opusfile-devel python2 rust SDL2-devel spirv-tools sqlite-devel vulkan-devel wavpack-devel
Or on Fedora like this:
sudo dnf install cargo cmake ffmpeg-devel freetype-devel gcc gcc-c++ git glew-devel glslang gmock-devel gtest-devel libcurl-devel libnotify-devel libogg-devel libpng-devel make openssl-devel opus-devel opusfile-devel python2 SDL2-devel spirv-tools sqlite-devel vulkan-devel wavpack-devel x264-devel
Or on Arch Linux like this:
sudo pacman -S --needed base-devel cmake curl ffmpeg freetype2 git glew glslang gmock libnotify libpng opusfile python rust sdl2 spirv-tools sqlite vulkan-headers vulkan-icd-loader wavpack x264
Or on Gentoo like this:
emerge --ask dev-db/sqlite dev-lang/rust-bin dev-libs/glib dev-libs/openssl dev-util/glslang dev-util/spirv-headers dev-util/spirv-tools media-libs/freetype media-libs/glew media-libs/libglvnd media-libs/libogg media-libs/libpng media-libs/libsdl2 media-libs/libsdl2[vulkan] media-libs/opus media-libs/opusfile media-libs/pnglite media-libs/vulkan-loader[layers] media-sound/wavpack media-video/ffmpeg net-misc/curl x11-libs/gdk-pixbuf x11-libs/libnotify
On macOS you can use homebrew to install build dependencies like this:
brew install cmake ffmpeg freetype glew glslang googletest libpng molten-vk opusfile rust SDL2 spirv-tools vulkan-headers wavpack x264
If you don't want to use the system libraries, you can pass the -DPREFER_BUNDLED_LIBS=ON
parameter to cmake.
Building on Linux and macOS
To compile DDNet yourself, execute the following commands in the source root:
mkdir build
cd build
cmake ..
make -j$(nproc)
Pass the number of threads for compilation to make -j
. $(nproc)
in this case returns the number of processing units.
DDNet requires additional libraries, some of which are bundled for the most common platforms (Windows, Mac, Linux, all x86 and x86_64) for convenience and the official builds. The bundled libraries for official builds are now in the ddnet-libs submodule. Note that when you build and develop locally, you should ideally use your system's package manager to install the dependencies, instead of relying on ddnet-libs submodule, which does not contain all dependencies anyway (e.g. openssl, vulkan). See the previous section for how to get the dependencies. Alternatively see the following build arguments for how to disable some features and their dependencies (-DVULKAN=OFF
won't require Vulkan for example).
The following is a non-exhaustive list of build arguments that can be passed to the cmake
command-line tool in order to enable or disable options in build time:
-
-DCMAKE_BUILD_TYPE=[Release|Debug|RelWithDebInfo|MinSizeRel]
An optional CMake variable for setting the build type. If not set, defaults to "Release" if-DDEV=ON
is not used, and "Debug" if-DDEV=ON
is used. SeeCMAKE_BUILD_TYPE
in CMake Documentation for more information. -
-DPREFER_BUNDLED_LIBS=[ON|OFF]
Whether to prefer bundled libraries over system libraries. Setting to ON will make DDNet use third party libraries available in theddnet-libs
folder, which is the git-submodule target of the ddnet-libs repository mentioned above -- Useful if you do not have those libraries installed and want to avoid building them. If set to OFF, will only use bundled libraries when system libraries are not found. Default value is OFF. -
-DWEBSOCKETS=[ON|OFF]
Whether to enable WebSocket support for server. Setting to ON requires thelibwebsockets-dev
library installed. Default value is OFF. -
-DMYSQL=[ON|OFF]
Whether to enable MySQL/MariaDB support for server. Requires at least MySQL 8.0 or MariaDB 10.2. Setting to ON requires thelibmariadbclient-dev
library installed, which are also provided as bundled libraries for the common platforms. Default value is OFF.Note that the bundled MySQL libraries might not work properly on your system. If you run into connection problems with the MySQL server, for example that it connects as root while you chose another user, make sure to install your system libraries for the MySQL client. Make sure that the CMake configuration summary says that it found MySQL libs that were not bundled (no "using bundled libs").
-
-DTEST_MYSQL=[ON|OFF]
Whether to test MySQL/MariaDB support in GTest based tests. Default value is OFF.Note that this requires a running MySQL/MariaDB database on localhost with this setup:
CREATE DATABASE ddnet;
CREATE USER 'ddnet'@'localhost' IDENTIFIED BY 'thebestpassword';
GRANT ALL PRIVILEGES ON ddnet.* TO 'ddnet'@'localhost';
FLUSH PRIVILEGES;
-
-DAUTOUPDATE=[ON|OFF]
Whether to enable the autoupdater. Packagers may want to disable this for their packages. Default value is ON for Windows and Linux. -
-DCLIENT=[ON|OFF]
Whether to enable client compilation. If set to OFF, DDNet will not depend on Curl, Freetype, Ogg, Opus, Opusfile, and SDL2. Default value is ON. -
-DVIDEORECORDER=[ON|OFF]
Whether to add video recording support using FFmpeg to the client. Default value is ON. -
-DDOWNLOAD_GTEST=[ON|OFF]
Whether to download and compile GTest. Useful if GTest is not installed and, for Linux users, there is no suitable package providing it. Default value is OFF. -
-DDEV=[ON|OFF]
Whether to optimize for development, speeding up the compilation process a little. If enabled, don't generate stuff necessary for packaging. Setting to ON will set CMAKE_BUILD_TYPE to Debug by default. Default value is OFF. -
-DUPNP=[ON|OFF]
Whether to enable UPnP support for the server. You need to installlibminiupnpc-dev
on Debian,miniupnpc
on Arch Linux. Default value is OFF. -
-DVULKAN=[ON|OFF]
Whether to enable the vulkan backend. On Windows you need to install the Vulkan SDK and set theVULKAN_SDK
environment flag accordingly. Default value is ON for Windows x86_64 and Linux, and OFF for Windows x86 and macOS. -
-GNinja
Use the Ninja build system instead of Make. This automatically parallelizes the build and is generally faster. Compile withninja
instead ofmake
. Install Ninja withsudo apt install ninja-build
on Debian,sudo pacman -S --needed ninja
on Arch Linux. -
-DCMAKE_CXX_LINK_FLAGS=[FLAGS]
Custom flags to set for compiler when linking. -
-DEXCEPTION_HANDLING=[ON|OFF]
Enable exception handling (only works with Windows as of now, uses DrMingw there). Default value is OFF. -
-DIPO=[ON|OFF]
Enable interprocedural optimizations, also known as Link Time Optimization (LTO). Default value is OFF. -
-DFUSE_LD=[OFF|LINKER]
Linker to use. Default value is OFF to try mold, lld, gold. -
-DSECURITY_COMPILER_FLAGS=[ON|OFF]
Whether to set security-relevant compiler flags like-D_FORTIFY_SOURCE=2
and-fstack-protector-all
. Default Value is ON.
Running tests (Debian/Ubuntu)
In order to run the tests, you need to install the following library libgtest-dev
.
This library isn't compiled, so you have to do it:
sudo apt install libgtest-dev
cd /usr/src/gtest
sudo cmake CMakeLists.txt
sudo make -j$(nproc)
# copy or symlink libgtest.a and libgtest_main.a to your /usr/lib folder
sudo cp lib/*.a /usr/lib
To run the tests you must target run_tests
with make:
make run_tests
Code formatting
We use clang-format 10 to format the C++ code of this project. Execute scripts/fix_style.py
after changing the code to ensure code is formatted properly, a GitHub central style checker will do the same and prevent your change from being submitted.
On Arch Linux you can install clang-format 10 using the clang-format-static-bin AUR package. On macOS you can install clang-format 10 using a homebrew tap:
brew install r-lib/taps/clang-format@10
sudo ln -s /opt/homebrew/Cellar/clang-format@10/10.0.1/bin/clang-format /opt/homebrew/bin/clang-format-10
Using AddressSanitizer + UndefinedBehaviourSanitizer or Valgrind's Memcheck
ASan+UBSan and Memcheck are useful to find code problems more easily. Please use them to test your changes if you can.
For ASan+UBSan compile with:
CC=clang CXX=clang++ CXXFLAGS="-fsanitize=address,undefined -fsanitize-recover=address,undefined -fno-omit-frame-pointer" CFLAGS="-fsanitize=address,undefined -fsanitize-recover=address,undefined -fno-omit-frame-pointer" cmake -DCMAKE_BUILD_TYPE=Debug .
make
and run with:
UBSAN_OPTIONS=suppressions=./ubsan.supp:log_path=./SAN:print_stacktrace=1:halt_on_errors=0 ASAN_OPTIONS=log_path=./SAN:print_stacktrace=1:check_initialization_order=1:detect_leaks=1:halt_on_errors=0 LSAN_OPTIONS=suppressions=./lsan.supp ./DDNet
Check the SAN.* files afterwards. This finds more problems than memcheck, runs faster, but requires a modern GCC/Clang compiler.
For valgrind's memcheck compile a normal Debug build and run with: valgrind --tool=memcheck ./DDNet
Expect a large slow down.
Building on Windows with the Visual Studio IDE
Download and install some version of Microsoft Visual Studio (At the time of writing, MSVS Community 2022) with C++ support.
You'll have to install both Python 3 and Rust as well.
Make sure the MSVC build tools, C++ CMake-Tools and the latest Windows SDK version appropriate to your windows version are selected in the installer.
Now open up your Project folder, Visual Studio should automatically detect and configure your project using CMake.
On your tools hotbar next to the triangular "Run" Button, you can now select what you want to start (e.g game-client or game-server) and build it.
Building on Windows with standalone MSVC build tools
First off you will need to install the MSVC Build Tools, Python 3 as well as Rust.
To compile and build DDNet on Windows, use your IDE of choice either with a CMake integration (e.g Visual Studio Code), or by deprecated using the CMake GUI.
Configure CMake to use the MSVC Build Tools appropriate to your System by your IDE's instructions.
If you're using Visual Studio Code, you can use the CMake Tools extension to configure and build the project.
You can then open the project folder in VSC and press Ctrl+Shift+P
to open the command palette, then search for CMake: Configure
This will open up a prompt for you to select a kit, select your Visual Studio
version and save it. You can now use the GUI (bottom left) to compile and build your project.
Cross-compiling on Linux to Windows x86/x86_64
Install MinGW cross-compilers of the form i686-w64-mingw32-gcc
(32 bit) or
x86_64-w64-mingw32-gcc
(64 bit). This is probably the hard part. ;)
Then add -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchains/mingw64.toolchain
to the
initial CMake command line.
Cross-compiling on Linux to WebAssembly via Emscripten
Install Emscripten cross-compilers (e.g. sudo apt install emscripten
) on a modern linux distro.
If you need to compile the ddnet-libs for WebAssembly, simply call
# <directory to build in> should be a directory outside of the project's source directory
scripts/compile_libs/gen_libs.sh <directory to build in> webasm
from the project's source directory. It will automatically create a directory called ddnet-libs
.
You can then manually merge this directory with the one in the ddnet source directory.
Then run emcmake cmake .. -DVIDEORECORDER=OFF -DVULKAN=OFF -DSERVER=OFF -DTOOLS=OFF -DPREFER_BUNDLED_LIBS=ON
in your build directory.
To test the compiled code locally, just use emrun --browser firefox DDNet.html
To host the compiled .html file copy all .data
, .html
, .js
, .wasm
files to the web server. (see /other/emscripten/minimal.html for a minimal html example)
Then enable cross origin policies. Example for apache2 on debian based distros:
sudo a2enmod header
# edit the apache2 config to allow .htaccess files
sudo nano /etc/apache2/apache2.conf
# set AllowOverride to All for your directory
# then create a .htaccess file on the web server (where the .html is)
# and add these lines
Header add Cross-Origin-Embedder-Policy "require-corp"
Header add Cross-Origin-Opener-Policy "same-origin"
# now restart apache2
sudo service apache2 restart
Cross-compiling on Linux to macOS
Install osxcross, then add
-DCMAKE_TOOLCHAIN_FILE=../cmake/toolchains/darwin.toolchain
and
-DCMAKE_OSX_SYSROOT=/path/to/osxcross/target/SDK/MacOSX10.11.sdk/
to the
initial CMake command line.
Install dmg
and hfsplus
from
libdmg-hfsplus and newfs_hfs
from
diskdev_cmds
to unlock the package_dmg
target that outputs a macOS disk image.
Importing the official DDNet Database
$ wget https://ddnet.org/stats/ddnet-sql.zip
$ unzip ddnet-sql.zip
$ yaourt -S mariadb mysql-connector-c++
$ mysql_install_db --user=mysql --basedir=/usr --datadir=/var/lib/mysql
$ systemctl start mariadb
$ mysqladmin -u root password 'PW'
$ mysql -u root -p'PW'
MariaDB [(none)]> create database teeworlds; create user 'teeworlds'@'localhost' identified by 'PW2'; grant all privileges on teeworlds.* to 'teeworlds'@'localhost'; flush privileges;
# this takes a while, you can remove the KEYs in record_race.sql to trade performance in queries
$ mysql -u teeworlds -p'PW2' teeworlds < ddnet-sql/record_*.sql
$ cat mine.cfg
sv_use_sql 1
add_sqlserver r teeworlds record teeworlds "PW2" "localhost" "3306"
add_sqlserver w teeworlds record teeworlds "PW2" "localhost" "3306"
$ mkdir build
$ cd build
$ cmake -DMYSQL=ON ..
$ make -j$(nproc)
$ ./DDNet-Server -f mine.cfg
Installation from Repository
Debian/Ubuntu
$ apt-get install ddnet
MacOS
$ brew install --cask ddnet
Fedora
$ dnf install ddnet
Arch Linux
$ yay -S ddnet
FreeBSD
$ pkg install DDNet
Windows (Scoop)
scoop bucket add games
scoop install games/ddnet
Benchmarking
DDNet is available in the Phoronix Test Suite. If you have PTS installed you can easily benchmark DDNet on your own system like this:
$ phoronix-test-suite benchmark ddnet
Better Git Blame
First, use a better tool than git blame
itself, e.g. tig
. There's probably a good UI for Windows, too. Alternatively, use the GitHub UI, click "Blame" in any file view.
For tig
, use tig blame path/to/file.cpp
to open the blame view, you can navigate with arrow keys or kj, press comma to go to the previous revision of the current line, q to quit.
Only then you could also set up git to ignore specific formatting revisions:
git config blame.ignoreRevsFile formatting-revs.txt
(Neo)Vim Syntax Highlighting for config files
Copy the file detection and syntax files to your vim config folder:
# vim
cp -R other/vim/* ~/.vim/
# neovim
cp -R other/vim/* ~/.config/nvim/