ddnet/src/engine/client/input.h
2010-05-29 07:25:38 +00:00

38 lines
694 B
C++

#ifndef ENGINE_CLIENT_INPUT_H
#define ENGINE_CLIENT_INPUT_H
class CInput : public IEngineInput
{
IEngineGraphics *m_pGraphics;
int m_InputGrabbed;
unsigned int m_LastRelease;
unsigned int m_ReleaseDelta;
int m_Keys[1024];
void AddEvent(int Unicode, int Key, int Flags);
IEngineGraphics *Graphics() { return m_pGraphics; }
public:
CInput();
virtual void Init();
virtual void MouseRelative(int *x, int *y);
virtual void MouseModeAbsolute();
virtual void MouseModeRelative();
virtual int MouseDoubleClick();
void ClearKeyStates();
int KeyState(int Key);
int ButtonPressed(int Button) { return m_aInputState[m_InputCurrent][Button]; }
virtual void Update();
};
#endif