mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 01:58:19 +00:00
835 lines
14 KiB
Plaintext
835 lines
14 KiB
Plaintext
sounds {
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gun_fire {
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"data/audio/wp_gun_fire-01.wv"
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"data/audio/wp_gun_fire-02.wv"
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"data/audio/wp_gun_fire-03.wv"
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}
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shotgun_fire {
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"data/audio/wp_shotty_fire-01.wv"
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"data/audio/wp_shotty_fire-02.wv"
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"data/audio/wp_shotty_fire-03.wv"
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}
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sniper_fire {
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"data/audio/wp_shotty_fire-01.wv"
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"data/audio/wp_shotty_fire-02.wv"
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"data/audio/wp_shotty_fire-03.wv"
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}
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rocket_fire {
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"data/audio/wp_flump_launch-01.wv"
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"data/audio/wp_flump_launch-02.wv"
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"data/audio/wp_flump_launch-03.wv"
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}
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hammer_fire {
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"data/audio/wp_hammer_swing-01.wv"
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"data/audio/wp_hammer_swing-02.wv"
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"data/audio/wp_hammer_swing-03.wv"
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}
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hammer_hit {
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"data/audio/wp_hammer_hit-01.wv"
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"data/audio/wp_hammer_hit-02.wv"
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"data/audio/wp_hammer_hit-03.wv"
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}
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ninja_fire {
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"data/audio/wp_ninja_attack-01.wv"
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"data/audio/wp_ninja_attack-02.wv"
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"data/audio/wp_ninja_attack-03.wv"
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}
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rocket_explode {
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"data/audio/wp_flump_explo-01.wv"
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"data/audio/wp_flump_explo-02.wv"
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"data/audio/wp_flump_explo-03.wv"
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}
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ninja_hit {
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"data/audio/wp_ninja_hit-01.wv"
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"data/audio/wp_ninja_hit-02.wv"
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"data/audio/wp_ninja_hit-03.wv"
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}
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weapon_switch {
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"data/audio/wp_switch-01.wv"
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"data/audio/wp_switch-02.wv"
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"data/audio/wp_switch-03.wv"
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}
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player_pain_short {
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"data/audio/vo_teefault_pain_short-01.wv"
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"data/audio/vo_teefault_pain_short-02.wv"
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"data/audio/vo_teefault_pain_short-03.wv"
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"data/audio/vo_teefault_pain_short-04.wv"
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"data/audio/vo_teefault_pain_short-05.wv"
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"data/audio/vo_teefault_pain_short-06.wv"
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"data/audio/vo_teefault_pain_short-07.wv"
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"data/audio/vo_teefault_pain_short-08.wv"
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"data/audio/vo_teefault_pain_short-09.wv"
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"data/audio/vo_teefault_pain_short-10.wv"
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"data/audio/vo_teefault_pain_short-11.wv"
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"data/audio/vo_teefault_pain_short-12.wv"
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}
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player_pain_long {
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"data/audio/vo_teefault_pain_long-01.wv"
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"data/audio/vo_teefault_pain_long-02.wv"
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}
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body_land {
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"data/audio/foley_land-01.wv"
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"data/audio/foley_land-02.wv"
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"data/audio/foley_land-03.wv"
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"data/audio/foley_land-04.wv"
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}
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player_jump {
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"data/audio/foley_foot_left-01.wv"
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"data/audio/foley_foot_left-02.wv"
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"data/audio/foley_foot_left-03.wv"
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"data/audio/foley_foot_left-04.wv"
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"data/audio/foley_foot_right-01.wv"
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"data/audio/foley_foot_right-02.wv"
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"data/audio/foley_foot_right-03.wv"
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"data/audio/foley_foot_right-04.wv"
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}
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player_die {
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"data/audio/foley_body_splat-02.wv"
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"data/audio/foley_body_splat-03.wv"
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"data/audio/foley_body_splat-04.wv"
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}
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player_spawn {
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"data/audio/vo_teefault_spawn-01.wv"
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"data/audio/vo_teefault_spawn-02.wv"
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"data/audio/vo_teefault_spawn-03.wv"
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"data/audio/vo_teefault_spawn-04.wv"
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"data/audio/vo_teefault_spawn-05.wv"
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"data/audio/vo_teefault_spawn-06.wv"
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"data/audio/vo_teefault_spawn-07.wv"
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}
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tee_cry {
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"data/audio/vo_teefault_cry-01.wv"
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"data/audio/vo_teefault_cry-02.wv"
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}
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hook_loop {
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"data/audio/hook_loop-01.wv"
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"data/audio/hook_loop-02.wv"
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}
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hook_attach {
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"data/audio/hook_attach-01.wv"
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"data/audio/hook_attach-02.wv"
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"data/audio/hook_attach-03.wv"
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}
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pickup_health {
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"data/audio/sfx_pickup_hrt-01.wv"
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"data/audio/sfx_pickup_hrt-02.wv"
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}
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pickup_armor {
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"data/audio/sfx_pickup_arm-01.wv"
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"data/audio/sfx_pickup_arm-02.wv"
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"data/audio/sfx_pickup_arm-03.wv"
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"data/audio/sfx_pickup_arm-04.wv"
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}
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pickup_rocket {
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"data/audio/sfx_pickup_launcher.wv"
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}
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pickup_shotgun {
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"data/audio/sfx_pickup_sg.wv"
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}
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pickup_ninja {
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"data/audio/sfx_pickup_ninja.wv"
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}
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weapon_spawn {
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"data/audio/sfx_spawn_wpn-01.wv"
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"data/audio/sfx_spawn_wpn-02.wv"
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"data/audio/sfx_spawn_wpn-03.wv"
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}
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weapon_noammo {
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"data/audio/wp_noammo-01.wv"
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"data/audio/wp_noammo-02.wv"
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"data/audio/wp_noammo-03.wv"
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"data/audio/wp_noammo-04.wv"
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"data/audio/wp_noammo-05.wv"
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}
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hit {
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"data/audio/sfx_hit_weak-01.wv"
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"data/audio/sfx_hit_weak-02.wv"
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}
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chat_server {
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"data/audio/sfx_msg-server.wv"
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}
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chat_client {
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"data/audio/sfx_msg-client.wv"
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}
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}
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images {
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game {
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filename "data/game.png"
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}
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sun {
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filename "data/sun.png"
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}
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char_default {
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filename "data/char_teefault.png"
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}
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backdrop {
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filename "data/mountain_paralax.png"
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}
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gui_widgets {
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filename "data/gui_widgets.png"
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}
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menu_background {
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filename "data/menu_background.png"
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}
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menu_butterfly {
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filename "data/menu_butterfly.png"
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}
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cursor {
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filename "data/gui_cursor.png"
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}
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banner {
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filename "data/gui_logo.png"
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}
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clouds {
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filename "data/cloudmap.png"
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}
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chat_bubbles {
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filename "data/chatbubbles.png"
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}
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emoticons {
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filename "data/emoticons.png"
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}
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}
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particles {
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part1 {
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sprite sprites.game.part1
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color 0.7 0.7 0.7 1.0
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life 50
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}
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part2 {
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sprite sprites.game.part2
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color 1.0 1.0 1.0 1.0
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life 50
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}
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part3 {
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sprite sprites.game.part3
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color 0.8 0.8 0.8 1.0
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life 50
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}
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part4 {
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sprite sprites.game.part4
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color 0.98 0.1 0.16 1.0
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life 70
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}
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part5 {
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sprite sprites.game.part5
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color 1.0 1.0 1.0 1.0
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life 70
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}
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part6 {
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sprite sprites.game.part6
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color 0.6 0.6 0.6 1.0
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life 100
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}
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part7 {
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sprite sprites.game.part7
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color 1.0 1.0 1.0 1.0
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life 100
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}
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part8 {
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sprite sprites.game.part8
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color 0.7 0.7 0.7 1.0
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life 150
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}
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part9 {
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sprite sprites.game.part9
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color 1.0 1.0 1.0 1.0
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life 40
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}
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}
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powerups {
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health {
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amount 1
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respawntime 15
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startspawntime 0
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}
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armor {
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amount 1
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respawntime 15
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startspawntime 0
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}
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weapon {
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amount 10
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respawntime 15
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startspawntime 0
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}
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ninja {
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amount 1
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respawntime 90
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startspawntime 90
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}
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}
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projectileparticles {
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gun {
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particlespersecond 200
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particlesize 16.0
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particlelife 0.5
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}
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rocket {
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particlespersecond 100
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particlesize 22.0
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particlelife 1.3
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}
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shotgun {
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particlespersecond 100
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particlesize 16.0
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particlelife 0.8
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}
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empty1 {
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particlespersecond 300
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particlesize 8.0
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particlelife 0.8
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}
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empty2 {
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particlespersecond 300
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particlesize 8.0
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particlelife 0.8
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}
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empty3 {
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particlespersecond 300
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particlesize 8.0
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particlelife 0.8
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}
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sniper {
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particlespersecond 300
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particlesize 8.0
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particlelife 0.8
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}
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}
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weapons {
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hammer {
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sprite_body sprites.game.weapon_hammer_body
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sprite_cursor sprites.game.weapon_hammer_cursor
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sprite_proj sprites.game.weapon_hammer_proj
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sprite_muzzles {
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}
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nummuzzlesprites 0
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muzzleoffsetx 0.0
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muzzleoffsety 0.0
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maxammo 10
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costammo 0
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recoil 10
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firedelay 150
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muzzleduration 0
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visual_size 96
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offsetx 4.0
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offsety -20.0
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meleedamage 4
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meleereach 40
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ammoregentime 0
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duration -1
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movetime 0
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velocity 0
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chargetime 0.0
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overchargetime 0.0
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}
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gun {
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sprite_body sprites.game.weapon_gun_body
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sprite_cursor sprites.game.weapon_gun_cursor
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sprite_proj sprites.game.weapon_gun_proj
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sprite_muzzles {
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sprites.game.weapon_gun_muzzle1
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sprites.game.weapon_gun_muzzle2
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sprites.game.weapon_gun_muzzle3
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}
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nummuzzlesprites 3
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muzzleoffsetx 50.0
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muzzleoffsety 6.0
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maxammo 10
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costammo 1
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recoil 10
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firedelay 100
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muzzleduration 5
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visual_size 64
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offsetx 32.0
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offsety 4.0
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meleedamage 0
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meleereach 0
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ammoregentime 500
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duration -1
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movetime 0
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velocity 0
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chargetime 0.0
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overchargetime 0.0
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}
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shotgun {
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sprite_body sprites.game.weapon_shotgun_body
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sprite_cursor sprites.game.weapon_shotgun_cursor
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sprite_proj sprites.game.weapon_shotgun_proj
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sprite_muzzles {
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sprites.game.weapon_shotgun_muzzle1
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sprites.game.weapon_shotgun_muzzle2
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sprites.game.weapon_shotgun_muzzle3
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}
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nummuzzlesprites 3
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muzzleoffsetx 70.0
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muzzleoffsety 6.0
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maxammo 10
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costammo 1
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recoil 10
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firedelay 400
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muzzleduration 5
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visual_size 96
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offsetx 24.0
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offsety -2.0
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meleedamage 0
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meleereach 0
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ammoregentime 0
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duration -1
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movetime 0
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velocity 0
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chargetime 0.0
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overchargetime 0.0
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}
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rocket {
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sprite_body sprites.game.weapon_rocket_body
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sprite_cursor sprites.game.weapon_rocket_cursor
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sprite_proj sprites.game.weapon_rocket_proj
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sprite_muzzles {
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}
|
|
|
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nummuzzlesprites 0
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|
muzzleoffsetx 0.0
|
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muzzleoffsety 0.0
|
|
maxammo 10
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costammo 1
|
|
recoil 10
|
|
firedelay 600
|
|
muzzleduration 0
|
|
visual_size 96
|
|
offsetx 24.0
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|
offsety -2.0
|
|
meleedamage 0
|
|
meleereach 0
|
|
ammoregentime 0
|
|
duration -1
|
|
movetime 0
|
|
velocity 0
|
|
chargetime 0.0
|
|
overchargetime 0.0
|
|
}
|
|
|
|
ninja {
|
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sprite_body sprites.game.weapon_ninja_body
|
|
sprite_cursor sprites.game.weapon_ninja_cursor
|
|
sprite_proj sprites.game.weapon_ninja_proj
|
|
sprite_muzzles {
|
|
sprites.game.hadoken1
|
|
sprites.game.hadoken2
|
|
sprites.game.hadoken3
|
|
}
|
|
|
|
nummuzzlesprites 3
|
|
muzzleoffsetx 40.0
|
|
muzzleoffsety -4.0
|
|
maxammo 0
|
|
costammo 0
|
|
recoil 0
|
|
firedelay 800
|
|
muzzleduration 0
|
|
visual_size 96
|
|
offsetx 0.0
|
|
offsety 0.0
|
|
meleedamage 9
|
|
meleereach 0
|
|
ammoregentime 0
|
|
duration 15000
|
|
movetime 200
|
|
velocity 50
|
|
chargetime 0.0
|
|
overchargetime 0.0
|
|
}
|
|
|
|
sniper {
|
|
sprite_body sprites.game.weapon_rocket_body
|
|
sprite_cursor sprites.game.weapon_rocket_cursor
|
|
sprite_proj sprites.game.weapon_rocket_proj
|
|
sprite_muzzles {
|
|
sprites.game.weapon_shotgun_muzzle1
|
|
sprites.game.weapon_shotgun_muzzle2
|
|
sprites.game.weapon_shotgun_muzzle3
|
|
}
|
|
|
|
nummuzzlesprites 3
|
|
muzzleoffsetx 0.0
|
|
muzzleoffsety 0.0
|
|
maxammo 10
|
|
costammo 1
|
|
recoil 10
|
|
firedelay 600
|
|
muzzleduration 0
|
|
visual_size 96
|
|
offsetx 24.0
|
|
offsety -2.0
|
|
meleedamage 0
|
|
meleereach 0
|
|
ammoregentime 0
|
|
duration -1
|
|
movetime 0
|
|
velocity 0
|
|
chargetime 0.5
|
|
overchargetime 10.0
|
|
}
|
|
}
|
|
|
|
sprites {
|
|
coulds images.clouds 16 16 {
|
|
cloud1 0 0 16 7
|
|
cloud2 0 7 11 8
|
|
cloud3 11 7 5 5
|
|
}
|
|
|
|
game images.game 32 16 {
|
|
|
|
health_full 21 0 2 2
|
|
health_empty 23 0 2 2
|
|
armor_full 21 2 2 2
|
|
armor_empty 23 2 2 2
|
|
|
|
star1 15 0 2 2
|
|
star2 17 0 2 2
|
|
star3 19 0 2 2
|
|
|
|
part1 6 0 1 1
|
|
part2 6 1 1 1
|
|
part3 7 0 1 1
|
|
part4 7 1 1 1
|
|
part5 8 0 1 1
|
|
part6 8 1 1 1
|
|
part7 9 0 2 2
|
|
part8 11 0 2 2
|
|
part9 13 0 2 2
|
|
|
|
weapon_gun_body 2 4 4 2
|
|
weapon_gun_cursor 0 4 2 2
|
|
weapon_gun_proj 6 4 2 2
|
|
weapon_gun_muzzle1 8 4 3 2
|
|
weapon_gun_muzzle2 12 4 3 2
|
|
weapon_gun_muzzle3 16 4 3 2
|
|
|
|
weapon_shotgun_body 2 6 8 2
|
|
weapon_shotgun_cursor 0 6 2 2
|
|
weapon_shotgun_proj 10 6 2 2
|
|
weapon_shotgun_muzzle1 12 6 3 2
|
|
weapon_shotgun_muzzle2 16 6 3 2
|
|
weapon_shotgun_muzzle3 20 6 3 2
|
|
|
|
weapon_rocket_body 2 8 7 2
|
|
weapon_rocket_cursor 0 8 2 2
|
|
weapon_rocket_proj 10 8 2 2
|
|
|
|
weapon_hammer_body 2 1 4 3
|
|
weapon_hammer_cursor 0 0 2 2
|
|
weapon_hammer_proj 0 0 0 0
|
|
|
|
weapon_ninja_body 2 10 7 2
|
|
weapon_ninja_cursor 0 10 2 2
|
|
weapon_ninja_proj 0 0 0 0
|
|
|
|
hook_chain 2 0 1 1
|
|
hook_head 3 0 2 1
|
|
|
|
hadoken1 25 0 7 4
|
|
hadoken2 25 4 7 4
|
|
hadoken3 25 8 7 4
|
|
|
|
powerup_health 10 2 2 2
|
|
powerup_armor 12 2 2 2
|
|
powerup_weapon 3 0 6 2
|
|
powerup_ninja 3 10 7 2
|
|
powerup_timefield 3 0 6 2
|
|
|
|
flag_blue 12 8 4 8
|
|
flag_red 16 8 4 8
|
|
|
|
}
|
|
|
|
tees images.char_default 8 4 {
|
|
tee_body 0 0 3 3
|
|
tee_body_outline 3 0 3 3
|
|
tee_foot 6 1 2 1
|
|
tee_foot_outline 6 2 2 1
|
|
tee_hand 6 0 1 1
|
|
tee_hand_outline 7 0 1 1
|
|
|
|
tee_eye_normal 2 3 1 1
|
|
tee_eye_angry 3 3 1 1
|
|
tee_eye_pain 4 3 1 1
|
|
tee_eye_happy 5 3 1 1
|
|
tee_eye_dead 6 3 1 1
|
|
tee_eye_surprise 7 3 1 1
|
|
}
|
|
|
|
chatbubbles images.chat_bubbles 4 4 {
|
|
chat_dotdot 0 1 1 1
|
|
}
|
|
|
|
emoticons images.emoticons 4 4 {
|
|
oop 0 0 1 1
|
|
exclamation 1 0 1 1
|
|
hearts 2 0 1 1
|
|
drop 3 0 1 1
|
|
dotdot 0 1 1 1
|
|
music1 1 1 1 1
|
|
music2 2 1 1 1
|
|
ghost 3 1 1 1
|
|
sushi 0 2 1 1
|
|
splattee 1 2 1 1
|
|
deviltee 2 2 1 1
|
|
zomg 3 2 1 1
|
|
zzz 0 3 1 1
|
|
blank1 1 3 1 1
|
|
deadtee 2 3 1 1
|
|
blank2 3 3 1 1
|
|
}
|
|
}
|
|
|
|
animations {
|
|
base {
|
|
body {
|
|
0.0 0 -4 0
|
|
}
|
|
|
|
back_foot {
|
|
0.0 0 10 0
|
|
}
|
|
|
|
front_foot {
|
|
0.0 0 10 0
|
|
}
|
|
|
|
attach {
|
|
}
|
|
}
|
|
|
|
idle {
|
|
body {
|
|
}
|
|
|
|
back_foot {
|
|
0.0 -7 0 0
|
|
}
|
|
|
|
front_foot {
|
|
0.0 7 0 0
|
|
}
|
|
|
|
attach {
|
|
0.0 0 0 0
|
|
}
|
|
}
|
|
|
|
inair {
|
|
body {
|
|
}
|
|
|
|
back_foot {
|
|
0.0 -3 0 -0.1
|
|
}
|
|
|
|
front_foot {
|
|
0.0 3 0 -0.1
|
|
}
|
|
|
|
attach {
|
|
}
|
|
}
|
|
|
|
walk {
|
|
body {
|
|
}
|
|
|
|
front_foot {
|
|
0.0 8 0 0
|
|
0.2 -8 0 0
|
|
0.4 -10 -4 0.2
|
|
0.6 -8 -8 0.3
|
|
0.8 4 -4 -0.2
|
|
1.0 8 0 0
|
|
}
|
|
|
|
back_foot {
|
|
0.0 -10 -4 0.2
|
|
0.2 -8 -8 0.3
|
|
0.4 -4 -4 -0.2
|
|
0.6 0 0 0
|
|
0.8 -8 0 0
|
|
1.0 -10 -4 0.2
|
|
}
|
|
|
|
attach {
|
|
}
|
|
}
|
|
|
|
hammer_swing {
|
|
body {
|
|
}
|
|
|
|
front_foot {
|
|
}
|
|
|
|
back_foot {
|
|
}
|
|
|
|
attach {
|
|
0.0 0 0 -0.10
|
|
0.3 0 0 0.25
|
|
0.4 0 0 0.30
|
|
0.5 0 0 0.25
|
|
1.0 0 0 -0.10
|
|
}
|
|
}
|
|
ninja_swing {
|
|
body {
|
|
}
|
|
|
|
front_foot {
|
|
}
|
|
|
|
back_foot {
|
|
}
|
|
|
|
attach {
|
|
0.0 0 0 -0.25
|
|
0.1 0 0 -0.05
|
|
0.15 0 0 0.35
|
|
0.42 0 0 0.4
|
|
0.5 0 0 0.35
|
|
1.0 0 0 -0.25
|
|
}
|
|
}
|
|
}
|
|
|
|
gui {
|
|
boxes {
|
|
button {
|
|
rect 0 0 48 48
|
|
center 16 16 16 16
|
|
}
|
|
|
|
screen_thick {
|
|
rect 0 384 48 48
|
|
center 16 400 16 16
|
|
}
|
|
|
|
screen_transparent {
|
|
rect 48 384 48 48
|
|
center 64 400 16 16
|
|
}
|
|
|
|
screen_info {
|
|
rect 96 384 48 48
|
|
center 112 400 16 16
|
|
}
|
|
|
|
screen_textbox {
|
|
rect 144 384 48 48
|
|
center 160 400 16 16
|
|
}
|
|
|
|
screen_list {
|
|
rect 192 384 48 48
|
|
center 208 400 16 16
|
|
}
|
|
}
|
|
|
|
misc {
|
|
button_big_topleft 0 0 16 16
|
|
button_big_topmid 16 0 16 16
|
|
button_big_topright 32 0 16 16
|
|
button_big_midleft 0 16 16 16
|
|
button_big_midmid 16 16 16 16
|
|
button_big_midright 32 16 16 16
|
|
button_big_btmleft 0 32 16 16
|
|
button_big_btmmid 16 32 16 16
|
|
button_big_btmright 32 32 16 16
|
|
slider_big_horiz_begin 0 48 16 16
|
|
slider_big_horiz_mid 16 48 16 16
|
|
slider_big_horiz_end 32 48 16 16
|
|
slider_small_horiz_begin 0 96 16 16
|
|
slider_small_horiz_mid 16 96 16 16
|
|
slider_small_horiz_end 32 96 16 16
|
|
slider_small_vert_begin 48 96 16 16
|
|
radio_unchecked 64 112 32 32
|
|
radio_checked 96 112 32 32
|
|
slider_small_vert_mid 48 112 16 16
|
|
slider_small_vert_end 48 128 16 16
|
|
slider_big_vert_begin 48 48 16 16
|
|
slider_big_handle_vert 64 48 16 32
|
|
slider_big_handle_horiz 80 64 32 16
|
|
slider_small_handle_horiz 80 48 16 16
|
|
slider_big_arrow_left 0 64 16 16
|
|
slider_big_arrow_up 16 64 16 16
|
|
slider_big_arrow_right 32 64 16 16
|
|
slider_big_arrow_down 16 80 16 16
|
|
slider_small_arrow_left 0 112 16 16
|
|
slider_small_arrow_up 16 112 16 16
|
|
slider_small_arrow_right 32 112 16 16
|
|
slider_small_arrow_down 16 128 16 16
|
|
slider_small_handle_vert 96 48 16 16
|
|
slider_big_vert_mid 48 64 16 16
|
|
slider_big_vert_end 48 80 16 16
|
|
checkbox_unchecked 64 112 32 32
|
|
checkbox_checked 96 112 32 32
|
|
}
|
|
}
|