ddnet/src/game/teamscore.cpp
Robert Müller 706eb0d015 Remove unnecessary include in protocol, move definitions to cpp file
The include of `base/system.h` in `src/engine/shared/protocol.h` is not required and only used transitively in `teamscore.h` for `dbg_assert`.

To avoid adding back the include in `teamscore.h`, the function definitions are moved to the cpp file. Both definitions are moved for consistency.
2023-01-03 14:10:58 +01:00

68 lines
1.8 KiB
C++

/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
#include "teamscore.h"
#include <engine/shared/config.h>
CTeamsCore::CTeamsCore()
{
Reset();
}
bool CTeamsCore::SameTeam(int ClientID1, int ClientID2) const
{
return m_aTeam[ClientID1] == TEAM_SUPER || m_aTeam[ClientID2] == TEAM_SUPER || m_aTeam[ClientID1] == m_aTeam[ClientID2];
}
int CTeamsCore::Team(int ClientID) const
{
return m_aTeam[ClientID];
}
void CTeamsCore::Team(int ClientID, int Team)
{
dbg_assert(Team >= TEAM_FLOCK && Team <= TEAM_SUPER, "invalid team");
m_aTeam[ClientID] = Team;
}
bool CTeamsCore::CanKeepHook(int ClientID1, int ClientID2) const
{
if(m_aTeam[ClientID1] == (m_IsDDRace16 ? VANILLA_TEAM_SUPER : TEAM_SUPER) || m_aTeam[ClientID2] == (m_IsDDRace16 ? VANILLA_TEAM_SUPER : TEAM_SUPER) || ClientID1 == ClientID2)
return true;
return m_aTeam[ClientID1] == m_aTeam[ClientID2];
}
bool CTeamsCore::CanCollide(int ClientID1, int ClientID2) const
{
if(m_aTeam[ClientID1] == (m_IsDDRace16 ? VANILLA_TEAM_SUPER : TEAM_SUPER) || m_aTeam[ClientID2] == (m_IsDDRace16 ? VANILLA_TEAM_SUPER : TEAM_SUPER) || ClientID1 == ClientID2)
return true;
if(m_aIsSolo[ClientID1] || m_aIsSolo[ClientID2])
return false;
return m_aTeam[ClientID1] == m_aTeam[ClientID2];
}
void CTeamsCore::Reset()
{
m_IsDDRace16 = false;
for(int i = 0; i < MAX_CLIENTS; ++i)
{
if(g_Config.m_SvTeam == SV_TEAM_FORCED_SOLO)
m_aTeam[i] = i;
else
m_aTeam[i] = TEAM_FLOCK;
m_aIsSolo[i] = false;
}
}
void CTeamsCore::SetSolo(int ClientID, bool Value)
{
dbg_assert(ClientID >= 0 && ClientID < MAX_CLIENTS, "Invalid client id");
m_aIsSolo[ClientID] = Value;
}
bool CTeamsCore::GetSolo(int ClientID) const
{
if(ClientID < 0 || ClientID >= MAX_CLIENTS)
return false;
return m_aIsSolo[ClientID];
}