mirror of
https://github.com/ddnet/ddnet.git
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939 lines
23 KiB
C++
939 lines
23 KiB
C++
// copyright (c) 2007 magnus auvinen, see licence.txt for more info
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#include <base/detect.h>
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#include "SDL.h"
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#ifdef CONF_FAMILY_WINDOWS
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#endif
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#ifdef CONF_PLATFORM_MACOSX
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#include <OpenGL/gl.h>
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#include <OpenGL/glu.h>
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#else
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#include <GL/gl.h>
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#include <GL/glu.h>
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#endif
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#include <base/system.h>
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#include <engine/external/pnglite/pnglite.h>
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#include <engine/shared/engine.h>
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#include <engine/shared/config.h>
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#include <engine/graphics.h>
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#include <engine/storage.h>
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#include <engine/keys.h>
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#include <math.h>
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#include "graphics.h"
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// compressed textures
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#define GL_COMPRESSED_RGB_ARB 0x84ED
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#define GL_COMPRESSED_RGBA_ARB 0x84EE
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#define GL_COMPRESSED_ALPHA_ARB 0x84E9
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#define TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
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static CVideoMode g_aFakeModes[] = {
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{320,240,8,8,8}, {400,300,8,8,8}, {640,480,8,8,8},
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{720,400,8,8,8}, {768,576,8,8,8}, {800,600,8,8,8},
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{1024,600,8,8,8}, {1024,768,8,8,8}, {1152,864,8,8,8},
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{1280,768,8,8,8}, {1280,800,8,8,8}, {1280,960,8,8,8},
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{1280,1024,8,8,8}, {1368,768,8,8,8}, {1400,1050,8,8,8},
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{1440,900,8,8,8}, {1440,1050,8,8,8}, {1600,1000,8,8,8},
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{1600,1200,8,8,8}, {1680,1050,8,8,8}, {1792,1344,8,8,8},
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{1800,1440,8,8,8}, {1856,1392,8,8,8}, {1920,1080,8,8,8},
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{1920,1200,8,8,8}, {1920,1440,8,8,8}, {1920,2400,8,8,8},
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{2048,1536,8,8,8},
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{320,240,5,6,5}, {400,300,5,6,5}, {640,480,5,6,5},
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{720,400,5,6,5}, {768,576,5,6,5}, {800,600,5,6,5},
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{1024,600,5,6,5}, {1024,768,5,6,5}, {1152,864,5,6,5},
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{1280,768,5,6,5}, {1280,800,5,6,5}, {1280,960,5,6,5},
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{1280,1024,5,6,5}, {1368,768,5,6,5}, {1400,1050,5,6,5},
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{1440,900,5,6,5}, {1440,1050,5,6,5}, {1600,1000,5,6,5},
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{1600,1200,5,6,5}, {1680,1050,5,6,5}, {1792,1344,5,6,5},
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{1800,1440,5,6,5}, {1856,1392,5,6,5}, {1920,1080,5,6,5},
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{1920,1200,5,6,5}, {1920,1440,5,6,5}, {1920,2400,5,6,5},
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{2048,1536,5,6,5}
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};
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void CGraphics_OpenGL::Flush()
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{
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if(m_NumVertices == 0)
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return;
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//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
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//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glVertexPointer(3, GL_FLOAT,
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sizeof(CVertex),
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(char*)m_aVertices);
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glTexCoordPointer(2, GL_FLOAT,
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sizeof(CVertex),
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(char*)m_aVertices + sizeof(float)*3);
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glColorPointer(4, GL_FLOAT,
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sizeof(CVertex),
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(char*)m_aVertices + sizeof(float)*5);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glEnableClientState(GL_COLOR_ARRAY);
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if(m_RenderEnable)
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{
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if(m_Drawing == DRAWING_QUADS)
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glDrawArrays(GL_QUADS, 0, m_NumVertices);
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else if(m_Drawing == DRAWING_LINES)
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glDrawArrays(GL_LINES, 0, m_NumVertices);
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}
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// Reset pointer
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m_NumVertices = 0;
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}
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void CGraphics_OpenGL::AddVertices(int Count)
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{
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m_NumVertices += Count;
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if((m_NumVertices + Count) >= MAX_VERTICES)
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Flush();
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}
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void CGraphics_OpenGL::Rotate4(CPoint *pCenter, CVertex *pPoints)
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{
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float c = cosf(m_Rotation);
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float s = sinf(m_Rotation);
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float x, y;
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int i;
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for(i = 0; i < 4; i++)
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{
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x = pPoints[i].m_Pos.x - pCenter->x;
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y = pPoints[i].m_Pos.y - pCenter->y;
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pPoints[i].m_Pos.x = x * c - y * s + pCenter->x;
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pPoints[i].m_Pos.y = x * s + y * c + pCenter->y;
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}
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}
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unsigned char CGraphics_OpenGL::Sample(int w, int h, const unsigned char *pData, int u, int v, int Offset)
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{
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return (pData[(v*w+u)*4+Offset]+
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pData[(v*w+u+1)*4+Offset]+
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pData[((v+1)*w+u)*4+Offset]+
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pData[((v+1)*w+u+1)*4+Offset])/4;
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}
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CGraphics_OpenGL::CGraphics_OpenGL()
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{
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m_NumVertices = 0;
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m_ScreenX0 = 0;
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m_ScreenY0 = 0;
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m_ScreenX1 = 0;
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m_ScreenY1 = 0;
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m_ScreenWidth = -1;
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m_ScreenHeight = -1;
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m_Rotation = 0;
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m_Drawing = 0;
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m_InvalidTexture = 0;
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m_TextureMemoryUsage = 0;
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m_RenderEnable = true;
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m_DoScreenshot = false;
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}
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void CGraphics_OpenGL::ClipEnable(int x, int y, int w, int h)
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{
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//if(no_gfx) return;
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glScissor(x, ScreenHeight()-(y+h), w, h);
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glEnable(GL_SCISSOR_TEST);
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}
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void CGraphics_OpenGL::ClipDisable()
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{
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//if(no_gfx) return;
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glDisable(GL_SCISSOR_TEST);
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}
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void CGraphics_OpenGL::BlendNone()
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{
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glDisable(GL_BLEND);
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}
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void CGraphics_OpenGL::BlendNormal()
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{
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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void CGraphics_OpenGL::BlendAdditive()
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{
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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}
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int CGraphics_OpenGL::MemoryUsage() const
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{
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return m_TextureMemoryUsage;
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}
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void CGraphics_OpenGL::MapScreen(float TopLeftX, float TopLeftY, float BottomRightX, float BottomRightY)
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{
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m_ScreenX0 = TopLeftX;
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m_ScreenY0 = TopLeftY;
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m_ScreenX1 = BottomRightX;
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m_ScreenY1 = BottomRightY;
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(TopLeftX, BottomRightX, BottomRightY, TopLeftY, 1.0f, 10.f);
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}
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void CGraphics_OpenGL::GetScreen(float *pTopLeftX, float *pTopLeftY, float *pBottomRightX, float *pBottomRightY)
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{
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*pTopLeftX = m_ScreenX0;
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*pTopLeftY = m_ScreenY0;
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*pBottomRightX = m_ScreenX1;
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*pBottomRightY = m_ScreenY1;
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}
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void CGraphics_OpenGL::LinesBegin()
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{
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dbg_assert(m_Drawing == 0, "called begin twice");
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m_Drawing = DRAWING_LINES;
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SetColor(1,1,1,1);
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}
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void CGraphics_OpenGL::LinesEnd()
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{
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dbg_assert(m_Drawing == DRAWING_LINES, "called end without begin");
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Flush();
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m_Drawing = 0;
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}
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void CGraphics_OpenGL::LinesDraw(const CLineItem *pArray, int Num)
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{
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dbg_assert(m_Drawing == DRAWING_LINES, "called draw without begin");
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for(int i = 0; i < Num; ++i)
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{
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m_aVertices[m_NumVertices + 2*i].m_Pos.x = pArray[i].m_X0;
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m_aVertices[m_NumVertices + 2*i].m_Pos.y = pArray[i].m_Y0;
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m_aVertices[m_NumVertices + 2*i].m_Tex = m_aTexture[0];
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m_aVertices[m_NumVertices + 2*i].m_Color = m_aColor[0];
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m_aVertices[m_NumVertices + 2*i + 1].m_Pos.x = pArray[i].m_X1;
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m_aVertices[m_NumVertices + 2*i + 1].m_Pos.y = pArray[i].m_Y1;
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m_aVertices[m_NumVertices + 2*i + 1].m_Tex = m_aTexture[1];
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m_aVertices[m_NumVertices + 2*i + 1].m_Color = m_aColor[1];
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}
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AddVertices(2*Num);
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}
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int CGraphics_OpenGL::UnloadTexture(int Index)
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{
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if(Index == m_InvalidTexture)
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return 0;
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if(Index < 0)
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return 0;
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glDeleteTextures(1, &m_aTextures[Index].m_Tex);
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m_aTextures[Index].m_Next = m_FirstFreeTexture;
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m_TextureMemoryUsage -= m_aTextures[Index].m_MemSize;
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m_FirstFreeTexture = Index;
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return 0;
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}
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int CGraphics_OpenGL::LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags)
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{
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int Mipmap = 1;
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unsigned char *pTexData = (unsigned char *)pData;
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unsigned char *pTmpData = 0;
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int Oglformat = 0;
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int StoreOglformat = 0;
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int Tex = 0;
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// don't waste memory on texture if we are stress testing
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if(g_Config.m_DbgStress)
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return m_InvalidTexture;
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// grab texture
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Tex = m_FirstFreeTexture;
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m_FirstFreeTexture = m_aTextures[Tex].m_Next;
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m_aTextures[Tex].m_Next = -1;
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// resample if needed
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if(!(Flags&TEXLOAD_NORESAMPLE) && g_Config.m_GfxTextureQuality==0)
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{
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if(Width > 16 && Height > 16 && Format == CImageInfo::FORMAT_RGBA)
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{
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unsigned char *pTmpData;
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int c = 0;
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int x, y;
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pTmpData = (unsigned char *)mem_alloc(Width*Height*4, 1);
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Width/=2;
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Height/=2;
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for(y = 0; y < Height; y++)
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for(x = 0; x < Width; x++, c++)
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{
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pTmpData[c*4] = Sample(Width*2, Height*2, pTexData, x*2,y*2, 0);
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pTmpData[c*4+1] = Sample(Width*2, Height*2, pTexData, x*2,y*2, 1);
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pTmpData[c*4+2] = Sample(Width*2, Height*2, pTexData, x*2,y*2, 2);
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pTmpData[c*4+3] = Sample(Width*2, Height*2, pTexData, x*2,y*2, 3);
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}
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pTexData = pTmpData;
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}
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}
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Oglformat = GL_RGBA;
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if(Format == CImageInfo::FORMAT_RGB)
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Oglformat = GL_RGB;
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else if(Format == CImageInfo::FORMAT_ALPHA)
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Oglformat = GL_ALPHA;
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// upload texture
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if(g_Config.m_GfxTextureCompression)
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{
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StoreOglformat = GL_COMPRESSED_RGBA_ARB;
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if(StoreFormat == CImageInfo::FORMAT_RGB)
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StoreOglformat = GL_COMPRESSED_RGB_ARB;
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else if(StoreFormat == CImageInfo::FORMAT_ALPHA)
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StoreOglformat = GL_COMPRESSED_ALPHA_ARB;
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}
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else
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{
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StoreOglformat = GL_RGBA;
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if(StoreFormat == CImageInfo::FORMAT_RGB)
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StoreOglformat = GL_RGB;
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else if(StoreFormat == CImageInfo::FORMAT_ALPHA)
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StoreOglformat = GL_ALPHA;
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}
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glGenTextures(1, &m_aTextures[Tex].m_Tex);
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glBindTexture(GL_TEXTURE_2D, m_aTextures[Tex].m_Tex);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
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gluBuild2DMipmaps(GL_TEXTURE_2D, StoreOglformat, Width, Height, Oglformat, GL_UNSIGNED_BYTE, pTexData);
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// calculate memory usage
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{
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int PixelSize = 4;
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if(StoreFormat == CImageInfo::FORMAT_RGB)
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PixelSize = 3;
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else if(StoreFormat == CImageInfo::FORMAT_ALPHA)
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PixelSize = 1;
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m_aTextures[Tex].m_MemSize = Width*Height*PixelSize;
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if(Mipmap)
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{
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while(Width > 2 && Height > 2)
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{
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Width>>=1;
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Height>>=1;
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m_aTextures[Tex].m_MemSize += Width*Height*PixelSize;
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}
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}
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}
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m_TextureMemoryUsage += m_aTextures[Tex].m_MemSize;
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mem_free(pTmpData);
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return Tex;
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}
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// simple uncompressed RGBA loaders
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int CGraphics_OpenGL::LoadTexture(const char *pFilename, int StoreFormat, int Flags)
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{
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int l = str_length(pFilename);
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int Id;
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CImageInfo Img;
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if(l < 3)
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return -1;
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if(LoadPNG(&Img, pFilename))
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{
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if (StoreFormat == CImageInfo::FORMAT_AUTO)
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StoreFormat = Img.m_Format;
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Id = LoadTextureRaw(Img.m_Width, Img.m_Height, Img.m_Format, Img.m_pData, StoreFormat, Flags);
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mem_free(Img.m_pData);
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return Id;
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}
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return m_InvalidTexture;
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}
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int CGraphics_OpenGL::LoadPNG(CImageInfo *pImg, const char *pFilename)
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{
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char aCompleteFilename[512];
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unsigned char *pBuffer;
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png_t Png; // ignore_convention
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// open file for reading
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png_init(0,0); // ignore_convention
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IOHANDLE File = m_pStorage->OpenFile(pFilename, IOFLAG_READ, aCompleteFilename, sizeof(aCompleteFilename));
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if(File)
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io_close(File);
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if(png_open_file(&Png, aCompleteFilename) != PNG_NO_ERROR) // ignore_convention
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{
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dbg_msg("game/png", "failed to open file. filename='%s'", aCompleteFilename);
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return 0;
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}
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if(Png.depth != 8 || (Png.color_type != PNG_TRUECOLOR && Png.color_type != PNG_TRUECOLOR_ALPHA)) // ignore_convention
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{
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dbg_msg("game/png", "invalid format. filename='%s'", aCompleteFilename);
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png_close_file(&Png); // ignore_convention
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return 0;
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}
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pBuffer = (unsigned char *)mem_alloc(Png.width * Png.height * Png.bpp, 1); // ignore_convention
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png_get_data(&Png, pBuffer); // ignore_convention
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png_close_file(&Png); // ignore_convention
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pImg->m_Width = Png.width; // ignore_convention
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pImg->m_Height = Png.height; // ignore_convention
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if(Png.color_type == PNG_TRUECOLOR) // ignore_convention
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pImg->m_Format = CImageInfo::FORMAT_RGB;
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else if(Png.color_type == PNG_TRUECOLOR_ALPHA) // ignore_convention
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pImg->m_Format = CImageInfo::FORMAT_RGBA;
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pImg->m_pData = pBuffer;
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return 1;
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}
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void CGraphics_OpenGL::ScreenshotDirect(const char *pFilename)
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{
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// fetch image data
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int y;
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int w = m_ScreenWidth;
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int h = m_ScreenHeight;
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unsigned char *pPixelData = (unsigned char *)mem_alloc(w*(h+1)*4, 1);
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unsigned char *pTempRow = pPixelData+w*h*4;
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glReadPixels(0,0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pPixelData);
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// flip the pixel because opengl works from bottom left corner
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for(y = 0; y < h/2; y++)
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{
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mem_copy(pTempRow, pPixelData+y*w*4, w*4);
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mem_copy(pPixelData+y*w*4, pPixelData+(h-y-1)*w*4, w*4);
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mem_copy(pPixelData+(h-y-1)*w*4, pTempRow,w*4);
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}
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// find filename
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{
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char aWholePath[1024];
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png_t Png; // ignore_convention
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IOHANDLE File = m_pStorage->OpenFile(pFilename, IOFLAG_WRITE, aWholePath, sizeof(aWholePath));
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if(File)
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io_close(File);
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// save png
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dbg_msg("client", "saved screenshot to '%s'", aWholePath);
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png_open_file_write(&Png, aWholePath); // ignore_convention
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png_set_data(&Png, w, h, 8, PNG_TRUECOLOR_ALPHA, (unsigned char *)pPixelData); // ignore_convention
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png_close_file(&Png); // ignore_convention
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}
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// clean up
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mem_free(pPixelData);
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}
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void CGraphics_OpenGL::TextureSet(int TextureID)
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{
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dbg_assert(m_Drawing == 0, "called Graphics()->TextureSet within begin");
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if(TextureID == -1)
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{
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glDisable(GL_TEXTURE_2D);
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}
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else
|
|
{
|
|
glEnable(GL_TEXTURE_2D);
|
|
glBindTexture(GL_TEXTURE_2D, m_aTextures[TextureID].m_Tex);
|
|
}
|
|
}
|
|
|
|
void CGraphics_OpenGL::Clear(float r, float g, float b)
|
|
{
|
|
glClearColor(r,g,b,0.0f);
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
}
|
|
|
|
void CGraphics_OpenGL::QuadsBegin()
|
|
{
|
|
dbg_assert(m_Drawing == 0, "called quads_begin twice");
|
|
m_Drawing = DRAWING_QUADS;
|
|
|
|
QuadsSetSubset(0,0,1,1);
|
|
QuadsSetRotation(0);
|
|
SetColor(1,1,1,1);
|
|
}
|
|
|
|
void CGraphics_OpenGL::QuadsEnd()
|
|
{
|
|
dbg_assert(m_Drawing == DRAWING_QUADS, "called quads_end without begin");
|
|
Flush();
|
|
m_Drawing = 0;
|
|
}
|
|
|
|
void CGraphics_OpenGL::QuadsSetRotation(float Angle)
|
|
{
|
|
dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsSetRotation without begin");
|
|
m_Rotation = Angle;
|
|
}
|
|
|
|
void CGraphics_OpenGL::SetColorVertex(const CColorVertex *pArray, int Num)
|
|
{
|
|
dbg_assert(m_Drawing != 0, "called gfx_quads_setcolorvertex without begin");
|
|
|
|
for(int i = 0; i < Num; ++i)
|
|
{
|
|
m_aColor[pArray[i].m_Index].r = pArray[i].m_R;
|
|
m_aColor[pArray[i].m_Index].g = pArray[i].m_G;
|
|
m_aColor[pArray[i].m_Index].b = pArray[i].m_B;
|
|
m_aColor[pArray[i].m_Index].a = pArray[i].m_A;
|
|
}
|
|
}
|
|
|
|
void CGraphics_OpenGL::SetColor(float r, float g, float b, float a)
|
|
{
|
|
dbg_assert(m_Drawing != 0, "called gfx_quads_setcolor without begin");
|
|
CColorVertex Array[4] = {
|
|
CColorVertex(0, r, g, b, a),
|
|
CColorVertex(1, r, g, b, a),
|
|
CColorVertex(2, r, g, b, a),
|
|
CColorVertex(3, r, g, b, a)};
|
|
SetColorVertex(Array, 4);
|
|
}
|
|
|
|
void CGraphics_OpenGL::QuadsSetSubset(float TlU, float TlV, float BrU, float BrV)
|
|
{
|
|
dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsSetSubset without begin");
|
|
|
|
m_aTexture[0].u = TlU; m_aTexture[1].u = BrU;
|
|
m_aTexture[0].v = TlV; m_aTexture[1].v = TlV;
|
|
|
|
m_aTexture[3].u = TlU; m_aTexture[2].u = BrU;
|
|
m_aTexture[3].v = BrV; m_aTexture[2].v = BrV;
|
|
}
|
|
|
|
void CGraphics_OpenGL::QuadsSetSubsetFree(
|
|
float x0, float y0, float x1, float y1,
|
|
float x2, float y2, float x3, float y3)
|
|
{
|
|
m_aTexture[0].u = x0; m_aTexture[0].v = y0;
|
|
m_aTexture[1].u = x1; m_aTexture[1].v = y1;
|
|
m_aTexture[2].u = x2; m_aTexture[2].v = y2;
|
|
m_aTexture[3].u = x3; m_aTexture[3].v = y3;
|
|
}
|
|
|
|
void CGraphics_OpenGL::QuadsDraw(CQuadItem *pArray, int Num)
|
|
{
|
|
for(int i = 0; i < Num; ++i)
|
|
{
|
|
pArray[i].m_X -= pArray[i].m_Width/2;
|
|
pArray[i].m_Y -= pArray[i].m_Height/2;
|
|
}
|
|
|
|
QuadsDrawTL(pArray, Num);
|
|
}
|
|
|
|
void CGraphics_OpenGL::QuadsDrawTL(const CQuadItem *pArray, int Num)
|
|
{
|
|
CPoint Center;
|
|
|
|
dbg_assert(m_Drawing == DRAWING_QUADS, "called quads_draw without begin");
|
|
|
|
for(int i = 0; i < Num; ++i)
|
|
{
|
|
Center.x = pArray[i].m_X + pArray[i].m_Width/2;
|
|
Center.y = pArray[i].m_Y + pArray[i].m_Height/2;
|
|
Center.z = 0;
|
|
|
|
m_aVertices[m_NumVertices + 4*i].m_Pos.x = pArray[i].m_X;
|
|
m_aVertices[m_NumVertices + 4*i].m_Pos.y = pArray[i].m_Y;
|
|
m_aVertices[m_NumVertices + 4*i].m_Tex = m_aTexture[0];
|
|
m_aVertices[m_NumVertices + 4*i].m_Color = m_aColor[0];
|
|
|
|
m_aVertices[m_NumVertices + 4*i + 1].m_Pos.x = pArray[i].m_X + pArray[i].m_Width;
|
|
m_aVertices[m_NumVertices + 4*i + 1].m_Pos.y = pArray[i].m_Y;
|
|
m_aVertices[m_NumVertices + 4*i + 1].m_Tex = m_aTexture[1];
|
|
m_aVertices[m_NumVertices + 4*i + 1].m_Color = m_aColor[1];
|
|
|
|
m_aVertices[m_NumVertices + 4*i + 2].m_Pos.x = pArray[i].m_X + pArray[i].m_Width;
|
|
m_aVertices[m_NumVertices + 4*i + 2].m_Pos.y = pArray[i].m_Y + pArray[i].m_Height;
|
|
m_aVertices[m_NumVertices + 4*i + 2].m_Tex = m_aTexture[2];
|
|
m_aVertices[m_NumVertices + 4*i + 2].m_Color = m_aColor[2];
|
|
|
|
m_aVertices[m_NumVertices + 4*i + 3].m_Pos.x = pArray[i].m_X;
|
|
m_aVertices[m_NumVertices + 4*i + 3].m_Pos.y = pArray[i].m_Y + pArray[i].m_Height;
|
|
m_aVertices[m_NumVertices + 4*i + 3].m_Tex = m_aTexture[3];
|
|
m_aVertices[m_NumVertices + 4*i + 3].m_Color = m_aColor[3];
|
|
|
|
if(m_Rotation != 0)
|
|
Rotate4(&Center, &m_aVertices[m_NumVertices + 4*i]);
|
|
}
|
|
|
|
AddVertices(4*Num);
|
|
}
|
|
|
|
void CGraphics_OpenGL::QuadsDrawFreeform(const CFreeformItem *pArray, int Num)
|
|
{
|
|
dbg_assert(m_Drawing == DRAWING_QUADS, "called quads_draw_freeform without begin");
|
|
|
|
for(int i = 0; i < Num; ++i)
|
|
{
|
|
m_aVertices[m_NumVertices + 4*i].m_Pos.x = pArray[i].m_X0;
|
|
m_aVertices[m_NumVertices + 4*i].m_Pos.y = pArray[i].m_Y0;
|
|
m_aVertices[m_NumVertices + 4*i].m_Tex = m_aTexture[0];
|
|
m_aVertices[m_NumVertices + 4*i].m_Color = m_aColor[0];
|
|
|
|
m_aVertices[m_NumVertices + 4*i + 1].m_Pos.x = pArray[i].m_X1;
|
|
m_aVertices[m_NumVertices + 4*i + 1].m_Pos.y = pArray[i].m_Y1;
|
|
m_aVertices[m_NumVertices + 4*i + 1].m_Tex = m_aTexture[1];
|
|
m_aVertices[m_NumVertices + 4*i + 1].m_Color = m_aColor[1];
|
|
|
|
m_aVertices[m_NumVertices + 4*i + 2].m_Pos.x = pArray[i].m_X3;
|
|
m_aVertices[m_NumVertices + 4*i + 2].m_Pos.y = pArray[i].m_Y3;
|
|
m_aVertices[m_NumVertices + 4*i + 2].m_Tex = m_aTexture[3];
|
|
m_aVertices[m_NumVertices + 4*i + 2].m_Color = m_aColor[3];
|
|
|
|
m_aVertices[m_NumVertices + 4*i + 3].m_Pos.x = pArray[i].m_X2;
|
|
m_aVertices[m_NumVertices + 4*i + 3].m_Pos.y = pArray[i].m_Y2;
|
|
m_aVertices[m_NumVertices + 4*i + 3].m_Tex = m_aTexture[2];
|
|
m_aVertices[m_NumVertices + 4*i + 3].m_Color = m_aColor[2];
|
|
}
|
|
|
|
AddVertices(4*Num);
|
|
}
|
|
|
|
void CGraphics_OpenGL::QuadsText(float x, float y, float Size, float r, float g, float b, float a, const char *pText)
|
|
{
|
|
float StartX = x;
|
|
|
|
QuadsBegin();
|
|
SetColor(r,g,b,a);
|
|
|
|
while(*pText)
|
|
{
|
|
char c = *pText;
|
|
pText++;
|
|
|
|
if(c == '\n')
|
|
{
|
|
x = StartX;
|
|
y += Size;
|
|
}
|
|
else
|
|
{
|
|
QuadsSetSubset(
|
|
(c%16)/16.0f,
|
|
(c/16)/16.0f,
|
|
(c%16)/16.0f+1.0f/16.0f,
|
|
(c/16)/16.0f+1.0f/16.0f);
|
|
|
|
CQuadItem QuadItem(x, y, Size, Size);
|
|
QuadsDrawTL(&QuadItem, 1);
|
|
x += Size/2;
|
|
}
|
|
}
|
|
|
|
QuadsEnd();
|
|
}
|
|
|
|
bool CGraphics_OpenGL::Init()
|
|
{
|
|
m_pStorage = Kernel()->RequestInterface<IStorage>();
|
|
|
|
// Set all z to -5.0f
|
|
for(int i = 0; i < MAX_VERTICES; i++)
|
|
m_aVertices[i].m_Pos.z = -5.0f;
|
|
|
|
// init textures
|
|
m_FirstFreeTexture = 0;
|
|
for(int i = 0; i < MAX_TEXTURES; i++)
|
|
m_aTextures[i].m_Next = i+1;
|
|
m_aTextures[MAX_TEXTURES-1].m_Next = -1;
|
|
|
|
// set some default settings
|
|
glEnable(GL_BLEND);
|
|
glDisable(GL_CULL_FACE);
|
|
glDisable(GL_DEPTH_TEST);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
|
|
glAlphaFunc(GL_GREATER, 0);
|
|
glEnable(GL_ALPHA_TEST);
|
|
glDepthMask(0);
|
|
|
|
// create null texture, will get id=0
|
|
static const unsigned char aNullTextureData[] = {
|
|
0xff,0x00,0x00,0xff, 0xff,0x00,0x00,0xff, 0x00,0xff,0x00,0xff, 0x00,0xff,0x00,0xff,
|
|
0xff,0x00,0x00,0xff, 0xff,0x00,0x00,0xff, 0x00,0xff,0x00,0xff, 0x00,0xff,0x00,0xff,
|
|
0x00,0x00,0xff,0xff, 0x00,0x00,0xff,0xff, 0xff,0xff,0x00,0xff, 0xff,0xff,0x00,0xff,
|
|
0x00,0x00,0xff,0xff, 0x00,0x00,0xff,0xff, 0xff,0xff,0x00,0xff, 0xff,0xff,0x00,0xff,
|
|
};
|
|
|
|
m_InvalidTexture = LoadTextureRaw(4,4,CImageInfo::FORMAT_RGBA,aNullTextureData,CImageInfo::FORMAT_RGBA,TEXLOAD_NORESAMPLE);
|
|
dbg_msg("", "invalid texture id: %d %d", m_InvalidTexture, m_aTextures[m_InvalidTexture].m_Tex);
|
|
|
|
return true;
|
|
}
|
|
|
|
int CGraphics_SDL::TryInit()
|
|
{
|
|
const SDL_VideoInfo *pInfo;
|
|
int Flags = SDL_OPENGL;
|
|
|
|
m_ScreenWidth = g_Config.m_GfxScreenWidth;
|
|
m_ScreenHeight = g_Config.m_GfxScreenHeight;
|
|
|
|
pInfo = SDL_GetVideoInfo();
|
|
SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
|
|
|
|
// set flags
|
|
Flags = SDL_OPENGL;
|
|
Flags |= SDL_GL_DOUBLEBUFFER;
|
|
Flags |= SDL_HWPALETTE;
|
|
if(g_Config.m_DbgResizable)
|
|
Flags |= SDL_RESIZABLE;
|
|
|
|
if(pInfo->hw_available) // ignore_convention
|
|
Flags |= SDL_HWSURFACE;
|
|
else
|
|
Flags |= SDL_SWSURFACE;
|
|
|
|
if(pInfo->blit_hw) // ignore_convention
|
|
Flags |= SDL_HWACCEL;
|
|
|
|
if(g_Config.m_GfxFullscreen)
|
|
Flags |= SDL_FULLSCREEN;
|
|
|
|
// set gl attributes
|
|
if(g_Config.m_GfxFsaaSamples)
|
|
{
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, g_Config.m_GfxFsaaSamples);
|
|
}
|
|
else
|
|
{
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
|
|
}
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
|
SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, g_Config.m_GfxVsync);
|
|
|
|
// set caption
|
|
SDL_WM_SetCaption("Teeworlds", "Teeworlds");
|
|
|
|
// create window
|
|
m_pScreenSurface = SDL_SetVideoMode(m_ScreenWidth, m_ScreenHeight, 0, Flags);
|
|
if(m_pScreenSurface == NULL)
|
|
{
|
|
dbg_msg("gfx", "unable to set video mode: %s", SDL_GetError());
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
int CGraphics_SDL::InitWindow()
|
|
{
|
|
if(TryInit() == 0)
|
|
return 0;
|
|
|
|
// try disabling fsaa
|
|
while(g_Config.m_GfxFsaaSamples)
|
|
{
|
|
g_Config.m_GfxFsaaSamples--;
|
|
|
|
if(g_Config.m_GfxFsaaSamples)
|
|
dbg_msg("gfx", "lowering FSAA to %d and trying again", g_Config.m_GfxFsaaSamples);
|
|
else
|
|
dbg_msg("gfx", "disabling FSAA and trying again");
|
|
|
|
if(TryInit() == 0)
|
|
return 0;
|
|
}
|
|
|
|
// try lowering the resolution
|
|
if(g_Config.m_GfxScreenWidth != 640 || g_Config.m_GfxScreenHeight != 480)
|
|
{
|
|
dbg_msg("gfx", "setting resolution to 640x480 and trying again");
|
|
g_Config.m_GfxScreenWidth = 640;
|
|
g_Config.m_GfxScreenHeight = 480;
|
|
|
|
if(TryInit() == 0)
|
|
return 0;
|
|
}
|
|
|
|
dbg_msg("gfx", "out of ideas. failed to init graphics");
|
|
|
|
return -1;
|
|
}
|
|
|
|
|
|
CGraphics_SDL::CGraphics_SDL()
|
|
{
|
|
m_pScreenSurface = 0;
|
|
}
|
|
|
|
bool CGraphics_SDL::Init()
|
|
{
|
|
{
|
|
int Systems = SDL_INIT_VIDEO;
|
|
|
|
if(g_Config.m_SndEnable)
|
|
Systems |= SDL_INIT_AUDIO;
|
|
|
|
if(g_Config.m_ClEventthread)
|
|
Systems |= SDL_INIT_EVENTTHREAD;
|
|
|
|
if(SDL_Init(Systems) < 0)
|
|
{
|
|
dbg_msg("gfx", "unable to init SDL: %s", SDL_GetError());
|
|
return true;
|
|
}
|
|
}
|
|
|
|
atexit(SDL_Quit); // ignore_convention
|
|
|
|
#ifdef CONF_FAMILY_WINDOWS
|
|
if(!getenv("SDL_VIDEO_WINDOW_POS") && !getenv("SDL_VIDEO_CENTERED")) // ignore_convention
|
|
putenv("SDL_VIDEO_WINDOW_POS=8,27"); // ignore_convention
|
|
#endif
|
|
|
|
if(InitWindow() != 0)
|
|
return true;
|
|
|
|
SDL_ShowCursor(0);
|
|
|
|
CGraphics_OpenGL::Init();
|
|
|
|
MapScreen(0,0,g_Config.m_GfxScreenWidth, g_Config.m_GfxScreenHeight);
|
|
return false;
|
|
}
|
|
|
|
void CGraphics_SDL::Shutdown()
|
|
{
|
|
// TODO: SDL, is this correct?
|
|
SDL_Quit();
|
|
}
|
|
|
|
void CGraphics_SDL::Minimize()
|
|
{
|
|
SDL_WM_IconifyWindow();
|
|
}
|
|
|
|
void CGraphics_SDL::Maximize()
|
|
{
|
|
// TODO: SDL
|
|
}
|
|
|
|
int CGraphics_SDL::WindowActive()
|
|
{
|
|
return SDL_GetAppState()&SDL_APPINPUTFOCUS;
|
|
}
|
|
|
|
int CGraphics_SDL::WindowOpen()
|
|
{
|
|
return SDL_GetAppState()&SDL_APPACTIVE;
|
|
|
|
}
|
|
|
|
void CGraphics_SDL::TakeScreenshot()
|
|
{
|
|
m_DoScreenshot = true;
|
|
}
|
|
|
|
void CGraphics_SDL::Swap()
|
|
{
|
|
if(m_DoScreenshot)
|
|
{
|
|
// find filename
|
|
char aFilename[128];
|
|
static int Index = 1;
|
|
|
|
for(; Index < 10000; Index++)
|
|
{
|
|
IOHANDLE io;
|
|
str_format(aFilename, sizeof(aFilename), "screenshots/screenshot%05d.png", Index);
|
|
io = m_pStorage->OpenFile(aFilename, IOFLAG_READ);
|
|
if(io)
|
|
io_close(io);
|
|
else
|
|
break;
|
|
}
|
|
|
|
ScreenshotDirect(aFilename);
|
|
m_DoScreenshot = false;
|
|
}
|
|
|
|
SDL_GL_SwapBuffers();
|
|
|
|
if(g_Config.m_GfxFinish)
|
|
glFinish();
|
|
}
|
|
|
|
|
|
int CGraphics_SDL::GetVideoModes(CVideoMode *pModes, int MaxModes)
|
|
{
|
|
int NumModes = sizeof(g_aFakeModes)/sizeof(CVideoMode);
|
|
SDL_Rect **ppModes;
|
|
|
|
if(g_Config.m_GfxDisplayAllModes)
|
|
{
|
|
int Count = sizeof(g_aFakeModes)/sizeof(CVideoMode);
|
|
mem_copy(pModes, g_aFakeModes, sizeof(g_aFakeModes));
|
|
if(MaxModes < Count)
|
|
Count = MaxModes;
|
|
return Count;
|
|
}
|
|
|
|
// TODO: fix this code on osx or windows
|
|
|
|
ppModes = SDL_ListModes(NULL, SDL_OPENGL|SDL_GL_DOUBLEBUFFER|SDL_FULLSCREEN);
|
|
if(ppModes == NULL)
|
|
{
|
|
// no modes
|
|
NumModes = 0;
|
|
}
|
|
else if(ppModes == (SDL_Rect**)-1)
|
|
{
|
|
// all modes
|
|
}
|
|
else
|
|
{
|
|
NumModes = 0;
|
|
for(int i = 0; ppModes[i]; ++i)
|
|
{
|
|
if(NumModes == MaxModes)
|
|
break;
|
|
pModes[NumModes].m_Width = ppModes[i]->w;
|
|
pModes[NumModes].m_Height = ppModes[i]->h;
|
|
pModes[NumModes].m_Red = 8;
|
|
pModes[NumModes].m_Green = 8;
|
|
pModes[NumModes].m_Blue = 8;
|
|
NumModes++;
|
|
}
|
|
}
|
|
|
|
return NumModes;
|
|
}
|
|
|
|
extern IEngineGraphics *CreateEngineGraphics() { return new CGraphics_SDL(); }
|