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48 lines
934 B
C++
48 lines
934 B
C++
#ifndef STORAGE_H
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#define STORAGE_H
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#include <base/system.h>
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#include <engine/storage.h>
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#include "engine.h"
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// compiled-in data-dir path
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#define DATA_DIR "data"
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class CStorage : public IStorage
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{
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public:
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char m_aApplicationSavePath[512];
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char m_aDatadir[512];
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CStorage()
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{
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m_aApplicationSavePath[0] = 0;
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m_aDatadir[0] = 0;
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}
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int Init(const char *pApplicationName, const char *pArgv0);
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int FindDatadir(const char *pArgv0);
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virtual void ListDirectory(int Types, const char *pPath, FS_LISTDIR_CALLBACK pfnCallback, void *pUser);
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virtual IOHANDLE OpenFile(const char *pFilename, int Flags, char *pBuffer = 0, int BufferSize = 0);
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static IStorage *Create(const char *pApplicationName, const char *pArgv0)
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{
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CStorage *p = new CStorage();
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if(p->Init(pApplicationName, pArgv0))
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{
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delete p;
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p = 0;
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}
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return p;
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}
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};
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IStorage *CreateStorage(const char *pApplicationName, const char *pArgv0);
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#endif
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