ddnet/src/game/server/entities/light.h
Chairn 583d6e6c01 Mark virtual function as override using a script:
while IFS= read -r line; do file=${line%%:*}; lineno=$(echo $line | cut
-d':' -f2); echo "Treating $file line $lineno"; sed -i -e
"${lineno}s/virtual //" -e "${lineno}s/);\$/) override;/" -e
"${lineno}s/)\$/) override/" -e "${lineno}s/const\$/const override/" -e
"${lineno}s/) {/) override {/" -e "${lineno}s/) const {/) const override
{/" -e "${lineno}s/const;$/const override;/" "$file"; done < a
2022-05-17 23:47:32 +02:00

37 lines
727 B
C++

/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
#ifndef GAME_SERVER_ENTITIES_LIGHT_H
#define GAME_SERVER_ENTITIES_LIGHT_H
#include <game/server/entity.h>
class CLight : public CEntity
{
float m_Rotation;
vec2 m_To;
vec2 m_Core;
int m_EvalTick;
int m_Tick;
bool HitCharacter();
void Move();
void Step();
public:
int m_CurveLength;
int m_LengthL;
float m_AngularSpeed;
int m_Speed;
int m_Length;
CLight(CGameWorld *pGameWorld, vec2 Pos, float Rotation, int Length,
int Layer = 0, int Number = 0);
void Reset() override;
void Tick() override;
void Snap(int SnappingClient) override;
};
#endif // GAME_SERVER_ENTITIES_LIGHT_H