ddnet/src/game/server
2014-01-29 02:04:02 +01:00
..
entities Don't send team state too often (causes lags when people kill) 2014-01-24 15:12:46 +01:00
gamemodes Merge remote-tracking branch 'upstream-teeworlds/0.6' into DDRace 2013-12-26 18:02:22 +01:00
score Threaded points load 2014-01-09 12:23:23 +01:00
ddracechat.cpp Switchable ninjajetpack 2014-01-11 13:59:20 +01:00
ddracechat.h Switchable ninjajetpack 2014-01-11 13:59:20 +01:00
ddracecommands.cpp Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
entity.cpp Allow players to see further 2013-12-27 18:29:56 +01:00
entity.h Allow players to see players at every distance, but not effects 2014-01-10 22:54:07 +01:00
eventhandler.cpp Fix various broadcasting issues: 2014-01-12 15:56:16 +01:00
eventhandler.h Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
gamecontext.cpp Don't allow random_map when no maps are available in votes 2014-01-29 02:04:02 +01:00
gamecontext.h Switchable ninjajetpack 2014-01-11 13:59:20 +01:00
gamecontroller.cpp Merge remote-tracking branch 'upstream-teeworlds/0.6' into DDRace 2013-12-26 18:02:22 +01:00
gamecontroller.h Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
gameworld.cpp More reasonable player mapping 2014-01-11 23:38:13 +01:00
gameworld.h Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
player.cpp Fix range of team related bugs by actually removing people from team when they spectate 2014-01-11 15:19:34 +01:00
player.h Switchable ninjajetpack 2014-01-11 13:59:20 +01:00
score.h Add /mappoints 2013-11-28 15:11:59 +01:00
teams.cpp Fix /showothers 2014-01-24 22:27:34 +01:00
teams.h Fix range of team related bugs by actually removing people from team when they spectate 2014-01-11 15:19:34 +01:00