mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-19 14:38:18 +00:00
688c42f525
from 191feb618f
476 lines
14 KiB
Lua
476 lines
14 KiB
Lua
CheckVersion("0.4")
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Import("configure.lua")
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Import("other/sdl/sdl.lua")
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Import("other/freetype/freetype.lua")
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--- Setup Config -------
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config = NewConfig()
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config:Add(OptCCompiler("compiler"))
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config:Add(OptTestCompileC("stackprotector", "int main(){return 0;}", "-fstack-protector -fstack-protector-all"))
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config:Add(OptTestCompileC("minmacosxsdk", "int main(){return 0;}", "-mmacosx-version-min=10.5 -isysroot /Developer/SDKs/MacOSX10.5.sdk"))
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config:Add(OptLibrary("zlib", "zlib.h", false))
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config:Add(SDL.OptFind("sdl", true))
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config:Add(FreeType.OptFind("freetype", true))
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config:Finalize("config.lua")
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generated_src_dir = "build/src"
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generated_icon_dir = "build/icons"
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builddir = "build/%(arch)s/%(conf)s"
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-- data compiler
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function Python(name)
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if family == "windows" then
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-- Python is usually registered for .py files in Windows
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return str_replace(name, "/", "\\")
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end
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return "python " .. name
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end
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function CHash(output, ...)
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local inputs = TableFlatten({...})
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output = PathJoin(generated_src_dir, Path(output))
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-- compile all the files
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local cmd = Python("scripts/cmd5.py") .. " "
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for index, inname in ipairs(inputs) do
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cmd = cmd .. Path(inname) .. " "
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end
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cmd = cmd .. " > " .. output
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AddJob(output, "cmd5 " .. output, cmd)
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for index, inname in ipairs(inputs) do
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AddDependency(output, inname)
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end
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AddDependency(output, "scripts/cmd5.py")
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return output
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end
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function ResCompile(scriptfile)
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scriptfile = Path(scriptfile)
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local output = nil
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if config.compiler.driver == "cl" then
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output = PathJoin(generated_icon_dir, PathBase(PathFilename(scriptfile)) .. ".res")
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AddJob(output, "rc " .. scriptfile, "rc /fo " .. output .. " " .. scriptfile)
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elseif config.compiler.driver == "gcc" then
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output = PathJoin(generated_icon_dir, PathBase(PathFilename(scriptfile)) .. ".coff")
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AddJob(output, "windres " .. scriptfile, "windres -i " .. scriptfile .. " -o " .. output)
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end
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AddDependency(output, scriptfile)
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return output
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end
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function ContentCompile(action, output)
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output = PathJoin(generated_src_dir, Path(output))
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AddJob(
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output,
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action .. " > " .. output,
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Python("datasrc/compile.py") .. " " .. action .. " > " .. output
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)
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AddDependency(output, "datasrc/compile.py")
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AddDependency("datasrc/compile.py", "datasrc/content.py", "datasrc/network.py", "datasrc/datatypes.py")
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return output
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end
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function GenerateCommonSettings(settings)
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if compiler == "gcc" then
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settings.cc.flags:Add("-Wall", "-fno-exceptions")
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end
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-- Compile zlib if needed
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local zlib = nil
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if config.zlib.value == 1 then
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settings.link.libs:Add("z")
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if config.zlib.include_path then
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settings.cc.includes:Add(config.zlib.include_path)
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end
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else
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settings.cc.includes:Add("src/engine/external/zlib")
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zlib = Compile(settings, Collect("src/engine/external/zlib/*.c"))
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end
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local wavpack = Compile(settings, Collect("src/engine/external/wavpack/*.c"))
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local png = Compile(settings, Collect("src/engine/external/pnglite/*.c"))
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local json = Compile(settings, Collect("src/engine/external/json-parser/*.c"))
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-- globally available libs
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libs = {zlib=zlib, wavpack=wavpack, png=png, json=json}
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end
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function GenerateMacOSXSettings(settings, conf, arch)
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if arch == "x86" then
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settings.cc.flags:Add("-arch i386")
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settings.link.flags:Add("-arch i386")
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elseif arch == "x86_64" then
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settings.cc.flags:Add("-arch x86_64")
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settings.link.flags:Add("-arch x86_64")
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elseif arch == "ppc" then
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settings.cc.flags:Add("-arch ppc")
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settings.link.flags:Add("-arch ppc")
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elseif arch == "ppc64" then
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settings.cc.flags:Add("-arch ppc64")
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settings.link.flags:Add("-arch ppc64")
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else
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print("Unknown Architecture '" .. arch .. "'. Supported: x86, x86_64, ppc, ppc64")
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os.exit(1)
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end
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settings.cc.flags:Add("-mmacosx-version-min=10.5")
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settings.link.flags:Add("-mmacosx-version-min=10.5")
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if config.minmacosxsdk.value == 1 then
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settings.cc.flags:Add("-isysroot /Developer/SDKs/MacOSX10.5.sdk")
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settings.link.flags:Add("-isysroot /Developer/SDKs/MacOSX10.5.sdk")
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end
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settings.link.frameworks:Add("Carbon")
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settings.link.frameworks:Add("AppKit")
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GenerateCommonSettings(settings, conf, arch)
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-- Build server launcher before adding game stuff
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local serverlaunch = Link(settings, "serverlaunch", Compile(settings, "src/osxlaunch/server.m"))
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-- Master server, version server and tools
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BuildEngineCommon(settings)
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BuildMasterserver(settings)
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BuildVersionserver(settings)
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BuildTools(settings)
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-- Add requirements for Server & Client
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BuildGameCommon(settings)
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-- Server
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settings.link.frameworks:Add("Cocoa")
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local server_exe = BuildServer(settings)
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AddDependency(server_exe, serverlaunch)
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-- Client
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settings.link.frameworks:Add("OpenGL")
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settings.link.frameworks:Add("AGL")
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-- FIXME: the SDL config is applied in BuildClient too but is needed here before so the launcher will compile
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config.sdl:Apply(settings)
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settings.link.extrafiles:Merge(Compile(settings, "src/osxlaunch/client.m"))
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BuildClient(settings)
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end
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function GenerateLinuxSettings(settings, conf, arch)
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if arch == "x86" then
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settings.cc.flags:Add("-m32")
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settings.link.flags:Add("-m32")
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elseif arch == "x86_64" then
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settings.cc.flags:Add("-m64")
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settings.link.flags:Add("-m64")
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else
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print("Unknown Architecture '" .. arch .. "'. Supported: x86, x86_64")
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os.exit(1)
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end
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settings.link.libs:Add("pthread")
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GenerateCommonSettings(settings, conf, arch)
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-- Master server, version server and tools
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BuildEngineCommon(settings)
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BuildTools(settings)
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BuildMasterserver(settings)
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BuildVersionserver(settings)
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-- Add requirements for Server & Client
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BuildGameCommon(settings)
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-- Server
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BuildServer(settings)
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-- Client
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settings.link.libs:Add("X11")
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settings.link.libs:Add("GL")
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settings.link.libs:Add("GLU")
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BuildClient(settings)
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end
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function GenerateSolarisSettings(settings, conf, arch)
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settings.link.libs:Add("socket")
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settings.link.libs:Add("nsl")
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GenerateLinuxSettings(settings, conf, arch)
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end
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function GenerateWindowsSettings(settings, conf, target_arch, compiler)
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if compiler == "cl" then
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if (target_arch == "x86" and arch ~= "ia32") or
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(target_arch == "x86_64" and arch ~= "x64" and arch ~= "x86_64") then
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print("Cross compiling is unsupported on Windows.")
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os.exit(1)
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end
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settings.cc.flags:Add("/wd4244")
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elseif compiler == "gcc" then
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if target_arch == "x86" then
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settings.cc.flags:Add("-m32")
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settings.link.flags:Add("-m32")
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elseif target_arch == "x86_64" then
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settings.cc.flags:Add("-m64")
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settings.link.flags:Add("-m64")
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else
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print("Unknown Architecture '" .. arch .. "'. Supported: x86, x86_64")
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os.exit(1)
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end
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-- disable visibility attribute support for gcc on windows
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settings.cc.defines:Add("NO_VIZ")
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settings.cc.defines:Add("_WIN32_WINNT=0x0501")
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end
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local icons = SharedIcons(compiler)
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-- Required libs
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settings.link.libs:Add("gdi32")
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settings.link.libs:Add("user32")
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settings.link.libs:Add("ws2_32")
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settings.link.libs:Add("ole32")
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settings.link.libs:Add("shell32")
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GenerateCommonSettings(settings, conf, target_arch)
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-- Master server, version server and tools
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BuildEngineCommon(settings)
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BuildMasterserver(settings)
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BuildVersionserver(settings)
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BuildTools(settings)
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-- Add requirements for Server & Client
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BuildGameCommon(settings)
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-- Server
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local server_settings = settings:Copy()
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server_settings.link.extrafiles:Add(icons.server)
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BuildServer(server_settings)
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-- Client
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settings.link.extrafiles:Add(icons.client)
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settings.link.libs:Add("opengl32")
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settings.link.libs:Add("glu32")
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settings.link.libs:Add("winmm")
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BuildClient(settings)
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end
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function SharedCommonFiles()
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-- Shared game files, generate only once
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if not shared_common_files then
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local network_source = ContentCompile("network_source", "generated/protocol.cpp")
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local network_header = ContentCompile("network_header", "generated/protocol.h")
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AddDependency(network_source, network_header)
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local nethash = CHash("generated/nethash.cpp", "src/engine/shared/protocol.h", "src/game/tuning.h", "src/game/gamecore.cpp", network_header)
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shared_common_files = {network_source, nethash}
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end
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return shared_common_files
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end
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function SharedServerFiles()
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-- Shared server files, generate only once
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if not shared_server_files then
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local server_content_source = ContentCompile("server_content_source", "generated/server_data.cpp")
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local server_content_header = ContentCompile("server_content_header", "generated/server_data.h")
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AddDependency(server_content_source, server_content_header)
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shared_server_files = {server_content_source}
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end
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return shared_server_files
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end
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function SharedClientFiles()
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-- Shared client files, generate only once
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if not shared_client_files then
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local client_content_source = ContentCompile("client_content_source", "generated/client_data.cpp")
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local client_content_header = ContentCompile("client_content_header", "generated/client_data.h")
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AddDependency(client_content_source, client_content_header)
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shared_client_files = {client_content_source}
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end
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return shared_client_files
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end
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shared_icons = {}
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function SharedIcons(compiler)
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if not shared_icons[compiler] then
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local server_icon = ResCompile("other/icons/teeworlds_srv_" .. compiler .. ".rc")
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local client_icon = ResCompile("other/icons/teeworlds_" .. compiler .. ".rc")
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shared_icons[compiler] = {server=server_icon, client=client_icon}
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end
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return shared_icons[compiler]
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end
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function BuildEngineCommon(settings)
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settings.link.extrafiles:Merge(Compile(settings, Collect("src/engine/shared/*.cpp", "src/base/*.c")))
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end
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function BuildGameCommon(settings)
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settings.link.extrafiles:Merge(Compile(settings, Collect("src/game/*.cpp"), SharedCommonFiles()))
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end
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function BuildClient(settings, family, platform)
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config.sdl:Apply(settings)
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config.freetype:Apply(settings)
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local client = Compile(settings, Collect("src/engine/client/*.cpp"))
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local game_client = Compile(settings, CollectRecursive("src/game/client/*.cpp"), SharedClientFiles())
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local game_editor = Compile(settings, Collect("src/game/editor/*.cpp"))
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Link(settings, "teeworlds", libs["zlib"], libs["wavpack"], libs["png"], libs["json"], client, game_client, game_editor)
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end
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function BuildServer(settings, family, platform)
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local server = Compile(settings, Collect("src/engine/server/*.cpp"))
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local game_server = Compile(settings, CollectRecursive("src/game/server/*.cpp"), SharedServerFiles())
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return Link(settings, "teeworlds_srv", libs["zlib"], server, game_server)
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end
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function BuildTools(settings)
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local tools = {}
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for i,v in ipairs(Collect("src/tools/*.cpp", "src/tools/*.c")) do
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local toolname = PathFilename(PathBase(v))
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tools[i] = Link(settings, toolname, Compile(settings, v), libs["zlib"], libs["wavpack"], libs["png"])
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end
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PseudoTarget(settings.link.Output(settings, "pseudo_tools") .. settings.link.extension, tools)
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end
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function BuildMasterserver(settings)
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return Link(settings, "mastersrv", Compile(settings, Collect("src/mastersrv/*.cpp")), libs["zlib"])
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end
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function BuildVersionserver(settings)
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return Link(settings, "versionsrv", Compile(settings, Collect("src/versionsrv/*.cpp")), libs["zlib"])
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end
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-- create all targets for specified configuration & architecture
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function GenerateSettings(conf, arch, builddir, compiler)
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local settings = NewSettings()
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-- Set compiler if explicitly requested
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if compiler == "gcc" then
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SetDriversGCC(settings)
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elseif compiler == "cl" then
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SetDriversCL(settings)
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else
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compiler = config.compiler.driver
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end
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if conf == "debug" then
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settings.debug = 1
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settings.optimize = 0
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settings.cc.defines:Add("CONF_DEBUG")
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else
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settings.debug = 0
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settings.optimize = 1
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settings.cc.defines:Add("CONF_RELEASE")
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end
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-- Generate object files in {builddir}/objs/
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settings.cc.Output = function (settings_, input)
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-- strip
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input = input:gsub("^src/", "")
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input = input:gsub("^" .. generated_src_dir .. "/", "")
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return PathJoin(PathJoin(builddir, "objs"), PathBase(input))
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end
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-- Build output files in {builddir}
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settings.link.Output = function (settings_, input)
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return PathJoin(builddir, PathBase(input) .. settings_.config_ext)
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end
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settings.cc.includes:Add("src")
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settings.cc.includes:Add(generated_src_dir)
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if family == "windows" then
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GenerateWindowsSettings(settings, conf, arch, compiler)
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elseif family == "unix" then
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if platform == "macosx" then
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GenerateMacOSXSettings(settings, conf, arch)
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elseif platform == "linux" then
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GenerateLinuxSettings(settings, conf, arch)
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elseif platform == "solaris" then
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GenerateSolarisSettings(settings, conf, arch)
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end
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end
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return settings
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end
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-- String formatting wth named parameters, by RiciLake http://lua-users.org/wiki/StringInterpolation
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function interp(s, tab)
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return (s:gsub('%%%((%a%w*)%)([-0-9%.]*[cdeEfgGiouxXsq])',
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function(k, fmt)
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return tab[k] and ("%"..fmt):format(tab[k]) or '%('..k..')'..fmt
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end))
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end
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function split(str, sep)
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local vals = {}
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str:gsub("([^,]+)", function(val) table.insert(vals, val) end)
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return vals
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end
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-- Supported archtitectures: x86, amd64, ppc, ppc64
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if ScriptArgs['arch'] then
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archs = split(ScriptArgs['arch'])
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else
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if arch == "ia32" then
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archs = {"x86"}
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elseif arch == "x64" or arch == "amd64" then
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archs = {"x86_64"}
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else
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archs = {arch}
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end
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end
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if ScriptArgs['conf'] then
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confs = split(ScriptArgs['conf'])
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else
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confs = {"debug"}
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end
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if ScriptArgs['compiler'] then
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compiler = ScriptArgs['compiler']
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else
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compiler = nil
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end
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if ScriptArgs['builddir'] then
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builddir = ScriptArgs['builddir']
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end
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targets = {client="teeworlds", server="teeworlds_srv",
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versionserver="versionsrv", masterserver="mastersrv",
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tools="pseudo_tools"}
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subtargets = {}
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for t, cur_target in pairs(targets) do
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subtargets[cur_target] = {}
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end
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for a, cur_arch in ipairs(archs) do
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for c, cur_conf in ipairs(confs) do
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cur_builddir = interp(builddir, {platform=family, arch=cur_arch, target=cur_target, conf=cur_conf, compiler=compiler})
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local settings = GenerateSettings(cur_conf, cur_arch, cur_builddir, compiler)
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for t, cur_target in pairs(targets) do
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table.insert(subtargets[cur_target], PathJoin(cur_builddir, cur_target .. settings.link.extension))
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end
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end
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end
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for cur_name, cur_target in pairs(targets) do
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-- Supertarget for all configurations and architectures of that target
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PseudoTarget(cur_name, subtargets[cur_target])
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end
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PseudoTarget("game", "client", "server")
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DefaultTarget("game")
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