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674d7856fd
Currently, this just shows the current map in the status. Might need localization data in Steamworks to be available to work in languages other than English. CC #2642
31 lines
937 B
C
31 lines
937 B
C
#ifndef STEAMAPI_STEAM_STEAM_API_FLAT_H
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#define STEAMAPI_STEAM_STEAM_API_FLAT_H
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#include <base/dynamic.h>
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#ifndef STEAMAPI
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#define STEAMAPI DYNAMIC_IMPORT
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#endif
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extern "C"
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{
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struct ISteamApps;
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struct ISteamFriends;
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STEAMAPI bool SteamAPI_Init(); // Returns true on success.
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STEAMAPI void SteamAPI_Shutdown();
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STEAMAPI ISteamApps *SteamAPI_SteamApps_v008();
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STEAMAPI int SteamAPI_ISteamApps_GetLaunchCommandLine(ISteamApps *pSelf, char *pBuffer, int BufferSize);
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STEAMAPI const char *SteamAPI_ISteamApps_GetLaunchQueryParam(ISteamApps *pSelf, const char *pKey);
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STEAMAPI ISteamFriends *SteamAPI_SteamFriends_v017();
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STEAMAPI void SteamAPI_ISteamFriends_ClearRichPresence(ISteamFriends *pSelf);
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STEAMAPI const char *SteamAPI_ISteamFriends_GetPersonaName(ISteamFriends *pSelf);
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STEAMAPI bool SteamAPI_ISteamFriends_SetRichPresence(ISteamFriends *pSelf, const char *pKey, const char *pValue);
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}
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#endif // STEAMAPI_STEAM_API_FLAT_H
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