ddnet/src/game
2015-03-22 14:38:22 +01:00
..
client fixed last commit 2015-03-22 14:38:22 +01:00
editor Merge remote-tracking branch 'remotes/swick/sdl2' 2015-03-22 14:10:53 +01:00
server Refactoring: Mark several functions as 'const', fix some return values and cleanup mapinfo struct 2015-01-24 18:19:24 +01:00
collision.cpp Refactoring: Mark several functions as 'const', fix some return values and cleanup mapinfo struct 2015-01-24 18:19:24 +01:00
collision.h Refactoring: Mark several functions as 'const', fix some return values and cleanup mapinfo struct 2015-01-24 18:19:24 +01:00
gamecore.cpp Refactoring: Mark several functions as 'const', fix some return values and cleanup mapinfo struct 2015-01-24 18:19:24 +01:00
gamecore.h Refactoring: Mark several functions as 'const', fix some return values and cleanup mapinfo struct 2015-01-24 18:19:24 +01:00
layers.cpp changed way of loading the menu map (not save yet) 2012-07-15 18:35:47 +02:00
layers.h Fixed so that the tileborderfix tool isn't needed anymore. Solve the issue by using a 3d texture instead 2014-02-10 18:53:47 +01:00
mapitems.h Add version enums to some mapitems for safety 2014-06-10 10:31:10 +02:00
tuning.h cleaned up weapon value locations 2013-09-14 21:33:52 +02:00
variables.h fixed last commit, generalized config saving and path check 2015-02-18 14:04:26 +01:00
version.h generated files are now in build/ as well 2014-03-23 11:50:57 +01:00
voting.h cleaned up Sv_VoteOptionListAdd message 2012-08-19 10:40:30 +02:00