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346 lines
10 KiB
C++
346 lines
10 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_SERVER_H
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#define ENGINE_SERVER_H
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#include <type_traits>
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#include <base/hash.h>
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#include <base/math.h>
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#include "kernel.h"
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#include "message.h"
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#include <engine/shared/protocol.h>
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#include <game/generated/protocol.h>
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#include <game/generated/protocol7.h>
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#include <game/generated/protocolglue.h>
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struct CAntibotRoundData;
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// When recording a demo on the server, the ClientID -1 is used
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enum
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{
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SERVER_DEMO_CLIENT = -1
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};
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class IServer : public IInterface
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{
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MACRO_INTERFACE("server", 0)
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protected:
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int m_CurrentGameTick;
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int m_TickSpeed;
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public:
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/*
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Structure: CClientInfo
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*/
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struct CClientInfo
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{
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const char *m_pName;
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int m_Latency;
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bool m_GotDDNetVersion;
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int m_DDNetVersion;
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const char *m_pDDNetVersionStr;
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const CUuid *m_pConnectionID;
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};
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int Tick() const { return m_CurrentGameTick; }
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int TickSpeed() const { return m_TickSpeed; }
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virtual int Port() const = 0;
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virtual int MaxClients() const = 0;
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virtual int ClientCount() const = 0;
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virtual int DistinctClientCount() const = 0;
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virtual const char *ClientName(int ClientID) const = 0;
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virtual const char *ClientClan(int ClientID) const = 0;
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virtual int ClientCountry(int ClientID) const = 0;
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virtual bool ClientIngame(int ClientID) const = 0;
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virtual bool ClientAuthed(int ClientID) const = 0;
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virtual bool GetClientInfo(int ClientID, CClientInfo *pInfo) const = 0;
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virtual void SetClientDDNetVersion(int ClientID, int DDNetVersion) = 0;
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virtual void GetClientAddr(int ClientID, char *pAddrStr, int Size) const = 0;
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/**
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* Returns the version of the client with the given client ID.
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*
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* @param ClientID the client ID, which must be between 0 and
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* MAX_CLIENTS - 1, or equal to SERVER_DEMO_CLIENT for server demos.
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*
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* @return The version of the client with the given client ID.
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* For server demos this is always the latest client version.
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* On errors, VERSION_NONE is returned.
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*/
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virtual int GetClientVersion(int ClientID) const = 0;
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virtual int SendMsg(CMsgPacker *pMsg, int Flags, int ClientID) = 0;
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template<class T, typename std::enable_if<!protocol7::is_sixup<T>::value, int>::type = 0>
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inline int SendPackMsg(const T *pMsg, int Flags, int ClientID)
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{
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int Result = 0;
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if(ClientID == -1)
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{
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for(int i = 0; i < MaxClients(); i++)
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if(ClientIngame(i))
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Result = SendPackMsgTranslate(pMsg, Flags, i);
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}
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else
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{
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Result = SendPackMsgTranslate(pMsg, Flags, ClientID);
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}
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return Result;
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}
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template<class T, typename std::enable_if<protocol7::is_sixup<T>::value, int>::type = 1>
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inline int SendPackMsg(const T *pMsg, int Flags, int ClientID)
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{
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int Result = 0;
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if(ClientID == -1)
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{
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for(int i = 0; i < MaxClients(); i++)
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if(ClientIngame(i) && IsSixup(i))
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Result = SendPackMsgOne(pMsg, Flags, i);
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}
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else if(IsSixup(ClientID))
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Result = SendPackMsgOne(pMsg, Flags, ClientID);
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return Result;
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}
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template<class T>
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int SendPackMsgTranslate(const T *pMsg, int Flags, int ClientID)
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{
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return SendPackMsgOne(pMsg, Flags, ClientID);
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}
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int SendPackMsgTranslate(const CNetMsg_Sv_Emoticon *pMsg, int Flags, int ClientID)
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{
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CNetMsg_Sv_Emoticon MsgCopy;
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mem_copy(&MsgCopy, pMsg, sizeof(MsgCopy));
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return Translate(MsgCopy.m_ClientID, ClientID) && SendPackMsgOne(&MsgCopy, Flags, ClientID);
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}
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int SendPackMsgTranslate(const CNetMsg_Sv_Chat *pMsg, int Flags, int ClientID)
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{
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CNetMsg_Sv_Chat MsgCopy;
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mem_copy(&MsgCopy, pMsg, sizeof(MsgCopy));
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char aBuf[1000];
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if(MsgCopy.m_ClientID >= 0 && !Translate(MsgCopy.m_ClientID, ClientID))
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{
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str_format(aBuf, sizeof(aBuf), "%s: %s", ClientName(MsgCopy.m_ClientID), MsgCopy.m_pMessage);
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MsgCopy.m_pMessage = aBuf;
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MsgCopy.m_ClientID = VANILLA_MAX_CLIENTS - 1;
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}
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if(IsSixup(ClientID))
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{
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protocol7::CNetMsg_Sv_Chat Msg7;
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Msg7.m_ClientID = MsgCopy.m_ClientID;
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Msg7.m_pMessage = MsgCopy.m_pMessage;
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Msg7.m_Mode = MsgCopy.m_Team > 0 ? protocol7::CHAT_TEAM : protocol7::CHAT_ALL;
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Msg7.m_TargetID = -1;
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return SendPackMsgOne(&Msg7, Flags, ClientID);
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}
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return SendPackMsgOne(&MsgCopy, Flags, ClientID);
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}
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int SendPackMsgTranslate(const CNetMsg_Sv_KillMsg *pMsg, int Flags, int ClientID)
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{
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CNetMsg_Sv_KillMsg MsgCopy;
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mem_copy(&MsgCopy, pMsg, sizeof(MsgCopy));
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if(!Translate(MsgCopy.m_Victim, ClientID))
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return 0;
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if(!Translate(MsgCopy.m_Killer, ClientID))
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MsgCopy.m_Killer = MsgCopy.m_Victim;
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return SendPackMsgOne(&MsgCopy, Flags, ClientID);
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}
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template<class T>
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int SendPackMsgOne(const T *pMsg, int Flags, int ClientID)
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{
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dbg_assert(ClientID != -1, "SendPackMsgOne called with -1");
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CMsgPacker Packer(T::ms_MsgID, false, protocol7::is_sixup<T>::value);
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if(pMsg->Pack(&Packer))
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return -1;
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return SendMsg(&Packer, Flags, ClientID);
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}
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bool Translate(int &Target, int Client)
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{
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if(IsSixup(Client))
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return true;
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if(GetClientVersion(Client) >= VERSION_DDNET_OLD)
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return true;
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int *pMap = GetIdMap(Client);
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bool Found = false;
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for(int i = 0; i < VANILLA_MAX_CLIENTS; i++)
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{
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if(Target == pMap[i])
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{
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Target = i;
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Found = true;
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break;
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}
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}
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return Found;
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}
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bool ReverseTranslate(int &Target, int Client)
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{
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if(IsSixup(Client))
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return true;
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if(GetClientVersion(Client) >= VERSION_DDNET_OLD)
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return true;
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Target = clamp(Target, 0, VANILLA_MAX_CLIENTS - 1);
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int *pMap = GetIdMap(Client);
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if(pMap[Target] == -1)
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return false;
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Target = pMap[Target];
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return true;
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}
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virtual void GetMapInfo(char *pMapName, int MapNameSize, int *pMapSize, SHA256_DIGEST *pSha256, int *pMapCrc) = 0;
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virtual bool WouldClientNameChange(int ClientID, const char *pNameRequest) = 0;
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virtual void SetClientName(int ClientID, char const *pName) = 0;
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virtual void SetClientClan(int ClientID, char const *pClan) = 0;
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virtual void SetClientCountry(int ClientID, int Country) = 0;
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virtual void SetClientScore(int ClientID, int Score) = 0;
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virtual void SetClientFlags(int ClientID, int Flags) = 0;
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virtual int SnapNewID() = 0;
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virtual void SnapFreeID(int ID) = 0;
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virtual void *SnapNewItem(int Type, int ID, int Size) = 0;
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template<typename T>
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T *SnapNewItem(int ID)
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{
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const int Type = protocol7::is_sixup<T>::value ? -T::ms_MsgID : T::ms_MsgID;
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return static_cast<T *>(SnapNewItem(Type, ID, sizeof(T)));
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}
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virtual void SnapSetStaticsize(int ItemType, int Size) = 0;
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enum
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{
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RCON_CID_SERV = -1,
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RCON_CID_VOTE = -2,
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};
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virtual void SetRconCID(int ClientID) = 0;
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virtual int GetAuthedState(int ClientID) const = 0;
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virtual const char *GetAuthName(int ClientID) const = 0;
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virtual void Kick(int ClientID, const char *pReason) = 0;
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virtual void Ban(int ClientID, int Seconds, const char *pReason) = 0;
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virtual void ChangeMap(const char *pMap) = 0;
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virtual void DemoRecorder_HandleAutoStart() = 0;
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// DDRace
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virtual void SaveDemo(int ClientID, float Time) = 0;
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virtual void StartRecord(int ClientID) = 0;
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virtual void StopRecord(int ClientID) = 0;
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virtual bool IsRecording(int ClientID) = 0;
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virtual void GetClientAddr(int ClientID, NETADDR *pAddr) const = 0;
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virtual int *GetIdMap(int ClientID) = 0;
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virtual bool DnsblWhite(int ClientID) = 0;
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virtual bool DnsblPending(int ClientID) = 0;
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virtual bool DnsblBlack(int ClientID) = 0;
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virtual const char *GetAnnouncementLine(char const *pFileName) = 0;
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virtual bool ClientPrevIngame(int ClientID) = 0;
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virtual const char *GetNetErrorString(int ClientID) = 0;
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virtual void ResetNetErrorString(int ClientID) = 0;
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virtual bool SetTimedOut(int ClientID, int OrigID) = 0;
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virtual void SetTimeoutProtected(int ClientID) = 0;
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virtual void SetErrorShutdown(const char *pReason) = 0;
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virtual void ExpireServerInfo() = 0;
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virtual void FillAntibot(CAntibotRoundData *pData) = 0;
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virtual void SendMsgRaw(int ClientID, const void *pData, int Size, int Flags) = 0;
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virtual const char *GetMapName() const = 0;
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virtual bool IsSixup(int ClientID) const = 0;
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};
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class IGameServer : public IInterface
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{
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MACRO_INTERFACE("gameserver", 0)
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protected:
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public:
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virtual void OnInit() = 0;
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virtual void OnConsoleInit() = 0;
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virtual void OnMapChange(char *pNewMapName, int MapNameSize) = 0;
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virtual void OnShutdown() = 0;
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virtual void OnTick() = 0;
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virtual void OnPreSnap() = 0;
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virtual void OnSnap(int ClientID) = 0;
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virtual void OnPostSnap() = 0;
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virtual void OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID) = 0;
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// Called before map reload, for any data that the game wants to
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// persist to the next map.
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//
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// Has the size of the return value of `PersistentClientDataSize()`.
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//
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// Returns whether the game should be supplied with the data when the
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// client connects for the next map.
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virtual bool OnClientDataPersist(int ClientID, void *pData) = 0;
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// Called when a client connects.
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//
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// If it is reconnecting to the game after a map change, the
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// `pPersistentData` point is nonnull and contains the data the game
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// previously stored.
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virtual void OnClientConnected(int ClientID, void *pPersistentData) = 0;
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virtual void OnClientEnter(int ClientID) = 0;
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virtual void OnClientDrop(int ClientID, const char *pReason) = 0;
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virtual void OnClientPrepareInput(int ClientID, void *pInput) = 0;
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virtual void OnClientDirectInput(int ClientID, void *pInput) = 0;
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virtual void OnClientPredictedInput(int ClientID, void *pInput) = 0;
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virtual void OnClientPredictedEarlyInput(int ClientID, void *pInput) = 0;
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virtual bool IsClientReady(int ClientID) const = 0;
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virtual bool IsClientPlayer(int ClientID) const = 0;
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virtual int PersistentClientDataSize() const = 0;
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virtual CUuid GameUuid() const = 0;
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virtual const char *GameType() const = 0;
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virtual const char *Version() const = 0;
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virtual const char *NetVersion() const = 0;
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// DDRace
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virtual void OnPreTickTeehistorian() = 0;
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virtual void OnSetAuthed(int ClientID, int Level) = 0;
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virtual bool PlayerExists(int ClientID) const = 0;
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virtual void OnClientEngineJoin(int ClientID, bool Sixup) = 0;
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virtual void OnClientEngineDrop(int ClientID, const char *pReason) = 0;
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virtual void FillAntibot(CAntibotRoundData *pData) = 0;
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/**
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* Used to report custom player info to master servers.
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*
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* @param aBuf Should be the json key values to add, starting with a ',' beforehand, like: ',"skin": "default", "team": 1'
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* @param i The client id.
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*/
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virtual void OnUpdatePlayerServerInfo(char *aBuf, int BufSize, int ID) = 0;
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};
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extern IGameServer *CreateGameServer();
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#endif
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