mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-14 03:58:18 +00:00
713 lines
14 KiB
C++
713 lines
14 KiB
C++
#include <baselib/system.h>
|
|
#include <baselib/keys.h>
|
|
#include <baselib/mouse.h>
|
|
#include <baselib/audio.h>
|
|
#include <baselib/stream/file.h>
|
|
|
|
#include <string.h>
|
|
#include <stdarg.h>
|
|
#include <stdlib.h>
|
|
#include <math.h>
|
|
#include <engine/interface.h>
|
|
|
|
#include <engine/packet.h>
|
|
#include <engine/snapshot.h>
|
|
#include "ui.h"
|
|
|
|
#include <engine/lzw.h>
|
|
|
|
#include <engine/versions.h>
|
|
#include <engine/config.h>
|
|
|
|
using namespace baselib;
|
|
|
|
// --- string handling (MOVE THESE!!) ---
|
|
void snap_encode_string(const char *src, int *dst, int length, int max_length)
|
|
{
|
|
const unsigned char *p = (const unsigned char *)src;
|
|
|
|
// handle whole int
|
|
for(int i = 0; i < length/4; i++)
|
|
{
|
|
*dst = (p[0]<<24|p[1]<<16|p[2]<<8|p[3]);
|
|
p += 4;
|
|
dst++;
|
|
}
|
|
|
|
// take care of the left overs
|
|
int left = length%4;
|
|
if(left)
|
|
{
|
|
unsigned last = 0;
|
|
switch(left)
|
|
{
|
|
case 3: last |= p[2]<<8;
|
|
case 2: last |= p[1]<<16;
|
|
case 1: last |= p[0]<<24;
|
|
}
|
|
*dst = last;
|
|
}
|
|
}
|
|
|
|
void snap_decode_string(const int *src, char *dst, int max_length)
|
|
{
|
|
dbg_assert((max_length%4) == 0, "length must be power of 4");
|
|
for(int i = 0; i < max_length; i++)
|
|
dst[0] = 0;
|
|
|
|
for(int i = 0; i < max_length/4; i++)
|
|
{
|
|
dst[0] = (*src>>24)&0xff;
|
|
dst[1] = (*src>>16)&0xff;
|
|
dst[2] = (*src>>8)&0xff;
|
|
dst[3] = (*src)&0xff;
|
|
src++;
|
|
dst+=4;
|
|
}
|
|
dst[-1] = 0; // make sure to zero terminate
|
|
}
|
|
|
|
// --- input wrappers ---
|
|
static int keyboard_state[2][keys::last];
|
|
static int keyboard_current = 0;
|
|
static int keyboard_first = 1;
|
|
|
|
void inp_mouse_relative(int *x, int *y) { mouse::position(x, y); }
|
|
int inp_key_pressed(int key) { return keyboard_state[keyboard_current][key]; }
|
|
int inp_key_was_pressed(int key) { return keyboard_state[keyboard_current^1][key]; }
|
|
int inp_key_down(int key) { return inp_key_pressed(key)&&!inp_key_was_pressed(key); }
|
|
int inp_mouse_button_pressed(int button) { return mouse::pressed(button); }
|
|
|
|
void inp_update()
|
|
{
|
|
if(keyboard_first)
|
|
{
|
|
// make sure to reset
|
|
keyboard_first = 0;
|
|
inp_update();
|
|
}
|
|
|
|
keyboard_current = keyboard_current^1;
|
|
for(int i = 0; i < keys::last; i++)
|
|
keyboard_state[keyboard_current][i] = keys::pressed(i);
|
|
}
|
|
|
|
// --- input snapping ---
|
|
static int input_data[MAX_INPUT_SIZE];
|
|
static int input_data_size;
|
|
static int input_is_changed = 1;
|
|
void snap_input(void *data, int size)
|
|
{
|
|
if(input_data_size != size || memcmp(input_data, data, size))
|
|
input_is_changed = 1;
|
|
mem_copy(input_data, data, size);
|
|
input_data_size = size;
|
|
}
|
|
|
|
// -- snapshot handling ---
|
|
enum
|
|
{
|
|
SNAP_INCOMMING=2,
|
|
NUM_SNAPSHOT_TYPES=3,
|
|
};
|
|
|
|
static snapshot *snapshots[NUM_SNAPSHOT_TYPES];
|
|
static char snapshot_data[NUM_SNAPSHOT_TYPES][MAX_SNAPSHOT_SIZE];
|
|
static int recived_snapshots;
|
|
static int64 snapshot_start_time;
|
|
static int64 local_start_time;
|
|
|
|
float client_localtime()
|
|
{
|
|
return (time_get()-local_start_time)/(float)(time_freq());
|
|
}
|
|
|
|
void *snap_get_item(int snapid, int index, snap_item *item)
|
|
{
|
|
dbg_assert(snapid >= 0 && snapid < NUM_SNAPSHOT_TYPES, "invalid snapid");
|
|
snapshot::item *i = snapshots[snapid]->get_item(index);
|
|
item->type = i->type();
|
|
item->id = i->id();
|
|
return (void *)i->data;
|
|
}
|
|
|
|
int snap_num_items(int snapid)
|
|
{
|
|
dbg_assert(snapid >= 0 && snapid < NUM_SNAPSHOT_TYPES, "invalid snapid");
|
|
return snapshots[snapid]->num_items;
|
|
}
|
|
|
|
static void snap_init()
|
|
{
|
|
snapshots[SNAP_INCOMMING] = (snapshot*)snapshot_data[0];
|
|
snapshots[SNAP_CURRENT] = (snapshot*)snapshot_data[1];
|
|
snapshots[SNAP_PREV] = (snapshot*)snapshot_data[2];
|
|
mem_zero(snapshot_data, NUM_SNAPSHOT_TYPES*MAX_SNAPSHOT_SIZE);
|
|
recived_snapshots = 0;
|
|
}
|
|
|
|
float snap_intratick()
|
|
{
|
|
return (time_get() - snapshot_start_time)/(float)(time_freq()/SERVER_TICK_SPEED);
|
|
}
|
|
|
|
void *snap_find_item(int snapid, int type, int id)
|
|
{
|
|
// TODO: linear search. should be fixed.
|
|
for(int i = 0; i < snapshots[snapid]->num_items; i++)
|
|
{
|
|
snapshot::item *itm = snapshots[snapid]->get_item(i);
|
|
if(itm->type() == type && itm->id() == id)
|
|
return (void *)itm->data;
|
|
}
|
|
return 0x0;
|
|
}
|
|
|
|
|
|
int menu_loop();
|
|
float frametime = 0.0001f;
|
|
|
|
float client_frametime()
|
|
{
|
|
return frametime;
|
|
}
|
|
|
|
void unpack(const char *src, const char *fmt, ...)
|
|
{
|
|
}
|
|
|
|
/*int modc_onmsg(int msg)
|
|
{
|
|
msg_get("iis")
|
|
}*/
|
|
|
|
/*
|
|
i = int (int i)
|
|
s = string (const char *str)
|
|
r = raw data (int size, void *data)
|
|
*/
|
|
|
|
/*
|
|
class packet2
|
|
{
|
|
private:
|
|
// packet data
|
|
struct header
|
|
{
|
|
unsigned msg;
|
|
unsigned ack;
|
|
unsigned seq;
|
|
};
|
|
|
|
unsigned char packet_data[MAX_PACKET_SIZE];
|
|
unsigned char *current;
|
|
|
|
enum
|
|
{
|
|
MAX_PACKET_SIZE = 1024,
|
|
};
|
|
|
|
public:
|
|
packet2()
|
|
{
|
|
current = packet_data;
|
|
current += sizeof(header);
|
|
}
|
|
|
|
int pack(char *dst, const char *fmt, ...)
|
|
{
|
|
va_list arg_list;
|
|
va_start(arg_list, fmt);
|
|
while(*fmt)
|
|
{
|
|
if(*fmt == 's')
|
|
{
|
|
// pack string
|
|
const char *s = va_arg(arg_list, const char*);
|
|
*dst++ = 2;
|
|
while(*s)
|
|
{
|
|
*dst = *s;
|
|
dst++;
|
|
s++;
|
|
}
|
|
*dst = 0; // null terminate
|
|
dst++;
|
|
fmt++;
|
|
}
|
|
else if(*fmt == 'i')
|
|
{
|
|
// pack int
|
|
int i = va_arg(arg_list, int);
|
|
*dst++ = 1;
|
|
*dst++ = (i>>24)&0xff;
|
|
*dst++ = (i>>16)&0xff;
|
|
*dst++ = (i>>8)&0xff;
|
|
*dst++ = i&0xff;
|
|
fmt++;
|
|
}
|
|
else
|
|
{
|
|
dbg_break(); // error
|
|
break;
|
|
}
|
|
}
|
|
va_end(arg_list);
|
|
}
|
|
};
|
|
*/
|
|
/*
|
|
int msg_get(const char *fmt)
|
|
{
|
|
|
|
}
|
|
|
|
int client_msg_send(int msg, const char *fmt, ...)
|
|
|
|
int server_msg_send(int msg, const char *fmt, ...)
|
|
{
|
|
|
|
}*/
|
|
|
|
// --- client ---
|
|
class client
|
|
{
|
|
public:
|
|
socket_udp4 socket;
|
|
connection conn;
|
|
int64 reconnect_timer;
|
|
|
|
int snapshot_part;
|
|
|
|
int debug_font; // TODO: rfemove this line
|
|
|
|
// data to hold three snapshots
|
|
// previous,
|
|
|
|
bool fullscreen;
|
|
|
|
enum
|
|
{
|
|
STATE_OFFLINE,
|
|
STATE_CONNECTING,
|
|
STATE_LOADING,
|
|
STATE_ONLINE,
|
|
STATE_BROKEN,
|
|
STATE_QUIT,
|
|
};
|
|
|
|
int state;
|
|
int get_state() { return state; }
|
|
void set_state(int s)
|
|
{
|
|
dbg_msg("game", "state change. last=%d current=%d", state, s);
|
|
state = s;
|
|
}
|
|
|
|
void set_fullscreen(bool flag) { fullscreen = flag; }
|
|
|
|
void send_packet(packet *p)
|
|
{
|
|
conn.send(p);
|
|
}
|
|
|
|
void send_connect()
|
|
{
|
|
recived_snapshots = 0;
|
|
|
|
/*
|
|
pack(NETMSG_CLIENT_CONNECT, "sssss",
|
|
TEEWARS_NETVERSION,
|
|
name,
|
|
"no clan",
|
|
"password",
|
|
"myskin");
|
|
*/
|
|
|
|
packet p(NETMSG_CLIENT_CONNECT);
|
|
p.write_str(TEEWARS_VERSION); // payload
|
|
p.write_str(config.player_name);
|
|
p.write_str("no clan");
|
|
p.write_str("password");
|
|
p.write_str("myskin");
|
|
send_packet(&p);
|
|
}
|
|
|
|
void send_done()
|
|
{
|
|
packet p(NETMSG_CLIENT_DONE);
|
|
send_packet(&p);
|
|
}
|
|
|
|
void send_error(const char *error)
|
|
{
|
|
/*
|
|
pack(NETMSG_CLIENT_ERROR, "s", error);
|
|
*/
|
|
packet p(NETMSG_CLIENT_ERROR);
|
|
p.write_str(error);
|
|
send_packet(&p);
|
|
//send_packet(&p);
|
|
//send_packet(&p);
|
|
}
|
|
|
|
void send_input()
|
|
{
|
|
/*
|
|
pack(NETMSG_CLIENT_ERROR, "s", error);
|
|
*/
|
|
packet p(NETMSG_CLIENT_INPUT);
|
|
p.write_int(input_data_size);
|
|
for(int i = 0; i < input_data_size/4; i++)
|
|
p.write_int(input_data[i]);
|
|
send_packet(&p);
|
|
}
|
|
|
|
void disconnect()
|
|
{
|
|
send_error("disconnected");
|
|
set_state(STATE_OFFLINE);
|
|
map_unload();
|
|
}
|
|
|
|
void connect(netaddr4 *server_address)
|
|
{
|
|
conn.init(&socket, server_address);
|
|
|
|
// start by sending connect
|
|
send_connect();
|
|
set_state(STATE_CONNECTING);
|
|
reconnect_timer = time_get()+time_freq();
|
|
}
|
|
|
|
bool load_data()
|
|
{
|
|
debug_font = gfx_load_texture("data/debug_font.png");
|
|
return true;
|
|
}
|
|
|
|
void render()
|
|
{
|
|
gfx_clear(0.0f,0.0f,0.0f);
|
|
|
|
// this should be moved around abit
|
|
if(get_state() == STATE_ONLINE)
|
|
{
|
|
modc_render();
|
|
}
|
|
else if (get_state() != STATE_CONNECTING && get_state() != STATE_LOADING)
|
|
{
|
|
netaddr4 server_address;
|
|
int status = modmenu_render(&server_address);
|
|
|
|
if (status == -1)
|
|
set_state(STATE_QUIT);
|
|
else if (status)
|
|
connect(&server_address);
|
|
}
|
|
else if (get_state() == STATE_CONNECTING)
|
|
{
|
|
static int64 start = time_get();
|
|
static int tee_texture;
|
|
static int connecting_texture;
|
|
static bool inited = false;
|
|
|
|
if (!inited)
|
|
{
|
|
tee_texture = gfx_load_texture("data/gui_tee.png");
|
|
connecting_texture = gfx_load_texture("data/gui/connecting.png");
|
|
|
|
inited = true;
|
|
}
|
|
|
|
gfx_mapscreen(0,0,400.0f,300.0f);
|
|
|
|
float t = (time_get() - start) / (double)time_freq();
|
|
|
|
float speed = 2*sin(t);
|
|
|
|
speed = 1.0f;
|
|
|
|
float x = 208 + sin(t*speed) * 32;
|
|
float w = sin(t*speed + 3.149) * 64;
|
|
|
|
ui_do_image(tee_texture, x, 95, w, 64);
|
|
ui_do_image(connecting_texture, 88, 150, 256, 64);
|
|
}
|
|
}
|
|
|
|
void run(netaddr4 *server_address)
|
|
{
|
|
snapshot_part = 0;
|
|
|
|
// init graphics and sound
|
|
if(!gfx_init(fullscreen))
|
|
return;
|
|
|
|
snd_init(); // sound is allowed to fail
|
|
|
|
// load data
|
|
if(!load_data())
|
|
return;
|
|
|
|
// init snapshotting
|
|
snap_init();
|
|
|
|
// init the mod
|
|
modc_init();
|
|
|
|
// init menu
|
|
modmenu_init();
|
|
|
|
// open socket
|
|
if(!socket.open(0))
|
|
{
|
|
dbg_msg("network/client", "failed to open socket");
|
|
return;
|
|
}
|
|
|
|
// connect to the server if wanted
|
|
if (server_address)
|
|
connect(server_address);
|
|
|
|
//int64 inputs_per_second = 50;
|
|
//int64 time_per_input = time_freq()/inputs_per_second;
|
|
int64 game_starttime = time_get();
|
|
int64 last_input = game_starttime;
|
|
|
|
int64 reporttime = time_get();
|
|
int64 reportinterval = time_freq()*1;
|
|
int frames = 0;
|
|
|
|
mouse::set_mode(mouse::mode_relative);
|
|
|
|
while (1)
|
|
{
|
|
frames++;
|
|
int64 frame_start_time = time_get();
|
|
|
|
// send input
|
|
if(get_state() == STATE_ONLINE)
|
|
{
|
|
if(input_is_changed || time_get() > last_input+time_freq())
|
|
{
|
|
send_input();
|
|
input_is_changed = 0;
|
|
last_input = time_get();
|
|
}
|
|
}
|
|
|
|
// update input
|
|
inp_update();
|
|
|
|
//
|
|
if(keys::pressed(keys::f1))
|
|
mouse::set_mode(mouse::mode_absolute);
|
|
if(keys::pressed(keys::f2))
|
|
mouse::set_mode(mouse::mode_relative);
|
|
|
|
// pump the network
|
|
pump_network();
|
|
|
|
// render
|
|
render();
|
|
|
|
// swap the buffers
|
|
gfx_swap();
|
|
|
|
// check conditions
|
|
if(get_state() == STATE_BROKEN || get_state() == STATE_QUIT)
|
|
break;
|
|
|
|
// be nice
|
|
//thread_sleep(1);
|
|
|
|
if(reporttime < time_get())
|
|
{
|
|
unsigned sent, recved;
|
|
conn.counter_get(&sent, &recved);
|
|
dbg_msg("client/report", "fps=%.02f",
|
|
frames/(float)(reportinterval/time_freq()));
|
|
frames = 0;
|
|
reporttime += reportinterval;
|
|
conn.counter_reset();
|
|
}
|
|
|
|
if (keys::pressed(keys::esc))
|
|
if (get_state() == STATE_CONNECTING || get_state() == STATE_ONLINE)
|
|
disconnect();
|
|
|
|
// update frametime
|
|
frametime = (time_get()-frame_start_time)/(float)time_freq();
|
|
}
|
|
|
|
modc_shutdown();
|
|
disconnect();
|
|
|
|
modmenu_shutdown();
|
|
|
|
gfx_shutdown();
|
|
snd_shutdown();
|
|
}
|
|
|
|
void error(const char *msg)
|
|
{
|
|
dbg_msg("game", "error: %s", msg);
|
|
send_error(msg);
|
|
set_state(STATE_BROKEN);
|
|
}
|
|
|
|
void process_packet(packet *p)
|
|
{
|
|
if(p->version() != TEEWARS_NETVERSION)
|
|
{
|
|
error("wrong version");
|
|
}
|
|
else if(p->msg() == NETMSG_SERVER_ACCEPT)
|
|
{
|
|
const char *map;
|
|
map = p->read_str();
|
|
|
|
if(p->is_good())
|
|
{
|
|
dbg_msg("client/network", "connection accepted, map=%s", map);
|
|
set_state(STATE_LOADING);
|
|
|
|
if(map_load(map))
|
|
{
|
|
modc_entergame();
|
|
send_done();
|
|
dbg_msg("client/network", "loading done");
|
|
// now we will wait for two snapshots
|
|
// to finish the connection
|
|
}
|
|
else
|
|
{
|
|
error("failure to load map");
|
|
}
|
|
}
|
|
}
|
|
else if(p->msg() == NETMSG_SERVER_SNAP)
|
|
{
|
|
//dbg_msg("client/network", "got snapshot");
|
|
int num_parts = p->read_int();
|
|
int part = p->read_int();
|
|
int part_size = p->read_int();
|
|
|
|
if(p->is_good())
|
|
{
|
|
if(snapshot_part == part)
|
|
{
|
|
const char *d = p->read_raw(part_size);
|
|
mem_copy((char*)snapshots[SNAP_INCOMMING] + part*MAX_SNAPSHOT_PACKSIZE, d, part_size);
|
|
snapshot_part++;
|
|
|
|
if(snapshot_part == num_parts)
|
|
{
|
|
snapshot *tmp = snapshots[SNAP_PREV];
|
|
snapshots[SNAP_PREV] = snapshots[SNAP_CURRENT];
|
|
snapshots[SNAP_CURRENT] = tmp;
|
|
|
|
// decompress snapshot
|
|
lzw_decompress(snapshots[SNAP_INCOMMING], snapshots[SNAP_CURRENT]);
|
|
|
|
// apply snapshot, cycle pointers
|
|
recived_snapshots++;
|
|
snapshot_start_time = time_get();
|
|
|
|
// we got two snapshots until we see us self as connected
|
|
if(recived_snapshots == 2)
|
|
{
|
|
local_start_time = time_get();
|
|
set_state(STATE_ONLINE);
|
|
}
|
|
|
|
if(recived_snapshots > 2)
|
|
modc_newsnapshot();
|
|
|
|
snapshot_part = 0;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
dbg_msg("client", "snapshot reset!");
|
|
snapshot_part = 0;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
dbg_msg("server/client", "unknown packet %x", p->msg());
|
|
}
|
|
}
|
|
|
|
void pump_network()
|
|
{
|
|
while(1)
|
|
{
|
|
packet p;
|
|
netaddr4 from;
|
|
int bytes = socket.recv(&from, p.data(), p.max_size());
|
|
|
|
if(bytes <= 0)
|
|
break;
|
|
|
|
process_packet(&p);
|
|
}
|
|
|
|
//
|
|
if(get_state() == STATE_CONNECTING && time_get() > reconnect_timer)
|
|
{
|
|
send_connect();
|
|
reconnect_timer = time_get() + time_freq();
|
|
}
|
|
}
|
|
};
|
|
|
|
int main(int argc, char **argv)
|
|
{
|
|
dbg_msg("client", "starting...");
|
|
config_reset();
|
|
config_load("teewars.cfg");
|
|
|
|
netaddr4 server_address(127, 0, 0, 1, 8303);
|
|
//const char *name = "nameless jerk";
|
|
bool connect_at_once = false;
|
|
bool fullscreen = true;
|
|
|
|
// init network, need to be done first so we can do lookups
|
|
net_init();
|
|
|
|
// parse arguments
|
|
for(int i = 1; i < argc; i++)
|
|
{
|
|
if(argv[i][0] == '-' && argv[i][1] == 'c' && argv[i][2] == 0 && argc - i > 1)
|
|
{
|
|
// -c SERVER
|
|
i++;
|
|
if(net_host_lookup(argv[i], 8303, &server_address) != 0)
|
|
dbg_msg("main", "could not find the address of %s, connecting to localhost", argv[i]);
|
|
else
|
|
connect_at_once = true;
|
|
}
|
|
else if(argv[i][0] == '-' && argv[i][1] == 'n' && argv[i][2] == 0 && argc - i > 1)
|
|
{
|
|
// -n NAME
|
|
i++;
|
|
config_set_player_name(&config, argv[i]);
|
|
}
|
|
else if(argv[i][0] == '-' && argv[i][1] == 'w' && argv[i][2] == 0)
|
|
{
|
|
// -w
|
|
fullscreen = false;
|
|
}
|
|
}
|
|
|
|
// start the server
|
|
client c;
|
|
c.set_fullscreen(fullscreen);
|
|
c.run(connect_at_once ? &server_address : 0x0);
|
|
return 0;
|
|
}
|