ddnet/src/engine/client/client.cpp
Jakob Fries 4e5fa4db0b
2007-06-01 11:17:10 +00:00

713 lines
14 KiB
C++

#include <baselib/system.h>
#include <baselib/keys.h>
#include <baselib/mouse.h>
#include <baselib/audio.h>
#include <baselib/stream/file.h>
#include <string.h>
#include <stdarg.h>
#include <stdlib.h>
#include <math.h>
#include <engine/interface.h>
#include <engine/packet.h>
#include <engine/snapshot.h>
#include "ui.h"
#include <engine/lzw.h>
#include <engine/versions.h>
#include <engine/config.h>
using namespace baselib;
// --- string handling (MOVE THESE!!) ---
void snap_encode_string(const char *src, int *dst, int length, int max_length)
{
const unsigned char *p = (const unsigned char *)src;
// handle whole int
for(int i = 0; i < length/4; i++)
{
*dst = (p[0]<<24|p[1]<<16|p[2]<<8|p[3]);
p += 4;
dst++;
}
// take care of the left overs
int left = length%4;
if(left)
{
unsigned last = 0;
switch(left)
{
case 3: last |= p[2]<<8;
case 2: last |= p[1]<<16;
case 1: last |= p[0]<<24;
}
*dst = last;
}
}
void snap_decode_string(const int *src, char *dst, int max_length)
{
dbg_assert((max_length%4) == 0, "length must be power of 4");
for(int i = 0; i < max_length; i++)
dst[0] = 0;
for(int i = 0; i < max_length/4; i++)
{
dst[0] = (*src>>24)&0xff;
dst[1] = (*src>>16)&0xff;
dst[2] = (*src>>8)&0xff;
dst[3] = (*src)&0xff;
src++;
dst+=4;
}
dst[-1] = 0; // make sure to zero terminate
}
// --- input wrappers ---
static int keyboard_state[2][keys::last];
static int keyboard_current = 0;
static int keyboard_first = 1;
void inp_mouse_relative(int *x, int *y) { mouse::position(x, y); }
int inp_key_pressed(int key) { return keyboard_state[keyboard_current][key]; }
int inp_key_was_pressed(int key) { return keyboard_state[keyboard_current^1][key]; }
int inp_key_down(int key) { return inp_key_pressed(key)&&!inp_key_was_pressed(key); }
int inp_mouse_button_pressed(int button) { return mouse::pressed(button); }
void inp_update()
{
if(keyboard_first)
{
// make sure to reset
keyboard_first = 0;
inp_update();
}
keyboard_current = keyboard_current^1;
for(int i = 0; i < keys::last; i++)
keyboard_state[keyboard_current][i] = keys::pressed(i);
}
// --- input snapping ---
static int input_data[MAX_INPUT_SIZE];
static int input_data_size;
static int input_is_changed = 1;
void snap_input(void *data, int size)
{
if(input_data_size != size || memcmp(input_data, data, size))
input_is_changed = 1;
mem_copy(input_data, data, size);
input_data_size = size;
}
// -- snapshot handling ---
enum
{
SNAP_INCOMMING=2,
NUM_SNAPSHOT_TYPES=3,
};
static snapshot *snapshots[NUM_SNAPSHOT_TYPES];
static char snapshot_data[NUM_SNAPSHOT_TYPES][MAX_SNAPSHOT_SIZE];
static int recived_snapshots;
static int64 snapshot_start_time;
static int64 local_start_time;
float client_localtime()
{
return (time_get()-local_start_time)/(float)(time_freq());
}
void *snap_get_item(int snapid, int index, snap_item *item)
{
dbg_assert(snapid >= 0 && snapid < NUM_SNAPSHOT_TYPES, "invalid snapid");
snapshot::item *i = snapshots[snapid]->get_item(index);
item->type = i->type();
item->id = i->id();
return (void *)i->data;
}
int snap_num_items(int snapid)
{
dbg_assert(snapid >= 0 && snapid < NUM_SNAPSHOT_TYPES, "invalid snapid");
return snapshots[snapid]->num_items;
}
static void snap_init()
{
snapshots[SNAP_INCOMMING] = (snapshot*)snapshot_data[0];
snapshots[SNAP_CURRENT] = (snapshot*)snapshot_data[1];
snapshots[SNAP_PREV] = (snapshot*)snapshot_data[2];
mem_zero(snapshot_data, NUM_SNAPSHOT_TYPES*MAX_SNAPSHOT_SIZE);
recived_snapshots = 0;
}
float snap_intratick()
{
return (time_get() - snapshot_start_time)/(float)(time_freq()/SERVER_TICK_SPEED);
}
void *snap_find_item(int snapid, int type, int id)
{
// TODO: linear search. should be fixed.
for(int i = 0; i < snapshots[snapid]->num_items; i++)
{
snapshot::item *itm = snapshots[snapid]->get_item(i);
if(itm->type() == type && itm->id() == id)
return (void *)itm->data;
}
return 0x0;
}
int menu_loop();
float frametime = 0.0001f;
float client_frametime()
{
return frametime;
}
void unpack(const char *src, const char *fmt, ...)
{
}
/*int modc_onmsg(int msg)
{
msg_get("iis")
}*/
/*
i = int (int i)
s = string (const char *str)
r = raw data (int size, void *data)
*/
/*
class packet2
{
private:
// packet data
struct header
{
unsigned msg;
unsigned ack;
unsigned seq;
};
unsigned char packet_data[MAX_PACKET_SIZE];
unsigned char *current;
enum
{
MAX_PACKET_SIZE = 1024,
};
public:
packet2()
{
current = packet_data;
current += sizeof(header);
}
int pack(char *dst, const char *fmt, ...)
{
va_list arg_list;
va_start(arg_list, fmt);
while(*fmt)
{
if(*fmt == 's')
{
// pack string
const char *s = va_arg(arg_list, const char*);
*dst++ = 2;
while(*s)
{
*dst = *s;
dst++;
s++;
}
*dst = 0; // null terminate
dst++;
fmt++;
}
else if(*fmt == 'i')
{
// pack int
int i = va_arg(arg_list, int);
*dst++ = 1;
*dst++ = (i>>24)&0xff;
*dst++ = (i>>16)&0xff;
*dst++ = (i>>8)&0xff;
*dst++ = i&0xff;
fmt++;
}
else
{
dbg_break(); // error
break;
}
}
va_end(arg_list);
}
};
*/
/*
int msg_get(const char *fmt)
{
}
int client_msg_send(int msg, const char *fmt, ...)
int server_msg_send(int msg, const char *fmt, ...)
{
}*/
// --- client ---
class client
{
public:
socket_udp4 socket;
connection conn;
int64 reconnect_timer;
int snapshot_part;
int debug_font; // TODO: rfemove this line
// data to hold three snapshots
// previous,
bool fullscreen;
enum
{
STATE_OFFLINE,
STATE_CONNECTING,
STATE_LOADING,
STATE_ONLINE,
STATE_BROKEN,
STATE_QUIT,
};
int state;
int get_state() { return state; }
void set_state(int s)
{
dbg_msg("game", "state change. last=%d current=%d", state, s);
state = s;
}
void set_fullscreen(bool flag) { fullscreen = flag; }
void send_packet(packet *p)
{
conn.send(p);
}
void send_connect()
{
recived_snapshots = 0;
/*
pack(NETMSG_CLIENT_CONNECT, "sssss",
TEEWARS_NETVERSION,
name,
"no clan",
"password",
"myskin");
*/
packet p(NETMSG_CLIENT_CONNECT);
p.write_str(TEEWARS_VERSION); // payload
p.write_str(config.player_name);
p.write_str("no clan");
p.write_str("password");
p.write_str("myskin");
send_packet(&p);
}
void send_done()
{
packet p(NETMSG_CLIENT_DONE);
send_packet(&p);
}
void send_error(const char *error)
{
/*
pack(NETMSG_CLIENT_ERROR, "s", error);
*/
packet p(NETMSG_CLIENT_ERROR);
p.write_str(error);
send_packet(&p);
//send_packet(&p);
//send_packet(&p);
}
void send_input()
{
/*
pack(NETMSG_CLIENT_ERROR, "s", error);
*/
packet p(NETMSG_CLIENT_INPUT);
p.write_int(input_data_size);
for(int i = 0; i < input_data_size/4; i++)
p.write_int(input_data[i]);
send_packet(&p);
}
void disconnect()
{
send_error("disconnected");
set_state(STATE_OFFLINE);
map_unload();
}
void connect(netaddr4 *server_address)
{
conn.init(&socket, server_address);
// start by sending connect
send_connect();
set_state(STATE_CONNECTING);
reconnect_timer = time_get()+time_freq();
}
bool load_data()
{
debug_font = gfx_load_texture("data/debug_font.png");
return true;
}
void render()
{
gfx_clear(0.0f,0.0f,0.0f);
// this should be moved around abit
if(get_state() == STATE_ONLINE)
{
modc_render();
}
else if (get_state() != STATE_CONNECTING && get_state() != STATE_LOADING)
{
netaddr4 server_address;
int status = modmenu_render(&server_address);
if (status == -1)
set_state(STATE_QUIT);
else if (status)
connect(&server_address);
}
else if (get_state() == STATE_CONNECTING)
{
static int64 start = time_get();
static int tee_texture;
static int connecting_texture;
static bool inited = false;
if (!inited)
{
tee_texture = gfx_load_texture("data/gui_tee.png");
connecting_texture = gfx_load_texture("data/gui/connecting.png");
inited = true;
}
gfx_mapscreen(0,0,400.0f,300.0f);
float t = (time_get() - start) / (double)time_freq();
float speed = 2*sin(t);
speed = 1.0f;
float x = 208 + sin(t*speed) * 32;
float w = sin(t*speed + 3.149) * 64;
ui_do_image(tee_texture, x, 95, w, 64);
ui_do_image(connecting_texture, 88, 150, 256, 64);
}
}
void run(netaddr4 *server_address)
{
snapshot_part = 0;
// init graphics and sound
if(!gfx_init(fullscreen))
return;
snd_init(); // sound is allowed to fail
// load data
if(!load_data())
return;
// init snapshotting
snap_init();
// init the mod
modc_init();
// init menu
modmenu_init();
// open socket
if(!socket.open(0))
{
dbg_msg("network/client", "failed to open socket");
return;
}
// connect to the server if wanted
if (server_address)
connect(server_address);
//int64 inputs_per_second = 50;
//int64 time_per_input = time_freq()/inputs_per_second;
int64 game_starttime = time_get();
int64 last_input = game_starttime;
int64 reporttime = time_get();
int64 reportinterval = time_freq()*1;
int frames = 0;
mouse::set_mode(mouse::mode_relative);
while (1)
{
frames++;
int64 frame_start_time = time_get();
// send input
if(get_state() == STATE_ONLINE)
{
if(input_is_changed || time_get() > last_input+time_freq())
{
send_input();
input_is_changed = 0;
last_input = time_get();
}
}
// update input
inp_update();
//
if(keys::pressed(keys::f1))
mouse::set_mode(mouse::mode_absolute);
if(keys::pressed(keys::f2))
mouse::set_mode(mouse::mode_relative);
// pump the network
pump_network();
// render
render();
// swap the buffers
gfx_swap();
// check conditions
if(get_state() == STATE_BROKEN || get_state() == STATE_QUIT)
break;
// be nice
//thread_sleep(1);
if(reporttime < time_get())
{
unsigned sent, recved;
conn.counter_get(&sent, &recved);
dbg_msg("client/report", "fps=%.02f",
frames/(float)(reportinterval/time_freq()));
frames = 0;
reporttime += reportinterval;
conn.counter_reset();
}
if (keys::pressed(keys::esc))
if (get_state() == STATE_CONNECTING || get_state() == STATE_ONLINE)
disconnect();
// update frametime
frametime = (time_get()-frame_start_time)/(float)time_freq();
}
modc_shutdown();
disconnect();
modmenu_shutdown();
gfx_shutdown();
snd_shutdown();
}
void error(const char *msg)
{
dbg_msg("game", "error: %s", msg);
send_error(msg);
set_state(STATE_BROKEN);
}
void process_packet(packet *p)
{
if(p->version() != TEEWARS_NETVERSION)
{
error("wrong version");
}
else if(p->msg() == NETMSG_SERVER_ACCEPT)
{
const char *map;
map = p->read_str();
if(p->is_good())
{
dbg_msg("client/network", "connection accepted, map=%s", map);
set_state(STATE_LOADING);
if(map_load(map))
{
modc_entergame();
send_done();
dbg_msg("client/network", "loading done");
// now we will wait for two snapshots
// to finish the connection
}
else
{
error("failure to load map");
}
}
}
else if(p->msg() == NETMSG_SERVER_SNAP)
{
//dbg_msg("client/network", "got snapshot");
int num_parts = p->read_int();
int part = p->read_int();
int part_size = p->read_int();
if(p->is_good())
{
if(snapshot_part == part)
{
const char *d = p->read_raw(part_size);
mem_copy((char*)snapshots[SNAP_INCOMMING] + part*MAX_SNAPSHOT_PACKSIZE, d, part_size);
snapshot_part++;
if(snapshot_part == num_parts)
{
snapshot *tmp = snapshots[SNAP_PREV];
snapshots[SNAP_PREV] = snapshots[SNAP_CURRENT];
snapshots[SNAP_CURRENT] = tmp;
// decompress snapshot
lzw_decompress(snapshots[SNAP_INCOMMING], snapshots[SNAP_CURRENT]);
// apply snapshot, cycle pointers
recived_snapshots++;
snapshot_start_time = time_get();
// we got two snapshots until we see us self as connected
if(recived_snapshots == 2)
{
local_start_time = time_get();
set_state(STATE_ONLINE);
}
if(recived_snapshots > 2)
modc_newsnapshot();
snapshot_part = 0;
}
}
else
{
dbg_msg("client", "snapshot reset!");
snapshot_part = 0;
}
}
}
else
{
dbg_msg("server/client", "unknown packet %x", p->msg());
}
}
void pump_network()
{
while(1)
{
packet p;
netaddr4 from;
int bytes = socket.recv(&from, p.data(), p.max_size());
if(bytes <= 0)
break;
process_packet(&p);
}
//
if(get_state() == STATE_CONNECTING && time_get() > reconnect_timer)
{
send_connect();
reconnect_timer = time_get() + time_freq();
}
}
};
int main(int argc, char **argv)
{
dbg_msg("client", "starting...");
config_reset();
config_load("teewars.cfg");
netaddr4 server_address(127, 0, 0, 1, 8303);
//const char *name = "nameless jerk";
bool connect_at_once = false;
bool fullscreen = true;
// init network, need to be done first so we can do lookups
net_init();
// parse arguments
for(int i = 1; i < argc; i++)
{
if(argv[i][0] == '-' && argv[i][1] == 'c' && argv[i][2] == 0 && argc - i > 1)
{
// -c SERVER
i++;
if(net_host_lookup(argv[i], 8303, &server_address) != 0)
dbg_msg("main", "could not find the address of %s, connecting to localhost", argv[i]);
else
connect_at_once = true;
}
else if(argv[i][0] == '-' && argv[i][1] == 'n' && argv[i][2] == 0 && argc - i > 1)
{
// -n NAME
i++;
config_set_player_name(&config, argv[i]);
}
else if(argv[i][0] == '-' && argv[i][1] == 'w' && argv[i][2] == 0)
{
// -w
fullscreen = false;
}
}
// start the server
client c;
c.set_fullscreen(fullscreen);
c.run(connect_at_once ? &server_address : 0x0);
return 0;
}