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47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <base/system.h>
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#include <engine/map.h>
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#include <engine/storage.h>
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#include "datafile.h"
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class CMap : public IEngineMap
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{
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CDataFileReader m_DataFile;
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public:
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CMap() {}
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virtual void *GetData(int Index) { return m_DataFile.GetData(Index); }
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virtual void *GetDataSwapped(int Index) { return m_DataFile.GetDataSwapped(Index); }
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virtual void UnloadData(int Index) { m_DataFile.UnloadData(Index); }
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virtual void *GetItem(int Index, int *pType, int *pID) { return m_DataFile.GetItem(Index, pType, pID); }
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virtual void GetType(int Type, int *pStart, int *pNum) { m_DataFile.GetType(Type, pStart, pNum); }
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virtual void *FindItem(int Type, int ID) { return m_DataFile.FindItem(Type, ID); }
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virtual int NumItems() { return m_DataFile.NumItems(); }
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virtual void Unload()
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{
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m_DataFile.Close();
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}
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virtual bool Load(const char *pMapName)
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{
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IStorage *pStorage = Kernel()->RequestInterface<IStorage>();
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if(!pStorage)
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return false;
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return m_DataFile.Open(pStorage, pMapName, IStorage::TYPE_ALL);
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}
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virtual bool IsLoaded()
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{
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return m_DataFile.IsOpen();
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}
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virtual unsigned Crc()
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{
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return m_DataFile.Crc();
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}
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};
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extern IEngineMap *CreateEngineMap() { return new CMap; }
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