ddnet/data/shader/quadtex.frag

16 lines
262 B
GLSL

#version 330
uniform sampler2D textureSampler;
uniform vec4 vertColor;
noperspective in vec2 texCoord;
noperspective in vec4 quadColor;
out vec4 FragClr;
void main()
{
vec4 tex = texture(textureSampler, texCoord);
FragClr = tex * quadColor * vertColor;
}