ddnet/src/engine/client/backend
bors[bot] 5fbef34de2
Merge #4921 #4922
4921: Revert "Hook collision calculation each frame" r=Jupeyy a=def-

This reverts commit ccc23161f6.

Caused inaccuracies. I tried checking what calculations the server does,
but couldn't figure it out quickly. `@sjrc6` 

Reported by Zeral:
https://user-images.githubusercontent.com/2335377/160875760-e639c752-d2e1-4ace-b98f-772dce689186.mp4

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4922: Reset thread count too, so the implementention knows its not multi th… r=def- a=Jupeyy

…readed at this point anymore

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-03-30 16:47:48 +00:00
..
opengl Rename 3D analysis config variable, so it resets, bcs the gl major/minor configs were renamed 2022-03-30 17:42:35 +02:00
opengles Allow GLES3 coexists with OpenGL on Linux 2021-05-02 04:39:02 +02:00
vulkan Reset thread count too, so the implementention knows its not multi threaded at this point anymore 2022-03-30 18:31:09 +02:00
backend_base.cpp Cleanup backend a bit for vulkan 2022-03-20 18:03:25 +01:00
backend_base.h Add Vulkan backend 2022-03-21 12:39:51 +01:00
glsl_shader_compiler.cpp Allow GLES3 coexists with OpenGL on Linux 2021-05-02 04:39:02 +02:00
glsl_shader_compiler.h Allow GLES3 coexists with OpenGL on Linux 2021-05-02 04:39:02 +02:00