mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-11 02:28:18 +00:00
1145 lines
35 KiB
C++
1145 lines
35 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
|
||
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
||
#include <base/math.h>
|
||
|
||
#include <engine/graphics.h>
|
||
#include <engine/textrender.h>
|
||
#include <engine/input.h>
|
||
#include <engine/keys.h>
|
||
|
||
#include <game/generated/client_data.h>
|
||
#include <game/client/render.h>
|
||
#include "ed_editor.h"
|
||
|
||
#include <game/localization.h>
|
||
|
||
CLayerTiles::CLayerTiles(int w, int h)
|
||
{
|
||
m_Type = LAYERTYPE_TILES;
|
||
m_pTypeName = "Tiles";
|
||
m_Width = w;
|
||
m_Height = h;
|
||
m_Image = -1;
|
||
m_TexId = -1;
|
||
m_Game = 0;
|
||
m_Tele = 0;
|
||
m_Speedup = 0;
|
||
m_Front = 0;
|
||
m_Switch = 0;
|
||
|
||
m_pTiles = new CTile[m_Width*m_Height];
|
||
mem_zero(m_pTiles, m_Width*m_Height*sizeof(CTile));
|
||
}
|
||
|
||
CLayerTiles::~CLayerTiles()
|
||
{
|
||
delete [] m_pTiles;
|
||
}
|
||
|
||
void CLayerTiles::PrepareForSave()
|
||
{
|
||
for(int y = 0; y < m_Height; y++)
|
||
for(int x = 0; x < m_Width; x++)
|
||
m_pTiles[y*m_Width+x].m_Flags &= TILEFLAG_VFLIP|TILEFLAG_HFLIP|TILEFLAG_ROTATE;
|
||
|
||
if(m_Image != -1)
|
||
{
|
||
for(int y = 0; y < m_Height; y++)
|
||
for(int x = 0; x < m_Width; x++)
|
||
m_pTiles[y*m_Width+x].m_Flags |= m_pEditor->m_Map.m_lImages[m_Image]->m_aTileFlags[m_pTiles[y*m_Width+x].m_Index];
|
||
}
|
||
}
|
||
|
||
void CLayerTiles::MakePalette()
|
||
{
|
||
for(int y = 0; y < m_Height; y++)
|
||
for(int x = 0; x < m_Width; x++)
|
||
m_pTiles[y*m_Width+x].m_Index = y*16+x;
|
||
}
|
||
|
||
void CLayerTiles::Render()
|
||
{
|
||
if(m_Image >= 0 && m_Image < m_pEditor->m_Map.m_lImages.size())
|
||
m_TexId = m_pEditor->m_Map.m_lImages[m_Image]->m_TexId;
|
||
Graphics()->TextureSet(m_TexId);
|
||
m_pEditor->RenderTools()->RenderTilemap(m_pTiles, m_Width, m_Height, 32.0f, vec4(1,1,1,1), LAYERRENDERFLAG_OPAQUE|LAYERRENDERFLAG_TRANSPARENT);
|
||
if(m_Tele)
|
||
m_pEditor->RenderTools()->RenderTelemap(((CLayerTele*)this)->m_pTeleTile, m_Width, m_Height, 32.0f);
|
||
if(m_Speedup)
|
||
m_pEditor->RenderTools()->RenderSpeedupmap(((CLayerSpeedup*)this)->m_pSpeedupTile, m_Width, m_Height, 32.0f);
|
||
if(m_Switch)
|
||
m_pEditor->RenderTools()->RenderSwitchmap(((CLayerSwitch*)this)->m_pSwitchTile, m_Width, m_Height, 32.0f);
|
||
}
|
||
|
||
int CLayerTiles::ConvertX(float x) const { return (int)(x/32.0f); }
|
||
int CLayerTiles::ConvertY(float y) const { return (int)(y/32.0f); }
|
||
|
||
void CLayerTiles::Convert(CUIRect Rect, RECTi *pOut)
|
||
{
|
||
pOut->x = ConvertX(Rect.x);
|
||
pOut->y = ConvertY(Rect.y);
|
||
pOut->w = ConvertX(Rect.x+Rect.w+31) - pOut->x;
|
||
pOut->h = ConvertY(Rect.y+Rect.h+31) - pOut->y;
|
||
}
|
||
|
||
void CLayerTiles::Snap(CUIRect *pRect)
|
||
{
|
||
RECTi Out;
|
||
Convert(*pRect, &Out);
|
||
pRect->x = Out.x*32.0f;
|
||
pRect->y = Out.y*32.0f;
|
||
pRect->w = Out.w*32.0f;
|
||
pRect->h = Out.h*32.0f;
|
||
}
|
||
|
||
void CLayerTiles::Clamp(RECTi *pRect)
|
||
{
|
||
if(pRect->x < 0)
|
||
{
|
||
pRect->w += pRect->x;
|
||
pRect->x = 0;
|
||
}
|
||
|
||
if(pRect->y < 0)
|
||
{
|
||
pRect->h += pRect->y;
|
||
pRect->y = 0;
|
||
}
|
||
|
||
if(pRect->x+pRect->w > m_Width)
|
||
pRect->w = m_Width - pRect->x;
|
||
|
||
if(pRect->y+pRect->h > m_Height)
|
||
pRect->h = m_Height - pRect->y;
|
||
|
||
if(pRect->h < 0)
|
||
pRect->h = 0;
|
||
if(pRect->w < 0)
|
||
pRect->w = 0;
|
||
}
|
||
|
||
void CLayerTiles::BrushSelecting(CUIRect Rect)
|
||
{
|
||
Graphics()->TextureSet(-1);
|
||
m_pEditor->Graphics()->QuadsBegin();
|
||
m_pEditor->Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.4f);
|
||
Snap(&Rect);
|
||
IGraphics::CQuadItem QuadItem(Rect.x, Rect.y, Rect.w, Rect.h);
|
||
m_pEditor->Graphics()->QuadsDrawTL(&QuadItem, 1);
|
||
m_pEditor->Graphics()->QuadsEnd();
|
||
char aBuf[16];
|
||
str_format(aBuf, sizeof(aBuf), "%d,%d", ConvertX(Rect.w), ConvertY(Rect.h));
|
||
TextRender()->Text(0, Rect.x+3.0f, Rect.y+3.0f, 15.0f*m_pEditor->m_WorldZoom, aBuf, -1);
|
||
}
|
||
|
||
int CLayerTiles::BrushGrab(CLayerGroup *pBrush, CUIRect Rect)
|
||
{
|
||
RECTi r;
|
||
Convert(Rect, &r);
|
||
Clamp(&r);
|
||
|
||
if(!r.w || !r.h)
|
||
return 0;
|
||
|
||
// create new layers
|
||
if(m_pEditor->GetSelectedLayer(0) == m_pEditor->m_Map.m_pTeleLayer)
|
||
{
|
||
CLayerTele *pGrabbed = new CLayerTele(r.w, r.h);
|
||
pGrabbed->m_pEditor = m_pEditor;
|
||
pGrabbed->m_TexId = m_TexId;
|
||
pGrabbed->m_Image = m_Image;
|
||
pGrabbed->m_Game = m_Game;
|
||
|
||
pBrush->AddLayer(pGrabbed);
|
||
|
||
// copy the tiles
|
||
for(int y = 0; y < r.h; y++)
|
||
for(int x = 0; x < r.w; x++)
|
||
pGrabbed->m_pTiles[y*pGrabbed->m_Width+x] = m_pTiles[(r.y+y)*m_Width+(r.x+x)];
|
||
|
||
// copy the tele data
|
||
if(!m_pEditor->Input()->KeyPressed(KEY_SPACE))
|
||
for(int y = 0; y < r.h; y++)
|
||
for(int x = 0; x < r.w; x++)
|
||
{
|
||
pGrabbed->m_pTeleTile[y*pGrabbed->m_Width+x] = ((CLayerTele*)this)->m_pTeleTile[(r.y+y)*m_Width+(r.x+x)];
|
||
if(pGrabbed->m_pTeleTile[y*pGrabbed->m_Width+x].m_Type == TILE_TELEIN || pGrabbed->m_pTeleTile[y*pGrabbed->m_Width+x].m_Type == TILE_TELEOUT || pGrabbed->m_pTeleTile[y*pGrabbed->m_Width+x].m_Type == TILE_TELEINEVIL)
|
||
m_pEditor->m_TeleNumber = pGrabbed->m_pTeleTile[y*pGrabbed->m_Width+x].m_Number;
|
||
}
|
||
pGrabbed->m_TeleNum = m_pEditor->m_TeleNumber;
|
||
}
|
||
else if(m_pEditor->GetSelectedLayer(0) == m_pEditor->m_Map.m_pSpeedupLayer)
|
||
{
|
||
CLayerSpeedup *pGrabbed = new CLayerSpeedup(r.w, r.h);
|
||
pGrabbed->m_pEditor = m_pEditor;
|
||
pGrabbed->m_TexId = m_TexId;
|
||
pGrabbed->m_Image = m_Image;
|
||
pGrabbed->m_Game = m_Game;
|
||
|
||
pBrush->AddLayer(pGrabbed);
|
||
|
||
// copy the tiles
|
||
for(int y = 0; y < r.h; y++)
|
||
for(int x = 0; x < r.w; x++)
|
||
pGrabbed->m_pTiles[y*pGrabbed->m_Width+x] = m_pTiles[(r.y+y)*m_Width+(r.x+x)];
|
||
|
||
// copy the speedup data
|
||
if(!m_pEditor->Input()->KeyPressed(KEY_SPACE))
|
||
for(int y = 0; y < r.h; y++)
|
||
for(int x = 0; x < r.w; x++)
|
||
{
|
||
pGrabbed->m_pSpeedupTile[y*pGrabbed->m_Width+x] = ((CLayerSpeedup*)this)->m_pSpeedupTile[(r.y+y)*m_Width+(r.x+x)];
|
||
if(pGrabbed->m_pSpeedupTile[y*pGrabbed->m_Width+x].m_Type == TILE_BOOST)
|
||
{
|
||
m_pEditor->m_SpeedupAngle = pGrabbed->m_pSpeedupTile[y*pGrabbed->m_Width+x].m_Angle;
|
||
m_pEditor->m_SpeedupForce = pGrabbed->m_pSpeedupTile[y*pGrabbed->m_Width+x].m_Force;
|
||
m_pEditor->m_SpeedupMaxSpeed = pGrabbed->m_pSpeedupTile[y*pGrabbed->m_Width+x].m_MaxSpeed;
|
||
}
|
||
}
|
||
pGrabbed->m_SpeedupForce = m_pEditor->m_SpeedupForce;
|
||
pGrabbed->m_SpeedupMaxSpeed = m_pEditor->m_SpeedupMaxSpeed;
|
||
pGrabbed->m_SpeedupAngle = m_pEditor->m_SpeedupAngle;
|
||
}
|
||
else if(m_pEditor->GetSelectedLayer(0) == m_pEditor->m_Map.m_pSwitchLayer)
|
||
{
|
||
CLayerSwitch *pGrabbed = new CLayerSwitch(r.w, r.h);
|
||
pGrabbed->m_pEditor = m_pEditor;
|
||
pGrabbed->m_TexId = m_TexId;
|
||
pGrabbed->m_Image = m_Image;
|
||
pGrabbed->m_Game = m_Game;
|
||
|
||
pBrush->AddLayer(pGrabbed);
|
||
|
||
// copy the tiles
|
||
for(int y = 0; y < r.h; y++)
|
||
for(int x = 0; x < r.w; x++)
|
||
pGrabbed->m_pTiles[y*pGrabbed->m_Width+x] = m_pTiles[(r.y+y)*m_Width+(r.x+x)];
|
||
|
||
// copy the switch data
|
||
if(!m_pEditor->Input()->KeyPressed(KEY_SPACE))
|
||
for(int y = 0; y < r.h; y++)
|
||
for(int x = 0; x < r.w; x++)
|
||
{
|
||
pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x] = ((CLayerSwitch*)this)->m_pSwitchTile[(r.y+y)*m_Width+(r.x+x)];
|
||
if(pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == ENTITY_DOOR + ENTITY_OFFSET || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_SWITCHOPEN || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_SWITCHCLOSE || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_SWITCHTIMEDOPEN || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_SWITCHTIMEDCLOSE || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == ENTITY_LASER_LONG + ENTITY_OFFSET || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == ENTITY_LASER_MEDIUM + ENTITY_OFFSET || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == ENTITY_LASER_SHORT + ENTITY_OFFSET)
|
||
{
|
||
m_pEditor->m_SwitchNum = pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Number;
|
||
m_pEditor->m_SwitchDelay = pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Delay;
|
||
}
|
||
}
|
||
pGrabbed->m_SwitchNumber = m_pEditor->m_SwitchNum;
|
||
pGrabbed->m_SwitchDelay = m_pEditor->m_SwitchDelay;
|
||
}
|
||
else
|
||
{
|
||
CLayerTiles *pGrabbed = new CLayerTiles(r.w, r.h);
|
||
pGrabbed->m_pEditor = m_pEditor;
|
||
pGrabbed->m_TexId = m_TexId;
|
||
pGrabbed->m_Image = m_Image;
|
||
pGrabbed->m_Game = m_Game;
|
||
|
||
pBrush->AddLayer(pGrabbed);
|
||
|
||
// copy the tiles
|
||
for(int y = 0; y < r.h; y++)
|
||
for(int x = 0; x < r.w; x++)
|
||
pGrabbed->m_pTiles[y*pGrabbed->m_Width+x] = m_pTiles[(r.y+y)*m_Width+(r.x+x)];
|
||
}
|
||
|
||
return 1;
|
||
}
|
||
|
||
void CLayerTiles::FillSelection(bool Empty, CLayer *pBrush, CUIRect Rect)
|
||
{
|
||
if(m_Readonly)
|
||
return;
|
||
|
||
int sx = ConvertX(Rect.x);
|
||
int sy = ConvertY(Rect.y);
|
||
int w = ConvertX(Rect.w);
|
||
int h = ConvertY(Rect.h);
|
||
|
||
CLayerTiles *pLt = static_cast<CLayerTiles*>(pBrush);
|
||
|
||
for(int y = 0; y <= h; y++)
|
||
{
|
||
for(int x = 0; x <= w; x++)
|
||
{
|
||
int fx = x+sx;
|
||
int fy = y+sy;
|
||
|
||
if(fx < 0 || fx >= m_Width || fy < 0 || fy >= m_Height)
|
||
continue;
|
||
|
||
if(Empty)
|
||
m_pTiles[fy*m_Width+fx].m_Index = 1;
|
||
else
|
||
m_pTiles[fy*m_Width+fx] = pLt->m_pTiles[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)];
|
||
}
|
||
}
|
||
}
|
||
|
||
void CLayerTiles::BrushDraw(CLayer *pBrush, float wx, float wy)
|
||
{
|
||
if(m_Readonly)
|
||
return;
|
||
|
||
//
|
||
CLayerTiles *l = (CLayerTiles *)pBrush;
|
||
int sx = ConvertX(wx);
|
||
int sy = ConvertY(wy);
|
||
|
||
for(int y = 0; y < l->m_Height; y++)
|
||
for(int x = 0; x < l->m_Width; x++)
|
||
{
|
||
int fx = x+sx;
|
||
int fy = y+sy;
|
||
if(fx<0 || fx >= m_Width || fy < 0 || fy >= m_Height)
|
||
continue;
|
||
|
||
// dont allow tele in and out tiles... same with speedup tile in game layer
|
||
if(m_pEditor->GetSelectedLayer(0) == m_pEditor->m_Map.m_pGameLayer && (l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEIN || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEINEVIL || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEOUT || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_BOOST || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHOPEN || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHCLOSE || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHTIMEDOPEN || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHTIMEDCLOSE || l->m_pTiles[y*l->m_Width+x].m_Index == (ENTITY_DOOR + ENTITY_OFFSET)))
|
||
continue;
|
||
|
||
m_pTiles[fy*m_Width+fx] = l->m_pTiles[y*l->m_Width+x];
|
||
}
|
||
}
|
||
|
||
void CLayerTiles::BrushFlipX()
|
||
{
|
||
for(int y = 0; y < m_Height; y++)
|
||
for(int x = 0; x < m_Width/2; x++)
|
||
{
|
||
CTile Tmp = m_pTiles[y*m_Width+x];
|
||
m_pTiles[y*m_Width+x] = m_pTiles[y*m_Width+m_Width-1-x];
|
||
m_pTiles[y*m_Width+m_Width-1-x] = Tmp;
|
||
}
|
||
|
||
if(!m_Game)
|
||
for(int y = 0; y < m_Height; y++)
|
||
for(int x = 0; x < m_Width; x++)
|
||
m_pTiles[y*m_Width+x].m_Flags ^= m_pTiles[y*m_Width+x].m_Flags&TILEFLAG_ROTATE ? TILEFLAG_HFLIP : TILEFLAG_VFLIP;
|
||
}
|
||
|
||
void CLayerTiles::BrushFlipY()
|
||
{
|
||
for(int y = 0; y < m_Height/2; y++)
|
||
for(int x = 0; x < m_Width; x++)
|
||
{
|
||
CTile Tmp = m_pTiles[y*m_Width+x];
|
||
m_pTiles[y*m_Width+x] = m_pTiles[(m_Height-1-y)*m_Width+x];
|
||
m_pTiles[(m_Height-1-y)*m_Width+x] = Tmp;
|
||
}
|
||
|
||
if(!m_Game)
|
||
for(int y = 0; y < m_Height; y++)
|
||
for(int x = 0; x < m_Width; x++)
|
||
m_pTiles[y*m_Width+x].m_Flags ^= m_pTiles[y*m_Width+x].m_Flags&TILEFLAG_ROTATE ? TILEFLAG_VFLIP : TILEFLAG_HFLIP;
|
||
}
|
||
|
||
void CLayerTiles::BrushRotate(float Amount)
|
||
{
|
||
int Rotation = (round(360.0f*Amount/(pi*2))/90)%4; // 0=0<>, 1=90<39>, 2=180<38>, 3=270<37>
|
||
if(Rotation < 0)
|
||
Rotation +=4;
|
||
|
||
if(Rotation == 1 || Rotation == 3)
|
||
{
|
||
// 90<39> rotation
|
||
CTile *pTempData = new CTile[m_Width*m_Height];
|
||
mem_copy(pTempData, m_pTiles, m_Width*m_Height*sizeof(CTile));
|
||
CTile *pDst = m_pTiles;
|
||
for(int x = 0; x < m_Width; ++x)
|
||
for(int y = m_Height-1; y >= 0; --y, ++pDst)
|
||
{
|
||
*pDst = pTempData[y*m_Width+x];
|
||
if(!m_Game)
|
||
{
|
||
if(pDst->m_Flags&TILEFLAG_ROTATE)
|
||
pDst->m_Flags ^= (TILEFLAG_HFLIP|TILEFLAG_VFLIP);
|
||
pDst->m_Flags ^= TILEFLAG_ROTATE;
|
||
}
|
||
}
|
||
|
||
int Temp = m_Width;
|
||
m_Width = m_Height;
|
||
m_Height = Temp;
|
||
delete[] pTempData;
|
||
}
|
||
|
||
if(Rotation == 2 || Rotation == 3)
|
||
{
|
||
BrushFlipX();
|
||
BrushFlipY();
|
||
}
|
||
}
|
||
|
||
void CLayerTiles::Resize(int NewW, int NewH)
|
||
{
|
||
CTile *pNewData = new CTile[NewW*NewH];
|
||
mem_zero(pNewData, NewW*NewH*sizeof(CTile));
|
||
|
||
// copy old data
|
||
for(int y = 0; y < min(NewH, m_Height); y++)
|
||
mem_copy(&pNewData[y*NewW], &m_pTiles[y*m_Width], min(m_Width, NewW)*sizeof(CTile));
|
||
|
||
// replace old
|
||
delete [] m_pTiles;
|
||
m_pTiles = pNewData;
|
||
m_Width = NewW;
|
||
m_Height = NewH;
|
||
|
||
// resize tele layer if available
|
||
if(m_Game && m_pEditor->m_Map.m_pTeleLayer && (m_pEditor->m_Map.m_pTeleLayer->m_Width != NewW || m_pEditor->m_Map.m_pTeleLayer->m_Height != NewH))
|
||
m_pEditor->m_Map.m_pTeleLayer->Resize(NewW, NewH);
|
||
|
||
// resize speedup layer if available
|
||
if(m_Game && m_pEditor->m_Map.m_pSpeedupLayer && (m_pEditor->m_Map.m_pSpeedupLayer->m_Width != NewW || m_pEditor->m_Map.m_pSpeedupLayer->m_Height != NewH))
|
||
m_pEditor->m_Map.m_pSpeedupLayer->Resize(NewW, NewH);
|
||
|
||
// resize front layer
|
||
if(m_Game && m_pEditor->m_Map.m_pFrontLayer && (m_pEditor->m_Map.m_pFrontLayer->m_Width != NewW || m_pEditor->m_Map.m_pFrontLayer->m_Height != NewH))
|
||
m_pEditor->m_Map.m_pFrontLayer->Resize(NewW, NewH);
|
||
|
||
// resize switch layer if available
|
||
if(m_Game && m_pEditor->m_Map.m_pSwitchLayer && (m_pEditor->m_Map.m_pSwitchLayer->m_Width != NewW || m_pEditor->m_Map.m_pSwitchLayer->m_Height != NewH))
|
||
m_pEditor->m_Map.m_pSwitchLayer->Resize(NewW, NewH);
|
||
|
||
}
|
||
|
||
void CLayerTiles::Shift(int Direction)
|
||
{
|
||
switch(Direction)
|
||
{
|
||
case 1:
|
||
{
|
||
// left
|
||
for(int y = 0; y < m_Height; ++y)
|
||
mem_move(&m_pTiles[y*m_Width], &m_pTiles[y*m_Width+1], (m_Width-1)*sizeof(CTile));
|
||
}
|
||
break;
|
||
case 2:
|
||
{
|
||
// right
|
||
for(int y = 0; y < m_Height; ++y)
|
||
mem_move(&m_pTiles[y*m_Width+1], &m_pTiles[y*m_Width], (m_Width-1)*sizeof(CTile));
|
||
}
|
||
break;
|
||
case 4:
|
||
{
|
||
// up
|
||
for(int y = 0; y < m_Height-1; ++y)
|
||
mem_copy(&m_pTiles[y*m_Width], &m_pTiles[(y+1)*m_Width], m_Width*sizeof(CTile));
|
||
}
|
||
break;
|
||
case 8:
|
||
{
|
||
// down
|
||
for(int y = m_Height-1; y > 0; --y)
|
||
mem_copy(&m_pTiles[y*m_Width], &m_pTiles[(y-1)*m_Width], m_Width*sizeof(CTile));
|
||
}
|
||
}
|
||
}
|
||
|
||
int CLayerTiles::RenderProperties(CUIRect *pToolBox)
|
||
{
|
||
CUIRect Button;
|
||
pToolBox->HSplitBottom(12.0f, pToolBox, &Button);
|
||
|
||
bool InGameGroup = !find_linear(m_pEditor->m_Map.m_pGameGroup->m_lLayers.all(), this).empty();
|
||
if(m_pEditor->m_Map.m_pGameLayer == this || m_pEditor->m_Map.m_pTeleLayer == this || m_pEditor->m_Map.m_pSpeedupLayer == this || m_pEditor->m_Map.m_pFrontLayer == this || m_pEditor->m_Map.m_pSwitchLayer == this)
|
||
InGameGroup = false;
|
||
static int s_ColclButton = 0;
|
||
if(m_pEditor->DoButton_Editor(&s_ColclButton, Localize("Clear collision"), InGameGroup?0:-1, &Button, 0, Localize("Removes collision from this layer")))
|
||
{
|
||
CLayerTiles *gl = m_pEditor->m_Map.m_pGameLayer;
|
||
int w = min(gl->m_Width, m_Width);
|
||
int h = min(gl->m_Height, m_Height);
|
||
for(int y = 0; y < h; y++)
|
||
for(int x = 0; x < w; x++)
|
||
{
|
||
if(gl->m_pTiles[y*gl->m_Width+x].m_Index <= TILE_SOLID)
|
||
if(m_pTiles[y*m_Width+x].m_Index)
|
||
gl->m_pTiles[y*gl->m_Width+x].m_Index = TILE_AIR;
|
||
}
|
||
|
||
return 1;
|
||
}
|
||
static int s_ColButton = 0;
|
||
pToolBox->HSplitBottom(5.0f, pToolBox, &Button);
|
||
pToolBox->HSplitBottom(12.0f, pToolBox, &Button);
|
||
if(m_pEditor->DoButton_Editor(&s_ColButton, Localize("Make collision"), InGameGroup?0:-1, &Button, 0, Localize("Constructs collision from this layer")))
|
||
{
|
||
CLayerTiles *gl = m_pEditor->m_Map.m_pGameLayer;
|
||
int w = min(gl->m_Width, m_Width);
|
||
int h = min(gl->m_Height, m_Height);
|
||
for(int y = 0; y < h; y++)
|
||
for(int x = 0; x < w; x++)
|
||
{
|
||
if(gl->m_pTiles[y*gl->m_Width+x].m_Index <= TILE_SOLID)
|
||
gl->m_pTiles[y*gl->m_Width+x].m_Index = m_pTiles[y*m_Width+x].m_Index?TILE_SOLID:TILE_AIR;
|
||
}
|
||
|
||
return 1;
|
||
}
|
||
|
||
enum
|
||
{
|
||
PROP_WIDTH=0,
|
||
PROP_HEIGHT,
|
||
PROP_SHIFT,
|
||
PROP_IMAGE,
|
||
NUM_PROPS,
|
||
};
|
||
|
||
CProperty aProps[] = {
|
||
{Localize("Width"), m_Width, PROPTYPE_INT_SCROLL, 1, 1000000000},
|
||
{Localize("Height"), m_Height, PROPTYPE_INT_SCROLL, 1, 1000000000},
|
||
{Localize("Shift"), 0, PROPTYPE_SHIFT, 0, 0},
|
||
{Localize("Image"), m_Image, PROPTYPE_IMAGE, 0, 0},
|
||
{0},
|
||
};
|
||
|
||
if(m_pEditor->m_Map.m_pGameLayer == this || m_pEditor->m_Map.m_pTeleLayer == this || m_pEditor->m_Map.m_pSpeedupLayer == this || m_pEditor->m_Map.m_pFrontLayer == this || m_pEditor->m_Map.m_pSwitchLayer == this) // remove the image from the selection if this is the game/tele/speedup/front/switch layer
|
||
aProps[3].m_pName = 0;
|
||
|
||
static int s_aIds[NUM_PROPS] = {0};
|
||
int NewVal = 0;
|
||
int Prop = m_pEditor->DoProperties(pToolBox, aProps, s_aIds, &NewVal);
|
||
|
||
if(Prop == PROP_WIDTH && NewVal > 1)
|
||
Resize(NewVal, m_Height);
|
||
else if(Prop == PROP_HEIGHT && NewVal > 1)
|
||
Resize(m_Width, NewVal);
|
||
else if(Prop == PROP_SHIFT)
|
||
Shift(NewVal);
|
||
else if(Prop == PROP_IMAGE)
|
||
{
|
||
if (NewVal == -1)
|
||
{
|
||
m_TexId = -1;
|
||
m_Image = -1;
|
||
}
|
||
else
|
||
m_Image = NewVal%m_pEditor->m_Map.m_lImages.size();
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
|
||
void CLayerTiles::ModifyImageIndex(INDEX_MODIFY_FUNC Func)
|
||
{
|
||
Func(&m_Image);
|
||
}
|
||
|
||
void CLayerTiles::ModifyEnvelopeIndex(INDEX_MODIFY_FUNC Func)
|
||
{
|
||
}
|
||
|
||
CLayerTele::CLayerTele(int w, int h)
|
||
: CLayerTiles(w, h)
|
||
{
|
||
m_pTypeName = "Tele";
|
||
m_Tele = 1;
|
||
|
||
m_pTeleTile = new CTeleTile[w*h];
|
||
mem_zero(m_pTeleTile, w*h*sizeof(CTeleTile));
|
||
}
|
||
|
||
CLayerTele::~CLayerTele()
|
||
{
|
||
delete[] m_pTeleTile;
|
||
}
|
||
|
||
void CLayerTele::Resize(int NewW, int NewH)
|
||
{
|
||
// resize tele data
|
||
CTeleTile *pNewTeleData = new CTeleTile[NewW*NewH];
|
||
mem_zero(pNewTeleData, NewW*NewH*sizeof(CTeleTile));
|
||
|
||
// copy old data
|
||
for(int y = 0; y < min(NewH, m_Height); y++)
|
||
mem_copy(&pNewTeleData[y*NewW], &m_pTeleTile[y*m_Width], min(m_Width, NewW)*sizeof(CTeleTile));
|
||
|
||
// replace old
|
||
delete [] m_pTeleTile;
|
||
m_pTeleTile = pNewTeleData;
|
||
|
||
// resize tile data
|
||
CLayerTiles::Resize(NewW, NewH);
|
||
|
||
// resize gamelayer too
|
||
if(m_pEditor->m_Map.m_pGameLayer->m_Width != NewW || m_pEditor->m_Map.m_pGameLayer->m_Height != NewH)
|
||
m_pEditor->m_Map.m_pGameLayer->Resize(NewW, NewH);
|
||
}
|
||
|
||
void CLayerTele::Shift(int Direction)
|
||
{
|
||
CLayerTiles::Shift(Direction);
|
||
|
||
switch(Direction)
|
||
{
|
||
case 1:
|
||
{
|
||
// left
|
||
for(int y = 0; y < m_Height; ++y)
|
||
mem_move(&m_pTeleTile[y*m_Width], &m_pTeleTile[y*m_Width+1], (m_Width-1)*sizeof(CTeleTile));
|
||
}
|
||
break;
|
||
case 2:
|
||
{
|
||
// right
|
||
for(int y = 0; y < m_Height; ++y)
|
||
mem_move(&m_pTeleTile[y*m_Width+1], &m_pTeleTile[y*m_Width], (m_Width-1)*sizeof(CTeleTile));
|
||
}
|
||
break;
|
||
case 4:
|
||
{
|
||
// up
|
||
for(int y = 0; y < m_Height-1; ++y)
|
||
mem_copy(&m_pTeleTile[y*m_Width], &m_pTeleTile[(y+1)*m_Width], m_Width*sizeof(CTeleTile));
|
||
}
|
||
break;
|
||
case 8:
|
||
{
|
||
// down
|
||
for(int y = m_Height-1; y > 0; --y)
|
||
mem_copy(&m_pTeleTile[y*m_Width], &m_pTeleTile[(y-1)*m_Width], m_Width*sizeof(CTeleTile));
|
||
}
|
||
}
|
||
}
|
||
|
||
void CLayerTele::BrushDraw(CLayer *pBrush, float wx, float wy)
|
||
{
|
||
CLayerTele *l = (CLayerTele *)pBrush;
|
||
int sx = ConvertX(wx);
|
||
int sy = ConvertY(wy);
|
||
|
||
for(int y = 0; y < l->m_Height; y++)
|
||
for(int x = 0; x < l->m_Width; x++)
|
||
{
|
||
int fx = x+sx;
|
||
int fy = y+sy;
|
||
if(fx<0 || fx >= m_Width || fy < 0 || fy >= m_Height)
|
||
continue;
|
||
|
||
if(l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEIN || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEINEVIL || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEOUT)
|
||
{
|
||
if(m_pEditor->m_TeleNumber != l->m_TeleNum)
|
||
{
|
||
m_pTeleTile[fy*m_Width+fx].m_Number = m_pEditor->m_TeleNumber;
|
||
}
|
||
else if(l->m_pTeleTile[y*l->m_Width+x].m_Number)
|
||
m_pTeleTile[fy*m_Width+fx].m_Number = l->m_pTeleTile[y*l->m_Width+x].m_Number;
|
||
else
|
||
{
|
||
if(!m_pEditor->m_TeleNumber)
|
||
{
|
||
m_pTeleTile[fy*m_Width+fx].m_Number = 0;
|
||
m_pTeleTile[fy*m_Width+fx].m_Type = 0;
|
||
m_pTiles[fy*m_Width+fx].m_Index = 0;
|
||
continue;
|
||
}
|
||
else
|
||
m_pTeleTile[fy*m_Width+fx].m_Number = m_pEditor->m_TeleNumber;
|
||
}
|
||
|
||
m_pTeleTile[fy*m_Width+fx].m_Type = l->m_pTiles[y*l->m_Width+x].m_Index;
|
||
m_pTiles[fy*m_Width+fx].m_Index = l->m_pTiles[y*l->m_Width+x].m_Index;
|
||
}
|
||
else
|
||
{
|
||
m_pTeleTile[fy*m_Width+fx].m_Number = 0;
|
||
m_pTeleTile[fy*m_Width+fx].m_Type = 0;
|
||
m_pTiles[fy*m_Width+fx].m_Index = 0;
|
||
}
|
||
}
|
||
}
|
||
|
||
void CLayerTele::FillSelection(bool Empty, CLayer *pBrush, CUIRect Rect)
|
||
{
|
||
if(m_Readonly)
|
||
return;
|
||
|
||
int sx = ConvertX(Rect.x);
|
||
int sy = ConvertY(Rect.y);
|
||
int w = ConvertX(Rect.w);
|
||
int h = ConvertY(Rect.h);
|
||
|
||
CLayerTele *pLt = static_cast<CLayerTele*>(pBrush);
|
||
|
||
for(int y = 0; y <= h; y++)
|
||
{
|
||
for(int x = 0; x <= w; x++)
|
||
{
|
||
int fx = x+sx;
|
||
int fy = y+sy;
|
||
|
||
if(fx < 0 || fx >= m_Width || fy < 0 || fy >= m_Height)
|
||
continue;
|
||
|
||
if(Empty)
|
||
{
|
||
m_pTiles[fy*m_Width+fx].m_Index = 0;
|
||
m_pTeleTile[fy*m_Width+fx].m_Type = 0;
|
||
m_pTeleTile[fy*m_Width+fx].m_Number = 0;
|
||
}
|
||
else
|
||
{
|
||
m_pTiles[fy*m_Width+fx] = pLt->m_pTiles[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)];
|
||
m_pTeleTile[fy*m_Width+fx].m_Type = m_pTiles[fy*m_Width+fx].m_Index;
|
||
if(m_pTiles[fy*m_Width+fx].m_Index > 0)
|
||
{
|
||
if((!pLt->m_pTeleTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Number && m_pEditor->m_TeleNumber) || m_pEditor->m_TeleNumber != pLt->m_TeleNum)
|
||
m_pTeleTile[fy*m_Width+fx].m_Number = m_pEditor->m_TeleNumber;
|
||
else
|
||
m_pTeleTile[fy*m_Width+fx].m_Number = pLt->m_pTeleTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Number;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
CLayerSpeedup::CLayerSpeedup(int w, int h)
|
||
: CLayerTiles(w, h)
|
||
{
|
||
m_pTypeName = "Speedup";
|
||
m_Speedup = 1;
|
||
|
||
m_pSpeedupTile = new CSpeedupTile[w*h];
|
||
mem_zero(m_pSpeedupTile, w*h*sizeof(CSpeedupTile));
|
||
}
|
||
|
||
CLayerSpeedup::~CLayerSpeedup()
|
||
{
|
||
delete[] m_pSpeedupTile;
|
||
}
|
||
|
||
void CLayerSpeedup::Resize(int NewW, int NewH)
|
||
{
|
||
// resize speedup data
|
||
CSpeedupTile *pNewSpeedupData = new CSpeedupTile[NewW*NewH];
|
||
mem_zero(pNewSpeedupData, NewW*NewH*sizeof(CSpeedupTile));
|
||
|
||
// copy old data
|
||
for(int y = 0; y < min(NewH, m_Height); y++)
|
||
mem_copy(&pNewSpeedupData[y*NewW], &m_pSpeedupTile[y*m_Width], min(m_Width, NewW)*sizeof(CSpeedupTile));
|
||
|
||
// replace old
|
||
delete [] m_pSpeedupTile;
|
||
m_pSpeedupTile = pNewSpeedupData;
|
||
|
||
// resize tile data
|
||
CLayerTiles::Resize(NewW, NewH);
|
||
|
||
// resize gamelayer too
|
||
if(m_pEditor->m_Map.m_pGameLayer->m_Width != NewW || m_pEditor->m_Map.m_pGameLayer->m_Height != NewH)
|
||
m_pEditor->m_Map.m_pGameLayer->Resize(NewW, NewH);
|
||
}
|
||
|
||
void CLayerSpeedup::Shift(int Direction)
|
||
{
|
||
CLayerTiles::Shift(Direction);
|
||
|
||
switch(Direction)
|
||
{
|
||
case 1:
|
||
{
|
||
// left
|
||
for(int y = 0; y < m_Height; ++y)
|
||
mem_move(&m_pSpeedupTile[y*m_Width], &m_pSpeedupTile[y*m_Width+1], (m_Width-1)*sizeof(CSpeedupTile));
|
||
}
|
||
break;
|
||
case 2:
|
||
{
|
||
// right
|
||
for(int y = 0; y < m_Height; ++y)
|
||
mem_move(&m_pSpeedupTile[y*m_Width+1], &m_pSpeedupTile[y*m_Width], (m_Width-1)*sizeof(CSpeedupTile));
|
||
}
|
||
break;
|
||
case 4:
|
||
{
|
||
// up
|
||
for(int y = 0; y < m_Height-1; ++y)
|
||
mem_copy(&m_pSpeedupTile[y*m_Width], &m_pSpeedupTile[(y+1)*m_Width], m_Width*sizeof(CSpeedupTile));
|
||
}
|
||
break;
|
||
case 8:
|
||
{
|
||
// down
|
||
for(int y = m_Height-1; y > 0; --y)
|
||
mem_copy(&m_pSpeedupTile[y*m_Width], &m_pSpeedupTile[(y-1)*m_Width], m_Width*sizeof(CSpeedupTile));
|
||
}
|
||
}
|
||
}
|
||
|
||
void CLayerSpeedup::BrushDraw(CLayer *pBrush, float wx, float wy)
|
||
{
|
||
CLayerSpeedup *l = (CLayerSpeedup *)pBrush;
|
||
int sx = ConvertX(wx);
|
||
int sy = ConvertY(wy);
|
||
|
||
for(int y = 0; y < l->m_Height; y++)
|
||
for(int x = 0; x < l->m_Width; x++)
|
||
{
|
||
int fx = x+sx;
|
||
int fy = y+sy;
|
||
if(fx<0 || fx >= m_Width || fy < 0 || fy >= m_Height)
|
||
continue;
|
||
|
||
if(l->m_pTiles[y*l->m_Width+x].m_Index == TILE_BOOST)
|
||
{
|
||
if(m_pEditor->m_SpeedupAngle != l->m_SpeedupAngle || m_pEditor->m_SpeedupForce != l->m_SpeedupForce || m_pEditor->m_SpeedupMaxSpeed != l->m_SpeedupMaxSpeed)
|
||
{
|
||
m_pSpeedupTile[fy*m_Width+fx].m_Force = m_pEditor->m_SpeedupForce;
|
||
m_pSpeedupTile[fy*m_Width+fx].m_MaxSpeed = m_pEditor->m_SpeedupMaxSpeed;
|
||
m_pSpeedupTile[fy*m_Width+fx].m_Angle = m_pEditor->m_SpeedupAngle;
|
||
m_pSpeedupTile[fy*m_Width+fx].m_Type = l->m_pTiles[y*l->m_Width+x].m_Index;
|
||
m_pTiles[fy*m_Width+fx].m_Index = l->m_pTiles[y*l->m_Width+x].m_Index;
|
||
}
|
||
else if(l->m_pSpeedupTile[y*l->m_Width+x].m_Force)
|
||
{
|
||
m_pSpeedupTile[fy*m_Width+fx].m_Force = l->m_pSpeedupTile[y*l->m_Width+x].m_Force;
|
||
m_pSpeedupTile[fy*m_Width+fx].m_Angle = l->m_pSpeedupTile[y*l->m_Width+x].m_Angle;
|
||
m_pSpeedupTile[fy*m_Width+fx].m_MaxSpeed = l->m_pSpeedupTile[y*l->m_Width+x].m_MaxSpeed;
|
||
m_pSpeedupTile[fy*m_Width+fx].m_Type = l->m_pTiles[y*l->m_Width+x].m_Index;
|
||
m_pTiles[fy*m_Width+fx].m_Index = l->m_pTiles[y*l->m_Width+x].m_Index;
|
||
}
|
||
else if(m_pEditor->m_SpeedupForce)
|
||
{
|
||
m_pSpeedupTile[fy*m_Width+fx].m_Force = m_pEditor->m_SpeedupForce;
|
||
m_pSpeedupTile[fy*m_Width+fx].m_MaxSpeed = m_pEditor->m_SpeedupMaxSpeed;
|
||
m_pSpeedupTile[fy*m_Width+fx].m_Angle = m_pEditor->m_SpeedupAngle;
|
||
m_pSpeedupTile[fy*m_Width+fx].m_Type = l->m_pTiles[y*l->m_Width+x].m_Index;
|
||
m_pTiles[fy*m_Width+fx].m_Index = l->m_pTiles[y*l->m_Width+x].m_Index;
|
||
}
|
||
else
|
||
{
|
||
m_pSpeedupTile[fy*m_Width+fx].m_Force = 0;
|
||
m_pSpeedupTile[fy*m_Width+fx].m_MaxSpeed = 0;
|
||
m_pSpeedupTile[fy*m_Width+fx].m_Angle = 0;
|
||
m_pTiles[fy*m_Width+fx].m_Index = 0;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
m_pSpeedupTile[fy*m_Width+fx].m_Force = 0;
|
||
m_pSpeedupTile[fy*m_Width+fx].m_MaxSpeed = 0;
|
||
m_pSpeedupTile[fy*m_Width+fx].m_Angle = 0;
|
||
m_pTiles[fy*m_Width+fx].m_Index = 0;
|
||
}
|
||
}
|
||
}
|
||
|
||
void CLayerSpeedup::FillSelection(bool Empty, CLayer *pBrush, CUIRect Rect)
|
||
{
|
||
if(m_Readonly)
|
||
return;
|
||
|
||
int sx = ConvertX(Rect.x);
|
||
int sy = ConvertY(Rect.y);
|
||
int w = ConvertX(Rect.w);
|
||
int h = ConvertY(Rect.h);
|
||
|
||
CLayerSpeedup *pLt = static_cast<CLayerSpeedup*>(pBrush);
|
||
|
||
for(int y = 0; y <= h; y++)
|
||
{
|
||
for(int x = 0; x <= w; x++)
|
||
{
|
||
int fx = x+sx;
|
||
int fy = y+sy;
|
||
|
||
if(fx < 0 || fx >= m_Width || fy < 0 || fy >= m_Height)
|
||
continue;
|
||
|
||
if(Empty)
|
||
{
|
||
m_pTiles[fy*m_Width+fx].m_Index = 0;
|
||
m_pSpeedupTile[fy*m_Width+fx].m_Force = 0;
|
||
m_pSpeedupTile[fy*m_Width+fx].m_Angle = 0;
|
||
}
|
||
else
|
||
{
|
||
m_pTiles[fy*m_Width+fx] = pLt->m_pTiles[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)];
|
||
m_pSpeedupTile[fy*m_Width+fx].m_Type = m_pTiles[fy*m_Width+fx].m_Index;
|
||
if(m_pTiles[fy*m_Width+fx].m_Index > 0)
|
||
{
|
||
if((!pLt->m_pSpeedupTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Force && m_pEditor->m_SpeedupForce) || m_pEditor->m_SpeedupForce != pLt->m_SpeedupForce)
|
||
m_pSpeedupTile[fy*m_Width+fx].m_Force = m_pEditor->m_SpeedupForce;
|
||
else
|
||
m_pSpeedupTile[fy*m_Width+fx].m_Force = pLt->m_pSpeedupTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Force;
|
||
if((!pLt->m_pSpeedupTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Angle && m_pEditor->m_SpeedupAngle) || m_pEditor->m_SpeedupAngle != pLt->m_SpeedupAngle)
|
||
m_pSpeedupTile[fy*m_Width+fx].m_Angle = m_pEditor->m_SpeedupAngle;
|
||
else
|
||
m_pSpeedupTile[fy*m_Width+fx].m_Angle = pLt->m_pSpeedupTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Angle;
|
||
if((!pLt->m_pSpeedupTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_MaxSpeed && m_pEditor->m_SpeedupMaxSpeed) || m_pEditor->m_SpeedupMaxSpeed != pLt->m_SpeedupMaxSpeed)
|
||
m_pSpeedupTile[fy*m_Width+fx].m_MaxSpeed = m_pEditor->m_SpeedupMaxSpeed;
|
||
else
|
||
m_pSpeedupTile[fy*m_Width+fx].m_MaxSpeed = pLt->m_pSpeedupTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_MaxSpeed;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
CLayerFront::CLayerFront(int w, int h)
|
||
: CLayerTiles(w, h)
|
||
{
|
||
m_pTypeName = "Front";
|
||
m_Front = 1;
|
||
}
|
||
|
||
void CLayerFront::Resize(int NewW, int NewH)
|
||
{
|
||
// resize tile data
|
||
CLayerTiles::Resize(NewW, NewH);
|
||
|
||
// resize gamelayer too
|
||
if(m_pEditor->m_Map.m_pGameLayer->m_Width != NewW || m_pEditor->m_Map.m_pGameLayer->m_Height != NewH)
|
||
m_pEditor->m_Map.m_pGameLayer->Resize(NewW, NewH);
|
||
}
|
||
|
||
void CLayerFront::Shift(int Direction)
|
||
{
|
||
CLayerTiles::Shift(Direction);
|
||
|
||
switch(Direction)
|
||
{
|
||
case 1:
|
||
{
|
||
// left
|
||
for(int y = 0; y < m_Height; ++y)
|
||
mem_move(&m_pTiles[y*m_Width], &m_pTiles[y*m_Width+1], (m_Width-1)*sizeof(CTile));
|
||
}
|
||
break;
|
||
case 2:
|
||
{
|
||
// right
|
||
for(int y = 0; y < m_Height; ++y)
|
||
mem_move(&m_pTiles[y*m_Width+1], &m_pTiles[y*m_Width], (m_Width-1)*sizeof(CTile));
|
||
}
|
||
break;
|
||
case 4:
|
||
{
|
||
// up
|
||
for(int y = 0; y < m_Height-1; ++y)
|
||
mem_copy(&m_pTiles[y*m_Width], &m_pTiles[(y+1)*m_Width], m_Width*sizeof(CTile));
|
||
}
|
||
break;
|
||
case 8:
|
||
{
|
||
// down
|
||
for(int y = m_Height-1; y > 0; --y)
|
||
mem_copy(&m_pTiles[y*m_Width], &m_pTiles[(y-1)*m_Width], m_Width*sizeof(CTile));
|
||
}
|
||
}
|
||
}
|
||
|
||
void CLayerFront::BrushDraw(CLayer *pBrush, float wx, float wy)
|
||
{
|
||
if(m_Readonly)
|
||
return;
|
||
|
||
//
|
||
CLayerTiles *l = (CLayerTiles *)pBrush;
|
||
int sx = ConvertX(wx);
|
||
int sy = ConvertY(wy);
|
||
|
||
for(int y = 0; y < l->m_Height; y++)
|
||
for(int x = 0; x < l->m_Width; x++)
|
||
{
|
||
int fx = x+sx;
|
||
int fy = y+sy;
|
||
if(fx<0 || fx >= m_Width || fy < 0 || fy >= m_Height)
|
||
continue;
|
||
|
||
// dont allow tele in and out tiles... same with speedup tile and alot more in front
|
||
if(m_pEditor->GetSelectedLayer(0) == m_pEditor->m_Map.m_pFrontLayer && ((l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEIN || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEINEVIL || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEOUT || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_BOOST || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHOPEN || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHCLOSE || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHTIMEDOPEN || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHTIMEDCLOSE || l->m_pTiles[y*l->m_Width+x].m_Index == (ENTITY_DOOR + ENTITY_OFFSET)) || l->m_pTiles[y*l->m_Width+x].m_Index == (TILE_SOLID) || l->m_pTiles[y*l->m_Width+x].m_Index == (TILE_NOHOOK) || l->m_pTiles[y*l->m_Width+x].m_Index ==TILE_CP || l->m_pTiles[y*l->m_Width+x].m_Index ==TILE_CP_F))
|
||
continue;
|
||
m_pTiles[fy*m_Width+fx] = l->m_pTiles[y*l->m_Width+x];
|
||
}
|
||
}
|
||
|
||
CLayerSwitch::CLayerSwitch(int w, int h)
|
||
: CLayerTiles(w, h)
|
||
{
|
||
m_pTypeName = "Switch";
|
||
m_Switch = 1;
|
||
|
||
m_pSwitchTile = new CSwitchTile[w*h];
|
||
mem_zero(m_pSwitchTile, w*h*sizeof(CSwitchTile));
|
||
}
|
||
|
||
CLayerSwitch::~CLayerSwitch()
|
||
{
|
||
delete[] m_pSwitchTile;
|
||
}
|
||
|
||
void CLayerSwitch::Resize(int NewW, int NewH)
|
||
{
|
||
// resize switch data
|
||
CSwitchTile *pNewSwitchData = new CSwitchTile[NewW*NewH];
|
||
mem_zero(pNewSwitchData, NewW*NewH*sizeof(CSwitchTile));
|
||
|
||
// copy old data
|
||
for(int y = 0; y < min(NewH, m_Height); y++)
|
||
mem_copy(&pNewSwitchData[y*NewW], &m_pSwitchTile[y*m_Width], min(m_Width, NewW)*sizeof(CSwitchTile));
|
||
|
||
// replace old
|
||
delete [] m_pSwitchTile;
|
||
m_pSwitchTile = pNewSwitchData;
|
||
|
||
// resize tile data
|
||
CLayerTiles::Resize(NewW, NewH);
|
||
|
||
// resize gamelayer too
|
||
if(m_pEditor->m_Map.m_pGameLayer->m_Width != NewW || m_pEditor->m_Map.m_pGameLayer->m_Height != NewH)
|
||
m_pEditor->m_Map.m_pGameLayer->Resize(NewW, NewH);
|
||
}
|
||
|
||
void CLayerSwitch::Shift(int Direction)
|
||
{
|
||
CLayerTiles::Shift(Direction);
|
||
|
||
switch(Direction)
|
||
{
|
||
case 1:
|
||
{
|
||
// left
|
||
for(int y = 0; y < m_Height; ++y)
|
||
mem_move(&m_pSwitchTile[y*m_Width], &m_pSwitchTile[y*m_Width+1], (m_Width-1)*sizeof(CSwitchTile));
|
||
}
|
||
break;
|
||
case 2:
|
||
{
|
||
// right
|
||
for(int y = 0; y < m_Height; ++y)
|
||
mem_move(&m_pSwitchTile[y*m_Width+1], &m_pSwitchTile[y*m_Width], (m_Width-1)*sizeof(CSwitchTile));
|
||
}
|
||
break;
|
||
case 4:
|
||
{
|
||
// up
|
||
for(int y = 0; y < m_Height-1; ++y)
|
||
mem_copy(&m_pSwitchTile[y*m_Width], &m_pSwitchTile[(y+1)*m_Width], m_Width*sizeof(CSwitchTile));
|
||
}
|
||
break;
|
||
case 8:
|
||
{
|
||
// down
|
||
for(int y = m_Height-1; y > 0; --y)
|
||
mem_copy(&m_pSwitchTile[y*m_Width], &m_pSwitchTile[(y-1)*m_Width], m_Width*sizeof(CSwitchTile));
|
||
}
|
||
}
|
||
}
|
||
|
||
void CLayerSwitch::BrushDraw(CLayer *pBrush, float wx, float wy)
|
||
{
|
||
CLayerSwitch *l = (CLayerSwitch *)pBrush;
|
||
int sx = ConvertX(wx);
|
||
int sy = ConvertY(wy);
|
||
|
||
for(int y = 0; y < l->m_Height; y++)
|
||
for(int x = 0; x < l->m_Width; x++)
|
||
{
|
||
int fx = x+sx;
|
||
int fy = y+sy;
|
||
if(fx<0 || fx >= m_Width || fy < 0 || fy >= m_Height)
|
||
continue;
|
||
|
||
if((l->m_pTiles[y*l->m_Width+x].m_Index >= (ENTITY_ARMOR_1 + ENTITY_OFFSET) && l->m_pTiles[y*l->m_Width+x].m_Index <= (ENTITY_DOOR + ENTITY_OFFSET)) || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHOPEN || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHCLOSE || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHTIMEDOPEN || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHTIMEDCLOSE)
|
||
{
|
||
if(m_pEditor->m_SwitchNum != l->m_SwitchNumber || m_pEditor->m_SwitchDelay != l->m_SwitchDelay)
|
||
{
|
||
m_pSwitchTile[fy*m_Width+fx].m_Number = m_pEditor->m_SwitchNum;
|
||
m_pSwitchTile[fy*m_Width+fx].m_Delay = m_pEditor->m_SwitchDelay;
|
||
}
|
||
else if(l->m_pSwitchTile[y*l->m_Width+x].m_Number)
|
||
{
|
||
m_pSwitchTile[fy*m_Width+fx].m_Number = l->m_pSwitchTile[y*l->m_Width+x].m_Number;
|
||
m_pSwitchTile[fy*m_Width+fx].m_Delay = l->m_pSwitchTile[y*l->m_Width+x].m_Delay;
|
||
}
|
||
else
|
||
{
|
||
if(!m_pEditor->m_SwitchNum)
|
||
{
|
||
m_pSwitchTile[fy*m_Width+fx].m_Number = 0;
|
||
m_pSwitchTile[fy*m_Width+fx].m_Type = 0;
|
||
m_pSwitchTile[fy*m_Width+fx].m_Flags = 0;
|
||
m_pSwitchTile[fy*m_Width+fx].m_Delay = 0;
|
||
m_pTiles[fy*m_Width+fx].m_Index = 0;
|
||
continue;
|
||
}
|
||
else
|
||
{
|
||
m_pSwitchTile[fy*m_Width+fx].m_Number = m_pEditor->m_SwitchNum;
|
||
m_pSwitchTile[fy*m_Width+fx].m_Delay = m_pEditor->m_SwitchDelay;
|
||
}
|
||
}
|
||
|
||
m_pSwitchTile[fy*m_Width+fx].m_Type = l->m_pTiles[y*l->m_Width+x].m_Index;
|
||
m_pSwitchTile[fy*m_Width+fx].m_Flags = l->m_pTiles[y*l->m_Width+x].m_Flags;
|
||
m_pTiles[fy*m_Width+fx].m_Index = l->m_pTiles[y*l->m_Width+x].m_Index;
|
||
}
|
||
else
|
||
{
|
||
m_pSwitchTile[fy*m_Width+fx].m_Number = 0;
|
||
m_pSwitchTile[fy*m_Width+fx].m_Type = 0;
|
||
m_pSwitchTile[fy*m_Width+fx].m_Flags = 0;
|
||
m_pSwitchTile[fy*m_Width+fx].m_Delay = 0;
|
||
m_pTiles[fy*m_Width+fx].m_Index = 0;
|
||
}
|
||
}
|
||
}
|
||
|
||
void CLayerSwitch::FillSelection(bool Empty, CLayer *pBrush, CUIRect Rect)
|
||
{
|
||
if(m_Readonly)
|
||
return;
|
||
|
||
int sx = ConvertX(Rect.x);
|
||
int sy = ConvertY(Rect.y);
|
||
int w = ConvertX(Rect.w);
|
||
int h = ConvertY(Rect.h);
|
||
|
||
CLayerSwitch *pLt = static_cast<CLayerSwitch*>(pBrush);
|
||
|
||
for(int y = 0; y <= h; y++)
|
||
{
|
||
for(int x = 0; x <= w; x++)
|
||
{
|
||
int fx = x+sx;
|
||
int fy = y+sy;
|
||
|
||
if(fx < 0 || fx >= m_Width || fy < 0 || fy >= m_Height)
|
||
continue;
|
||
|
||
if(Empty)
|
||
{
|
||
m_pTiles[fy*m_Width+fx].m_Index = 0;
|
||
m_pSwitchTile[fy*m_Width+fx].m_Type = 0;
|
||
m_pSwitchTile[fy*m_Width+fx].m_Number = 0;
|
||
}
|
||
else
|
||
{
|
||
m_pTiles[fy*m_Width+fx] = pLt->m_pTiles[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)];
|
||
m_pSwitchTile[fy*m_Width+fx].m_Type = m_pTiles[fy*m_Width+fx].m_Index;
|
||
if(m_pEditor->m_SwitchNum && m_pTiles[fy*m_Width+fx].m_Index > 0)
|
||
{
|
||
if((!pLt->m_pSwitchTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Number) || m_pEditor->m_SwitchNum != pLt->m_SwitchNumber)
|
||
m_pSwitchTile[fy*m_Width+fx].m_Number = m_pEditor->m_SwitchNum;
|
||
else
|
||
m_pSwitchTile[fy*m_Width+fx].m_Number = pLt->m_pSwitchTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Number;
|
||
if((!pLt->m_pSwitchTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Delay) || m_pEditor->m_SwitchDelay != pLt->m_SwitchDelay)
|
||
m_pSwitchTile[fy*m_Width+fx].m_Delay = m_pEditor->m_SwitchNum;
|
||
else
|
||
m_pSwitchTile[fy*m_Width+fx].m_Delay = pLt->m_pSwitchTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Delay;
|
||
m_pSwitchTile[fy*m_Width+fx].m_Flags = pLt->m_pSwitchTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Flags;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|