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374 lines
6 KiB
C++
374 lines
6 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_MAPITEMS_H
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#define GAME_MAPITEMS_H
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#include<engine/shared/protocol.h>
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// layer types
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enum
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{
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// TODO(Shereef Marzouk): fix this for vanilla, make use of LAYERTYPE_GAME instead of using m_game variable in the editor.
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LAYERTYPE_INVALID=0,
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LAYERTYPE_GAME,
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LAYERTYPE_TILES,
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LAYERTYPE_QUADS,
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LAYERTYPE_FRONT,
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LAYERTYPE_TELE,
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LAYERTYPE_SPEEDUP,
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LAYERTYPE_SWITCH,
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LAYERTYPE_TUNE,
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MAPITEMTYPE_VERSION=0,
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MAPITEMTYPE_INFO,
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MAPITEMTYPE_IMAGE,
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MAPITEMTYPE_ENVELOPE,
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MAPITEMTYPE_GROUP,
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MAPITEMTYPE_LAYER,
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MAPITEMTYPE_ENVPOINTS,
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CURVETYPE_STEP=0,
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CURVETYPE_LINEAR,
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CURVETYPE_SLOW,
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CURVETYPE_FAST,
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CURVETYPE_SMOOTH,
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NUM_CURVETYPES,
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// game layer tiles
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// TODO define which Layer uses which tiles (needed for mapeditor)
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ENTITY_NULL=0,
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ENTITY_SPAWN,
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ENTITY_SPAWN_RED,
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ENTITY_SPAWN_BLUE,
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ENTITY_FLAGSTAND_RED,
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ENTITY_FLAGSTAND_BLUE,
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ENTITY_ARMOR_1,
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ENTITY_HEALTH_1,
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ENTITY_WEAPON_SHOTGUN,
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ENTITY_WEAPON_GRENADE,
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ENTITY_POWERUP_NINJA,
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ENTITY_WEAPON_RIFLE,
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//DDRace - Main Lasers
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ENTITY_LASER_FAST_CW,
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ENTITY_LASER_NORMAL_CW,
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ENTITY_LASER_SLOW_CW,
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ENTITY_LASER_STOP,
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ENTITY_LASER_SLOW_CCW,
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ENTITY_LASER_NORMAL_CCW,
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ENTITY_LASER_FAST_CCW,
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//DDRace - Laser Modifiers
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ENTITY_LASER_SHORT,
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ENTITY_LASER_MEDIUM,
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ENTITY_LASER_LONG,
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ENTITY_LASER_C_SLOW,
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ENTITY_LASER_C_NORMAL,
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ENTITY_LASER_C_FAST,
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ENTITY_LASER_O_SLOW,
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ENTITY_LASER_O_NORMAL,
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ENTITY_LASER_O_FAST,
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//DDRace - Plasma
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ENTITY_PLASMAE=29,
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ENTITY_PLASMAF,
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ENTITY_PLASMA,
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ENTITY_PLASMAU,
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//DDRace - Shotgun
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ENTITY_CRAZY_SHOTGUN_EX,
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ENTITY_CRAZY_SHOTGUN,
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//DDRace - Draggers
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ENTITY_DRAGGER_WEAK=42,
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ENTITY_DRAGGER_NORMAL,
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ENTITY_DRAGGER_STRONG,
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//Draggers Behind Walls
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ENTITY_DRAGGER_WEAK_NW,
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ENTITY_DRAGGER_NORMAL_NW,
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ENTITY_DRAGGER_STRONG_NW,
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//Doors
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ENTITY_DOOR=49,
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//End Of Lower Tiles
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NUM_ENTITIES,
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//Start From Top Left
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//Tile Controllers
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TILE_AIR=0,
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TILE_SOLID,
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TILE_DEATH,
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TILE_NOHOOK,
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TILE_NOLASER,
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TILE_THROUGH = 6,
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TILE_JUMP,
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TILE_FREEZE = 9,
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TILE_TELEINEVIL,
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TILE_UNFREEZE,
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TILE_DFREEZE,
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TILE_DUNFREEZE,
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TILE_TELEINWEAPON,
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TILE_TELEINHOOK,
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TILE_WALLJUMP = 16,
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TILE_EHOOK_START,
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TILE_EHOOK_END,
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TILE_HIT_START,
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TILE_HIT_END,
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TILE_SOLO_START,
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TILE_SOLO_END,
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//Switches
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TILE_SWITCHTIMEDOPEN = 22,
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TILE_SWITCHTIMEDCLOSE,
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TILE_SWITCHOPEN,
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TILE_SWITCHCLOSE,
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TILE_TELEIN,
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TILE_TELEOUT,
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TILE_BOOST,
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TILE_TELECHECK,
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TILE_TELECHECKOUT,
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TILE_TELECHECKIN,
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TILE_BEGIN = 33,
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TILE_END,
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TILE_STOP = 60,
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TILE_STOPS,
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TILE_STOPA,
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TILE_TELECHECKINEVIL = 63,
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TILE_CP = 64,
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TILE_CP_F,
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TILE_TUNE1 = 68,
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TILE_OLDLASER = 71,
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TILE_NPC,
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TILE_EHOOK,
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TILE_NOHIT,
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TILE_NPH,
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TILE_PENALTY = 79,
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TILE_NPC_END = 88,
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TILE_SUPER_END,
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TILE_JETPACK_END,
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TILE_NPH_END,
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TILE_NPC_START = 104,
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TILE_SUPER_START,
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TILE_JETPACK_START,
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TILE_NPH_START,//Remember to change this in collision.cpp if you add anymore tiles
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//End of higher tiles
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//Layers
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LAYER_GAME=0,
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LAYER_FRONT,
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LAYER_TELE,
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LAYER_SPEEDUP,
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LAYER_SWITCH,
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LAYER_TUNE,
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NUM_LAYERS,
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//Flags
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TILEFLAG_VFLIP=1,
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TILEFLAG_HFLIP=2,
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TILEFLAG_OPAQUE=4,
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TILEFLAG_ROTATE=8,
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//Rotation
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ROTATION_0 = 0,
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ROTATION_90 = TILEFLAG_ROTATE,
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ROTATION_180 = (TILEFLAG_VFLIP|TILEFLAG_HFLIP),
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ROTATION_270 = (TILEFLAG_VFLIP|TILEFLAG_HFLIP|TILEFLAG_ROTATE),
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LAYERFLAG_DETAIL=1,
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TILESLAYERFLAG_GAME=1,
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TILESLAYERFLAG_TELE=2,
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TILESLAYERFLAG_SPEEDUP=4,
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TILESLAYERFLAG_FRONT=8,
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TILESLAYERFLAG_SWITCH=16,
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TILESLAYERFLAG_TUNE=32,
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ENTITY_OFFSET=255-16*4,
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};
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struct CPoint
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{
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int x, y; // 22.10 fixed point
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};
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struct CColor
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{
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int r, g, b, a;
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};
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struct CQuad
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{
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CPoint m_aPoints[5];
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CColor m_aColors[4];
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CPoint m_aTexcoords[4];
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int m_PosEnv;
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int m_PosEnvOffset;
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int m_ColorEnv;
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int m_ColorEnvOffset;
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};
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class CTile
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{
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public:
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unsigned char m_Index;
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unsigned char m_Flags;
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unsigned char m_Skip;
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unsigned char m_Reserved;
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};
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struct CMapItemInfo
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{
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int m_Version;
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int m_Author;
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int m_MapVersion;
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int m_Credits;
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int m_License;
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} ;
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struct CMapItemImage
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{
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int m_Version;
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int m_Width;
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int m_Height;
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int m_External;
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int m_ImageName;
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int m_ImageData;
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} ;
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struct CMapItemGroup_v1
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{
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int m_Version;
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int m_OffsetX;
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int m_OffsetY;
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int m_ParallaxX;
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int m_ParallaxY;
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int m_StartLayer;
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int m_NumLayers;
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} ;
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struct CMapItemGroup : public CMapItemGroup_v1
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{
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enum { CURRENT_VERSION=3 };
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int m_UseClipping;
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int m_ClipX;
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int m_ClipY;
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int m_ClipW;
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int m_ClipH;
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int m_aName[3];
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} ;
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struct CMapItemLayer
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{
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int m_Version;
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int m_Type;
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int m_Flags;
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} ;
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struct CMapItemLayerTilemap
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{
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CMapItemLayer m_Layer;
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int m_Version;
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int m_Width;
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int m_Height;
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int m_Flags;
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CColor m_Color;
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int m_ColorEnv;
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int m_ColorEnvOffset;
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int m_Image;
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int m_Data;
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int m_aName[3];
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// DDRace
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int m_Tele;
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int m_Speedup;
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int m_Front;
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int m_Switch;
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int m_Tune;
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} ;
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struct CMapItemLayerQuads
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{
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CMapItemLayer m_Layer;
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int m_Version;
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int m_NumQuads;
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int m_Data;
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int m_Image;
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int m_aName[3];
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} ;
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struct CMapItemVersion
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{
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int m_Version;
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} ;
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struct CEnvPoint
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{
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int m_Time; // in ms
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int m_Curvetype;
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int m_aValues[4]; // 1-4 depending on envelope (22.10 fixed point)
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bool operator<(const CEnvPoint &Other) { return m_Time < Other.m_Time; }
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} ;
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struct CMapItemEnvelope_v1
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{
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int m_Version;
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int m_Channels;
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int m_StartPoint;
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int m_NumPoints;
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int m_aName[8];
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} ;
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struct CMapItemEnvelope : public CMapItemEnvelope_v1
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{
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enum { CURRENT_VERSION=2 };
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int m_Synchronized;
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};
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// DDRace
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class CTeleTile
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{
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public:
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unsigned char m_Number;
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unsigned char m_Type;
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};
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class CSpeedupTile
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{
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public:
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unsigned char m_Force;
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unsigned char m_MaxSpeed;
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unsigned char m_Type;
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short m_Angle;
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};
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class CSwitchTile
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{
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public:
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unsigned char m_Number;
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unsigned char m_Type;
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unsigned char m_Flags;
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unsigned char m_Delay;
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};
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class CDoorTile
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{
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public:
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unsigned char m_Index;
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unsigned char m_Flags;
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int m_Number;
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};
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class CTuneTile
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{
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public:
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unsigned char m_Number;
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unsigned char m_Type;
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};
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#endif
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