mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-18 05:58:19 +00:00
16 lines
266 B
GLSL
16 lines
266 B
GLSL
#version 330
|
|
|
|
layout (location = 0) in vec2 inVertex;
|
|
|
|
uniform mat4 Pos;
|
|
|
|
uniform vec2 Dir;
|
|
|
|
void main()
|
|
{
|
|
vec4 VertPos = vec4(inVertex, -5.0, 1.0);
|
|
VertPos.x += Dir.x * (gl_InstanceID+1);
|
|
VertPos.y += Dir.y * (gl_InstanceID+1);
|
|
|
|
gl_Position = Pos * VertPos;
|
|
} |