ddnet/src/game/client/components/scoreboard.h

40 lines
995 B
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENTS_SCOREBOARD_H
#define GAME_CLIENT_COMPONENTS_SCOREBOARD_H
#include <game/client/component.h>
class CScoreboard : public CComponent
{
void RenderGoals(float x, float y, float w);
void RenderSpectators(float x, float y, float w);
void RenderScoreboard(float x, float y, float w, int Team, const char *pTitle);
void RenderRecordingNotification(float x);
static void ConKeyScoreboard(IConsole::IResult *pResult, void *pUserData);
const char *GetClanName(int Team);
bool m_Active;
public:
CScoreboard();
virtual void OnReset();
virtual void OnConsoleInit();
virtual void OnRender();
virtual void OnRelease();
bool Active();
// DDRace
virtual void OnMessage(int MsgType, void *pRawMsg);
private:
bool m_IsGameTypeRace;
float m_ServerRecord;
};
#endif