mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 10:08:18 +00:00
156 lines
5.4 KiB
Plaintext
156 lines
5.4 KiB
Plaintext
--
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function copy(output, input)
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print("copy " .. PathFilename(output))
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local copy_command
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if family == "windows" then
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copy_command = "copy"
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input = str_replace(input, "/", "\\")
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output = str_replace(output, "/", "\\")
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else
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copy_command = "cp"
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end
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os.execute(copy_command .. " " .. input .. " " .. output)
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return 0
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end
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function Copy(outputdir, ...)
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local inputs = collect_input(arg)
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local outputs = {}
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-- compile all the files
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for index, inname in inputs do
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output = Path(outputdir .. "/" .. PathFilename(inname))
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input = Path(inname)
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bam_add_job("copy", output, input)
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bam_add_dependency(output, input)
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table.insert(outputs, output)
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end
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return outputs
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end
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dc_compiler = "python scripts/compiler.py"
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if family == "windows" then
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dc_compiler = "scripts\\compiler.py"
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end
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dat2c_compiler = "python scripts/dat2c.py"
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if family == "windows" then
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dat2c_compiler = "scripts\\dat2c.py"
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end
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function dat2c(output, data, name)
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print("dat2c " .. PathFilename(output) .. " = " .. PathFilename(data))
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return os.execute(dat2c_compiler .. " " .. data .. " " .. name .. " > " .. output)
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end
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function dc_header(output, data, script)
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print("dc_header " .. PathFilename(output) .. " = " .. PathFilename(data) .. " ~ " .. PathFilename(script))
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return os.execute(dc_compiler .. " " .. data .. " " .. script .. " -h " .. output)
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end
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function dc_source(output, data, script)
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print("dc_source " .. PathFilename(output) .. " = " .. PathFilename(data) .. " ~ " .. PathFilename(script))
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return os.execute(dc_compiler .. " " .. data .. " " .. script .. " -s " .. output)
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end
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function dc_data(output, data, script)
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print("dc_data " .. PathFilename(output) .. " = " .. PathFilename(data) .. " ~ " .. PathFilename(script))
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return os.execute(dc_compiler .. " " .. data .. " " .. script .. " -d " .. output)
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end
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function Dat2c(datafile, sourcefile, arrayname)
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datafile = Path(datafile)
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sourcefile = Path(sourcefile)
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bam_add_job("dat2c", sourcefile, datafile, arrayname)
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bam_add_dependency(sourcefile, datafile)
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return sourcefile
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end
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function DataCompile(datafile, scriptfile, headerfile, sourcefile, outputdatafile)
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datafile = Path(datafile)
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scriptfile = Path(scriptfile)
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headerfile = Path(headerfile)
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sourcefile = Path(sourcefile)
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outputdatafile = Path(outputdatafile)
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bam_add_job("dc_source", sourcefile, datafile, scriptfile)
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bam_add_job("dc_header", headerfile, datafile, scriptfile)
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bam_add_job("dc_data", outputdatafile, datafile, scriptfile)
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bam_add_dependency(sourcefile, datafile)
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bam_add_dependency(sourcefile, scriptfile)
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bam_add_dependency(sourcefile, headerfile)
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bam_add_dependency(headerfile, datafile)
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bam_add_dependency(headerfile, scriptfile)
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bam_add_dependency(outputdatafile, datafile)
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bam_add_dependency(outputdatafile, scriptfile)
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return {data = outputdatafile, header=headerfile, source=sourcefile}
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end
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config_name = "debug"
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config_ext = ""
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settings = NewSettings()
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settings.cc.debug = 1
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settings.cc.optimize = 0
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if family == "windows" then
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settings.cc.flags = "/wd4244"
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else
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settings.cc.flags = "-Wall"
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settings.linker.flags = ""
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end
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--settings.cc.output = function(input, extention)
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-- return Path("objs/" .. PathFilename(input) .. config_ext .. extention)
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--end
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baselib_options = {}
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baselib_options.settings = settings
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baselib = Import("../baselib/baselib.bam", baselib_options)
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baselib.apply(settings, "all")
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server_settings = NewSettings()
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baselib.apply(server_settings, "network")
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settings.cc.includes:add("src")
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settings.cc.includes:add("../baselib/src/external/zlib")
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serverdata = DataCompile("datasrc/teewars.ds", "datasrc/server.dts", "src/game/server/data.h", "src/game/server/data/server_data.cpp", "datasrc/server.dat")
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clientdata = DataCompile("datasrc/teewars.ds", "datasrc/client.dts", "src/game/client/data.h", "src/game/client/data/client_data.cpp", "datasrc/client.dat")
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internal_clientdata = Dat2c("datasrc/client.dat", "src/game/client/data/client_internal.cpp", "internal_client_data");
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internal_serverdata = Dat2c("datasrc/server.dat", "src/game/server/data/server_internal.cpp", "internal_server_data");
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function build(config)
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engine = Compile(settings, Collect("src/engine/*.cpp"))
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client = Compile(settings, Collect("src/engine/client/*.cpp", "src/engine/client/pnglite/*.c"))
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server = Compile(settings, Collect("src/engine/server/*.cpp"))
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masterserver = Compile(settings, Collect("src/mastersrv/*.cpp"))
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game_shared = Compile(settings, Collect("src/game/*.cpp"))
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game_client = Compile(settings, Collect("src/game/client/*.cpp"), clientdata.source, internal_clientdata)
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game_server = Compile(settings, Collect("src/game/server/*.cpp"), serverdata.source, internal_serverdata)
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editor = Compile(settings, Collect("src/editor/*.cpp"))
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-- build tools
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tools_src = Collect("src/tools/*.cpp", "src/tools/*.c")
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objs = Compile(settings, tools_src)
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tools = {}
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for i,v in objs do
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toolname = PathFilename(file_base(v))
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tools[i] = Link(settings, toolname, v)
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end
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client_exe = Link(settings, "teewars"..config_ext, engine, client, editor, game_shared, game_client)
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server_exe = Link(server_settings, "teewars_srv"..config_ext, engine, server, game_shared, game_server)
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masterserver_exe = Link(server_settings, "mastersrv"..config_ext, masterserver, engine)
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Target(PseudoTarget("client", client_exe, clientdata.data))
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Target(PseudoTarget("server", server_exe, serverdata.data))
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Target(PseudoTarget("masterserver", masterserver_exe))
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Target(PseudoTarget("tools", tools))
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end
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build("debug")
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