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3be8a592e5
Purely automatic change. In case of conflict with this change, apply the other change and rerun the formatting to restore it: $ python scripts/fix_style.py
280 lines
6.7 KiB
C++
280 lines
6.7 KiB
C++
#include "opengl_sl.h"
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#include <engine/shared/linereader.h>
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#include <engine/storage.h>
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#include <stdio.h>
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#include <string>
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#include <vector>
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bool CGLSL::LoadShader(CGLSLCompiler *pCompiler, IStorage *pStorage, const char *pFile, int Type)
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{
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if(m_IsLoaded)
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return true;
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IOHANDLE f = pStorage->OpenFile(pFile, IOFLAG_READ, IStorage::TYPE_ALL);
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std::vector<std::string> Lines;
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if(f)
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{
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bool IsNewOpenGL = pCompiler->m_OpenGLVersionMajor >= 4 || (pCompiler->m_OpenGLVersionMajor == 3 && pCompiler->m_OpenGLVersionMinor == 3);
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//add compiler specific values
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if(IsNewOpenGL)
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Lines.push_back(std::string("#version ") + std::string(std::to_string(pCompiler->m_OpenGLVersionMajor)) + std::string(std::to_string(pCompiler->m_OpenGLVersionMinor)) + std::string(std::to_string(pCompiler->m_OpenGLVersionPatch)) + std::string(" core\r\n"));
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else
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{
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if(pCompiler->m_OpenGLVersionMajor == 3)
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{
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if(pCompiler->m_OpenGLVersionMinor == 0)
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Lines.push_back(std::string("#version 130 \r\n"));
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if(pCompiler->m_OpenGLVersionMinor == 1)
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Lines.push_back(std::string("#version 140 \r\n"));
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if(pCompiler->m_OpenGLVersionMinor == 2)
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Lines.push_back(std::string("#version 150 \r\n"));
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}
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else if(pCompiler->m_OpenGLVersionMajor == 2)
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{
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if(pCompiler->m_OpenGLVersionMinor == 0)
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Lines.push_back(std::string("#version 110 \r\n"));
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if(pCompiler->m_OpenGLVersionMinor == 1)
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Lines.push_back(std::string("#version 120 \r\n"));
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}
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}
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for(CGLSLCompiler::SGLSLCompilerDefine &Define : pCompiler->m_Defines)
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{
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Lines.push_back(std::string("#define ") + Define.m_DefineName + std::string(" ") + Define.m_DefineValue + std::string("\r\n"));
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}
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if(Type == GL_FRAGMENT_SHADER && !IsNewOpenGL && pCompiler->m_OpenGLVersionMajor <= 3 && pCompiler->m_HasTextureArray)
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{
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Lines.push_back(std::string("#extension GL_EXT_texture_array : enable\r\n"));
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}
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CLineReader LineReader;
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LineReader.Init(f);
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char *ReadLine = NULL;
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while((ReadLine = LineReader.Get()))
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{
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std::string Line;
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pCompiler->ParseLine(Line, ReadLine, Type);
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Line.append("\r\n");
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Lines.push_back(Line);
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}
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io_close(f);
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const char **ShaderCode = new const char *[Lines.size()];
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for(size_t i = 0; i < Lines.size(); ++i)
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{
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ShaderCode[i] = Lines[i].c_str();
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}
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GLuint shader = glCreateShader(Type);
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glShaderSource(shader, Lines.size(), ShaderCode, NULL);
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glCompileShader(shader);
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delete[] ShaderCode;
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int CompilationStatus;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &CompilationStatus);
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if(CompilationStatus == GL_FALSE)
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{
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char buff[3000];
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GLint maxLength = 0;
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength);
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glGetShaderInfoLog(shader, maxLength, &maxLength, buff);
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dbg_msg("GLSL", "%s: %s", pFile, buff);
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glDeleteShader(shader);
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return false;
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}
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m_Type = Type;
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m_IsLoaded = true;
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m_ShaderID = shader;
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return true;
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}
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else
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return false;
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}
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void CGLSL::DeleteShader()
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{
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if(!IsLoaded())
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return;
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m_IsLoaded = false;
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glDeleteShader(m_ShaderID);
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}
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bool CGLSL::IsLoaded()
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{
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return m_IsLoaded;
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}
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GLuint CGLSL::GetShaderID()
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{
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return m_ShaderID;
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}
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CGLSL::CGLSL()
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{
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m_IsLoaded = false;
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}
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CGLSL::~CGLSL()
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{
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DeleteShader();
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}
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CGLSLCompiler::CGLSLCompiler(int OpenGLVersionMajor, int OpenGLVersionMinor, int OpenGLVersionPatch)
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{
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m_OpenGLVersionMajor = OpenGLVersionMajor;
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m_OpenGLVersionMinor = OpenGLVersionMinor;
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m_OpenGLVersionPatch = OpenGLVersionPatch;
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m_HasTextureArray = false;
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m_TextureReplaceType = 0;
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}
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void CGLSLCompiler::AddDefine(const std::string &DefineName, const std::string &DefineValue)
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{
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m_Defines.emplace_back(SGLSLCompilerDefine(DefineName, DefineValue));
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}
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void CGLSLCompiler::AddDefine(const char *pDefineName, const char *pDefineValue)
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{
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AddDefine(std::string(pDefineName), std::string(pDefineValue));
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}
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void CGLSLCompiler::ClearDefines()
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{
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m_Defines.clear();
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}
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void CGLSLCompiler::ParseLine(std::string &Line, const char *pReadLine, int Type)
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{
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bool IsNewOpenGL = m_OpenGLVersionMajor >= 4 || (m_OpenGLVersionMajor == 3 && m_OpenGLVersionMinor == 3);
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if(!IsNewOpenGL)
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{
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const char *pBuff = pReadLine;
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char aTmpStr[1024];
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size_t TmpStrSize = 0;
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while(*pBuff)
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{
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while(*pBuff && str_isspace(*pBuff))
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{
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Line.append(1, *pBuff);
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++pBuff;
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}
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while(*pBuff && !str_isspace(*pBuff) && *pBuff != '(' && *pBuff != '.')
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{
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aTmpStr[TmpStrSize++] = *pBuff;
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++pBuff;
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}
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if(TmpStrSize > 0)
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{
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aTmpStr[TmpStrSize] = 0;
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TmpStrSize = 0;
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if(str_comp(aTmpStr, "layout") == 0)
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{
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//search for ' in'
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while(*pBuff && (*pBuff != ' ' || (*(pBuff + 1) && *(pBuff + 1) != 'i') || *(pBuff + 2) != 'n'))
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{
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++pBuff;
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}
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if(*pBuff && *pBuff == ' ' && *(pBuff + 1) && *(pBuff + 1) == 'i' && *(pBuff + 2) == 'n')
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{
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pBuff += 3;
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Line.append("attribute");
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Line.append(pBuff);
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return;
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}
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else
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{
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dbg_msg("Shader compiler", "Fix shader for older OpenGL versions.");
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}
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}
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else if(str_comp(aTmpStr, "noperspective") == 0 || str_comp(aTmpStr, "smooth") == 0 || str_comp(aTmpStr, "flat") == 0)
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{
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//search for 'in' or 'out'
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while(*pBuff && ((*pBuff != 'i' || *(pBuff + 1) != 'n') && (*pBuff != 'o' || (*(pBuff + 1) && *(pBuff + 1) != 'u') || *(pBuff + 2) != 't')))
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{
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++pBuff;
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}
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bool Found = false;
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if(*pBuff)
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{
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if(*pBuff == 'i' && *(pBuff + 1) == 'n')
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{
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pBuff += 2;
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Found = true;
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}
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else if(*pBuff == 'o' && *(pBuff + 1) && *(pBuff + 1) == 'u' && *(pBuff + 2) == 't')
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{
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pBuff += 3;
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Found = true;
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}
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}
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if(!Found)
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{
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dbg_msg("Shader compiler", "Fix shader for older OpenGL versions.");
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}
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Line.append("varying");
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Line.append(pBuff);
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return;
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}
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else if(str_comp(aTmpStr, "out") == 0 || str_comp(aTmpStr, "in") == 0)
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{
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if(Type == GL_FRAGMENT_SHADER && str_comp(aTmpStr, "out") == 0)
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return;
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Line.append("varying");
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Line.append(pBuff);
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return;
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}
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else if(str_comp(aTmpStr, "FragClr") == 0)
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{
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Line.append("gl_FragColor");
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Line.append(pBuff);
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return;
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}
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else if(str_comp(aTmpStr, "texture") == 0)
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{
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if(m_TextureReplaceType == GLSL_COMPILER_TEXTURE_REPLACE_TYPE_2D)
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Line.append("texture2D");
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else if(m_TextureReplaceType == GLSL_COMPILER_TEXTURE_REPLACE_TYPE_3D)
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Line.append("texture3D");
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else if(m_TextureReplaceType == GLSL_COMPILER_TEXTURE_REPLACE_TYPE_2D_ARRAY)
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Line.append("texture2DArray");
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std::string RestLine;
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ParseLine(RestLine, pBuff, Type);
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Line.append(RestLine);
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return;
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}
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else
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{
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Line.append(aTmpStr);
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}
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}
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if(*pBuff)
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{
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Line.append(1, *pBuff);
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++pBuff;
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}
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}
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}
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else
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{
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Line = pReadLine;
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}
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}
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