mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-11 02:28:18 +00:00
92 lines
2.2 KiB
C++
92 lines
2.2 KiB
C++
#include <game/generated/protocol.h>
|
|
#include <game/server/gamecontext.h>
|
|
#include <engine/shared/config.h>
|
|
#include <game/server/gamemodes/DDRace.h>
|
|
|
|
#include "door.h"
|
|
|
|
CDoor::CDoor(CGameWorld *pGameWorld, vec2 Pos, float Rotation, int Length, int Number)
|
|
: CEntity(pGameWorld, CGameWorld::ENTTYPE_LASER)
|
|
{
|
|
m_Number = Number;
|
|
m_Pos = Pos;
|
|
|
|
m_Length = Length;
|
|
|
|
m_Direction = vec2(sin(Rotation), cos(Rotation));
|
|
vec2 To = Pos + normalize(m_Direction) * m_Length;
|
|
|
|
GameServer()->Collision()->IntersectNoLaser(Pos, To, &this->m_To, 0);
|
|
ResetCollision();
|
|
GameWorld()->InsertEntity(this);
|
|
}
|
|
|
|
void CDoor::Open(int Tick, bool ActivatedTeam[])
|
|
{
|
|
m_EvalTick=Server()->Tick();
|
|
}
|
|
|
|
void CDoor::ResetCollision()
|
|
{
|
|
for(int i=0;i<m_Length-1;i++)
|
|
{
|
|
vec2 CurrentPos(m_Pos.x + (m_Direction.x * i), m_Pos.y + (m_Direction.y * i));
|
|
if(GameServer()->Collision()->CheckPoint(CurrentPos) || GameServer()->Collision()->GetTile(m_Pos.x, m_Pos.y) || GameServer()->Collision()->GetFTile(m_Pos.x, m_Pos.y))
|
|
break;
|
|
else
|
|
GameServer()->Collision()->SetDCollisionAt(m_Pos.x + (m_Direction.x * i), m_Pos.y + (m_Direction.y * i), TILE_STOPA, 0/*Flags*/, m_Number);
|
|
}
|
|
}
|
|
|
|
void CDoor::Open(int Team)
|
|
{
|
|
|
|
}
|
|
|
|
void CDoor::Close(int Team)
|
|
{
|
|
|
|
}
|
|
|
|
void CDoor::Reset()
|
|
{
|
|
|
|
}
|
|
|
|
void CDoor::Tick()
|
|
{
|
|
|
|
}
|
|
|
|
void CDoor::Snap(int SnappingClient)
|
|
{
|
|
if(NetworkClipped(SnappingClient, m_Pos) && NetworkClipped(SnappingClient, m_To))
|
|
return;
|
|
|
|
CNetObj_Laser *pObj = static_cast<CNetObj_Laser *>(Server()->SnapNewItem(NETOBJTYPE_LASER, m_ID, sizeof(CNetObj_Laser)));
|
|
pObj->m_X = (int)m_Pos.x;
|
|
pObj->m_Y = (int)m_Pos.y;
|
|
|
|
CCharacter * Char = GameServer()->GetPlayerChar(SnappingClient);
|
|
int Tick = (Server()->Tick()%Server()->TickSpeed())%11;
|
|
if(Char == 0) return;
|
|
if(Char->IsAlive() && !GameServer()->Collision()->m_pSwitchers[m_Number].m_Status[Char->Team()] && (!Tick)) return;
|
|
|
|
if(Char->Team() == TEAM_SUPER)
|
|
{
|
|
pObj->m_FromX = (int)m_Pos.x;
|
|
pObj->m_FromY = (int)m_Pos.y;
|
|
}
|
|
else if (GameServer()->Collision()->m_pSwitchers[m_Number].m_Status[Char->Team()])
|
|
{
|
|
pObj->m_FromX = (int)m_To.x;
|
|
pObj->m_FromY = (int)m_To.y;
|
|
}
|
|
else
|
|
{
|
|
pObj->m_FromX = (int)m_Pos.x;
|
|
pObj->m_FromY = (int)m_Pos.y;
|
|
}
|
|
pObj->m_StartTick = Server()->Tick();
|
|
}
|