mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 01:58:19 +00:00
292 lines
8.8 KiB
Plaintext
292 lines
8.8 KiB
Plaintext
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-- data compiler
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dc_compiler = "python scripts/compiler.py"
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if family == "windows" then
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dc_compiler = "scripts\\compiler.py"
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end
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dat2c_compiler = "python scripts/dat2c.py"
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if family == "windows" then
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dat2c_compiler = "scripts\\dat2c.py"
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end
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cmd5_tool = "python scripts/cmd5.py"
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if family == "windows" then
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cmd5_tool = "scripts\\cmd5.py"
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end
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function rc(output, input)
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print("rc " .. PathFilename(input))
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return os.execute("rc /fo " .. output .. " " .. input)
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end
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function cmd5(output, inputs)
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print("cmd5 " .. PathFilename(output))
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cmd = cmd5_tool .. " "
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for i,v in inputs do
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cmd = cmd .. v .. " "
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end
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cmd = cmd .. " > " .. output
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return os.execute(cmd)
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end
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function dat2c(output, data, name)
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print("dat2c " .. PathFilename(output) .. " = " .. PathFilename(data))
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return os.execute(dat2c_compiler .. " " .. data .. " " .. name .. " > " .. output)
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end
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function dc_header(output, data, script)
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print("dc_header " .. PathFilename(output) .. " = " .. PathFilename(data) .. " ~ " .. PathFilename(script))
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return os.execute(dc_compiler .. " " .. data .. " " .. script .. " -h " .. output)
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end
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function dc_source(output, data, script)
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print("dc_source " .. PathFilename(output) .. " = " .. PathFilename(data) .. " ~ " .. PathFilename(script))
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return os.execute(dc_compiler .. " " .. data .. " " .. script .. " -s " .. output)
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end
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function dc_data(output, data, script)
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print("dc_data " .. PathFilename(output) .. " = " .. PathFilename(data) .. " ~ " .. PathFilename(script))
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return os.execute(dc_compiler .. " " .. data .. " " .. script .. " -d " .. output)
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end
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function dc_cdata(output, data, script)
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print("dc_cdata " .. PathFilename(output) .. " = " .. PathFilename(data) .. " ~ " .. PathFilename(script))
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return os.execute(dc_compiler .. " " .. data .. " " .. script .. " -c " .. output)
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end
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function CHash(output, ...)
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local inputs = {}
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local ih = collect_input(arg)
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output = Path(output)
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-- compile all the files
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for index, inname in ih do
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table.insert(inputs, Path(inname))
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end
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bam_add_job("cmd5", output, inputs)
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for index, inname in inputs do
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bam_add_dependency(output, inname)
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end
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return output
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end
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function ResCompile(scriptfile)
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scriptfile = Path(scriptfile)
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output = PathBase(scriptfile) .. ".res"
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bam_add_job("rc", output, scriptfile)
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bam_add_dependency(output, scriptfile)
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return output
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end
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function Dat2c(datafile, sourcefile, arrayname)
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datafile = Path(datafile)
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sourcefile = Path(sourcefile)
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bam_add_job("dat2c", sourcefile, datafile, arrayname)
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bam_add_dependency(sourcefile, datafile)
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return sourcefile
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end
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function DataCompile(datafile, scriptfile, headerfile, sourcefile, outputdatafile)
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datafile = Path(datafile)
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scriptfile = Path(scriptfile)
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headerfile = Path(headerfile)
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bam_add_job("dc_header", headerfile, datafile, scriptfile)
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bam_add_dependency(headerfile, datafile)
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bam_add_dependency(headerfile, scriptfile)
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if sourcefile then
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sourcefile = Path(sourcefile)
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bam_add_job("dc_source", sourcefile, datafile, scriptfile)
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bam_add_dependency(sourcefile, datafile)
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bam_add_dependency(sourcefile, scriptfile)
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bam_add_dependency(sourcefile, headerfile)
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end
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if outputdatafile then
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outputdatafile = Path(outputdatafile)
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bam_add_job("dc_cdata", outputdatafile, datafile, scriptfile)
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bam_add_dependency(outputdatafile, datafile)
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bam_add_dependency(outputdatafile, scriptfile)
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end
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return {cdata = outputdatafile, header=headerfile, source=sourcefile}
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end
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serverdata = DataCompile(
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"datasrc/teewars.ds",
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"datasrc/server.dts",
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"src/game/server/data.h",
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"src/game/server/data/server_data.cpp",
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"src/game/server/data/server_internal.cpp")
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clientdata = DataCompile(
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"datasrc/teewars.ds",
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"datasrc/client.dts",
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"src/game/client/data.h",
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"src/game/client/data/client_data.cpp",
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"src/game/client/data/client_internal.cpp")
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networkdata = DataCompile(
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"datasrc/teewars.ds",
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"datasrc/network.dts",
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"src/game/protocol_ids.h")
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nethash = CHash("src/game/nethash.c", "src/engine/protocol.h", "src/game/game_protocol.h", networkdata.header)
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client_link_other = {}
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if family == "windows" then
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client_link_other = {ResCompile("other/icons/teewars.rc")}
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end
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function build(settings)
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settings.objdir = Path("objs")
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if family == "windows" then
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settings.cc.flags = "/wd4244"
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else
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settings.cc.flags = "-Wall"
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settings.linker.flags = ""
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end
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-- set some platform specific settings
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settings.cc.includes:add("src")
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settings.cc.includes:add("src/external/zlib")
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if family == "unix" then
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if platform == "macosx" then
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glfw_platform = "macosx"
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else
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glfw_platform = "x11"
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settings.linker.libs:add("pthread")
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end
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elseif family == "windows" then
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glfw_platform = "win32"
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settings.linker.libs:add("gdi32.lib")
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settings.linker.libs:add("user32.lib")
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settings.linker.libs:add("ws2_32.lib")
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settings.linker.libs:add("ole32.lib")
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end
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-- build glfw
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glfw_settings = settings:copy()
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glfw_settings.cc.includes:add("src/external/glfw/include")
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glfw_settings.cc.includes:add("src/engine/external/glfw/lib")
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glfw_settings.cc.includes:add("src/engine/external/glfw/lib/" .. glfw_platform)
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glfw = Compile(glfw_settings, Collect(
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"src/engine/external/glfw/lib/*.c",
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"src/engine/external/glfw/lib/" .. glfw_platform .. "/*.c"))
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-- build teewars components
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engine_settings = settings:copy()
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if family == "windows" then
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engine_settings.cc.flags = "/wd4244"
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else
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if platform == "macosx" then
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engine_settings.cc.flags = "-Wall"
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else
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engine_settings.cc.flags = "-Wall -pedantic-errors"
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end
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engine_settings.linker.flags = ""
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end
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-- server
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server_settings = engine_settings:copy()
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-- client
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client_settings = engine_settings:copy()
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client_settings.cc.includes:add("src/external/glfw/include")
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if family == "unix" then
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if platform == "macosx" then
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client_settings.linker.frameworks:add("OpenGL")
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client_settings.linker.frameworks:add("AGL")
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client_settings.linker.frameworks:add("Carbon")
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client_settings.linker.frameworks:add("CoreAudio")
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client_settings.linker.frameworks:add("AudioToolbox")
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client_settings.linker.frameworks:add("AudioUnit")
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else
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client_settings.linker.libs:add("asound")
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client_settings.linker.libs:add("X11")
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client_settings.linker.libs:add("GL")
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client_settings.linker.libs:add("GLU")
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end
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elseif family == "windows" then
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client_settings.linker.libs:add("opengl32.lib")
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client_settings.linker.libs:add("glu32.lib")
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client_settings.linker.libs:add("dsound.lib")
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end
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external_settings = settings:copy()
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zlib = Compile(external_settings, Collect("src/engine/external/zlib/*.c"))
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wavpack = Compile(external_settings, Collect("src/engine/external/wavpack/*.c"))
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pnglite = Compile(external_settings, Collect("src/engine/external/pnglite/*.c"))
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portaudio = Compile(external_settings, Collect("src/engine/external/pa.c"))
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engine = Compile(engine_settings, Collect("src/engine/*.c"))
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client = Compile(client_settings, Collect("src/engine/client/*.c"))
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server = Compile(server_settings, Collect("src/engine/server/*.c"))
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masterserver = Compile(settings, Collect("src/mastersrv/*.cpp"))
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game_shared = Compile(settings, Collect("src/game/*.cpp"), nethash)
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game_client = Compile(settings, Collect("src/game/client/*.cpp"), clientdata.source, clientdata.cdata)
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game_server = Compile(settings, Collect("src/game/server/*.cpp"), serverdata.source, serverdata.cdata)
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editor = Compile(settings, Collect("src/editor/*.cpp"))
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-- build tools (TODO: fix this so we don't get double _d_d stuff)
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tools_src = Collect("src/tools/*.cpp", "src/tools/*.c")
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objs = Compile(settings, tools_src)
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tools = {}
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for i,v in objs do
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toolname = PathFilename(PathBase(v))
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tools[i] = Link(settings, toolname, v, engine, zlib)
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end
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-- build client, server and master server
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client_exe = Link(client_settings, "teewars", game_shared, game_client,
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engine, client, editor, glfw, portaudio, zlib, pnglite, wavpack,
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client_link_other)
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server_exe = Link(server_settings, "teewars_srv", engine, server,
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game_shared, game_server, zlib)
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masterserver_exe = Link(server_settings, "mastersrv", masterserver,
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engine, zlib)
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-- make targets
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c = PseudoTarget("client".."_"..settings.config_name, client_exe)
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s = PseudoTarget("server".."_"..settings.config_name, server_exe)
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m = PseudoTarget("masterserver".."_"..settings.config_name, masterserver_exe)
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t = PseudoTarget("tools".."_"..settings.config_name, tools)
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Target(c)
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Target(s)
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Target(m)
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Target(t)
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all = PseudoTarget(settings.config_name, c, s, m, t)
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Target(all)
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return all
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end
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debug_settings = NewSettings()
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debug_settings.config_name = "debug"
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debug_settings.config_ext = "_d"
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debug_settings.debug = 1
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debug_settings.cc.optimize = 0
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release_settings = NewSettings()
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release_settings.config_name = "release"
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release_settings.config_ext = ""
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release_settings.debug = 0
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release_settings.cc.optimize = 1
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DefaultTarget(build(debug_settings))
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build(release_settings)
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