ddnet/src/engine/shared/protocol.h
def 3be8a592e5 Run clang-format
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2020-09-26 21:50:15 +02:00

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C

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_PROTOCOL_H
#define ENGINE_SHARED_PROTOCOL_H
#include <base/system.h>
/*
Connection diagram - How the initialization works.
Client -> INFO -> Server
Contains version info, name, and some other info.
Client <- MAP <- Server
Contains current map.
Client -> READY -> Server
The client has loaded the map and is ready to go,
but the mod needs to send it's information as well.
modc_connected is called on the client and
mods_connected is called on the server.
The client should call client_entergame when the
mod has done it's initialization.
Client -> ENTERGAME -> Server
Tells the server to start sending snapshots.
client_entergame and server_client_enter is called.
*/
enum
{
NETMSG_EX = 0,
// the first thing sent by the client
// contains the version info for the client
NETMSG_INFO = 1,
// sent by server
NETMSG_MAP_CHANGE, // sent when client should switch map
NETMSG_MAP_DATA, // map transfer, contains a chunk of the map file
NETMSG_CON_READY, // connection is ready, client should send start info
NETMSG_SNAP, // normal snapshot, multiple parts
NETMSG_SNAPEMPTY, // empty snapshot
NETMSG_SNAPSINGLE, // ?
NETMSG_SNAPSMALL, //
NETMSG_INPUTTIMING, // reports how off the input was
NETMSG_RCON_AUTH_STATUS, // result of the authentication
NETMSG_RCON_LINE, // line that should be printed to the remote console
NETMSG_AUTH_CHALLANGE, //
NETMSG_AUTH_RESULT, //
// sent by client
NETMSG_READY, //
NETMSG_ENTERGAME,
NETMSG_INPUT, // contains the inputdata from the client
NETMSG_RCON_CMD, //
NETMSG_RCON_AUTH, //
NETMSG_REQUEST_MAP_DATA, //
NETMSG_AUTH_START, //
NETMSG_AUTH_RESPONSE, //
// sent by both
NETMSG_PING,
NETMSG_PING_REPLY,
NETMSG_ERROR,
// sent by server (todo: move it up)
NETMSG_RCON_CMD_ADD,
NETMSG_RCON_CMD_REM,
NUM_NETMSGS,
};
// this should be revised
enum
{
SERVER_TICK_SPEED = 50,
SERVER_FLAG_PASSWORD = 1 << 0,
SERVER_FLAG_TIMESCORE = 1 << 1,
SERVERINFO_LEVEL_MIN = 0,
SERVERINFO_LEVEL_MAX = 2,
MAX_CLIENTS = 64,
VANILLA_MAX_CLIENTS = 16,
MAX_INPUT_SIZE = 128,
MAX_SNAPSHOT_PACKSIZE = 900,
MAX_NAME_LENGTH = 16,
MAX_CLAN_LENGTH = 12,
// message packing
MSGFLAG_VITAL = 1,
MSGFLAG_FLUSH = 2,
MSGFLAG_NORECORD = 4,
MSGFLAG_RECORD = 8,
MSGFLAG_NOSEND = 16
};
enum
{
VERSION_NONE = -1,
VERSION_VANILLA = 0,
VERSION_DDRACE = 1,
VERSION_DDNET_OLD = 2,
VERSION_DDNET_WHISPER = 217,
VERSION_DDNET_GOODHOOK = 221,
VERSION_DDNET_EXTRATUNES = 302,
VERSION_DDNET_RCONPROTECT = 408,
VERSION_DDNET_ANTIPING_PROJECTILE = 604,
VERSION_DDNET_HOOKDURATION_TUNE = 607,
VERSION_DDNET_FIREDELAY_TUNE = 701,
VERSION_DDNET_UPDATER_FIXED = 707,
VERSION_DDNET_GAMETICK = 10042,
};
#endif