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197 lines
4.4 KiB
C++
197 lines
4.4 KiB
C++
// copyright (c) 2007 magnus auvinen, see licence.txt for more info
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#include <base/system.h>
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#include <engine/storage.h>
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#include "engine.h"
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// compiled-in data-dir path
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#define DATA_DIR "data"
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class CStorage : public IStorage
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{
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public:
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char m_aApplicationSavePath[512];
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char m_aDatadir[512];
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CStorage()
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{
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m_aApplicationSavePath[0] = 0;
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m_aDatadir[0] = 0;
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}
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int Init(const char *pApplicationName, const char *pArgv0)
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{
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char aPath[1024] = {0};
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fs_storage_path(pApplicationName, m_aApplicationSavePath, sizeof(m_aApplicationSavePath));
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if(fs_makedir(m_aApplicationSavePath) == 0)
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{
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str_format(aPath, sizeof(aPath), "%s/screenshots", m_aApplicationSavePath);
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fs_makedir(aPath);
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str_format(aPath, sizeof(aPath), "%s/maps", m_aApplicationSavePath);
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fs_makedir(aPath);
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str_format(aPath, sizeof(aPath), "%s/downloadedmaps", m_aApplicationSavePath);
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fs_makedir(aPath);
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str_format(aPath, sizeof(aPath), "%s/demos", m_aApplicationSavePath);
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fs_makedir(aPath);
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}
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return FindDatadir(pArgv0);
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}
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int FindDatadir(const char *pArgv0)
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{
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// 1) use provided data-dir override
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if(m_aDatadir[0])
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{
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if(fs_is_dir(m_aDatadir))
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return 0;
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else
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{
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dbg_msg("engine/datadir", "specified data-dir '%s' does not exist", m_aDatadir);
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return -1;
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}
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}
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// 2) use data-dir in PWD if present
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if(fs_is_dir("data/mapres"))
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{
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str_copy(m_aDatadir, "data", sizeof(m_aDatadir));
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return 0;
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}
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// 3) use compiled-in data-dir if present
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if (fs_is_dir(DATA_DIR "/mapres"))
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{
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str_copy(m_aDatadir, DATA_DIR, sizeof(m_aDatadir));
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return 0;
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}
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// 4) check for usable path in argv[0]
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{
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unsigned int Pos = ~0U;
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for(unsigned i = 0; pArgv0[i]; i++)
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if(pArgv0[i] == '/')
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Pos = i;
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if (Pos < sizeof(m_aDatadir))
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{
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char aBaseDir[sizeof(m_aDatadir)];
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str_copy(aBaseDir, pArgv0, Pos);
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aBaseDir[Pos] = '\0';
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str_format(m_aDatadir, sizeof(m_aDatadir), "%s/data", aBaseDir);
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if (fs_is_dir(m_aDatadir))
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return 0;
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}
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}
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#if defined(CONF_FAMILY_UNIX)
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// 5) check for all default locations
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{
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const char *aDirs[] = {
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"/usr/share/teeworlds/data",
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"/usr/share/games/teeworlds/data",
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"/usr/local/share/teeworlds/data",
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"/usr/local/share/games/teeworlds/data",
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"/opt/teeworlds/data"
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};
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const int DirsCount = sizeof(aDirs) / sizeof(aDirs[0]);
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int i;
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for (i = 0; i < DirsCount; i++)
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{
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if (fs_is_dir(aDirs[i]))
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{
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str_copy(m_aDatadir, aDirs[i], sizeof(m_aDatadir));
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return 0;
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}
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}
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}
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#endif
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// no data-dir found
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dbg_msg("engine/datadir", "warning no data directory found");
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return -1;
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}
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virtual void ListDirectory(int Types, const char *pPath, FS_LISTDIR_CALLBACK pfnCallback, void *pUser)
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{
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char aBuffer[1024];
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// list current directory
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if(Types&TYPE_CURRENT)
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{
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fs_listdir(pPath, pfnCallback, pUser);
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}
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// list users directory
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if(Types&TYPE_SAVE)
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{
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str_format(aBuffer, sizeof(aBuffer), "%s/%s", m_aApplicationSavePath, pPath);
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fs_listdir(aBuffer, pfnCallback, pUser);
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}
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// list datadir directory
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if(Types&TYPE_DATA)
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{
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str_format(aBuffer, sizeof(aBuffer), "%s/%s", m_aDatadir, pPath);
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fs_listdir(aBuffer, pfnCallback, pUser);
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}
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}
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virtual IOHANDLE OpenFile(const char *pFilename, int Flags, char *pBuffer = 0, int BufferSize = 0)
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{
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char aBuffer[1024];
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if(!pBuffer)
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{
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pBuffer = aBuffer;
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BufferSize = sizeof(aBuffer);
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}
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if(Flags&IOFLAG_WRITE)
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{
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str_format(pBuffer, BufferSize, "%s/%s", m_aApplicationSavePath, pFilename);
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return io_open(pBuffer, Flags);
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}
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else
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{
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IOHANDLE Handle = 0;
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// check current directory
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Handle = io_open(pFilename, Flags);
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if(Handle)
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return Handle;
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// check user directory
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str_format(pBuffer, BufferSize, "%s/%s", m_aApplicationSavePath, pFilename);
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Handle = io_open(pBuffer, Flags);
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if(Handle)
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return Handle;
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// check normal data directory
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str_format(pBuffer, BufferSize, "%s/%s", m_aDatadir, pFilename);
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Handle = io_open(pBuffer, Flags);
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if(Handle)
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return Handle;
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}
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pBuffer[0] = 0;
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return 0;
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}
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static IStorage *Create(const char *pApplicationName, const char *pArgv0)
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{
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CStorage *p = new CStorage();
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if(p->Init(pApplicationName, pArgv0))
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{
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delete p;
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p = 0;
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}
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return p;
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}
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};
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IStorage *CreateStorage(const char *pApplicationName, const char *pArgv0) { return CStorage::Create(pApplicationName, pArgv0); }
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