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Conflicts: bam.lua src/engine/console.h src/engine/server.h src/engine/server/server.cpp src/engine/shared/config.h src/engine/shared/config_variables.h src/engine/shared/console.cpp src/engine/shared/console.h src/game/client/components/binds.cpp src/game/client/components/chat.h src/game/client/components/console.cpp src/game/client/components/console.h src/game/client/components/controls.cpp src/game/client/components/emoticon.h src/game/client/components/maplayers.cpp src/game/client/components/menus.h src/game/client/components/scoreboard.h src/game/client/components/spectator.h src/game/client/components/voting.h src/game/client/gameclient.cpp src/game/client/gameclient.h src/game/client/render.h src/game/collision.cpp src/game/editor/ed_layer_tiles.cpp src/game/gamecore.cpp src/game/gamecore.h src/game/layers.cpp src/game/layers.h src/game/mapitems.h src/game/server/entities/character.cpp src/game/server/entities/laser.cpp src/game/server/entities/laser.h src/game/server/entities/pickup.cpp src/game/server/entities/pickup.h src/game/server/entities/projectile.cpp src/game/server/gamecontext.cpp src/game/server/gamecontroller.cpp src/game/server/gamecontroller.h src/game/server/gameworld.cpp src/game/server/gameworld.h src/game/server/player.cpp src/game/variables.h
33 lines
992 B
C++
33 lines
992 B
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_CLIENT_FRIENDS_H
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#define ENGINE_CLIENT_FRIENDS_H
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#include <engine/friends.h>
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class CFriends : public IFriends
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{
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CFriendInfo m_aFriends[MAX_FRIENDS];
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int m_NumFriends;
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static void ConAddFriend(IConsole::IResult *pResult, void *pUserData, int ClientID);
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static void ConRemoveFriend(IConsole::IResult *pResult, void *pUserData, int ClientID);
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static void ConfigSaveCallback(IConfig *pConfig, void *pUserData);
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public:
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CFriends();
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void Init();
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int NumFriends() const { return m_NumFriends; }
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const CFriendInfo *GetFriend(int Index) const;
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bool IsFriend(const char *pName, const char *pClan, bool PlayersOnly) const;
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void AddFriend(const char *pName, const char *pClan);
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void RemoveFriend(const char *pName, const char *pClan);
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void RemoveFriend(int Index);
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};
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#endif
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