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17402cc43f
This is the strict version, ID → Id, UI → Ui, except DDNet which stays DDNet. This would fix #7750. Done using a naive rename script (for bash, use `shopt -s globstar`): ```fish sed -i \ -e 's/\([a-z]_\?\)ID/\1Id/g' \ -e 's/\([^ ]\)\<UI\>/\1Ui/g' \ -e 's/UI()/Ui()/g' \ -e 's/\<CUI\>/CUi/g' \ -e 's/\([\ta-z.(&]\|[,=|] \)ID\>/\1Id/g' \ -e 's/\<ID\>\([^ ").]\)/Id\1/g' \ -e 's/\<ID\([0-9]\)/Id\1/g' \ -e 's/\<ID\>\( [<=>:+*/-]\)/Id\1/g' \ -e 's/int ID/int Id/g' \ -e 's/\([a-z]_\?\)GPU/\1Gpu/g' \ -e 's/\([a-z]_\?\)IP/\1Ip/g' \ -e 's/\([a-z]_\?\)CID/\1Cid/g' \ -e 's/\([a-z]_\?\)MySQL/\1Mysql/g' \ -e 's/MySql/Mysql/g' \ -e 's/\([a-xz]_\?\)SQL/\1Sql/g' \ -e 's/DPMode/DpMode/g' \ -e 's/TTWGraphics/TTwGraphics/g' \ \ -e 's/Ipointer/IPointer/g' \ -e 's/\.vendorId/.vendorID/g' \ -e 's/\.windowId/.windowID/g' \ -e 's/SDL_GetWindowFromId/SDL_GetWindowFromID/g' \ -e 's/SDL_AudioDeviceId/SDL_AudioDeviceID/g' \ -e 's/SDL_JoystickId/SDL_JoystickID/g' \ -e 's/SDL_JoystickInstanceId/SDL_JoystickInstanceID/g' \ -e 's/AVCodecId/AVCodecID/g' \ src/**/*.cpp src/**/*.h {datasrc,scripts}/**/*.py git checkout -- src/engine/external ``` I like this option because it presents clear rules. Still needs fixups because of the naive replacement, I'd do this if we want this merged.
62 lines
2 KiB
C++
62 lines
2 KiB
C++
#ifndef ENGINE_SERVER_ANTIBOT_H
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#define ENGINE_SERVER_ANTIBOT_H
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#include <antibot/antibot_data.h>
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#include <engine/antibot.h>
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class CAntibot : public IEngineAntibot
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{
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class IServer *m_pServer;
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class IConsole *m_pConsole;
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class IGameServer *m_pGameServer;
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class IServer *Server() const { return m_pServer; }
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class IConsole *Console() const { return m_pConsole; }
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class IGameServer *GameServer() const { return m_pGameServer; }
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CAntibotData m_Data;
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CAntibotRoundData m_RoundData;
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bool m_Initialized;
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void Update();
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static void Kick(int ClientId, const char *pMessage, void *pUser);
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static void Log(const char *pMessage, void *pUser);
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static void Report(int ClientId, const char *pMessage, void *pUser);
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static void Send(int ClientId, const void *pData, int Size, int Flags, void *pUser);
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static void Teehistorian(const void *pData, int Size, void *pUser);
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public:
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CAntibot();
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virtual ~CAntibot();
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// Engine
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void Init() override;
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void OnEngineTick() override;
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void OnEngineClientJoin(int ClientId, bool Sixup) override;
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void OnEngineClientDrop(int ClientId, const char *pReason) override;
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bool OnEngineClientMessage(int ClientId, const void *pData, int Size, int Flags) override;
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bool OnEngineServerMessage(int ClientId, const void *pData, int Size, int Flags) override;
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bool OnEngineSimulateClientMessage(int *pClientId, void *pBuffer, int BufferSize, int *pOutSize, int *pFlags) override;
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// Game
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void RoundStart(class IGameServer *pGameServer) override;
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void RoundEnd() override;
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void OnPlayerInit(int ClientId) override;
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void OnPlayerDestroy(int ClientId) override;
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void OnSpawn(int ClientId) override;
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void OnHammerFireReloading(int ClientId) override;
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void OnHammerFire(int ClientId) override;
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void OnHammerHit(int ClientId, int TargetId) override;
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void OnDirectInput(int ClientId) override;
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void OnCharacterTick(int ClientId) override;
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void OnHookAttach(int ClientId, bool Player) override;
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void ConsoleCommand(const char *pCommand) override;
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};
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extern IEngineAntibot *CreateEngineAntibot();
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#endif // ENGINE_SERVER_ANTIBOT_H
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