ddnet/src/game/client/prediction/entities/pickup.h
Chairn 583d6e6c01 Mark virtual function as override using a script:
while IFS= read -r line; do file=${line%%:*}; lineno=$(echo $line | cut
-d':' -f2); echo "Treating $file line $lineno"; sed -i -e
"${lineno}s/virtual //" -e "${lineno}s/);\$/) override;/" -e
"${lineno}s/)\$/) override/" -e "${lineno}s/const\$/const override/" -e
"${lineno}s/) {/) override {/" -e "${lineno}s/) const {/) const override
{/" -e "${lineno}s/const;$/const override;/" "$file"; done < a
2022-05-17 23:47:32 +02:00

30 lines
735 B
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_PREDICTION_ENTITIES_PICKUP_H
#define GAME_CLIENT_PREDICTION_ENTITIES_PICKUP_H
#include <game/client/prediction/entity.h>
class CPickup : public CEntity
{
public:
void Tick() override;
CPickup(CGameWorld *pGameWorld, int ID, CNetObj_Pickup *pPickup, const CNetObj_EntityEx *pEntEx = 0);
void FillInfo(CNetObj_Pickup *pPickup);
bool Match(CPickup *pPickup);
bool InDDNetTile() { return m_IsCoreActive; }
private:
int m_Type;
int m_Subtype;
// DDRace
void Move();
vec2 m_Core;
bool m_IsCoreActive;
};
#endif