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character.cpp
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Allow using rescue (/r) on health pickup
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2023-05-07 11:02:50 +02:00 |
character.h
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Bring Team logic into teams.cpp
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2023-04-02 21:40:39 -04:00 |
door.cpp
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Replace usages of C math functions
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2023-03-01 19:26:53 +01:00 |
door.h
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Recreate all entities when restarting round
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2022-12-17 12:17:58 +01:00 |
dragger.cpp
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Add a simpler IServer::SnapNewItem() API based on some more generated data
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2023-02-10 23:12:24 +03:00 |
dragger.h
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Huge variable naming format
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2022-07-08 18:01:29 +02:00 |
dragger_beam.cpp
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Fix swapping with dragger beams and plasmas
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2023-04-04 20:07:17 +02:00 |
dragger_beam.h
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Fix swapping with dragger beams and plasmas
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2023-04-04 20:07:17 +02:00 |
gun.cpp
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Extract SnapLaserObject() from entities to CGameContext helpers
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2023-02-10 23:07:07 +03:00 |
gun.h
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Huge variable naming format
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2022-07-08 18:01:29 +02:00 |
laser.cpp
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Extract SnapLaserObject() from entities to CGameContext helpers
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2023-02-10 23:07:07 +03:00 |
laser.h
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move typedef to protocol.h
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2023-01-26 11:56:48 +01:00 |
light.cpp
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Replace usages of C math functions
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2023-03-01 19:26:53 +01:00 |
light.h
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Mark virtual function as override using a script:
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2022-05-17 23:47:32 +02:00 |
pickup.cpp
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Remove magic number 20.0f from pickup handling
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2023-05-07 11:02:50 +02:00 |
pickup.h
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Remove magic number 20.0f from pickup handling
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2023-05-07 11:02:50 +02:00 |
plasma.cpp
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Fix swapping with dragger beams and plasmas
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2023-04-04 20:07:17 +02:00 |
plasma.h
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Fix swapping with dragger beams and plasmas
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2023-04-04 20:07:17 +02:00 |
projectile.cpp
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Replace usages of atan2f and atan2 with std::atan2
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2023-05-09 22:38:44 +02:00 |
projectile.h
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Remove projectiles on save and load
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2023-01-03 23:38:58 +01:00 |