ddnet/src/game/client/components/countryflags.h
Chairn a69dc599a9 Huge variable naming format
Fix pointer and pointer array variable naming

Huge renaming to match our rules

Used regex: (?!(return|delete)\b)\b\w+ (m_|ms_|g_|gs_|s_)[^a]\w+\[
            (?!(return|delete)\b)\b\w+ (?!(m_|ms_|g_|gs_|s_))[^a]\w+\[

Further format static variables

Format almost all pointer names accordingly

Used regex: (?!(return)\b)\b\w+
\*(?!(m_p|p|s_p|m_ap|s_ap|g_p|g_ap|ap|gs_ap|ms_ap|gs_p|ms_p))\w+\b[^:\(p]

clang-format

Fix CI fail

Fix misnamed non pointer as pointer and non array as array

Used regex: (?!(return|delete)\b)\b\w+ (m_|ms_|g_|gs_|s_)p\w+\b
            (?!return\b)\b\w+ (ms_|m_|g_|gs_|s_)a\w+\b[^\[]

clang-format

Revert to SCREAMING_SNAKE_CASE and reinstate dead code
2022-07-08 18:01:29 +02:00

44 lines
1.2 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENTS_COUNTRYFLAGS_H
#define GAME_CLIENT_COMPONENTS_COUNTRYFLAGS_H
#include <game/client/component.h>
#include <vector>
class CCountryFlags : public CComponent
{
public:
struct CCountryFlag
{
int m_CountryCode;
char m_aCountryCodeString[8];
IGraphics::CTextureHandle m_Texture;
bool operator<(const CCountryFlag &Other) const { return str_comp(m_aCountryCodeString, Other.m_aCountryCodeString) < 0; }
};
virtual int Sizeof() const override { return sizeof(*this); }
void OnInit() override;
size_t Num() const;
const CCountryFlag *GetByCountryCode(int CountryCode) const;
const CCountryFlag *GetByIndex(size_t Index) const;
void Render(int CountryCode, const ColorRGBA *pColor, float x, float y, float w, float h);
private:
enum
{
CODE_LB = -1,
CODE_UB = 999,
CODE_RANGE = CODE_UB - CODE_LB + 1,
};
std::vector<CCountryFlag> m_vCountryFlags;
size_t m_aCodeIndexLUT[CODE_RANGE];
int m_FlagsQuadContainerIndex;
void LoadCountryflagsIndexfile();
};
#endif