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a69dc599a9
Fix pointer and pointer array variable naming Huge renaming to match our rules Used regex: (?!(return|delete)\b)\b\w+ (m_|ms_|g_|gs_|s_)[^a]\w+\[ (?!(return|delete)\b)\b\w+ (?!(m_|ms_|g_|gs_|s_))[^a]\w+\[ Further format static variables Format almost all pointer names accordingly Used regex: (?!(return)\b)\b\w+ \*(?!(m_p|p|s_p|m_ap|s_ap|g_p|g_ap|ap|gs_ap|ms_ap|gs_p|ms_p))\w+\b[^:\(p] clang-format Fix CI fail Fix misnamed non pointer as pointer and non array as array Used regex: (?!(return|delete)\b)\b\w+ (m_|ms_|g_|gs_|s_)p\w+\b (?!return\b)\b\w+ (ms_|m_|g_|gs_|s_)a\w+\b[^\[] clang-format Revert to SCREAMING_SNAKE_CASE and reinstate dead code
44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_CLIENT_COMPONENTS_COUNTRYFLAGS_H
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#define GAME_CLIENT_COMPONENTS_COUNTRYFLAGS_H
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#include <game/client/component.h>
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#include <vector>
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class CCountryFlags : public CComponent
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{
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public:
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struct CCountryFlag
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{
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int m_CountryCode;
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char m_aCountryCodeString[8];
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IGraphics::CTextureHandle m_Texture;
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bool operator<(const CCountryFlag &Other) const { return str_comp(m_aCountryCodeString, Other.m_aCountryCodeString) < 0; }
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};
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virtual int Sizeof() const override { return sizeof(*this); }
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void OnInit() override;
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size_t Num() const;
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const CCountryFlag *GetByCountryCode(int CountryCode) const;
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const CCountryFlag *GetByIndex(size_t Index) const;
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void Render(int CountryCode, const ColorRGBA *pColor, float x, float y, float w, float h);
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private:
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enum
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{
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CODE_LB = -1,
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CODE_UB = 999,
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CODE_RANGE = CODE_UB - CODE_LB + 1,
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};
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std::vector<CCountryFlag> m_vCountryFlags;
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size_t m_aCodeIndexLUT[CODE_RANGE];
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int m_FlagsQuadContainerIndex;
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void LoadCountryflagsIndexfile();
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};
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#endif
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