ddnet/src/engine/client/graphics_threaded.cpp
Robert Müller d551617c34 Use str_copy instead of str_format with format "%s"
Using `str_format(aBuf, sizeof(aBuf), "%s", pStr)` is equivalent to `str_copy(aBuf, pStr, sizeof(aBuf))`. Using `str_copy` is more readable and also more efficient as there is no overhead from parsing the format string and from passing varargs.
2022-10-27 21:42:14 +02:00

3253 lines
94 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/detect.h>
#include <base/math.h>
#if defined(CONF_FAMILY_UNIX)
#include <pthread.h>
#endif
#include <base/system.h>
#include <engine/console.h>
#include <engine/gfx/image_loader.h>
#include <engine/gfx/image_manipulation.h>
#include <engine/graphics.h>
#include <engine/shared/config.h>
#include <engine/storage.h>
#include <game/generated/client_data.h>
#include <game/generated/client_data7.h>
#include <game/localization.h>
#if defined(CONF_VIDEORECORDER)
#include <engine/shared/video.h>
#endif
#include "graphics_threaded.h"
class CSemaphore;
static CVideoMode g_aFakeModes[] = {
{8192, 4320, 8192, 4320, 0, 8, 8, 8, 0}, {7680, 4320, 7680, 4320, 0, 8, 8, 8, 0}, {5120, 2880, 5120, 2880, 0, 8, 8, 8, 0},
{4096, 2160, 4096, 2160, 0, 8, 8, 8, 0}, {3840, 2160, 3840, 2160, 0, 8, 8, 8, 0}, {2560, 1440, 2560, 1440, 0, 8, 8, 8, 0},
{2048, 1536, 2048, 1536, 0, 8, 8, 8, 0}, {1920, 2400, 1920, 2400, 0, 8, 8, 8, 0}, {1920, 1440, 1920, 1440, 0, 8, 8, 8, 0},
{1920, 1200, 1920, 1200, 0, 8, 8, 8, 0}, {1920, 1080, 1920, 1080, 0, 8, 8, 8, 0}, {1856, 1392, 1856, 1392, 0, 8, 8, 8, 0},
{1800, 1440, 1800, 1440, 0, 8, 8, 8, 0}, {1792, 1344, 1792, 1344, 0, 8, 8, 8, 0}, {1680, 1050, 1680, 1050, 0, 8, 8, 8, 0},
{1600, 1200, 1600, 1200, 0, 8, 8, 8, 0}, {1600, 1000, 1600, 1000, 0, 8, 8, 8, 0}, {1440, 1050, 1440, 1050, 0, 8, 8, 8, 0},
{1440, 900, 1440, 900, 0, 8, 8, 8, 0}, {1400, 1050, 1400, 1050, 0, 8, 8, 8, 0}, {1368, 768, 1368, 768, 0, 8, 8, 8, 0},
{1280, 1024, 1280, 1024, 0, 8, 8, 8, 0}, {1280, 960, 1280, 960, 0, 8, 8, 8, 0}, {1280, 800, 1280, 800, 0, 8, 8, 8, 0},
{1280, 768, 1280, 768, 0, 8, 8, 8, 0}, {1152, 864, 1152, 864, 0, 8, 8, 8, 0}, {1024, 768, 1024, 768, 0, 8, 8, 8, 0},
{1024, 600, 1024, 600, 0, 8, 8, 8, 0}, {800, 600, 800, 600, 0, 8, 8, 8, 0}, {768, 576, 768, 576, 0, 8, 8, 8, 0},
{720, 400, 720, 400, 0, 8, 8, 8, 0}, {640, 480, 640, 480, 0, 8, 8, 8, 0}, {400, 300, 400, 300, 0, 8, 8, 8, 0},
{320, 240, 320, 240, 0, 8, 8, 8, 0},
{8192, 4320, 8192, 4320, 0, 5, 6, 5, 0}, {7680, 4320, 7680, 4320, 0, 5, 6, 5, 0}, {5120, 2880, 5120, 2880, 0, 5, 6, 5, 0},
{4096, 2160, 4096, 2160, 0, 5, 6, 5, 0}, {3840, 2160, 3840, 2160, 0, 5, 6, 5, 0}, {2560, 1440, 2560, 1440, 0, 5, 6, 5, 0},
{2048, 1536, 2048, 1536, 0, 5, 6, 5, 0}, {1920, 2400, 1920, 2400, 0, 5, 6, 5, 0}, {1920, 1440, 1920, 1440, 0, 5, 6, 5, 0},
{1920, 1200, 1920, 1200, 0, 5, 6, 5, 0}, {1920, 1080, 1920, 1080, 0, 5, 6, 5, 0}, {1856, 1392, 1856, 1392, 0, 5, 6, 5, 0},
{1800, 1440, 1800, 1440, 0, 5, 6, 5, 0}, {1792, 1344, 1792, 1344, 0, 5, 6, 5, 0}, {1680, 1050, 1680, 1050, 0, 5, 6, 5, 0},
{1600, 1200, 1600, 1200, 0, 5, 6, 5, 0}, {1600, 1000, 1600, 1000, 0, 5, 6, 5, 0}, {1440, 1050, 1440, 1050, 0, 5, 6, 5, 0},
{1440, 900, 1440, 900, 0, 5, 6, 5, 0}, {1400, 1050, 1400, 1050, 0, 5, 6, 5, 0}, {1368, 768, 1368, 768, 0, 5, 6, 5, 0},
{1280, 1024, 1280, 1024, 0, 5, 6, 5, 0}, {1280, 960, 1280, 960, 0, 5, 6, 5, 0}, {1280, 800, 1280, 800, 0, 5, 6, 5, 0},
{1280, 768, 1280, 768, 0, 5, 6, 5, 0}, {1152, 864, 1152, 864, 0, 5, 6, 5, 0}, {1024, 768, 1024, 768, 0, 5, 6, 5, 0},
{1024, 600, 1024, 600, 0, 5, 6, 5, 0}, {800, 600, 800, 600, 0, 5, 6, 5, 0}, {768, 576, 768, 576, 0, 5, 6, 5, 0},
{720, 400, 720, 400, 0, 5, 6, 5, 0}, {640, 480, 640, 480, 0, 5, 6, 5, 0}, {400, 300, 400, 300, 0, 5, 6, 5, 0},
{320, 240, 320, 240, 0, 5, 6, 5, 0}};
void CGraphics_Threaded::FlushVertices(bool KeepVertices)
{
CCommandBuffer::SCommand_Render Cmd;
int PrimType, PrimCount, NumVerts;
size_t VertSize = sizeof(CCommandBuffer::SVertex);
FlushVerticesImpl(KeepVertices, PrimType, PrimCount, NumVerts, Cmd, VertSize);
if(Cmd.m_pVertices != NULL)
{
mem_copy(Cmd.m_pVertices, m_aVertices, VertSize * NumVerts);
}
}
void CGraphics_Threaded::FlushVerticesTex3D()
{
CCommandBuffer::SCommand_RenderTex3D Cmd;
int PrimType, PrimCount, NumVerts;
size_t VertSize = sizeof(CCommandBuffer::SVertexTex3DStream);
FlushVerticesImpl(false, PrimType, PrimCount, NumVerts, Cmd, VertSize);
if(Cmd.m_pVertices != NULL)
{
mem_copy(Cmd.m_pVertices, m_aVerticesTex3D, VertSize * NumVerts);
}
}
void CGraphics_Threaded::AddVertices(int Count)
{
m_NumVertices += Count;
if((m_NumVertices + Count) >= CCommandBuffer::MAX_VERTICES)
FlushVertices();
}
void CGraphics_Threaded::AddVertices(int Count, CCommandBuffer::SVertex *pVertices)
{
AddVertices(Count);
}
void CGraphics_Threaded::AddVertices(int Count, CCommandBuffer::SVertexTex3DStream *pVertices)
{
m_NumVertices += Count;
if((m_NumVertices + Count) >= CCommandBuffer::MAX_VERTICES)
FlushVerticesTex3D();
}
CGraphics_Threaded::CGraphics_Threaded()
{
m_State.m_ScreenTL.x = 0;
m_State.m_ScreenTL.y = 0;
m_State.m_ScreenBR.x = 0;
m_State.m_ScreenBR.y = 0;
m_State.m_ClipEnable = false;
m_State.m_ClipX = 0;
m_State.m_ClipY = 0;
m_State.m_ClipW = 0;
m_State.m_ClipH = 0;
m_State.m_Texture = -1;
m_State.m_BlendMode = CCommandBuffer::BLEND_NONE;
m_State.m_WrapMode = CCommandBuffer::WRAP_REPEAT;
m_CurrentCommandBuffer = 0;
m_pCommandBuffer = 0x0;
m_apCommandBuffers[0] = 0x0;
m_apCommandBuffers[1] = 0x0;
m_NumVertices = 0;
m_ScreenWidth = -1;
m_ScreenHeight = -1;
m_ScreenRefreshRate = -1;
m_Rotation = 0;
m_Drawing = 0;
m_TextureMemoryUsage = 0;
m_RenderEnable = true;
m_DoScreenshot = false;
}
void CGraphics_Threaded::ClipEnable(int x, int y, int w, int h)
{
if(x < 0)
w += x;
if(y < 0)
h += y;
x = clamp(x, 0, ScreenWidth());
y = clamp(y, 0, ScreenHeight());
w = clamp(w, 0, ScreenWidth() - x);
h = clamp(h, 0, ScreenHeight() - y);
m_State.m_ClipEnable = true;
m_State.m_ClipX = x;
m_State.m_ClipY = ScreenHeight() - (y + h);
m_State.m_ClipW = w;
m_State.m_ClipH = h;
}
void CGraphics_Threaded::ClipDisable()
{
m_State.m_ClipEnable = false;
}
void CGraphics_Threaded::BlendNone()
{
m_State.m_BlendMode = CCommandBuffer::BLEND_NONE;
}
void CGraphics_Threaded::BlendNormal()
{
m_State.m_BlendMode = CCommandBuffer::BLEND_ALPHA;
}
void CGraphics_Threaded::BlendAdditive()
{
m_State.m_BlendMode = CCommandBuffer::BLEND_ADDITIVE;
}
void CGraphics_Threaded::WrapNormal()
{
m_State.m_WrapMode = CCommandBuffer::WRAP_REPEAT;
}
void CGraphics_Threaded::WrapClamp()
{
m_State.m_WrapMode = CCommandBuffer::WRAP_CLAMP;
}
uint64_t CGraphics_Threaded::TextureMemoryUsage() const
{
return m_pBackend->TextureMemoryUsage();
}
uint64_t CGraphics_Threaded::BufferMemoryUsage() const
{
return m_pBackend->BufferMemoryUsage();
}
uint64_t CGraphics_Threaded::StreamedMemoryUsage() const
{
return m_pBackend->StreamedMemoryUsage();
}
uint64_t CGraphics_Threaded::StagingMemoryUsage() const
{
return m_pBackend->StagingMemoryUsage();
}
const TTWGraphicsGPUList &CGraphics_Threaded::GetGPUs() const
{
return m_pBackend->GetGPUs();
}
void CGraphics_Threaded::MapScreen(float TopLeftX, float TopLeftY, float BottomRightX, float BottomRightY)
{
m_State.m_ScreenTL.x = TopLeftX;
m_State.m_ScreenTL.y = TopLeftY;
m_State.m_ScreenBR.x = BottomRightX;
m_State.m_ScreenBR.y = BottomRightY;
}
void CGraphics_Threaded::GetScreen(float *pTopLeftX, float *pTopLeftY, float *pBottomRightX, float *pBottomRightY)
{
*pTopLeftX = m_State.m_ScreenTL.x;
*pTopLeftY = m_State.m_ScreenTL.y;
*pBottomRightX = m_State.m_ScreenBR.x;
*pBottomRightY = m_State.m_ScreenBR.y;
}
void CGraphics_Threaded::LinesBegin()
{
dbg_assert(m_Drawing == 0, "called Graphics()->LinesBegin twice");
m_Drawing = DRAWING_LINES;
SetColor(1, 1, 1, 1);
}
void CGraphics_Threaded::LinesEnd()
{
dbg_assert(m_Drawing == DRAWING_LINES, "called Graphics()->LinesEnd without begin");
FlushVertices();
m_Drawing = 0;
}
void CGraphics_Threaded::LinesDraw(const CLineItem *pArray, int Num)
{
dbg_assert(m_Drawing == DRAWING_LINES, "called Graphics()->LinesDraw without begin");
for(int i = 0; i < Num; ++i)
{
m_aVertices[m_NumVertices + 2 * i].m_Pos.x = pArray[i].m_X0;
m_aVertices[m_NumVertices + 2 * i].m_Pos.y = pArray[i].m_Y0;
m_aVertices[m_NumVertices + 2 * i].m_Tex = m_aTexture[0];
SetColor(&m_aVertices[m_NumVertices + 2 * i], 0);
m_aVertices[m_NumVertices + 2 * i + 1].m_Pos.x = pArray[i].m_X1;
m_aVertices[m_NumVertices + 2 * i + 1].m_Pos.y = pArray[i].m_Y1;
m_aVertices[m_NumVertices + 2 * i + 1].m_Tex = m_aTexture[1];
SetColor(&m_aVertices[m_NumVertices + 2 * i + 1], 1);
}
AddVertices(2 * Num);
}
int CGraphics_Threaded::UnloadTexture(CTextureHandle *pIndex)
{
if(pIndex->Id() == m_InvalidTexture.Id())
return 0;
if(!pIndex->IsValid())
return 0;
CCommandBuffer::SCommand_Texture_Destroy Cmd;
Cmd.m_Slot = pIndex->Id();
AddCmd(
Cmd, [] { return true; }, "failed to unload texture.");
m_vTextureIndices[pIndex->Id()] = m_FirstFreeTexture;
m_FirstFreeTexture = pIndex->Id();
pIndex->Invalidate();
return 0;
}
static int ImageFormatToPixelSize(int Format)
{
switch(Format)
{
case CImageInfo::FORMAT_RGB: return 3;
case CImageInfo::FORMAT_SINGLE_COMPONENT: return 1;
default: return 4;
}
}
static bool ConvertToRGBA(uint8_t *pDest, const uint8_t *pSrc, size_t SrcWidth, size_t SrcHeight, int SrcFormat)
{
if(SrcFormat == CImageInfo::FORMAT_RGBA)
{
mem_copy(pDest, pSrc, SrcWidth * SrcHeight * 4);
return true;
}
else
{
size_t SrcChannelCount = ImageFormatToPixelSize(SrcFormat);
size_t DstChannelCount = 4;
for(size_t Y = 0; Y < SrcHeight; ++Y)
{
for(size_t X = 0; X < SrcWidth; ++X)
{
size_t ImgOffsetSrc = (Y * SrcWidth * SrcChannelCount) + (X * SrcChannelCount);
size_t ImgOffsetDest = (Y * SrcWidth * DstChannelCount) + (X * DstChannelCount);
size_t CopySize = SrcChannelCount;
if(SrcChannelCount == 3)
{
mem_copy(&pDest[ImgOffsetDest], &pSrc[ImgOffsetSrc], CopySize);
pDest[ImgOffsetDest + 3] = 255;
}
else if(SrcChannelCount == 1)
{
pDest[ImgOffsetDest + 0] = 255;
pDest[ImgOffsetDest + 1] = 255;
pDest[ImgOffsetDest + 2] = 255;
pDest[ImgOffsetDest + 3] = pSrc[ImgOffsetSrc];
}
}
}
return false;
}
}
int CGraphics_Threaded::LoadTextureRawSub(CTextureHandle TextureID, int x, int y, int Width, int Height, int Format, const void *pData)
{
CCommandBuffer::SCommand_Texture_Update Cmd;
Cmd.m_Slot = TextureID.Id();
Cmd.m_X = x;
Cmd.m_Y = y;
Cmd.m_Width = Width;
Cmd.m_Height = Height;
Cmd.m_Format = CCommandBuffer::TEXFORMAT_RGBA;
// calculate memory usage
int MemSize = Width * Height * 4;
// copy texture data
void *pTmpData = malloc(MemSize);
ConvertToRGBA((uint8_t *)pTmpData, (const uint8_t *)pData, Width, Height, Format);
Cmd.m_pData = pTmpData;
AddCmd(
Cmd, [] { return true; }, "failed to load raw sub texture.");
return 0;
}
IGraphics::CTextureHandle CGraphics_Threaded::LoadSpriteTextureImpl(CImageInfo &FromImageInfo, int x, int y, int w, int h)
{
int bpp = ImageFormatToPixelSize(FromImageInfo.m_Format);
m_vSpriteHelper.resize((size_t)w * h * bpp);
CopyTextureFromTextureBufferSub(m_vSpriteHelper.data(), w, h, (uint8_t *)FromImageInfo.m_pData, FromImageInfo.m_Width, FromImageInfo.m_Height, bpp, x, y, w, h);
IGraphics::CTextureHandle RetHandle = LoadTextureRaw(w, h, FromImageInfo.m_Format, m_vSpriteHelper.data(), FromImageInfo.m_Format, 0);
return RetHandle;
}
IGraphics::CTextureHandle CGraphics_Threaded::LoadSpriteTexture(CImageInfo &FromImageInfo, CDataSprite *pSprite)
{
int imggx = FromImageInfo.m_Width / pSprite->m_pSet->m_Gridx;
int imggy = FromImageInfo.m_Height / pSprite->m_pSet->m_Gridy;
int x = pSprite->m_X * imggx;
int y = pSprite->m_Y * imggy;
int w = pSprite->m_W * imggx;
int h = pSprite->m_H * imggy;
return LoadSpriteTextureImpl(FromImageInfo, x, y, w, h);
}
IGraphics::CTextureHandle CGraphics_Threaded::LoadSpriteTexture(CImageInfo &FromImageInfo, client_data7::CDataSprite *pSprite)
{
int imggx = FromImageInfo.m_Width / pSprite->m_pSet->m_Gridx;
int imggy = FromImageInfo.m_Height / pSprite->m_pSet->m_Gridy;
int x = pSprite->m_X * imggx;
int y = pSprite->m_Y * imggy;
int w = pSprite->m_W * imggx;
int h = pSprite->m_H * imggy;
return LoadSpriteTextureImpl(FromImageInfo, x, y, w, h);
}
bool CGraphics_Threaded::IsImageSubFullyTransparent(CImageInfo &FromImageInfo, int x, int y, int w, int h)
{
if(FromImageInfo.m_Format == CImageInfo::FORMAT_SINGLE_COMPONENT || FromImageInfo.m_Format == CImageInfo::FORMAT_RGBA)
{
uint8_t *pImgData = (uint8_t *)FromImageInfo.m_pData;
int bpp = ImageFormatToPixelSize(FromImageInfo.m_Format);
for(int iy = 0; iy < h; ++iy)
{
for(int ix = 0; ix < w; ++ix)
{
int RealOffset = (x + ix) * bpp + (y + iy) * bpp * FromImageInfo.m_Width;
if(pImgData[RealOffset + (bpp - 1)] > 0)
return false;
}
}
return true;
}
return false;
}
bool CGraphics_Threaded::IsSpriteTextureFullyTransparent(CImageInfo &FromImageInfo, client_data7::CDataSprite *pSprite)
{
int imggx = FromImageInfo.m_Width / pSprite->m_pSet->m_Gridx;
int imggy = FromImageInfo.m_Height / pSprite->m_pSet->m_Gridy;
int x = pSprite->m_X * imggx;
int y = pSprite->m_Y * imggy;
int w = pSprite->m_W * imggx;
int h = pSprite->m_H * imggy;
return IsImageSubFullyTransparent(FromImageInfo, x, y, w, h);
}
IGraphics::CTextureHandle CGraphics_Threaded::LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags, const char *pTexName)
{
// don't waste memory on texture if we are stress testing
#ifdef CONF_DEBUG
if(g_Config.m_DbgStress)
return m_InvalidTexture;
#endif
if((Flags & IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE) != 0 || (Flags & IGraphics::TEXLOAD_TO_3D_TEXTURE) != 0)
{
if(Width == 0 || (Width % 16) != 0 || Height == 0 || (Height % 16) != 0)
{
SWarning NewWarning;
char aText[128];
aText[0] = '\0';
if(pTexName)
{
str_format(aText, sizeof(aText), "\"%s\"", pTexName);
}
str_format(NewWarning.m_aWarningMsg, sizeof(NewWarning.m_aWarningMsg), Localize("The width of texture %s is not divisible by %d, or the height is not divisible by %d, which might cause visual bugs."), aText, 16, 16);
m_vWarnings.emplace_back(NewWarning);
}
}
if(Width == 0 || Height == 0)
return IGraphics::CTextureHandle();
// grab texture
int Tex = m_FirstFreeTexture;
if(Tex == -1)
{
size_t CurSize = m_vTextureIndices.size();
m_vTextureIndices.resize(CurSize * 2);
for(size_t i = 0; i < CurSize - 1; ++i)
{
m_vTextureIndices[CurSize + i] = CurSize + i + 1;
}
m_vTextureIndices.back() = -1;
Tex = CurSize;
}
m_FirstFreeTexture = m_vTextureIndices[Tex];
m_vTextureIndices[Tex] = -1;
CCommandBuffer::SCommand_Texture_Create Cmd;
Cmd.m_Slot = Tex;
Cmd.m_Width = Width;
Cmd.m_Height = Height;
Cmd.m_PixelSize = 4;
Cmd.m_Format = CCommandBuffer::TEXFORMAT_RGBA;
Cmd.m_StoreFormat = CCommandBuffer::TEXFORMAT_RGBA;
// flags
Cmd.m_Flags = 0;
if(Flags & IGraphics::TEXLOAD_NOMIPMAPS)
Cmd.m_Flags |= CCommandBuffer::TEXFLAG_NOMIPMAPS;
if((Flags & IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE) != 0)
Cmd.m_Flags |= CCommandBuffer::TEXFLAG_TO_2D_ARRAY_TEXTURE;
if((Flags & IGraphics::TEXLOAD_TO_3D_TEXTURE) != 0)
Cmd.m_Flags |= CCommandBuffer::TEXFLAG_TO_3D_TEXTURE;
if((Flags & IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER) != 0)
Cmd.m_Flags |= CCommandBuffer::TEXFLAG_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER;
if((Flags & IGraphics::TEXLOAD_TO_3D_TEXTURE_SINGLE_LAYER) != 0)
Cmd.m_Flags |= CCommandBuffer::TEXFLAG_TO_3D_TEXTURE_SINGLE_LAYER;
if((Flags & IGraphics::TEXLOAD_NO_2D_TEXTURE) != 0)
Cmd.m_Flags |= CCommandBuffer::TEXFLAG_NO_2D_TEXTURE;
// copy texture data
int MemSize = Width * Height * Cmd.m_PixelSize;
void *pTmpData = malloc(MemSize);
if(!ConvertToRGBA((uint8_t *)pTmpData, (const uint8_t *)pData, Width, Height, Format))
{
dbg_msg("graphics", "converted image %s to RGBA, consider making its file format RGBA", pTexName ? pTexName : "(no name)");
}
Cmd.m_pData = pTmpData;
AddCmd(
Cmd, [] { return true; }, "failed to load raw texture.");
return CreateTextureHandle(Tex);
}
// simple uncompressed RGBA loaders
IGraphics::CTextureHandle CGraphics_Threaded::LoadTexture(const char *pFilename, int StorageType, int StoreFormat, int Flags)
{
int l = str_length(pFilename);
IGraphics::CTextureHandle ID;
CImageInfo Img;
if(l < 3)
return CTextureHandle();
if(LoadPNG(&Img, pFilename, StorageType))
{
if(StoreFormat == CImageInfo::FORMAT_AUTO)
StoreFormat = Img.m_Format;
ID = LoadTextureRaw(Img.m_Width, Img.m_Height, Img.m_Format, Img.m_pData, StoreFormat, Flags, pFilename);
free(Img.m_pData);
if(ID.Id() != m_InvalidTexture.Id() && g_Config.m_Debug)
dbg_msg("graphics/texture", "loaded %s", pFilename);
return ID;
}
return m_InvalidTexture;
}
bool CGraphics_Threaded::LoadTextTextures(int Width, int Height, CTextureHandle &TextTexture, CTextureHandle &TextOutlineTexture, void *pTextData, void *pTextOutlineData)
{
if(Width == 0 || Height == 0)
return false;
// grab texture
int Tex = m_FirstFreeTexture;
if(Tex == -1)
{
size_t CurSize = m_vTextureIndices.size();
m_vTextureIndices.resize(CurSize * 2);
for(size_t i = 0; i < CurSize - 1; ++i)
{
m_vTextureIndices[CurSize + i] = CurSize + i + 1;
}
m_vTextureIndices.back() = -1;
Tex = CurSize;
}
m_FirstFreeTexture = m_vTextureIndices[Tex];
m_vTextureIndices[Tex] = -1;
int Tex2 = m_FirstFreeTexture;
if(Tex2 == -1)
{
size_t CurSize = m_vTextureIndices.size();
m_vTextureIndices.resize(CurSize * 2);
for(size_t i = 0; i < CurSize - 1; ++i)
{
m_vTextureIndices[CurSize + i] = CurSize + i + 1;
}
m_vTextureIndices.back() = -1;
Tex2 = CurSize;
}
m_FirstFreeTexture = m_vTextureIndices[Tex2];
m_vTextureIndices[Tex2] = -1;
CCommandBuffer::SCommand_TextTextures_Create Cmd;
Cmd.m_Slot = Tex;
Cmd.m_SlotOutline = Tex2;
Cmd.m_Width = Width;
Cmd.m_Height = Height;
Cmd.m_pTextData = pTextData;
Cmd.m_pTextOutlineData = pTextOutlineData;
AddCmd(
Cmd, [] { return true; }, "failed to load text textures.");
TextTexture = CreateTextureHandle(Tex);
TextOutlineTexture = CreateTextureHandle(Tex2);
return true;
}
bool CGraphics_Threaded::UnloadTextTextures(CTextureHandle &TextTexture, CTextureHandle &TextOutlineTexture)
{
CCommandBuffer::SCommand_TextTextures_Destroy Cmd;
Cmd.m_Slot = TextTexture.Id();
Cmd.m_SlotOutline = TextOutlineTexture.Id();
AddCmd(
Cmd, [] { return true; }, "failed to unload text textures.");
m_vTextureIndices[TextTexture.Id()] = m_FirstFreeTexture;
m_FirstFreeTexture = TextTexture.Id();
m_vTextureIndices[TextOutlineTexture.Id()] = m_FirstFreeTexture;
m_FirstFreeTexture = TextOutlineTexture.Id();
TextTexture.Invalidate();
TextOutlineTexture.Invalidate();
return true;
}
bool CGraphics_Threaded::UpdateTextTexture(CTextureHandle TextureID, int x, int y, int Width, int Height, const void *pData)
{
CCommandBuffer::SCommand_TextTexture_Update Cmd;
Cmd.m_Slot = TextureID.Id();
Cmd.m_X = x;
Cmd.m_Y = y;
Cmd.m_Width = Width;
Cmd.m_Height = Height;
// calculate memory usage
int MemSize = Width * Height;
// copy texture data
void *pTmpData = malloc(MemSize);
mem_copy(pTmpData, pData, MemSize);
Cmd.m_pData = pTmpData;
AddCmd(
Cmd, [] { return true; }, "failed to update text texture.");
return true;
}
int CGraphics_Threaded::LoadPNG(CImageInfo *pImg, const char *pFilename, int StorageType)
{
char aCompleteFilename[IO_MAX_PATH_LENGTH];
IOHANDLE File = m_pStorage->OpenFile(pFilename, IOFLAG_READ, StorageType, aCompleteFilename, sizeof(aCompleteFilename));
if(File)
{
io_seek(File, 0, IOSEEK_END);
unsigned int FileSize = io_tell(File);
io_seek(File, 0, IOSEEK_START);
TImageByteBuffer ByteBuffer;
SImageByteBuffer ImageByteBuffer(&ByteBuffer);
ByteBuffer.resize(FileSize);
io_read(File, &ByteBuffer.front(), FileSize);
io_close(File);
uint8_t *pImgBuffer = NULL;
EImageFormat ImageFormat;
int PngliteIncompatible;
if(::LoadPNG(ImageByteBuffer, pFilename, PngliteIncompatible, pImg->m_Width, pImg->m_Height, pImgBuffer, ImageFormat))
{
pImg->m_pData = pImgBuffer;
if(ImageFormat == IMAGE_FORMAT_RGB) // ignore_convention
pImg->m_Format = CImageInfo::FORMAT_RGB;
else if(ImageFormat == IMAGE_FORMAT_RGBA) // ignore_convention
pImg->m_Format = CImageInfo::FORMAT_RGBA;
else
{
free(pImgBuffer);
return 0;
}
if(m_WarnPngliteIncompatibleImages && PngliteIncompatible != 0)
{
SWarning Warning;
str_format(Warning.m_aWarningMsg, sizeof(Warning.m_aWarningMsg), Localize("\"%s\" is not compatible with pnglite and cannot be loaded by old DDNet versions: "), pFilename);
static const int FLAGS[] = {PNGLITE_COLOR_TYPE, PNGLITE_BIT_DEPTH, PNGLITE_INTERLACE_TYPE, PNGLITE_COMPRESSION_TYPE, PNGLITE_FILTER_TYPE};
static const char *EXPLANATION[] = {"color type", "bit depth", "interlace type", "compression type", "filter type"};
bool First = true;
for(int i = 0; i < (int)std::size(FLAGS); i++)
{
if((PngliteIncompatible & FLAGS[i]) != 0)
{
if(!First)
{
str_append(Warning.m_aWarningMsg, ", ", sizeof(Warning.m_aWarningMsg));
}
str_append(Warning.m_aWarningMsg, EXPLANATION[i], sizeof(Warning.m_aWarningMsg));
First = false;
}
}
str_append(Warning.m_aWarningMsg, " unsupported", sizeof(Warning.m_aWarningMsg));
m_vWarnings.emplace_back(Warning);
}
}
else
{
dbg_msg("game/png", "image had unsupported image format. filename='%s'", pFilename);
return 0;
}
}
else
{
dbg_msg("game/png", "failed to open file. filename='%s'", pFilename);
return 0;
}
return 1;
}
void CGraphics_Threaded::FreePNG(CImageInfo *pImg)
{
free(pImg->m_pData);
pImg->m_pData = NULL;
}
bool CGraphics_Threaded::CheckImageDivisibility(const char *pFileName, CImageInfo &Img, int DivX, int DivY, bool AllowResize)
{
dbg_assert(DivX != 0 && DivY != 0, "Passing 0 to this function is not allowed.");
bool ImageIsValid = true;
bool WidthBroken = Img.m_Width == 0 || (Img.m_Width % DivX) != 0;
bool HeightBroken = Img.m_Height == 0 || (Img.m_Height % DivY) != 0;
if(WidthBroken || HeightBroken)
{
SWarning NewWarning;
str_format(NewWarning.m_aWarningMsg, sizeof(NewWarning.m_aWarningMsg), Localize("The width of texture %s is not divisible by %d, or the height is not divisible by %d, which might cause visual bugs."), pFileName, DivX, DivY);
m_vWarnings.emplace_back(NewWarning);
ImageIsValid = false;
}
if(AllowResize && !ImageIsValid && Img.m_Width > 0 && Img.m_Height > 0)
{
int NewWidth = DivX;
int NewHeight = DivY;
if(WidthBroken)
{
NewWidth = maximum<int>(HighestBit(Img.m_Width), DivX);
NewHeight = (NewWidth / DivX) * DivY;
}
else
{
NewHeight = maximum<int>(HighestBit(Img.m_Height), DivY);
NewWidth = (NewHeight / DivY) * DivX;
}
int ColorChannelCount = 4;
if(Img.m_Format == CImageInfo::FORMAT_SINGLE_COMPONENT)
ColorChannelCount = 1;
else if(Img.m_Format == CImageInfo::FORMAT_RGB)
ColorChannelCount = 3;
else if(Img.m_Format == CImageInfo::FORMAT_RGBA)
ColorChannelCount = 4;
uint8_t *pNewImg = ResizeImage((uint8_t *)Img.m_pData, Img.m_Width, Img.m_Height, NewWidth, NewHeight, ColorChannelCount);
free(Img.m_pData);
Img.m_pData = pNewImg;
Img.m_Width = NewWidth;
Img.m_Height = NewHeight;
ImageIsValid = true;
}
return ImageIsValid;
}
bool CGraphics_Threaded::IsImageFormatRGBA(const char *pFileName, CImageInfo &Img)
{
if(Img.m_Format != CImageInfo::FORMAT_RGBA)
{
SWarning NewWarning;
char aText[128];
aText[0] = '\0';
if(pFileName)
{
str_format(aText, sizeof(aText), "\"%s\"", pFileName);
}
str_format(NewWarning.m_aWarningMsg, sizeof(NewWarning.m_aWarningMsg),
Localize("The format of texture %s is not RGBA which will cause visual bugs."), aText);
m_vWarnings.emplace_back(NewWarning);
return false;
}
return true;
}
void CGraphics_Threaded::CopyTextureBufferSub(uint8_t *pDestBuffer, uint8_t *pSourceBuffer, int FullWidth, int FullHeight, int ColorChannelCount, int SubOffsetX, int SubOffsetY, int SubCopyWidth, int SubCopyHeight)
{
for(int Y = 0; Y < SubCopyHeight; ++Y)
{
int ImgOffset = ((SubOffsetY + Y) * FullWidth * ColorChannelCount) + (SubOffsetX * ColorChannelCount);
int CopySize = SubCopyWidth * ColorChannelCount;
mem_copy(&pDestBuffer[ImgOffset], &pSourceBuffer[ImgOffset], CopySize);
}
}
void CGraphics_Threaded::CopyTextureFromTextureBufferSub(uint8_t *pDestBuffer, int DestWidth, int DestHeight, uint8_t *pSourceBuffer, int SrcWidth, int SrcHeight, int ColorChannelCount, int SrcSubOffsetX, int SrcSubOffsetY, int SrcSubCopyWidth, int SrcSubCopyHeight)
{
for(int Y = 0; Y < SrcSubCopyHeight; ++Y)
{
int SrcImgOffset = ((SrcSubOffsetY + Y) * SrcWidth * ColorChannelCount) + (SrcSubOffsetX * ColorChannelCount);
int DstImgOffset = (Y * DestWidth * ColorChannelCount);
int CopySize = SrcSubCopyWidth * ColorChannelCount;
mem_copy(&pDestBuffer[DstImgOffset], &pSourceBuffer[SrcImgOffset], CopySize);
}
}
void CGraphics_Threaded::KickCommandBuffer()
{
m_pBackend->RunBuffer(m_pCommandBuffer);
// swap buffer
m_CurrentCommandBuffer ^= 1;
m_pCommandBuffer = m_apCommandBuffers[m_CurrentCommandBuffer];
m_pCommandBuffer->Reset();
}
bool CGraphics_Threaded::ScreenshotDirect()
{
// add swap command
CImageInfo Image;
mem_zero(&Image, sizeof(Image));
bool DidSwap = false;
CCommandBuffer::SCommand_TrySwapAndScreenshot Cmd;
Cmd.m_pImage = &Image;
Cmd.m_pSwapped = &DidSwap;
AddCmd(
Cmd, [] { return true; }, "failed to take screenshot.");
// kick the buffer and wait for the result
KickCommandBuffer();
WaitForIdle();
if(Image.m_pData)
{
// find filename
char aWholePath[1024];
IOHANDLE File = m_pStorage->OpenFile(m_aScreenshotName, IOFLAG_WRITE, IStorage::TYPE_SAVE, aWholePath, sizeof(aWholePath));
if(File)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "saved screenshot to '%s'", aWholePath);
// save png
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf, ColorRGBA{1.0f, 0.6f, 0.3f, 1.0f});
TImageByteBuffer ByteBuffer;
SImageByteBuffer ImageByteBuffer(&ByteBuffer);
if(SavePNG(IMAGE_FORMAT_RGBA, (const uint8_t *)Image.m_pData, ImageByteBuffer, Image.m_Width, Image.m_Height))
io_write(File, &ByteBuffer.front(), ByteBuffer.size());
io_close(File);
}
free(Image.m_pData);
}
return DidSwap;
}
void CGraphics_Threaded::TextureSet(CTextureHandle TextureID)
{
dbg_assert(m_Drawing == 0, "called Graphics()->TextureSet within begin");
dbg_assert(!TextureID.IsValid() || m_vTextureIndices[TextureID.Id()] == -1, "Texture handle was not invalid, but also did not correlate to an existing texture.");
m_State.m_Texture = TextureID.Id();
}
void CGraphics_Threaded::Clear(float r, float g, float b, bool ForceClearNow)
{
CCommandBuffer::SCommand_Clear Cmd;
Cmd.m_Color.r = r;
Cmd.m_Color.g = g;
Cmd.m_Color.b = b;
Cmd.m_Color.a = 0;
Cmd.m_ForceClear = ForceClearNow;
AddCmd(
Cmd, [] { return true; }, "failed to clear graphics.");
}
void CGraphics_Threaded::QuadsBegin()
{
dbg_assert(m_Drawing == 0, "called Graphics()->QuadsBegin twice");
m_Drawing = DRAWING_QUADS;
QuadsSetSubset(0, 0, 1, 1);
QuadsSetRotation(0);
SetColor(1, 1, 1, 1);
}
void CGraphics_Threaded::QuadsEnd()
{
dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsEnd without begin");
FlushVertices();
m_Drawing = 0;
}
void CGraphics_Threaded::QuadsTex3DBegin()
{
QuadsBegin();
}
void CGraphics_Threaded::QuadsTex3DEnd()
{
dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsEnd without begin");
FlushVerticesTex3D();
m_Drawing = 0;
}
void CGraphics_Threaded::TrianglesBegin()
{
dbg_assert(m_Drawing == 0, "called Graphics()->TrianglesBegin twice");
m_Drawing = DRAWING_TRIANGLES;
QuadsSetSubset(0, 0, 1, 1);
QuadsSetRotation(0);
SetColor(1, 1, 1, 1);
}
void CGraphics_Threaded::TrianglesEnd()
{
dbg_assert(m_Drawing == DRAWING_TRIANGLES, "called Graphics()->TrianglesEnd without begin");
FlushVertices();
m_Drawing = 0;
}
void CGraphics_Threaded::QuadsEndKeepVertices()
{
dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsEndKeepVertices without begin");
FlushVertices(true);
m_Drawing = 0;
}
void CGraphics_Threaded::QuadsDrawCurrentVertices(bool KeepVertices)
{
m_Drawing = DRAWING_QUADS;
FlushVertices(KeepVertices);
m_Drawing = 0;
}
void CGraphics_Threaded::QuadsSetRotation(float Angle)
{
m_Rotation = Angle;
}
inline void clampf(float &Value, float Min, float Max)
{
if(Value > Max)
Value = Max;
else if(Value < Min)
Value = Min;
}
void CGraphics_Threaded::SetColorVertex(const CColorVertex *pArray, int Num)
{
dbg_assert(m_Drawing != 0, "called Graphics()->SetColorVertex without begin");
for(int i = 0; i < Num; ++i)
{
float r = pArray[i].m_R, g = pArray[i].m_G, b = pArray[i].m_B, a = pArray[i].m_A;
clampf(r, 0.f, 1.f);
clampf(g, 0.f, 1.f);
clampf(b, 0.f, 1.f);
clampf(a, 0.f, 1.f);
m_aColor[pArray[i].m_Index].r = (unsigned char)(r * 255.f);
m_aColor[pArray[i].m_Index].g = (unsigned char)(g * 255.f);
m_aColor[pArray[i].m_Index].b = (unsigned char)(b * 255.f);
m_aColor[pArray[i].m_Index].a = (unsigned char)(a * 255.f);
}
}
void CGraphics_Threaded::SetColor(float r, float g, float b, float a)
{
clampf(r, 0.f, 1.f);
clampf(g, 0.f, 1.f);
clampf(b, 0.f, 1.f);
clampf(a, 0.f, 1.f);
r *= 255.f;
g *= 255.f;
b *= 255.f;
a *= 255.f;
for(auto &Color : m_aColor)
{
Color.r = (unsigned char)(r);
Color.g = (unsigned char)(g);
Color.b = (unsigned char)(b);
Color.a = (unsigned char)(a);
}
}
void CGraphics_Threaded::SetColor(ColorRGBA Color)
{
SetColor(Color.r, Color.g, Color.b, Color.a);
}
void CGraphics_Threaded::SetColor4(ColorRGBA TopLeft, ColorRGBA TopRight, ColorRGBA BottomLeft, ColorRGBA BottomRight)
{
dbg_assert(m_Drawing != 0, "called Graphics()->SetColor without begin");
CColorVertex Array[4] = {
CColorVertex(0, TopLeft.r, TopLeft.g, TopLeft.b, TopLeft.a),
CColorVertex(1, TopRight.r, TopRight.g, TopRight.b, TopRight.a),
CColorVertex(2, BottomRight.r, BottomRight.g, BottomRight.b, BottomRight.a),
CColorVertex(3, BottomLeft.r, BottomLeft.g, BottomLeft.b, BottomLeft.a)};
SetColorVertex(Array, 4);
}
void CGraphics_Threaded::ChangeColorOfCurrentQuadVertices(float r, float g, float b, float a)
{
clampf(r, 0.f, 1.f);
clampf(g, 0.f, 1.f);
clampf(b, 0.f, 1.f);
clampf(a, 0.f, 1.f);
m_aColor[0].r = (unsigned char)(r * 255.f);
m_aColor[0].g = (unsigned char)(g * 255.f);
m_aColor[0].b = (unsigned char)(b * 255.f);
m_aColor[0].a = (unsigned char)(a * 255.f);
for(int i = 0; i < m_NumVertices; ++i)
{
SetColor(&m_aVertices[i], 0);
}
}
void CGraphics_Threaded::ChangeColorOfQuadVertices(int QuadOffset, unsigned char r, unsigned char g, unsigned char b, unsigned char a)
{
if(g_Config.m_GfxQuadAsTriangle && !m_GLUseTrianglesAsQuad)
{
m_aVertices[QuadOffset * 6].m_Color.r = r;
m_aVertices[QuadOffset * 6].m_Color.g = g;
m_aVertices[QuadOffset * 6].m_Color.b = b;
m_aVertices[QuadOffset * 6].m_Color.a = a;
m_aVertices[QuadOffset * 6 + 1].m_Color.r = r;
m_aVertices[QuadOffset * 6 + 1].m_Color.g = g;
m_aVertices[QuadOffset * 6 + 1].m_Color.b = b;
m_aVertices[QuadOffset * 6 + 1].m_Color.a = a;
m_aVertices[QuadOffset * 6 + 2].m_Color.r = r;
m_aVertices[QuadOffset * 6 + 2].m_Color.g = g;
m_aVertices[QuadOffset * 6 + 2].m_Color.b = b;
m_aVertices[QuadOffset * 6 + 2].m_Color.a = a;
m_aVertices[QuadOffset * 6 + 3].m_Color.r = r;
m_aVertices[QuadOffset * 6 + 3].m_Color.g = g;
m_aVertices[QuadOffset * 6 + 3].m_Color.b = b;
m_aVertices[QuadOffset * 6 + 3].m_Color.a = a;
m_aVertices[QuadOffset * 6 + 4].m_Color.r = r;
m_aVertices[QuadOffset * 6 + 4].m_Color.g = g;
m_aVertices[QuadOffset * 6 + 4].m_Color.b = b;
m_aVertices[QuadOffset * 6 + 4].m_Color.a = a;
m_aVertices[QuadOffset * 6 + 5].m_Color.r = r;
m_aVertices[QuadOffset * 6 + 5].m_Color.g = g;
m_aVertices[QuadOffset * 6 + 5].m_Color.b = b;
m_aVertices[QuadOffset * 6 + 5].m_Color.a = a;
}
else
{
m_aVertices[QuadOffset * 4].m_Color.r = r;
m_aVertices[QuadOffset * 4].m_Color.g = g;
m_aVertices[QuadOffset * 4].m_Color.b = b;
m_aVertices[QuadOffset * 4].m_Color.a = a;
m_aVertices[QuadOffset * 4 + 1].m_Color.r = r;
m_aVertices[QuadOffset * 4 + 1].m_Color.g = g;
m_aVertices[QuadOffset * 4 + 1].m_Color.b = b;
m_aVertices[QuadOffset * 4 + 1].m_Color.a = a;
m_aVertices[QuadOffset * 4 + 2].m_Color.r = r;
m_aVertices[QuadOffset * 4 + 2].m_Color.g = g;
m_aVertices[QuadOffset * 4 + 2].m_Color.b = b;
m_aVertices[QuadOffset * 4 + 2].m_Color.a = a;
m_aVertices[QuadOffset * 4 + 3].m_Color.r = r;
m_aVertices[QuadOffset * 4 + 3].m_Color.g = g;
m_aVertices[QuadOffset * 4 + 3].m_Color.b = b;
m_aVertices[QuadOffset * 4 + 3].m_Color.a = a;
}
}
void CGraphics_Threaded::QuadsSetSubset(float TlU, float TlV, float BrU, float BrV)
{
m_aTexture[0].u = TlU;
m_aTexture[1].u = BrU;
m_aTexture[0].v = TlV;
m_aTexture[1].v = TlV;
m_aTexture[3].u = TlU;
m_aTexture[2].u = BrU;
m_aTexture[3].v = BrV;
m_aTexture[2].v = BrV;
}
void CGraphics_Threaded::QuadsSetSubsetFree(
float x0, float y0, float x1, float y1,
float x2, float y2, float x3, float y3, int Index)
{
m_aTexture[0].u = x0;
m_aTexture[0].v = y0;
m_aTexture[1].u = x1;
m_aTexture[1].v = y1;
m_aTexture[2].u = x2;
m_aTexture[2].v = y2;
m_aTexture[3].u = x3;
m_aTexture[3].v = y3;
m_CurIndex = Index;
}
void CGraphics_Threaded::QuadsDraw(CQuadItem *pArray, int Num)
{
for(int i = 0; i < Num; ++i)
{
pArray[i].m_X -= pArray[i].m_Width / 2;
pArray[i].m_Y -= pArray[i].m_Height / 2;
}
QuadsDrawTL(pArray, Num);
}
void CGraphics_Threaded::QuadsDrawTL(const CQuadItem *pArray, int Num)
{
QuadsDrawTLImpl(m_aVertices, pArray, Num);
}
void CGraphics_Threaded::QuadsTex3DDrawTL(const CQuadItem *pArray, int Num)
{
int CurNumVert = m_NumVertices;
int VertNum = 0;
if(g_Config.m_GfxQuadAsTriangle && !m_GLUseTrianglesAsQuad)
{
VertNum = 6;
}
else
{
VertNum = 4;
}
for(int i = 0; i < Num; ++i)
{
for(int n = 0; n < VertNum; ++n)
{
if(HasTextureArrays())
m_aVerticesTex3D[CurNumVert + VertNum * i + n].m_Tex.w = (float)m_CurIndex;
else
m_aVerticesTex3D[CurNumVert + VertNum * i + n].m_Tex.w = ((float)m_CurIndex + 0.5f) / 256.f;
}
}
QuadsDrawTLImpl(m_aVerticesTex3D, pArray, Num);
}
void CGraphics_Threaded::QuadsDrawFreeform(const CFreeformItem *pArray, int Num)
{
dbg_assert(m_Drawing == DRAWING_QUADS || m_Drawing == DRAWING_TRIANGLES, "called Graphics()->QuadsDrawFreeform without begin");
if((g_Config.m_GfxQuadAsTriangle && !m_GLUseTrianglesAsQuad) || m_Drawing == DRAWING_TRIANGLES)
{
for(int i = 0; i < Num; ++i)
{
m_aVertices[m_NumVertices + 6 * i].m_Pos.x = pArray[i].m_X0;
m_aVertices[m_NumVertices + 6 * i].m_Pos.y = pArray[i].m_Y0;
m_aVertices[m_NumVertices + 6 * i].m_Tex = m_aTexture[0];
SetColor(&m_aVertices[m_NumVertices + 6 * i], 0);
m_aVertices[m_NumVertices + 6 * i + 1].m_Pos.x = pArray[i].m_X1;
m_aVertices[m_NumVertices + 6 * i + 1].m_Pos.y = pArray[i].m_Y1;
m_aVertices[m_NumVertices + 6 * i + 1].m_Tex = m_aTexture[1];
SetColor(&m_aVertices[m_NumVertices + 6 * i + 1], 1);
m_aVertices[m_NumVertices + 6 * i + 2].m_Pos.x = pArray[i].m_X3;
m_aVertices[m_NumVertices + 6 * i + 2].m_Pos.y = pArray[i].m_Y3;
m_aVertices[m_NumVertices + 6 * i + 2].m_Tex = m_aTexture[3];
SetColor(&m_aVertices[m_NumVertices + 6 * i + 2], 3);
m_aVertices[m_NumVertices + 6 * i + 3].m_Pos.x = pArray[i].m_X0;
m_aVertices[m_NumVertices + 6 * i + 3].m_Pos.y = pArray[i].m_Y0;
m_aVertices[m_NumVertices + 6 * i + 3].m_Tex = m_aTexture[0];
SetColor(&m_aVertices[m_NumVertices + 6 * i + 3], 0);
m_aVertices[m_NumVertices + 6 * i + 4].m_Pos.x = pArray[i].m_X3;
m_aVertices[m_NumVertices + 6 * i + 4].m_Pos.y = pArray[i].m_Y3;
m_aVertices[m_NumVertices + 6 * i + 4].m_Tex = m_aTexture[3];
SetColor(&m_aVertices[m_NumVertices + 6 * i + 4], 3);
m_aVertices[m_NumVertices + 6 * i + 5].m_Pos.x = pArray[i].m_X2;
m_aVertices[m_NumVertices + 6 * i + 5].m_Pos.y = pArray[i].m_Y2;
m_aVertices[m_NumVertices + 6 * i + 5].m_Tex = m_aTexture[2];
SetColor(&m_aVertices[m_NumVertices + 6 * i + 5], 2);
}
AddVertices(3 * 2 * Num);
}
else
{
for(int i = 0; i < Num; ++i)
{
m_aVertices[m_NumVertices + 4 * i].m_Pos.x = pArray[i].m_X0;
m_aVertices[m_NumVertices + 4 * i].m_Pos.y = pArray[i].m_Y0;
m_aVertices[m_NumVertices + 4 * i].m_Tex = m_aTexture[0];
SetColor(&m_aVertices[m_NumVertices + 4 * i], 0);
m_aVertices[m_NumVertices + 4 * i + 1].m_Pos.x = pArray[i].m_X1;
m_aVertices[m_NumVertices + 4 * i + 1].m_Pos.y = pArray[i].m_Y1;
m_aVertices[m_NumVertices + 4 * i + 1].m_Tex = m_aTexture[1];
SetColor(&m_aVertices[m_NumVertices + 4 * i + 1], 1);
m_aVertices[m_NumVertices + 4 * i + 2].m_Pos.x = pArray[i].m_X3;
m_aVertices[m_NumVertices + 4 * i + 2].m_Pos.y = pArray[i].m_Y3;
m_aVertices[m_NumVertices + 4 * i + 2].m_Tex = m_aTexture[3];
SetColor(&m_aVertices[m_NumVertices + 4 * i + 2], 3);
m_aVertices[m_NumVertices + 4 * i + 3].m_Pos.x = pArray[i].m_X2;
m_aVertices[m_NumVertices + 4 * i + 3].m_Pos.y = pArray[i].m_Y2;
m_aVertices[m_NumVertices + 4 * i + 3].m_Tex = m_aTexture[2];
SetColor(&m_aVertices[m_NumVertices + 4 * i + 3], 2);
}
AddVertices(4 * Num);
}
}
void CGraphics_Threaded::QuadsText(float x, float y, float Size, const char *pText)
{
float StartX = x;
while(*pText)
{
char c = *pText;
pText++;
if(c == '\n')
{
x = StartX;
y += Size;
}
else
{
QuadsSetSubset(
(c % 16) / 16.0f,
(c / 16) / 16.0f,
(c % 16) / 16.0f + 1.0f / 16.0f,
(c / 16) / 16.0f + 1.0f / 16.0f);
CQuadItem QuadItem(x, y, Size, Size);
QuadsDrawTL(&QuadItem, 1);
x += Size / 2;
}
}
}
void CGraphics_Threaded::DrawRectExt(float x, float y, float w, float h, float r, int Corners)
{
const int NumSegments = 8;
const float SegmentsAngle = pi / 2 / NumSegments;
IGraphics::CFreeformItem aFreeform[NumSegments * 4];
size_t NumItems = 0;
for(int i = 0; i < NumSegments; i += 2)
{
float a1 = i * SegmentsAngle;
float a2 = (i + 1) * SegmentsAngle;
float a3 = (i + 2) * SegmentsAngle;
float Ca1 = cosf(a1);
float Ca2 = cosf(a2);
float Ca3 = cosf(a3);
float Sa1 = sinf(a1);
float Sa2 = sinf(a2);
float Sa3 = sinf(a3);
if(Corners & CORNER_TL)
aFreeform[NumItems++] = IGraphics::CFreeformItem(
x + r, y + r,
x + (1 - Ca1) * r, y + (1 - Sa1) * r,
x + (1 - Ca3) * r, y + (1 - Sa3) * r,
x + (1 - Ca2) * r, y + (1 - Sa2) * r);
if(Corners & CORNER_TR)
aFreeform[NumItems++] = IGraphics::CFreeformItem(
x + w - r, y + r,
x + w - r + Ca1 * r, y + (1 - Sa1) * r,
x + w - r + Ca3 * r, y + (1 - Sa3) * r,
x + w - r + Ca2 * r, y + (1 - Sa2) * r);
if(Corners & CORNER_BL)
aFreeform[NumItems++] = IGraphics::CFreeformItem(
x + r, y + h - r,
x + (1 - Ca1) * r, y + h - r + Sa1 * r,
x + (1 - Ca3) * r, y + h - r + Sa3 * r,
x + (1 - Ca2) * r, y + h - r + Sa2 * r);
if(Corners & CORNER_BR)
aFreeform[NumItems++] = IGraphics::CFreeformItem(
x + w - r, y + h - r,
x + w - r + Ca1 * r, y + h - r + Sa1 * r,
x + w - r + Ca3 * r, y + h - r + Sa3 * r,
x + w - r + Ca2 * r, y + h - r + Sa2 * r);
}
QuadsDrawFreeform(aFreeform, NumItems);
CQuadItem aQuads[9];
NumItems = 0;
aQuads[NumItems++] = CQuadItem(x + r, y + r, w - r * 2, h - r * 2); // center
aQuads[NumItems++] = CQuadItem(x + r, y, w - r * 2, r); // top
aQuads[NumItems++] = CQuadItem(x + r, y + h - r, w - r * 2, r); // bottom
aQuads[NumItems++] = CQuadItem(x, y + r, r, h - r * 2); // left
aQuads[NumItems++] = CQuadItem(x + w - r, y + r, r, h - r * 2); // right
if(!(Corners & CORNER_TL))
aQuads[NumItems++] = CQuadItem(x, y, r, r);
if(!(Corners & CORNER_TR))
aQuads[NumItems++] = CQuadItem(x + w, y, -r, r);
if(!(Corners & CORNER_BL))
aQuads[NumItems++] = CQuadItem(x, y + h, r, -r);
if(!(Corners & CORNER_BR))
aQuads[NumItems++] = CQuadItem(x + w, y + h, -r, -r);
QuadsDrawTL(aQuads, NumItems);
}
void CGraphics_Threaded::DrawRectExt4(float x, float y, float w, float h, ColorRGBA ColorTopLeft, ColorRGBA ColorTopRight, ColorRGBA ColorBottomLeft, ColorRGBA ColorBottomRight, float r, int Corners)
{
if(Corners == 0 || r == 0.0f)
{
SetColor4(ColorTopLeft, ColorTopRight, ColorBottomLeft, ColorBottomRight);
CQuadItem ItemQ = CQuadItem(x, y, w, h);
QuadsDrawTL(&ItemQ, 1);
return;
}
const int NumSegments = 8;
const float SegmentsAngle = pi / 2 / NumSegments;
for(int i = 0; i < NumSegments; i += 2)
{
float a1 = i * SegmentsAngle;
float a2 = (i + 1) * SegmentsAngle;
float a3 = (i + 2) * SegmentsAngle;
float Ca1 = cosf(a1);
float Ca2 = cosf(a2);
float Ca3 = cosf(a3);
float Sa1 = sinf(a1);
float Sa2 = sinf(a2);
float Sa3 = sinf(a3);
if(Corners & CORNER_TL)
{
SetColor(ColorTopLeft);
IGraphics::CFreeformItem ItemF = IGraphics::CFreeformItem(
x + r, y + r,
x + (1 - Ca1) * r, y + (1 - Sa1) * r,
x + (1 - Ca3) * r, y + (1 - Sa3) * r,
x + (1 - Ca2) * r, y + (1 - Sa2) * r);
QuadsDrawFreeform(&ItemF, 1);
}
if(Corners & CORNER_TR)
{
SetColor(ColorTopRight);
IGraphics::CFreeformItem ItemF = IGraphics::CFreeformItem(
x + w - r, y + r,
x + w - r + Ca1 * r, y + (1 - Sa1) * r,
x + w - r + Ca3 * r, y + (1 - Sa3) * r,
x + w - r + Ca2 * r, y + (1 - Sa2) * r);
QuadsDrawFreeform(&ItemF, 1);
}
if(Corners & CORNER_BL)
{
SetColor(ColorBottomLeft);
IGraphics::CFreeformItem ItemF = IGraphics::CFreeformItem(
x + r, y + h - r,
x + (1 - Ca1) * r, y + h - r + Sa1 * r,
x + (1 - Ca3) * r, y + h - r + Sa3 * r,
x + (1 - Ca2) * r, y + h - r + Sa2 * r);
QuadsDrawFreeform(&ItemF, 1);
}
if(Corners & CORNER_BR)
{
SetColor(ColorBottomRight);
IGraphics::CFreeformItem ItemF = IGraphics::CFreeformItem(
x + w - r, y + h - r,
x + w - r + Ca1 * r, y + h - r + Sa1 * r,
x + w - r + Ca3 * r, y + h - r + Sa3 * r,
x + w - r + Ca2 * r, y + h - r + Sa2 * r);
QuadsDrawFreeform(&ItemF, 1);
}
if(Corners & CORNER_ITL)
{
SetColor(ColorTopLeft);
IGraphics::CFreeformItem ItemF = IGraphics::CFreeformItem(
x, y,
x + (1 - Ca1) * r, y - r + Sa1 * r,
x + (1 - Ca3) * r, y - r + Sa3 * r,
x + (1 - Ca2) * r, y - r + Sa2 * r);
QuadsDrawFreeform(&ItemF, 1);
}
if(Corners & CORNER_ITR)
{
SetColor(ColorTopRight);
IGraphics::CFreeformItem ItemF = IGraphics::CFreeformItem(
x + w, y,
x + w - r + Ca1 * r, y - r + Sa1 * r,
x + w - r + Ca3 * r, y - r + Sa3 * r,
x + w - r + Ca2 * r, y - r + Sa2 * r);
QuadsDrawFreeform(&ItemF, 1);
}
if(Corners & CORNER_IBL)
{
SetColor(ColorBottomLeft);
IGraphics::CFreeformItem ItemF = IGraphics::CFreeformItem(
x, y + h,
x + (1 - Ca1) * r, y + h + (1 - Sa1) * r,
x + (1 - Ca3) * r, y + h + (1 - Sa3) * r,
x + (1 - Ca2) * r, y + h + (1 - Sa2) * r);
QuadsDrawFreeform(&ItemF, 1);
}
if(Corners & CORNER_IBR)
{
SetColor(ColorBottomRight);
IGraphics::CFreeformItem ItemF = IGraphics::CFreeformItem(
x + w, y + h,
x + w - r + Ca1 * r, y + h + (1 - Sa1) * r,
x + w - r + Ca3 * r, y + h + (1 - Sa3) * r,
x + w - r + Ca2 * r, y + h + (1 - Sa2) * r);
QuadsDrawFreeform(&ItemF, 1);
}
}
SetColor4(ColorTopLeft, ColorTopRight, ColorBottomLeft, ColorBottomRight);
CQuadItem ItemQ = CQuadItem(x + r, y + r, w - r * 2, h - r * 2); // center
QuadsDrawTL(&ItemQ, 1);
SetColor4(ColorTopLeft, ColorTopRight, ColorTopLeft, ColorTopRight);
ItemQ = CQuadItem(x + r, y, w - r * 2, r); // top
QuadsDrawTL(&ItemQ, 1);
SetColor4(ColorBottomLeft, ColorBottomRight, ColorBottomLeft, ColorBottomRight);
ItemQ = CQuadItem(x + r, y + h - r, w - r * 2, r); // bottom
QuadsDrawTL(&ItemQ, 1);
SetColor4(ColorTopLeft, ColorTopLeft, ColorBottomLeft, ColorBottomLeft);
ItemQ = CQuadItem(x, y + r, r, h - r * 2); // left
QuadsDrawTL(&ItemQ, 1);
SetColor4(ColorTopRight, ColorTopRight, ColorBottomRight, ColorBottomRight);
ItemQ = CQuadItem(x + w - r, y + r, r, h - r * 2); // right
QuadsDrawTL(&ItemQ, 1);
if(!(Corners & CORNER_TL))
{
SetColor(ColorTopLeft);
ItemQ = CQuadItem(x, y, r, r);
QuadsDrawTL(&ItemQ, 1);
}
if(!(Corners & CORNER_TR))
{
SetColor(ColorTopRight);
ItemQ = CQuadItem(x + w, y, -r, r);
QuadsDrawTL(&ItemQ, 1);
}
if(!(Corners & CORNER_BL))
{
SetColor(ColorBottomLeft);
ItemQ = CQuadItem(x, y + h, r, -r);
QuadsDrawTL(&ItemQ, 1);
}
if(!(Corners & CORNER_BR))
{
SetColor(ColorBottomRight);
ItemQ = CQuadItem(x + w, y + h, -r, -r);
QuadsDrawTL(&ItemQ, 1);
}
}
int CGraphics_Threaded::CreateRectQuadContainer(float x, float y, float w, float h, float r, int Corners)
{
int ContainerIndex = CreateQuadContainer(false);
if(Corners == 0 || r == 0.0f)
{
CQuadItem ItemQ = CQuadItem(x, y, w, h);
QuadContainerAddQuads(ContainerIndex, &ItemQ, 1);
QuadContainerUpload(ContainerIndex);
QuadContainerChangeAutomaticUpload(ContainerIndex, true);
return ContainerIndex;
}
const int NumSegments = 8;
const float SegmentsAngle = pi / 2 / NumSegments;
IGraphics::CFreeformItem aFreeform[NumSegments * 4];
size_t NumItems = 0;
for(int i = 0; i < NumSegments; i += 2)
{
float a1 = i * SegmentsAngle;
float a2 = (i + 1) * SegmentsAngle;
float a3 = (i + 2) * SegmentsAngle;
float Ca1 = cosf(a1);
float Ca2 = cosf(a2);
float Ca3 = cosf(a3);
float Sa1 = sinf(a1);
float Sa2 = sinf(a2);
float Sa3 = sinf(a3);
if(Corners & CORNER_TL)
aFreeform[NumItems++] = IGraphics::CFreeformItem(
x + r, y + r,
x + (1 - Ca1) * r, y + (1 - Sa1) * r,
x + (1 - Ca3) * r, y + (1 - Sa3) * r,
x + (1 - Ca2) * r, y + (1 - Sa2) * r);
if(Corners & CORNER_TR)
aFreeform[NumItems++] = IGraphics::CFreeformItem(
x + w - r, y + r,
x + w - r + Ca1 * r, y + (1 - Sa1) * r,
x + w - r + Ca3 * r, y + (1 - Sa3) * r,
x + w - r + Ca2 * r, y + (1 - Sa2) * r);
if(Corners & CORNER_BL)
aFreeform[NumItems++] = IGraphics::CFreeformItem(
x + r, y + h - r,
x + (1 - Ca1) * r, y + h - r + Sa1 * r,
x + (1 - Ca3) * r, y + h - r + Sa3 * r,
x + (1 - Ca2) * r, y + h - r + Sa2 * r);
if(Corners & CORNER_BR)
aFreeform[NumItems++] = IGraphics::CFreeformItem(
x + w - r, y + h - r,
x + w - r + Ca1 * r, y + h - r + Sa1 * r,
x + w - r + Ca3 * r, y + h - r + Sa3 * r,
x + w - r + Ca2 * r, y + h - r + Sa2 * r);
}
if(NumItems > 0)
QuadContainerAddQuads(ContainerIndex, aFreeform, NumItems);
CQuadItem aQuads[9];
NumItems = 0;
aQuads[NumItems++] = CQuadItem(x + r, y + r, w - r * 2, h - r * 2); // center
aQuads[NumItems++] = CQuadItem(x + r, y, w - r * 2, r); // top
aQuads[NumItems++] = CQuadItem(x + r, y + h - r, w - r * 2, r); // bottom
aQuads[NumItems++] = CQuadItem(x, y + r, r, h - r * 2); // left
aQuads[NumItems++] = CQuadItem(x + w - r, y + r, r, h - r * 2); // right
if(!(Corners & CORNER_TL))
aQuads[NumItems++] = CQuadItem(x, y, r, r);
if(!(Corners & CORNER_TR))
aQuads[NumItems++] = CQuadItem(x + w, y, -r, r);
if(!(Corners & CORNER_BL))
aQuads[NumItems++] = CQuadItem(x, y + h, r, -r);
if(!(Corners & CORNER_BR))
aQuads[NumItems++] = CQuadItem(x + w, y + h, -r, -r);
if(NumItems > 0)
QuadContainerAddQuads(ContainerIndex, aQuads, NumItems);
QuadContainerUpload(ContainerIndex);
QuadContainerChangeAutomaticUpload(ContainerIndex, true);
return ContainerIndex;
}
void CGraphics_Threaded::DrawRect(float x, float y, float w, float h, ColorRGBA Color, int Corners, float Rounding)
{
TextureClear();
QuadsBegin();
SetColor(Color);
DrawRectExt(x, y, w, h, Rounding, Corners);
QuadsEnd();
}
void CGraphics_Threaded::DrawRect4(float x, float y, float w, float h, ColorRGBA ColorTopLeft, ColorRGBA ColorTopRight, ColorRGBA ColorBottomLeft, ColorRGBA ColorBottomRight, int Corners, float Rounding)
{
TextureClear();
QuadsBegin();
DrawRectExt4(x, y, w, h, ColorTopLeft, ColorTopRight, ColorBottomLeft, ColorBottomRight, Rounding, Corners);
QuadsEnd();
}
void CGraphics_Threaded::DrawCircle(float CenterX, float CenterY, float Radius, int Segments)
{
IGraphics::CFreeformItem aItems[32];
size_t NumItems = 0;
const float SegmentsAngle = 2 * pi / Segments;
for(int i = 0; i < Segments; i += 2)
{
const float a1 = i * SegmentsAngle;
const float a2 = (i + 1) * SegmentsAngle;
const float a3 = (i + 2) * SegmentsAngle;
aItems[NumItems++] = IGraphics::CFreeformItem(
CenterX, CenterY,
CenterX + cosf(a1) * Radius, CenterY + sinf(a1) * Radius,
CenterX + cosf(a3) * Radius, CenterY + sinf(a3) * Radius,
CenterX + cosf(a2) * Radius, CenterY + sinf(a2) * Radius);
if(NumItems == std::size(aItems))
{
QuadsDrawFreeform(aItems, std::size(aItems));
NumItems = 0;
}
}
if(NumItems)
QuadsDrawFreeform(aItems, NumItems);
}
void CGraphics_Threaded::RenderTileLayer(int BufferContainerIndex, const ColorRGBA &Color, char **pOffsets, unsigned int *pIndicedVertexDrawNum, size_t NumIndicesOffset)
{
if(NumIndicesOffset == 0)
return;
// add the VertexArrays and draw
CCommandBuffer::SCommand_RenderTileLayer Cmd;
Cmd.m_State = m_State;
Cmd.m_IndicesDrawNum = NumIndicesOffset;
Cmd.m_BufferContainerIndex = BufferContainerIndex;
Cmd.m_Color = Color;
void *pData = m_pCommandBuffer->AllocData((sizeof(char *) + sizeof(unsigned int)) * NumIndicesOffset);
if(pData == 0x0)
{
// kick command buffer and try again
KickCommandBuffer();
pData = m_pCommandBuffer->AllocData((sizeof(char *) + sizeof(unsigned int)) * NumIndicesOffset);
if(pData == 0x0)
{
dbg_msg("graphics", "failed to allocate data for vertices");
return;
}
}
Cmd.m_pIndicesOffsets = (char **)pData;
Cmd.m_pDrawCount = (unsigned int *)(((char *)pData) + (sizeof(char *) * NumIndicesOffset));
if(!AddCmd(
Cmd, [&] {
pData = m_pCommandBuffer->AllocData((sizeof(char *) + sizeof(unsigned int)) * NumIndicesOffset);
if(pData == 0x0)
{
dbg_msg("graphics", "failed to allocate data for vertices");
return false;
}
Cmd.m_pIndicesOffsets = (char **)pData;
Cmd.m_pDrawCount = (unsigned int *)(((char *)pData) + (sizeof(char *) * NumIndicesOffset));
return true;
},
"failed to allocate memory for render command"))
{
return;
}
mem_copy(Cmd.m_pIndicesOffsets, pOffsets, sizeof(char *) * NumIndicesOffset);
mem_copy(Cmd.m_pDrawCount, pIndicedVertexDrawNum, sizeof(unsigned int) * NumIndicesOffset);
m_pCommandBuffer->AddRenderCalls(NumIndicesOffset);
// todo max indices group check!!
}
void CGraphics_Threaded::RenderBorderTiles(int BufferContainerIndex, const ColorRGBA &Color, char *pIndexBufferOffset, const vec2 &Offset, const vec2 &Dir, int JumpIndex, unsigned int DrawNum)
{
if(DrawNum == 0)
return;
// Draw a border tile a lot of times
CCommandBuffer::SCommand_RenderBorderTile Cmd;
Cmd.m_State = m_State;
Cmd.m_DrawNum = DrawNum;
Cmd.m_BufferContainerIndex = BufferContainerIndex;
Cmd.m_Color = Color;
Cmd.m_pIndicesOffset = pIndexBufferOffset;
Cmd.m_JumpIndex = JumpIndex;
Cmd.m_Offset = Offset;
Cmd.m_Dir = Dir;
// check if we have enough free memory in the commandbuffer
if(!AddCmd(
Cmd, [] { return true; }, "failed to allocate memory for render command"))
{
return;
}
m_pCommandBuffer->AddRenderCalls(1);
}
void CGraphics_Threaded::RenderBorderTileLines(int BufferContainerIndex, const ColorRGBA &Color, char *pIndexBufferOffset, const vec2 &Offset, const vec2 &Dir, unsigned int IndexDrawNum, unsigned int RedrawNum)
{
if(IndexDrawNum == 0 || RedrawNum == 0)
return;
// Draw a border tile a lot of times
CCommandBuffer::SCommand_RenderBorderTileLine Cmd;
Cmd.m_State = m_State;
Cmd.m_IndexDrawNum = IndexDrawNum;
Cmd.m_DrawNum = RedrawNum;
Cmd.m_BufferContainerIndex = BufferContainerIndex;
Cmd.m_Color = Color;
Cmd.m_pIndicesOffset = pIndexBufferOffset;
Cmd.m_Offset = Offset;
Cmd.m_Dir = Dir;
// check if we have enough free memory in the commandbuffer
if(!AddCmd(
Cmd, [] { return true; }, "failed to allocate memory for render command"))
{
return;
}
m_pCommandBuffer->AddRenderCalls(1);
}
void CGraphics_Threaded::RenderQuadLayer(int BufferContainerIndex, SQuadRenderInfo *pQuadInfo, int QuadNum, int QuadOffset)
{
if(QuadNum == 0)
return;
// add the VertexArrays and draw
CCommandBuffer::SCommand_RenderQuadLayer Cmd;
Cmd.m_State = m_State;
Cmd.m_QuadNum = QuadNum;
Cmd.m_QuadOffset = QuadOffset;
Cmd.m_BufferContainerIndex = BufferContainerIndex;
Cmd.m_pQuadInfo = (SQuadRenderInfo *)AllocCommandBufferData(QuadNum * sizeof(SQuadRenderInfo));
if(Cmd.m_pQuadInfo == 0x0)
return;
// check if we have enough free memory in the commandbuffer
if(!AddCmd(
Cmd, [&] {
Cmd.m_pQuadInfo = (SQuadRenderInfo *)m_pCommandBuffer->AllocData(QuadNum * sizeof(SQuadRenderInfo));
if(Cmd.m_pQuadInfo == 0x0)
{
dbg_msg("graphics", "failed to allocate data for the quad info");
return false;
}
return true;
},
"failed to allocate memory for render quad command"))
{
return;
}
mem_copy(Cmd.m_pQuadInfo, pQuadInfo, sizeof(SQuadRenderInfo) * QuadNum);
m_pCommandBuffer->AddRenderCalls(((QuadNum - 1) / gs_GraphicsMaxQuadsRenderCount) + 1);
}
void CGraphics_Threaded::RenderText(int BufferContainerIndex, int TextQuadNum, int TextureSize, int TextureTextIndex, int TextureTextOutlineIndex, const ColorRGBA &TextColor, const ColorRGBA &TextOutlineColor)
{
if(BufferContainerIndex == -1)
return;
CCommandBuffer::SCommand_RenderText Cmd;
Cmd.m_State = m_State;
Cmd.m_BufferContainerIndex = BufferContainerIndex;
Cmd.m_DrawNum = TextQuadNum * 6;
Cmd.m_TextureSize = TextureSize;
Cmd.m_TextTextureIndex = TextureTextIndex;
Cmd.m_TextOutlineTextureIndex = TextureTextOutlineIndex;
Cmd.m_TextColor = TextColor;
Cmd.m_TextOutlineColor = TextOutlineColor;
if(!AddCmd(
Cmd, [] { return true; }, "failed to allocate memory for render text command"))
{
return;
}
m_pCommandBuffer->AddRenderCalls(1);
}
int CGraphics_Threaded::CreateQuadContainer(bool AutomaticUpload)
{
int Index = -1;
if(m_FirstFreeQuadContainer == -1)
{
Index = m_vQuadContainers.size();
m_vQuadContainers.emplace_back(AutomaticUpload);
}
else
{
Index = m_FirstFreeQuadContainer;
m_FirstFreeQuadContainer = m_vQuadContainers[Index].m_FreeIndex;
m_vQuadContainers[Index].m_FreeIndex = Index;
}
return Index;
}
void CGraphics_Threaded::QuadContainerChangeAutomaticUpload(int ContainerIndex, bool AutomaticUpload)
{
SQuadContainer &Container = m_vQuadContainers[ContainerIndex];
Container.m_AutomaticUpload = AutomaticUpload;
}
void CGraphics_Threaded::QuadContainerUpload(int ContainerIndex)
{
if(IsQuadContainerBufferingEnabled())
{
SQuadContainer &Container = m_vQuadContainers[ContainerIndex];
if(!Container.m_vQuads.empty())
{
if(Container.m_QuadBufferObjectIndex == -1)
{
size_t UploadDataSize = Container.m_vQuads.size() * sizeof(SQuadContainer::SQuad);
Container.m_QuadBufferObjectIndex = CreateBufferObject(UploadDataSize, Container.m_vQuads.data(), 0);
}
else
{
size_t UploadDataSize = Container.m_vQuads.size() * sizeof(SQuadContainer::SQuad);
RecreateBufferObject(Container.m_QuadBufferObjectIndex, UploadDataSize, Container.m_vQuads.data(), 0);
}
if(Container.m_QuadBufferContainerIndex == -1)
{
SBufferContainerInfo Info;
Info.m_Stride = sizeof(CCommandBuffer::SVertex);
Info.m_VertBufferBindingIndex = Container.m_QuadBufferObjectIndex;
Info.m_vAttributes.emplace_back();
SBufferContainerInfo::SAttribute *pAttr = &Info.m_vAttributes.back();
pAttr->m_DataTypeCount = 2;
pAttr->m_FuncType = 0;
pAttr->m_Normalized = false;
pAttr->m_pOffset = 0;
pAttr->m_Type = GRAPHICS_TYPE_FLOAT;
Info.m_vAttributes.emplace_back();
pAttr = &Info.m_vAttributes.back();
pAttr->m_DataTypeCount = 2;
pAttr->m_FuncType = 0;
pAttr->m_Normalized = false;
pAttr->m_pOffset = (void *)(sizeof(float) * 2);
pAttr->m_Type = GRAPHICS_TYPE_FLOAT;
Info.m_vAttributes.emplace_back();
pAttr = &Info.m_vAttributes.back();
pAttr->m_DataTypeCount = 4;
pAttr->m_FuncType = 0;
pAttr->m_Normalized = true;
pAttr->m_pOffset = (void *)(sizeof(float) * 2 + sizeof(float) * 2);
pAttr->m_Type = GRAPHICS_TYPE_UNSIGNED_BYTE;
Container.m_QuadBufferContainerIndex = CreateBufferContainer(&Info);
}
}
}
}
int CGraphics_Threaded::QuadContainerAddQuads(int ContainerIndex, CQuadItem *pArray, int Num)
{
SQuadContainer &Container = m_vQuadContainers[ContainerIndex];
if((int)Container.m_vQuads.size() > Num + CCommandBuffer::CCommandBuffer::MAX_VERTICES)
return -1;
int RetOff = (int)Container.m_vQuads.size();
for(int i = 0; i < Num; ++i)
{
Container.m_vQuads.emplace_back();
SQuadContainer::SQuad &Quad = Container.m_vQuads.back();
Quad.m_aVertices[0].m_Pos.x = pArray[i].m_X;
Quad.m_aVertices[0].m_Pos.y = pArray[i].m_Y;
Quad.m_aVertices[0].m_Tex = m_aTexture[0];
SetColor(&Quad.m_aVertices[0], 0);
Quad.m_aVertices[1].m_Pos.x = pArray[i].m_X + pArray[i].m_Width;
Quad.m_aVertices[1].m_Pos.y = pArray[i].m_Y;
Quad.m_aVertices[1].m_Tex = m_aTexture[1];
SetColor(&Quad.m_aVertices[1], 1);
Quad.m_aVertices[2].m_Pos.x = pArray[i].m_X + pArray[i].m_Width;
Quad.m_aVertices[2].m_Pos.y = pArray[i].m_Y + pArray[i].m_Height;
Quad.m_aVertices[2].m_Tex = m_aTexture[2];
SetColor(&Quad.m_aVertices[2], 2);
Quad.m_aVertices[3].m_Pos.x = pArray[i].m_X;
Quad.m_aVertices[3].m_Pos.y = pArray[i].m_Y + pArray[i].m_Height;
Quad.m_aVertices[3].m_Tex = m_aTexture[3];
SetColor(&Quad.m_aVertices[3], 3);
if(m_Rotation != 0)
{
CCommandBuffer::SPoint Center;
Center.x = pArray[i].m_X + pArray[i].m_Width / 2;
Center.y = pArray[i].m_Y + pArray[i].m_Height / 2;
Rotate(Center, Quad.m_aVertices, 4);
}
}
if(Container.m_AutomaticUpload)
QuadContainerUpload(ContainerIndex);
return RetOff;
}
int CGraphics_Threaded::QuadContainerAddQuads(int ContainerIndex, CFreeformItem *pArray, int Num)
{
SQuadContainer &Container = m_vQuadContainers[ContainerIndex];
if((int)Container.m_vQuads.size() > Num + CCommandBuffer::CCommandBuffer::MAX_VERTICES)
return -1;
int RetOff = (int)Container.m_vQuads.size();
for(int i = 0; i < Num; ++i)
{
Container.m_vQuads.emplace_back();
SQuadContainer::SQuad &Quad = Container.m_vQuads.back();
Quad.m_aVertices[0].m_Pos.x = pArray[i].m_X0;
Quad.m_aVertices[0].m_Pos.y = pArray[i].m_Y0;
Quad.m_aVertices[0].m_Tex = m_aTexture[0];
SetColor(&Quad.m_aVertices[0], 0);
Quad.m_aVertices[1].m_Pos.x = pArray[i].m_X1;
Quad.m_aVertices[1].m_Pos.y = pArray[i].m_Y1;
Quad.m_aVertices[1].m_Tex = m_aTexture[1];
SetColor(&Quad.m_aVertices[1], 1);
Quad.m_aVertices[2].m_Pos.x = pArray[i].m_X3;
Quad.m_aVertices[2].m_Pos.y = pArray[i].m_Y3;
Quad.m_aVertices[2].m_Tex = m_aTexture[3];
SetColor(&Quad.m_aVertices[2], 3);
Quad.m_aVertices[3].m_Pos.x = pArray[i].m_X2;
Quad.m_aVertices[3].m_Pos.y = pArray[i].m_Y2;
Quad.m_aVertices[3].m_Tex = m_aTexture[2];
SetColor(&Quad.m_aVertices[3], 2);
}
if(Container.m_AutomaticUpload)
QuadContainerUpload(ContainerIndex);
return RetOff;
}
void CGraphics_Threaded::QuadContainerReset(int ContainerIndex)
{
SQuadContainer &Container = m_vQuadContainers[ContainerIndex];
if(IsQuadContainerBufferingEnabled())
{
if(Container.m_QuadBufferContainerIndex != -1)
DeleteBufferContainer(Container.m_QuadBufferContainerIndex, true);
}
Container.m_vQuads.clear();
Container.m_QuadBufferContainerIndex = Container.m_QuadBufferObjectIndex = -1;
}
void CGraphics_Threaded::DeleteQuadContainer(int ContainerIndex)
{
QuadContainerReset(ContainerIndex);
// also clear the container index
m_vQuadContainers[ContainerIndex].m_FreeIndex = m_FirstFreeQuadContainer;
m_FirstFreeQuadContainer = ContainerIndex;
}
void CGraphics_Threaded::RenderQuadContainer(int ContainerIndex, int QuadDrawNum)
{
RenderQuadContainer(ContainerIndex, 0, QuadDrawNum);
}
void CGraphics_Threaded::RenderQuadContainer(int ContainerIndex, int QuadOffset, int QuadDrawNum, bool ChangeWrapMode)
{
SQuadContainer &Container = m_vQuadContainers[ContainerIndex];
if(QuadDrawNum == -1)
QuadDrawNum = (int)Container.m_vQuads.size() - QuadOffset;
if((int)Container.m_vQuads.size() < QuadOffset + QuadDrawNum || QuadDrawNum == 0)
return;
if(IsQuadContainerBufferingEnabled())
{
if(Container.m_QuadBufferContainerIndex == -1)
return;
if(ChangeWrapMode)
WrapClamp();
CCommandBuffer::SCommand_RenderQuadContainer Cmd;
Cmd.m_State = m_State;
Cmd.m_DrawNum = (unsigned int)QuadDrawNum * 6;
Cmd.m_pOffset = (void *)(QuadOffset * 6 * sizeof(unsigned int));
Cmd.m_BufferContainerIndex = Container.m_QuadBufferContainerIndex;
if(!AddCmd(
Cmd, [] { return true; }, "failed to allocate memory for render quad container"))
{
return;
}
m_pCommandBuffer->AddRenderCalls(1);
}
else
{
if(g_Config.m_GfxQuadAsTriangle)
{
for(int i = 0; i < QuadDrawNum; ++i)
{
SQuadContainer::SQuad &Quad = Container.m_vQuads[QuadOffset + i];
m_aVertices[i * 6] = Quad.m_aVertices[0];
m_aVertices[i * 6 + 1] = Quad.m_aVertices[1];
m_aVertices[i * 6 + 2] = Quad.m_aVertices[2];
m_aVertices[i * 6 + 3] = Quad.m_aVertices[0];
m_aVertices[i * 6 + 4] = Quad.m_aVertices[2];
m_aVertices[i * 6 + 5] = Quad.m_aVertices[3];
m_NumVertices += 6;
}
}
else
{
mem_copy(m_aVertices, &Container.m_vQuads[QuadOffset], sizeof(CCommandBuffer::SVertex) * 4 * QuadDrawNum);
m_NumVertices += 4 * QuadDrawNum;
}
m_Drawing = DRAWING_QUADS;
if(ChangeWrapMode)
WrapClamp();
FlushVertices(false);
m_Drawing = 0;
}
WrapNormal();
}
void CGraphics_Threaded::RenderQuadContainerEx(int ContainerIndex, int QuadOffset, int QuadDrawNum, float X, float Y, float ScaleX, float ScaleY)
{
SQuadContainer &Container = m_vQuadContainers[ContainerIndex];
if((int)Container.m_vQuads.size() < QuadOffset + 1)
return;
if(QuadDrawNum == -1)
QuadDrawNum = (int)Container.m_vQuads.size() - QuadOffset;
if(IsQuadContainerBufferingEnabled())
{
if(Container.m_QuadBufferContainerIndex == -1)
return;
SQuadContainer::SQuad &Quad = Container.m_vQuads[QuadOffset];
CCommandBuffer::SCommand_RenderQuadContainerEx Cmd;
WrapClamp();
float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
MapScreen((ScreenX0 - X) / ScaleX, (ScreenY0 - Y) / ScaleY, (ScreenX1 - X) / ScaleX, (ScreenY1 - Y) / ScaleY);
Cmd.m_State = m_State;
MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
Cmd.m_DrawNum = QuadDrawNum * 6;
Cmd.m_pOffset = (void *)(QuadOffset * 6 * sizeof(unsigned int));
Cmd.m_BufferContainerIndex = Container.m_QuadBufferContainerIndex;
Cmd.m_VertexColor.r = (float)m_aColor[0].r / 255.f;
Cmd.m_VertexColor.g = (float)m_aColor[0].g / 255.f;
Cmd.m_VertexColor.b = (float)m_aColor[0].b / 255.f;
Cmd.m_VertexColor.a = (float)m_aColor[0].a / 255.f;
Cmd.m_Rotation = m_Rotation;
// rotate before positioning
Cmd.m_Center.x = Quad.m_aVertices[0].m_Pos.x + (Quad.m_aVertices[1].m_Pos.x - Quad.m_aVertices[0].m_Pos.x) / 2.f;
Cmd.m_Center.y = Quad.m_aVertices[0].m_Pos.y + (Quad.m_aVertices[2].m_Pos.y - Quad.m_aVertices[0].m_Pos.y) / 2.f;
if(!AddCmd(
Cmd, [] { return true; }, "failed to allocate memory for render quad container extended"))
{
return;
}
m_pCommandBuffer->AddRenderCalls(1);
}
else
{
if(g_Config.m_GfxQuadAsTriangle)
{
for(int i = 0; i < QuadDrawNum; ++i)
{
SQuadContainer::SQuad &Quad = Container.m_vQuads[QuadOffset + i];
m_aVertices[i * 6 + 0] = Quad.m_aVertices[0];
m_aVertices[i * 6 + 1] = Quad.m_aVertices[1];
m_aVertices[i * 6 + 2] = Quad.m_aVertices[2];
m_aVertices[i * 6 + 3] = Quad.m_aVertices[0];
m_aVertices[i * 6 + 4] = Quad.m_aVertices[2];
m_aVertices[i * 6 + 5] = Quad.m_aVertices[3];
for(int n = 0; n < 6; ++n)
{
m_aVertices[i * 6 + n].m_Pos.x *= ScaleX;
m_aVertices[i * 6 + n].m_Pos.y *= ScaleY;
SetColor(&m_aVertices[i * 6 + n], 0);
}
if(m_Rotation != 0)
{
CCommandBuffer::SPoint Center;
Center.x = m_aVertices[i * 6 + 0].m_Pos.x + (m_aVertices[i * 6 + 1].m_Pos.x - m_aVertices[i * 6 + 0].m_Pos.x) / 2.f;
Center.y = m_aVertices[i * 6 + 0].m_Pos.y + (m_aVertices[i * 6 + 2].m_Pos.y - m_aVertices[i * 6 + 0].m_Pos.y) / 2.f;
Rotate(Center, &m_aVertices[i * 6 + 0], 6);
}
for(int n = 0; n < 6; ++n)
{
m_aVertices[i * 6 + n].m_Pos.x += X;
m_aVertices[i * 6 + n].m_Pos.y += Y;
}
m_NumVertices += 6;
}
}
else
{
mem_copy(m_aVertices, &Container.m_vQuads[QuadOffset], sizeof(CCommandBuffer::SVertex) * 4 * QuadDrawNum);
for(int i = 0; i < QuadDrawNum; ++i)
{
for(int n = 0; n < 4; ++n)
{
m_aVertices[i * 4 + n].m_Pos.x *= ScaleX;
m_aVertices[i * 4 + n].m_Pos.y *= ScaleY;
SetColor(&m_aVertices[i * 4 + n], 0);
}
if(m_Rotation != 0)
{
CCommandBuffer::SPoint Center;
Center.x = m_aVertices[i * 4 + 0].m_Pos.x + (m_aVertices[i * 4 + 1].m_Pos.x - m_aVertices[i * 4 + 0].m_Pos.x) / 2.f;
Center.y = m_aVertices[i * 4 + 0].m_Pos.y + (m_aVertices[i * 4 + 2].m_Pos.y - m_aVertices[i * 4 + 0].m_Pos.y) / 2.f;
Rotate(Center, &m_aVertices[i * 4 + 0], 4);
}
for(int n = 0; n < 4; ++n)
{
m_aVertices[i * 4 + n].m_Pos.x += X;
m_aVertices[i * 4 + n].m_Pos.y += Y;
}
m_NumVertices += 4;
}
}
m_Drawing = DRAWING_QUADS;
WrapClamp();
FlushVertices(false);
m_Drawing = 0;
}
WrapNormal();
}
void CGraphics_Threaded::RenderQuadContainerAsSprite(int ContainerIndex, int QuadOffset, float X, float Y, float ScaleX, float ScaleY)
{
RenderQuadContainerEx(ContainerIndex, QuadOffset, 1, X, Y, ScaleX, ScaleY);
}
void CGraphics_Threaded::RenderQuadContainerAsSpriteMultiple(int ContainerIndex, int QuadOffset, int DrawCount, SRenderSpriteInfo *pRenderInfo)
{
SQuadContainer &Container = m_vQuadContainers[ContainerIndex];
if(DrawCount == 0)
return;
if(IsQuadContainerBufferingEnabled())
{
if(Container.m_QuadBufferContainerIndex == -1)
return;
WrapClamp();
SQuadContainer::SQuad &Quad = Container.m_vQuads[0];
CCommandBuffer::SCommand_RenderQuadContainerAsSpriteMultiple Cmd;
Cmd.m_State = m_State;
Cmd.m_DrawNum = 1 * 6;
Cmd.m_DrawCount = DrawCount;
Cmd.m_pOffset = (void *)(QuadOffset * 6 * sizeof(unsigned int));
Cmd.m_BufferContainerIndex = Container.m_QuadBufferContainerIndex;
Cmd.m_VertexColor.r = (float)m_aColor[0].r / 255.f;
Cmd.m_VertexColor.g = (float)m_aColor[0].g / 255.f;
Cmd.m_VertexColor.b = (float)m_aColor[0].b / 255.f;
Cmd.m_VertexColor.a = (float)m_aColor[0].a / 255.f;
// rotate before positioning
Cmd.m_Center.x = Quad.m_aVertices[0].m_Pos.x + (Quad.m_aVertices[1].m_Pos.x - Quad.m_aVertices[0].m_Pos.x) / 2.f;
Cmd.m_Center.y = Quad.m_aVertices[0].m_Pos.y + (Quad.m_aVertices[2].m_Pos.y - Quad.m_aVertices[0].m_Pos.y) / 2.f;
Cmd.m_pRenderInfo = (IGraphics::SRenderSpriteInfo *)m_pCommandBuffer->AllocData(sizeof(IGraphics::SRenderSpriteInfo) * DrawCount);
if(Cmd.m_pRenderInfo == 0x0)
{
// kick command buffer and try again
KickCommandBuffer();
Cmd.m_pRenderInfo = (IGraphics::SRenderSpriteInfo *)m_pCommandBuffer->AllocData(sizeof(IGraphics::SRenderSpriteInfo) * DrawCount);
if(Cmd.m_pRenderInfo == 0x0)
{
dbg_msg("graphics", "failed to allocate data for render info");
return;
}
}
if(!AddCmd(
Cmd, [&] {
Cmd.m_pRenderInfo = (IGraphics::SRenderSpriteInfo *)m_pCommandBuffer->AllocData(sizeof(IGraphics::SRenderSpriteInfo) * DrawCount);
if(Cmd.m_pRenderInfo == 0x0)
{
dbg_msg("graphics", "failed to allocate data for render info");
return false;
}
return true;
},
"failed to allocate memory for render quad container sprite"))
{
return;
}
mem_copy(Cmd.m_pRenderInfo, pRenderInfo, sizeof(IGraphics::SRenderSpriteInfo) * DrawCount);
m_pCommandBuffer->AddRenderCalls(((DrawCount - 1) / gs_GraphicsMaxParticlesRenderCount) + 1);
WrapNormal();
}
else
{
for(int i = 0; i < DrawCount; ++i)
{
QuadsSetRotation(pRenderInfo[i].m_Rotation);
RenderQuadContainerAsSprite(ContainerIndex, QuadOffset, pRenderInfo[i].m_Pos.x, pRenderInfo[i].m_Pos.y, pRenderInfo[i].m_Scale, pRenderInfo[i].m_Scale);
}
}
}
void *CGraphics_Threaded::AllocCommandBufferData(unsigned AllocSize)
{
void *pData = m_pCommandBuffer->AllocData(AllocSize);
if(pData == 0x0)
{
// kick command buffer and try again
KickCommandBuffer();
pData = m_pCommandBuffer->AllocData(AllocSize);
if(pData == 0x0)
{
dbg_msg("graphics", "failed to allocate data for command buffer");
return NULL;
}
}
return pData;
}
int CGraphics_Threaded::CreateBufferObject(size_t UploadDataSize, void *pUploadData, int CreateFlags, bool IsMovedPointer)
{
int Index = -1;
if(m_FirstFreeBufferObjectIndex == -1)
{
Index = m_vBufferObjectIndices.size();
m_vBufferObjectIndices.push_back(Index);
}
else
{
Index = m_FirstFreeBufferObjectIndex;
m_FirstFreeBufferObjectIndex = m_vBufferObjectIndices[Index];
m_vBufferObjectIndices[Index] = Index;
}
CCommandBuffer::SCommand_CreateBufferObject Cmd;
Cmd.m_BufferIndex = Index;
Cmd.m_DataSize = UploadDataSize;
Cmd.m_DeletePointer = IsMovedPointer;
Cmd.m_Flags = CreateFlags;
if(IsMovedPointer)
{
Cmd.m_pUploadData = pUploadData;
if(!AddCmd(
Cmd, [] { return true; }, "failed to allocate memory for update buffer object command"))
{
return -1;
}
}
else
{
if(UploadDataSize <= CMD_BUFFER_DATA_BUFFER_SIZE)
{
Cmd.m_pUploadData = AllocCommandBufferData(UploadDataSize);
if(Cmd.m_pUploadData == NULL)
return -1;
if(!AddCmd(
Cmd, [&] {
Cmd.m_pUploadData = m_pCommandBuffer->AllocData(UploadDataSize);
if(Cmd.m_pUploadData == 0x0)
{
dbg_msg("graphics", "failed to allocate data for upload data");
return false;
}
return true;
},
"failed to allocate memory for create buffer object command"))
{
return -1;
}
mem_copy(Cmd.m_pUploadData, pUploadData, UploadDataSize);
}
else
{
Cmd.m_pUploadData = NULL;
if(!AddCmd(
Cmd, [] { return true; }, "failed to allocate memory for create buffer object command"))
{
return -1;
}
// update the buffer instead
size_t UploadDataOffset = 0;
while(UploadDataSize > 0)
{
size_t UpdateSize = (UploadDataSize > CMD_BUFFER_DATA_BUFFER_SIZE ? CMD_BUFFER_DATA_BUFFER_SIZE : UploadDataSize);
UpdateBufferObjectInternal(Index, UpdateSize, (((char *)pUploadData) + UploadDataOffset), (void *)UploadDataOffset);
UploadDataOffset += UpdateSize;
UploadDataSize -= UpdateSize;
}
}
}
return Index;
}
void CGraphics_Threaded::RecreateBufferObject(int BufferIndex, size_t UploadDataSize, void *pUploadData, int CreateFlags, bool IsMovedPointer)
{
CCommandBuffer::SCommand_RecreateBufferObject Cmd;
Cmd.m_BufferIndex = BufferIndex;
Cmd.m_DataSize = UploadDataSize;
Cmd.m_DeletePointer = IsMovedPointer;
Cmd.m_Flags = CreateFlags;
if(IsMovedPointer)
{
Cmd.m_pUploadData = pUploadData;
if(!AddCmd(
Cmd, [] { return true; }, "failed to allocate memory for recreate buffer object command"))
{
return;
}
}
else
{
if(UploadDataSize <= CMD_BUFFER_DATA_BUFFER_SIZE)
{
Cmd.m_pUploadData = AllocCommandBufferData(UploadDataSize);
if(Cmd.m_pUploadData == NULL)
return;
if(!AddCmd(
Cmd, [&] {
Cmd.m_pUploadData = m_pCommandBuffer->AllocData(UploadDataSize);
if(Cmd.m_pUploadData == 0x0)
{
dbg_msg("graphics", "failed to allocate data for upload data");
return false;
}
return true;
},
"failed to allocate memory for recreate buffer object command"))
{
return;
}
mem_copy(Cmd.m_pUploadData, pUploadData, UploadDataSize);
}
else
{
Cmd.m_pUploadData = NULL;
if(!AddCmd(
Cmd, [] { return true; }, "failed to allocate memory for update buffer object command"))
{
return;
}
// update the buffer instead
size_t UploadDataOffset = 0;
while(UploadDataSize > 0)
{
size_t UpdateSize = (UploadDataSize > CMD_BUFFER_DATA_BUFFER_SIZE ? CMD_BUFFER_DATA_BUFFER_SIZE : UploadDataSize);
UpdateBufferObjectInternal(BufferIndex, UpdateSize, (((char *)pUploadData) + UploadDataOffset), (void *)UploadDataOffset);
UploadDataOffset += UpdateSize;
UploadDataSize -= UpdateSize;
}
}
}
}
void CGraphics_Threaded::UpdateBufferObjectInternal(int BufferIndex, size_t UploadDataSize, void *pUploadData, void *pOffset, bool IsMovedPointer)
{
CCommandBuffer::SCommand_UpdateBufferObject Cmd;
Cmd.m_BufferIndex = BufferIndex;
Cmd.m_DataSize = UploadDataSize;
Cmd.m_pOffset = pOffset;
Cmd.m_DeletePointer = IsMovedPointer;
if(IsMovedPointer)
{
Cmd.m_pUploadData = pUploadData;
if(!AddCmd(
Cmd, [] { return true; }, "failed to allocate memory for update buffer object command"))
{
return;
}
}
else
{
Cmd.m_pUploadData = AllocCommandBufferData(UploadDataSize);
if(Cmd.m_pUploadData == NULL)
return;
if(!AddCmd(
Cmd, [&] {
Cmd.m_pUploadData = m_pCommandBuffer->AllocData(UploadDataSize);
if(Cmd.m_pUploadData == 0x0)
{
dbg_msg("graphics", "failed to allocate data for upload data");
return false;
}
return true;
},
"failed to allocate memory for update buffer object command"))
{
return;
}
mem_copy(Cmd.m_pUploadData, pUploadData, UploadDataSize);
}
}
void CGraphics_Threaded::CopyBufferObjectInternal(int WriteBufferIndex, int ReadBufferIndex, size_t WriteOffset, size_t ReadOffset, size_t CopyDataSize)
{
CCommandBuffer::SCommand_CopyBufferObject Cmd;
Cmd.m_WriteBufferIndex = WriteBufferIndex;
Cmd.m_ReadBufferIndex = ReadBufferIndex;
Cmd.m_WriteOffset = WriteOffset;
Cmd.m_ReadOffset = ReadOffset;
Cmd.m_CopySize = CopyDataSize;
if(!AddCmd(
Cmd, [] { return true; }, "failed to allocate memory for copy buffer object command"))
{
return;
}
}
void CGraphics_Threaded::DeleteBufferObject(int BufferIndex)
{
if(BufferIndex == -1)
return;
CCommandBuffer::SCommand_DeleteBufferObject Cmd;
Cmd.m_BufferIndex = BufferIndex;
if(!AddCmd(
Cmd, [] { return true; }, "failed to allocate memory for delete buffer object command"))
{
return;
}
// also clear the buffer object index
m_vBufferObjectIndices[BufferIndex] = m_FirstFreeBufferObjectIndex;
m_FirstFreeBufferObjectIndex = BufferIndex;
}
int CGraphics_Threaded::CreateBufferContainer(SBufferContainerInfo *pContainerInfo)
{
int Index = -1;
if(m_FirstFreeVertexArrayInfo == -1)
{
Index = m_vVertexArrayInfo.size();
m_vVertexArrayInfo.emplace_back();
}
else
{
Index = m_FirstFreeVertexArrayInfo;
m_FirstFreeVertexArrayInfo = m_vVertexArrayInfo[Index].m_FreeIndex;
m_vVertexArrayInfo[Index].m_FreeIndex = Index;
}
CCommandBuffer::SCommand_CreateBufferContainer Cmd;
Cmd.m_BufferContainerIndex = Index;
Cmd.m_AttrCount = (int)pContainerInfo->m_vAttributes.size();
Cmd.m_Stride = pContainerInfo->m_Stride;
Cmd.m_VertBufferBindingIndex = pContainerInfo->m_VertBufferBindingIndex;
Cmd.m_pAttributes = (SBufferContainerInfo::SAttribute *)AllocCommandBufferData(Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute));
if(Cmd.m_pAttributes == nullptr)
return -1;
if(!AddCmd(
Cmd, [&] {
Cmd.m_pAttributes = (SBufferContainerInfo::SAttribute *)m_pCommandBuffer->AllocData(Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute));
if(Cmd.m_pAttributes == nullptr)
{
dbg_msg("graphics", "failed to allocate data for upload data");
return false;
}
return true;
},
"failed to allocate memory for create buffer container command"))
{
return -1;
}
mem_copy(Cmd.m_pAttributes, pContainerInfo->m_vAttributes.data(), Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute));
m_vVertexArrayInfo[Index].m_AssociatedBufferObjectIndex = pContainerInfo->m_VertBufferBindingIndex;
return Index;
}
void CGraphics_Threaded::DeleteBufferContainer(int ContainerIndex, bool DestroyAllBO)
{
if(ContainerIndex == -1)
return;
CCommandBuffer::SCommand_DeleteBufferContainer Cmd;
Cmd.m_BufferContainerIndex = ContainerIndex;
Cmd.m_DestroyAllBO = DestroyAllBO;
if(!AddCmd(
Cmd, [] { return true; }, "failed to allocate memory for delete buffer container command"))
{
return;
}
if(DestroyAllBO)
{
// delete all associated references
int BufferObjectIndex = m_vVertexArrayInfo[ContainerIndex].m_AssociatedBufferObjectIndex;
if(BufferObjectIndex != -1)
{
// clear the buffer object index
m_vBufferObjectIndices[BufferObjectIndex] = m_FirstFreeBufferObjectIndex;
m_FirstFreeBufferObjectIndex = BufferObjectIndex;
}
}
m_vVertexArrayInfo[ContainerIndex].m_AssociatedBufferObjectIndex = -1;
// also clear the buffer object index
m_vVertexArrayInfo[ContainerIndex].m_FreeIndex = m_FirstFreeVertexArrayInfo;
m_FirstFreeVertexArrayInfo = ContainerIndex;
}
void CGraphics_Threaded::UpdateBufferContainerInternal(int ContainerIndex, SBufferContainerInfo *pContainerInfo)
{
CCommandBuffer::SCommand_UpdateBufferContainer Cmd;
Cmd.m_BufferContainerIndex = ContainerIndex;
Cmd.m_AttrCount = (int)pContainerInfo->m_vAttributes.size();
Cmd.m_Stride = pContainerInfo->m_Stride;
Cmd.m_VertBufferBindingIndex = pContainerInfo->m_VertBufferBindingIndex;
Cmd.m_pAttributes = (SBufferContainerInfo::SAttribute *)AllocCommandBufferData(Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute));
if(Cmd.m_pAttributes == nullptr)
return;
if(!AddCmd(
Cmd, [&] {
Cmd.m_pAttributes = (SBufferContainerInfo::SAttribute *)m_pCommandBuffer->AllocData(Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute));
if(Cmd.m_pAttributes == nullptr)
{
dbg_msg("graphics", "failed to allocate data for upload data");
return false;
}
return true;
},
"failed to allocate memory for update buffer container command"))
{
return;
}
mem_copy(Cmd.m_pAttributes, pContainerInfo->m_vAttributes.data(), Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute));
m_vVertexArrayInfo[ContainerIndex].m_AssociatedBufferObjectIndex = pContainerInfo->m_VertBufferBindingIndex;
}
void CGraphics_Threaded::IndicesNumRequiredNotify(unsigned int RequiredIndicesCount)
{
CCommandBuffer::SCommand_IndicesRequiredNumNotify Cmd;
Cmd.m_RequiredIndicesNum = RequiredIndicesCount;
if(!AddCmd(
Cmd, [] { return true; }, "failed to allocate memory for indcies required count notify command"))
{
return;
}
}
int CGraphics_Threaded::IssueInit()
{
int Flags = 0;
bool IsPurlyWindowed = g_Config.m_GfxFullscreen == 0;
bool IsExclusiveFullscreen = g_Config.m_GfxFullscreen == 1;
bool IsDesktopFullscreen = g_Config.m_GfxFullscreen == 2;
#ifndef CONF_FAMILY_WINDOWS
// special mode for windows only
IsDesktopFullscreen |= g_Config.m_GfxFullscreen == 3;
#endif
if(g_Config.m_GfxBorderless)
Flags |= IGraphicsBackend::INITFLAG_BORDERLESS;
if(IsExclusiveFullscreen)
Flags |= IGraphicsBackend::INITFLAG_FULLSCREEN;
else if(IsDesktopFullscreen)
Flags |= IGraphicsBackend::INITFLAG_DESKTOP_FULLSCREEN;
if(IsPurlyWindowed || IsExclusiveFullscreen || IsDesktopFullscreen)
Flags |= IGraphicsBackend::INITFLAG_RESIZABLE;
if(g_Config.m_GfxVsync)
Flags |= IGraphicsBackend::INITFLAG_VSYNC;
if(g_Config.m_GfxHighdpi)
Flags |= IGraphicsBackend::INITFLAG_HIGHDPI;
int r = m_pBackend->Init("DDNet Client", &g_Config.m_GfxScreen, &g_Config.m_GfxScreenWidth, &g_Config.m_GfxScreenHeight, &g_Config.m_GfxScreenRefreshRate, &g_Config.m_GfxFsaaSamples, Flags, &g_Config.m_GfxDesktopWidth, &g_Config.m_GfxDesktopHeight, &m_ScreenWidth, &m_ScreenHeight, m_pStorage);
AddBackEndWarningIfExists();
if(r == 0)
{
m_GLUseTrianglesAsQuad = m_pBackend->UseTrianglesAsQuad();
m_GLTileBufferingEnabled = m_pBackend->HasTileBuffering();
m_GLQuadBufferingEnabled = m_pBackend->HasQuadBuffering();
m_GLQuadContainerBufferingEnabled = m_pBackend->HasQuadContainerBuffering();
m_GLTextBufferingEnabled = (m_GLQuadContainerBufferingEnabled && m_pBackend->HasTextBuffering());
m_GLHasTextureArrays = m_pBackend->Has2DTextureArrays();
m_ScreenHiDPIScale = m_ScreenWidth / (float)g_Config.m_GfxScreenWidth;
m_ScreenRefreshRate = g_Config.m_GfxScreenRefreshRate;
}
return r;
}
void CGraphics_Threaded::AdjustViewport(bool SendViewportChangeToBackend)
{
// adjust the viewport to only allow certain aspect ratios
// keep this in sync with backend_vulkan GetSwapImageSize's check
if(m_ScreenHeight > 4 * m_ScreenWidth / 5)
{
m_IsForcedViewport = true;
m_ScreenHeight = 4 * m_ScreenWidth / 5;
if(SendViewportChangeToBackend)
{
UpdateViewport(0, 0, m_ScreenWidth, m_ScreenHeight, true);
}
}
else
{
m_IsForcedViewport = false;
}
}
void CGraphics_Threaded::UpdateViewport(int X, int Y, int W, int H, bool ByResize)
{
CCommandBuffer::SCommand_Update_Viewport Cmd;
Cmd.m_X = X;
Cmd.m_Y = Y;
Cmd.m_Width = W;
Cmd.m_Height = H;
Cmd.m_ByResize = ByResize;
if(!AddCmd(
Cmd, [] { return true; }, "failed to add resize command"))
{
return;
}
}
void CGraphics_Threaded::AddBackEndWarningIfExists()
{
const char *pErrStr = m_pBackend->GetErrorString();
if(pErrStr != NULL)
{
SWarning NewWarning;
str_copy(NewWarning.m_aWarningMsg, Localize(pErrStr));
m_vWarnings.emplace_back(NewWarning);
}
}
int CGraphics_Threaded::InitWindow()
{
int ErrorCode = IssueInit();
if(ErrorCode == 0)
return 0;
// try disabling fsaa
while(g_Config.m_GfxFsaaSamples)
{
// 4 is the minimum required by OpenGL ES spec (GL_MAX_SAMPLES - https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glGet.xhtml), so can probably also be assumed for OpenGL
if(g_Config.m_GfxFsaaSamples > 4)
g_Config.m_GfxFsaaSamples = 4;
else
g_Config.m_GfxFsaaSamples = 0;
if(g_Config.m_GfxFsaaSamples)
dbg_msg("gfx", "lowering FSAA to %d and trying again", g_Config.m_GfxFsaaSamples);
else
dbg_msg("gfx", "disabling FSAA and trying again");
ErrorCode = IssueInit();
if(ErrorCode == 0)
return 0;
}
size_t GLInitTryCount = 0;
while(ErrorCode == EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_GL_CONTEXT_FAILED || ErrorCode == EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_GL_VERSION_FAILED)
{
if(ErrorCode == EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_GL_CONTEXT_FAILED)
{
// try next smaller major/minor or patch version
if(g_Config.m_GfxGLMajor >= 4)
{
g_Config.m_GfxGLMajor = 3;
g_Config.m_GfxGLMinor = 3;
g_Config.m_GfxGLPatch = 0;
}
else if(g_Config.m_GfxGLMajor == 3 && g_Config.m_GfxGLMinor >= 1)
{
g_Config.m_GfxGLMajor = 3;
g_Config.m_GfxGLMinor = 0;
g_Config.m_GfxGLPatch = 0;
}
else if(g_Config.m_GfxGLMajor == 3 && g_Config.m_GfxGLMinor == 0)
{
g_Config.m_GfxGLMajor = 2;
g_Config.m_GfxGLMinor = 1;
g_Config.m_GfxGLPatch = 0;
}
else if(g_Config.m_GfxGLMajor == 2 && g_Config.m_GfxGLMinor >= 1)
{
g_Config.m_GfxGLMajor = 2;
g_Config.m_GfxGLMinor = 0;
g_Config.m_GfxGLPatch = 0;
}
else if(g_Config.m_GfxGLMajor == 2 && g_Config.m_GfxGLMinor == 0)
{
g_Config.m_GfxGLMajor = 1;
g_Config.m_GfxGLMinor = 5;
g_Config.m_GfxGLPatch = 0;
}
else if(g_Config.m_GfxGLMajor == 1 && g_Config.m_GfxGLMinor == 5)
{
g_Config.m_GfxGLMajor = 1;
g_Config.m_GfxGLMinor = 4;
g_Config.m_GfxGLPatch = 0;
}
else if(g_Config.m_GfxGLMajor == 1 && g_Config.m_GfxGLMinor == 4)
{
g_Config.m_GfxGLMajor = 1;
g_Config.m_GfxGLMinor = 3;
g_Config.m_GfxGLPatch = 0;
}
else if(g_Config.m_GfxGLMajor == 1 && g_Config.m_GfxGLMinor == 3)
{
g_Config.m_GfxGLMajor = 1;
g_Config.m_GfxGLMinor = 2;
g_Config.m_GfxGLPatch = 1;
}
else if(g_Config.m_GfxGLMajor == 1 && g_Config.m_GfxGLMinor == 2)
{
g_Config.m_GfxGLMajor = 1;
g_Config.m_GfxGLMinor = 1;
g_Config.m_GfxGLPatch = 0;
}
}
// new gl version was set by backend, try again
ErrorCode = IssueInit();
if(ErrorCode == 0)
{
return 0;
}
if(++GLInitTryCount >= 9)
{
// try something else
break;
}
}
// try lowering the resolution
if(g_Config.m_GfxScreenWidth != 640 || g_Config.m_GfxScreenHeight != 480)
{
dbg_msg("gfx", "setting resolution to 640x480 and trying again");
g_Config.m_GfxScreenWidth = 640;
g_Config.m_GfxScreenHeight = 480;
if(IssueInit() == 0)
return 0;
}
// at the very end, just try to set to gl 1.4
{
g_Config.m_GfxGLMajor = 1;
g_Config.m_GfxGLMinor = 4;
g_Config.m_GfxGLPatch = 0;
if(IssueInit() == 0)
return 0;
}
dbg_msg("gfx", "out of ideas. failed to init graphics");
return -1;
}
int CGraphics_Threaded::Init()
{
// fetch pointers
m_pStorage = Kernel()->RequestInterface<IStorage>();
m_pConsole = Kernel()->RequestInterface<IConsole>();
// init textures
m_FirstFreeTexture = 0;
m_vTextureIndices.resize(CCommandBuffer::MAX_TEXTURES);
for(int i = 0; i < (int)m_vTextureIndices.size() - 1; i++)
m_vTextureIndices[i] = i + 1;
m_vTextureIndices.back() = -1;
m_FirstFreeVertexArrayInfo = -1;
m_FirstFreeBufferObjectIndex = -1;
m_FirstFreeQuadContainer = -1;
m_pBackend = CreateGraphicsBackend();
if(InitWindow() != 0)
return -1;
for(auto &FakeMode : g_aFakeModes)
{
FakeMode.m_WindowWidth = FakeMode.m_CanvasWidth / m_ScreenHiDPIScale;
FakeMode.m_WindowHeight = FakeMode.m_CanvasHeight / m_ScreenHiDPIScale;
FakeMode.m_RefreshRate = g_Config.m_GfxScreenRefreshRate;
}
// create command buffers
for(auto &pCommandBuffer : m_apCommandBuffers)
pCommandBuffer = new CCommandBuffer(CMD_BUFFER_CMD_BUFFER_SIZE, CMD_BUFFER_DATA_BUFFER_SIZE);
m_pCommandBuffer = m_apCommandBuffers[0];
// create null texture, will get id=0
static const unsigned char s_aNullTextureData[] = {
0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff,
0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff,
0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff,
0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff};
m_InvalidTexture = LoadTextureRaw(4, 4, CImageInfo::FORMAT_RGBA, s_aNullTextureData, CImageInfo::FORMAT_RGBA, 0);
ColorRGBA GPUInfoPrintColor{0.6f, 0.5f, 1.0f, 1.0f};
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "GPU vendor: %s", GetVendorString());
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "gfx", aBuf, GPUInfoPrintColor);
str_format(aBuf, sizeof(aBuf), "GPU renderer: %s", GetRendererString());
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "gfx", aBuf, GPUInfoPrintColor);
str_format(aBuf, sizeof(aBuf), "GPU version: %s", GetVersionString());
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "gfx", aBuf, GPUInfoPrintColor);
AdjustViewport(true);
return 0;
}
void CGraphics_Threaded::Shutdown()
{
// shutdown the backend
m_pBackend->Shutdown();
delete m_pBackend;
m_pBackend = 0x0;
// delete the command buffers
for(auto &pCommandBuffer : m_apCommandBuffers)
delete pCommandBuffer;
}
int CGraphics_Threaded::GetNumScreens() const
{
return m_pBackend->GetNumScreens();
}
void CGraphics_Threaded::Minimize()
{
m_pBackend->Minimize();
}
void CGraphics_Threaded::Maximize()
{
// TODO: SDL
m_pBackend->Maximize();
}
void CGraphics_Threaded::WarnPngliteIncompatibleImages(bool Warn)
{
m_WarnPngliteIncompatibleImages = Warn;
}
void CGraphics_Threaded::SetWindowParams(int FullscreenMode, bool IsBorderless, bool AllowResizing)
{
m_pBackend->SetWindowParams(FullscreenMode, IsBorderless, AllowResizing);
CVideoMode CurMode;
m_pBackend->GetCurrentVideoMode(CurMode, m_ScreenHiDPIScale, g_Config.m_GfxDesktopWidth, g_Config.m_GfxDesktopHeight, g_Config.m_GfxScreen);
GotResized(CurMode.m_WindowWidth, CurMode.m_WindowHeight, CurMode.m_RefreshRate);
}
bool CGraphics_Threaded::SetWindowScreen(int Index)
{
if(!m_pBackend->SetWindowScreen(Index))
{
return false;
}
m_pBackend->GetViewportSize(m_ScreenWidth, m_ScreenHeight);
AdjustViewport(true);
m_ScreenHiDPIScale = m_ScreenWidth / (float)g_Config.m_GfxScreenWidth;
return true;
}
void CGraphics_Threaded::Move(int x, int y)
{
#if defined(CONF_VIDEORECORDER)
if(IVideo::Current() && IVideo::Current()->IsRecording())
return;
#endif
// Only handling CurScreen != m_GfxScreen doesn't work reliably
const int CurScreen = m_pBackend->GetWindowScreen();
m_pBackend->UpdateDisplayMode(CurScreen);
m_pBackend->GetViewportSize(m_ScreenWidth, m_ScreenHeight);
AdjustViewport(true);
m_ScreenHiDPIScale = m_ScreenWidth / (float)g_Config.m_GfxScreenWidth;
}
void CGraphics_Threaded::Resize(int w, int h, int RefreshRate)
{
#if defined(CONF_VIDEORECORDER)
if(IVideo::Current() && IVideo::Current()->IsRecording())
return;
#endif
if(WindowWidth() == w && WindowHeight() == h && RefreshRate == m_ScreenRefreshRate)
return;
// if the size is changed manually, only set the window resize, a window size changed event is triggered anyway
if(m_pBackend->ResizeWindow(w, h, RefreshRate))
{
CVideoMode CurMode;
m_pBackend->GetCurrentVideoMode(CurMode, m_ScreenHiDPIScale, g_Config.m_GfxDesktopWidth, g_Config.m_GfxDesktopHeight, g_Config.m_GfxScreen);
GotResized(w, h, RefreshRate);
}
}
void CGraphics_Threaded::GotResized(int w, int h, int RefreshRate)
{
#if defined(CONF_VIDEORECORDER)
if(IVideo::Current() && IVideo::Current()->IsRecording())
return;
#endif
// if RefreshRate is -1 use the current config refresh rate
if(RefreshRate == -1)
RefreshRate = g_Config.m_GfxScreenRefreshRate;
// if the size change event is triggered, set all parameters and change the viewport
m_pBackend->GetViewportSize(m_ScreenWidth, m_ScreenHeight);
AdjustViewport(false);
m_ScreenRefreshRate = RefreshRate;
g_Config.m_GfxScreenWidth = w;
g_Config.m_GfxScreenHeight = h;
g_Config.m_GfxScreenRefreshRate = m_ScreenRefreshRate;
m_ScreenHiDPIScale = m_ScreenWidth / (float)g_Config.m_GfxScreenWidth;
UpdateViewport(0, 0, m_ScreenWidth, m_ScreenHeight, true);
// kick the command buffer and wait
KickCommandBuffer();
WaitForIdle();
for(auto &ResizeListener : m_vResizeListeners)
ResizeListener.m_pFunc(ResizeListener.m_pUser);
}
void CGraphics_Threaded::AddWindowResizeListener(WINDOW_RESIZE_FUNC pFunc, void *pUser)
{
m_vResizeListeners.emplace_back(pFunc, pUser);
}
int CGraphics_Threaded::GetWindowScreen()
{
return m_pBackend->GetWindowScreen();
}
void CGraphics_Threaded::WindowDestroyNtf(uint32_t WindowID)
{
m_pBackend->WindowDestroyNtf(WindowID);
CCommandBuffer::SCommand_WindowDestroyNtf Cmd;
Cmd.m_WindowID = WindowID;
if(!AddCmd(
Cmd, [] { return true; }, "failed to add window destroy notify command"))
{
return;
}
// wait
KickCommandBuffer();
WaitForIdle();
}
void CGraphics_Threaded::WindowCreateNtf(uint32_t WindowID)
{
m_pBackend->WindowCreateNtf(WindowID);
CCommandBuffer::SCommand_WindowCreateNtf Cmd;
Cmd.m_WindowID = WindowID;
if(!AddCmd(
Cmd, [] { return true; }, "failed to add window create notify command"))
{
return;
}
// wait
KickCommandBuffer();
WaitForIdle();
}
int CGraphics_Threaded::WindowActive()
{
return m_pBackend->WindowActive();
}
int CGraphics_Threaded::WindowOpen()
{
return m_pBackend->WindowOpen();
}
void CGraphics_Threaded::SetWindowGrab(bool Grab)
{
return m_pBackend->SetWindowGrab(Grab);
}
void CGraphics_Threaded::NotifyWindow()
{
return m_pBackend->NotifyWindow();
}
void CGraphics_Threaded::TakeScreenshot(const char *pFilename)
{
// TODO: screenshot support
char aDate[20];
str_timestamp(aDate, sizeof(aDate));
str_format(m_aScreenshotName, sizeof(m_aScreenshotName), "screenshots/%s_%s.png", pFilename ? pFilename : "screenshot", aDate);
m_DoScreenshot = true;
}
void CGraphics_Threaded::TakeCustomScreenshot(const char *pFilename)
{
str_copy(m_aScreenshotName, pFilename);
m_DoScreenshot = true;
}
void CGraphics_Threaded::Swap()
{
if(!m_vWarnings.empty())
{
SWarning *pCurWarning = GetCurWarning();
if(pCurWarning->m_WasShown)
{
m_vWarnings.erase(m_vWarnings.begin());
}
}
bool TookScreenshotAndSwapped = false;
if(m_DoScreenshot)
{
if(WindowActive())
TookScreenshotAndSwapped = ScreenshotDirect();
m_DoScreenshot = false;
}
if(!TookScreenshotAndSwapped)
{
// add swap command
CCommandBuffer::SCommand_Swap Cmd;
if(!AddCmd(
Cmd, [] { return true; }, "failed to add swap command"))
{
return;
}
}
if(g_Config.m_GfxFinish)
{
CCommandBuffer::SCommand_Finish Cmd;
if(!AddCmd(
Cmd, [] { return true; }, "failed to add finish command"))
{
return;
}
}
// kick the command buffer
KickCommandBuffer();
// TODO: Remove when https://github.com/libsdl-org/SDL/issues/5203 is fixed
#ifdef CONF_PLATFORM_MACOS
if(str_find(GetVersionString(), "Metal"))
WaitForIdle();
#endif
}
bool CGraphics_Threaded::SetVSync(bool State)
{
if(!m_pCommandBuffer)
return true;
// add vsync command
bool RetOk = false;
CCommandBuffer::SCommand_VSync Cmd;
Cmd.m_VSync = State ? 1 : 0;
Cmd.m_pRetOk = &RetOk;
if(!AddCmd(
Cmd, [] { return true; }, "failed to add vsync command"))
{
return false;
}
// kick the command buffer
KickCommandBuffer();
WaitForIdle();
return RetOk;
}
bool CGraphics_Threaded::SetMultiSampling(uint32_t ReqMultiSamplingCount, uint32_t &MultiSamplingCountBackend)
{
if(!m_pCommandBuffer)
return true;
// add multisampling command
bool RetOk = false;
CCommandBuffer::SCommand_MultiSampling Cmd;
Cmd.m_RequestedMultiSamplingCount = ReqMultiSamplingCount;
Cmd.m_pRetMultiSamplingCount = &MultiSamplingCountBackend;
Cmd.m_pRetOk = &RetOk;
if(!AddCmd(
Cmd, [] { return true; }, "failed to add multi sampling command"))
{
return false;
}
// kick the command buffer
KickCommandBuffer();
WaitForIdle();
return RetOk;
}
// synchronization
void CGraphics_Threaded::InsertSignal(CSemaphore *pSemaphore)
{
CCommandBuffer::SCommand_Signal Cmd;
Cmd.m_pSemaphore = pSemaphore;
if(!AddCmd(
Cmd, [] { return true; }, "failed to add signal command"))
{
return;
}
}
bool CGraphics_Threaded::IsIdle() const
{
return m_pBackend->IsIdle();
}
void CGraphics_Threaded::WaitForIdle()
{
m_pBackend->WaitForIdle();
}
SWarning *CGraphics_Threaded::GetCurWarning()
{
if(m_vWarnings.empty())
return NULL;
else
{
SWarning *pCurWarning = m_vWarnings.data();
return pCurWarning;
}
}
const char *CGraphics_Threaded::GetVendorString()
{
return m_pBackend->GetVendorString();
}
const char *CGraphics_Threaded::GetVersionString()
{
return m_pBackend->GetVersionString();
}
const char *CGraphics_Threaded::GetRendererString()
{
return m_pBackend->GetRendererString();
}
TGLBackendReadPresentedImageData &CGraphics_Threaded::GetReadPresentedImageDataFuncUnsafe()
{
return m_pBackend->GetReadPresentedImageDataFuncUnsafe();
}
int CGraphics_Threaded::GetVideoModes(CVideoMode *pModes, int MaxModes, int Screen)
{
if(g_Config.m_GfxDisplayAllVideoModes)
{
int Count = std::size(g_aFakeModes);
mem_copy(pModes, g_aFakeModes, sizeof(g_aFakeModes));
if(MaxModes < Count)
Count = MaxModes;
return Count;
}
// add videomodes command
CImageInfo Image;
mem_zero(&Image, sizeof(Image));
int NumModes = 0;
m_pBackend->GetVideoModes(pModes, MaxModes, &NumModes, m_ScreenHiDPIScale, g_Config.m_GfxDesktopWidth, g_Config.m_GfxDesktopHeight, Screen);
return NumModes;
}
extern IEngineGraphics *CreateEngineGraphicsThreaded()
{
return new CGraphics_Threaded();
}